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Battle for Azeroth Death Knight Class Changes
来自 Anshlun
[Last Updated]:
2018/07/03
变更日志
补丁:8.0.1
目录
评分:
In Battle for Azeroth, Death Knights have received many different class changes, ranging from Talent changes to Gameplay and Rotational changes. These changes affect all specs, affecting Blood Death Knights, Frost Death Knights, and Unholy Death Knights all alike, so what you knew about DPSing and Tanking in Legion is likely to be changed.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 15% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Death Knights the affected abilities by these changes are:
All Specs
死亡之握
0.5s GCD
Blood
符文刃舞
1.5s GCD
墓石
1.5s GCD
Frost
符文武器增效
1.5s GCD
湮没
1.5s GCD
Unholy
邪恶突袭
1.5s GCD
邪恶虫群
1.5s GCD
Community Opinions
Earlier in the testing cycle, we had a series of articles covering the main changes to every class in the game up to that moment. Check out the
Community Opinion - State of Death Knights
article.
Blizzard Direct Feedback
Blizzard
04/30/2018 05:06 PM Posted by
Banterdk
Death coil being 40 RP is a bit concerning, but seeing as it's been changed it's likely it has been tested thoroughly.
We increased
凋零缠绕
's cost during Legion because the spec had an overflow of resources. We'll adjust
凋零缠绕
's cost to what feels right for overall Rune/Runic Power income in BfA.
04/30/2018 05:06 PM Posted by
Banterdk
Festering wound cap being reduced is ... interesting, but important to note that
脓疮打击
now only gives 2 wounds (seemingly)
脓疮打击
applies 2-3 wounds now, down from 2-4. Felt it was important to allow you to at least cast 2 consecutive
脓疮打击
s initially without fear of overcapping wounds. Max of 8 was kind of a lot, and I think only felt necessary because of
惩戒连枷
, which added an amount and form of randomness to wound application/consumption that we didn't feel was overall more fun for the spec, which is why the talent is gone right now.
04/30/2018 05:06 PM Posted by
Banterdk
The
传染
change (using RP) is wonderful! Definitely makes this competitive
Giving Unholy a way to deal convert Runic Power into AOE damage, especially outside of Death and
腐烂
windows was the goal here. This change to
传染
hopefully flows better:
枯萎凋零
->
天灾打击
s -> Lots of Runic Power ->
枯萎凋零
ends ->
传染
.
04/30/2018 05:06 PM Posted by
Banterdk
Corpse explosion is meh, could be okay if we end up producing a lot of ghouls/it's damage gets increased
We thought the fantasy of Unholy being about summoning lots of disposable pets/ghouls was worth trying with this talent. The main worry with
邪爆
is that it'll be too dependent on
天启
(1.5 min CD) and
亡者大军
(8 min CD), so it's kind of not available often enough, and also might have to be too bursty. Separately tracking and timing your ghoul durations to line up with times when you need the AOE damage might be tough. Gonna keep an eye on this talent and see how it goes.
04/30/2018 05:06 PM Posted by
Banterdk
Bit sad Valkyr is going, but not surprised since it aesthetically didn't fit the theme of Unholy.
We were pretty split internally on
石像鬼
vs.
Val'kyr
.
石像鬼
is kind of more classic WoW Death Knight from Naxxramas and Val'kyr is the slightly newer WotLK Arthas Death Knight. We thought
石像鬼
fit
死亡骑士
as a playable class, a bit more.
Maybe option for a glyph to come in here,
瓦格里雕文
: Your Gargoyle takes the form of a
Val'kyr
/
黑暗仲裁者
. Keep abilities the same but the aesthetics changes.
We're adding a dialog option at a class trainer in Ebon Hold to change your
召唤石像鬼
talent to take on the appearance of a
Val'kyr
. No functional changes.
It's certainly possible to line up the explosions, but it does require a good sense of your groups damage, add spawns of a fight and positioning of the ghouls. A bit finicky, and overly complicated at times especially as people become more geared.
邪爆
was a really cool fantasy that we wanted to try as a talent, but had various mechanical problem as many have pointed out. It's being replaced in an upcoming build.
万物臣服
really needs something done to it. The common suggestion of a lot of players is to have it scale with Mastery by doing Shadow damage, but with the rewording/reworking of the Mastery this might be unable to be done?
This talent slot is being worked on. Agree
万物臣服
is currently pretty lackluster.
Knocking 2 minutes off the cooldown of
亡者大军
really isn't significant, since we will still only be able to cast the ability once per encounter - and with its high cost and deployment time, that time will continue to be "before the fighting starts."
New talent reduces the cooldown of
亡者大军
by 5 sec (and Apoc by 1 sec) on
凋零缠绕
casts. Currently cuts the cooldown of
亡者大军
by about half during sustained combat. Generally gives a much greater feeling of having an army of the damned.
衰弱感染
is another talent that i never picked during the whole expansion.
Going to try replacing this in the tree with a talent we like better, which we added to Blood recently. Grip of the Dead:
枯萎凋零
reduces the movement speed of enemies in the area by 90%, decaying by 10% every sec. (pending further tuning) Brings a uniquely powerful initial snare, which quickly decays in strength. Remains to be seen how the magnitude plays out.
Resource generation needs to be looked at. Even when running IC/PP theres times where I am sitting on my hands doing nothing for up to 5secs. The proc rate for wounds from IC also needs to be upped as we no longer generate energy for the
食尸鬼
with DC so overall
爪击
usage is down over legion.
We'll be continuing to tune resources, including
符文腐蚀
chance as needed. Worth noting is we just added some proc normalization to
符文腐蚀
- generally not a bad idea to rein in periods of resource droughts and floods.
Another concern is
亵渎
. Currently its massively stronger than 1
天灾打击
+ 1
溃烂之伤
pop. Is that simply a tuning issue that will be fixed later? Most of us really dont want to have to cast
亵渎
for single target.
We don't intend for
亵渎
/
枯萎凋零
to be cast for single-target damage either, and will make changes to ensure this. Mostly will involve 1) increasing the damage of
天灾打击
and 2) reducing the damage of
亵渎
and instead placing its value as a multi-target talent on its increased uptime (it's currently a 20 sec cooldown) compared to
枯萎凋零
. Both of these changes should be in the next build, and we'll continue to keep an eye on this.
Blizzard
The next Beta build will include updates to Frost Death Knight. There has been a little more iteration since then (details later), but it will have the bulk of the changes, which are mostly focused on adjustments, rearrangements, or replacements for talents. The baseline spec and core rotation hasn't changed much – Frost remains a fast-paced, proc-based rotation. The goals for the changes include:
Consolidate the multiple self-buff cooldowns available
Add the artifact active ability to the talent tree
Look for opportunities to update/improve the talent tree
The noteworthy change to the baseline spec is that the self-buff cooldowns have been consolidated:
符文武器增效
has become what the
饥饿符文武器
talent is on live (with tuning adjustments), granting 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec, on a 2 min cooldown (down from 3 min on live). Now that
符文武器增效
is on the global cooldown, the full 6 Runes it instantly provided always felt a bit like you were wasting it – shifting it to resources over time to add to a pretty full rotation made sense.
冰霜之柱
has been removed baseline. Since the knockback immunity portion of it was moved to
死亡脚步
,
烈焰之柱
ended up being a pretty bland 20% Strength buff. We've renamed the talent
湮没
into Pillar of Frost to keep that name around on the spec.
The next build you'll see will be just slightly out of date in regards to the Frost talent tree – the most current version is outlined below. Any talents not described are mostly unchanged.
Level 56 row:
酷寒突袭
,
冰冷之爪
,
破碎之刃
– primarily single-target/constant value
酷寒突袭
has been redesigned – it now periodically grants a buff (stacks to 5) that causes your next Obliterate to deal additional Frost damage. This additional damage is a flat, separate add to
湮灭
's damage and doesn't benefit from
杀戮机器
(you aren't intended to play around it +
杀戮机器
). The talent is mostly passive, but with the added bonus of providing some benefit at the start of an encounter or when you're off-target.
Level 57 row:
符文调谐
,
杀戮效率
,
寒冬号角
– this row adds resources/speeds up to the rotation
符文调谐
now generates 3 Runic Power on a more controllable procs per minute system, instead of generating 1 Runic Power on autoattacks (which didn't have a good way for us to tune it). It should still feel like pretty consistent resource generation.
Level 58 row:
凛冬将至
,
窒息
,
致盲冰雨
– crowd control
窒息
has replaced
憎恶之力
in the talent tree, and now all 3
死亡骑士
specs have access to this single-target stun cooldown.
憎恶之力
wasn't very reliable and wasn't even always desirable as a random single-target proc stun.
Level 60 row:
雪崩
,
风暴汇聚
,
冰川突进
– primarily AOE/scales up with #targets
雪崩
has been redesigned to trigger from casting
凛风冲击
with Rime active, and is intended to be the simple passive option on the row.
Level 75 row:
永冻
,
幻影步
,
天灾契约
天灾契约
has replaced the version of
酷寒突袭
from live, giving both damage specs access to this survivability talent.
Level 90 row:
冰冻之雾
,
冰霜之镰
, Frostwyrm's Fury
– primarily AOE/scales up with #targets
冰冻之雾
is planned to be unchanged from live. The version you're going to see soon includes an additional mechanic (which is probably being removed), that was added in order to make it fit better when it was on a different talent row.
Frostwyrm's Fury
is the artifact active,
辛达苟萨之怒
, with a slightly different name so that it doesn't sound too similar to
冰龙吐息
. Its cooldown is 3 min instead of 5 min (like the artifact active) – a shorter cooldown as a talent feels better to be usable more often and allows it to be better tuned against its competitors without requiring a large damage reduction in
PvP
due to being a huge single damage event.
Level 100 row:
冰盖
,
冰霜之柱
,
冰龙吐息
– Damage modifiers/works in most situations
冰盖
now affects
符文武器增效
instead of
冰霜之柱
, reducing its cooldown by 3 sec (pending tuning) when it triggers.
湮没
(the talent on live) has been renamed
冰霜之柱
as mentioned earlier, and has the same mechanics on the same 1.5 min cooldown.
冰龙吐息
is mostly unchanged. However, worth noting is that its 2 min cooldown lines up better with the new
符文武器增效
, which now also has a 2 min cooldown.
纸条
:
符文强化
has been tuned down from 1.8%->1.5%. The spec often just had way too much resources to spend. This is the spec's primary pacing controller and we'll continue adjusting it in the future to what feels good.
Thanks for all the continued feedback.
The changes will probably be announced to be on hold until a later patch or just next xpac in about a month.
标记
my words. If Blizzard makes any valuable changes within 1 week I will literally a shoe. No bamboozle.
Death Knight Spell Changes
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
心脏打击
Instantly strike the target and 1 other nearby enemy, causing (203%31.05% of Attack power) Physical damage, and reducing enemies' movement speed by 50%20% for 8 sec.
Generates 5 bonus Runic Power
骨髓分裂
Smash the target, dealing 315%37.557% of Attack Power Physical damage and generating 3 charges of Bone Shield.
Bone Shield: Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasingincreasing Armor by (40 * Strength / 100), and your Haste by 10%. Each melee swingattack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
冰霜打击
冰霜之镰
湮灭
冰锋符文
Affixes your weapon with a rune that causes (10%1.053% of Attack power) extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
脓疮打击
DealsStrikes for (129.6101.088% of Attack power) Physical damage and infects the target with 2 to 42-3 Festering Wounds.
天灾打击
An unholy strike that deals (132%30% of Attack power) Physical damage and (68%16.5% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
暗影之爪
Deals (165%40% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
灵界打击
Blood, Unholy: Focuses dark power into a strike that deals 284%46.4256% of Attack Power Physical damage and heals you for 30%25% of all damage taken in the last 5 sec, minimum 10%7% of maximum health.
Frost: Focuses dark power into a strike with both weapons, that deals a total of (284% + 250%46.4256 + 46.4256% of Attack Power) Physical damage and heals you for 30%25% of all damage taken in the last 5 sec, minimum 10%7% of maximum health.
Specialization
鲜血死亡骑士
Apply Aura: Modifies Damage/Healing Done by 15% 29%.
血液沸腾
Deals (375%30% of Attack power) Shadow damage.
符文刃舞
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 40% parry chance.
Cooldown changed from 3 min cooldown to 2 min cooldown
枯萎凋零
Blood: Corrupts the targeted ground, causing 28.62%3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
While you remain within the area, your Heart Strike will hit up to 3 additional targets.
死神的抚摩
Reach out with necrotic tendrils, dealing (90%14.742% of Attack power) Shadow damage and applying Blood Plague to your target.
血魔之握
Shadowy tendrils coil around all enemies within 2015 yards of a hostile or friendly target, pulling them to the target's location.
心脏打击
Instantly strike the target and 1 other nearby enemy, causing 203%24.219% of Attack Power Physical damage, and reducing enemies' movement speed by 50%20% for 8 sec.
Generates 5 bonus runic power.
冰封之韧
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
骨髓分裂
Smash the target, dealing 315%37.557% of Attack Power Physical damage and generating 3 charges of Bone Shield.
Bone Shield: Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasingincreasing Armor by (40 * Strength / 100), and your Haste by 10%. Each melee swingattack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
精通:鲜血护盾
Each time you heal yourself with Death Strike, you gain 12%16.0% of the base amount healed as a Physical damage absorption shield.
Also increases your attack power by 8.0%.
三战老兵
Increases StaminaStamina increased by 60% and Armor by 15%.increased by 15%.
Talents
Live
BFA
Removed
REMOVED
血之镜像
Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
REMOVED
活力分流
Consume shadowy essence.
Generates 1 Rune.
Maximum 2 charges. the essence around you to generate 1 Rune.
Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
REMOVED
寒冰之心
Death Strike extends the duration of Icebound Fortitude by 2 sec.
REMOVED
诅咒进军
Wraith Walk lasts 100% longer and breaks stun, snare, and root effects when cast.
REMOVED
Spectral Deflection (NYI/TBD)
Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
REMOVED
森严威仪
Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
New
NEW
吞噬
Strikes all enemies in front of you with a hungering attack that deals (40% of Attack power)% Physical damage and heals you for 100% of that damage.
Tier 2 Talent
NEW
亡者之握
Defile/Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Tier 3 Talent
NEW
鲜血禁闭
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
Tier 2 Talent
NEW
符文打击
Strike the target for (60% of Attack power) Physical damage.
Cooldown reduced by 1 sec for every Rune you spend.
Generates 1 Rune.
Tier 1 Talent
NEW
饮血
Death Strike grants you 15% Leech for 6 sec.
Tier 6 Talent
NEW
幻影步
Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.Lasts 3 sec. Any action will cancel the effect.
Tier 4 Talent
Cooldown changed from 45 sec to 1 min
Changed
反魔法屏障
Anti-Magic Shell also increases your maximum health by 25% for 10 sec.Reduces the cooldown of Anti-Magic Shell by 15 sec and increases its duration and amount absorbed by 30%.
Tier 4 Talent
血虫
Your auto attack critical strikesattacks have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
Tier 6 Talent
白骨风暴
A whirl of bone and gore batters nearby enemies, dealing (115.9% 15.2334%of Attack Power) Shadow damage every 1 sec, and healing you for 2%3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.
腐烂壁垒
Each charge of Bone Shield increases your maximum health by 2%1%.
Tier 3 Talent
鲜血印记
Places a Mark of Blood on an enemy for 2515 sec. The enemy's damaging auto attacks will also heal their victim for 3%2% of the victim's maximum health.
Tier 6 Talent
Cooldown changed from None to 6 sec
埋骨之所
While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.
Additionally, your maximum Runic Power is increased by 10.
Tier 3 Talent
迅速凋零
Your Blood Plague and Death and Decay deal damage 15% more often.and while in your Death and Decay you generate 1 Runic Power every 1 sec.
赤红渴望
Spending Runic Power will decrease the remainingReduces the cooldown on Vampiric Blood by 1 sec per 610 Runic Power spent.
Tier 7 Talent
符文分流
Consume a Rune to reduceReduces all damage taken by 40% for 3 sec30% for 4 sec.
Tier 4 Talent
紧绷之握
Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by .
Tier 5 Talent
墓石
Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.
Blood: Now requires Level 75, up from 60
Tier 3 Talent
浮空城意志
Damage taken below 35% Health is reduced by 35%.
Tier 4 Talent
Honor Talents
血债血偿
Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec.
Cooldown changed from 1.5 sec to none
黑暗模拟
Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.Against nonplayers, only absorbs some harmful spells.
腐烂光环
All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.
杀戮意图
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
强能符文武器
Empower Rune Weapon's cooldown is reduced by 2 minutes.Reduces the cooldown of Empower Rune Weapon by 50%, but causes it to only activate 3 Runes.
死亡锁链
Chains 3 enemies together, dealing (29.484% of Attack power) Shadow damage and causing 25%20% of all damage taken to also be received by the others in the chain. Lasts for 1510 sec.
Azerite Traits
NEW
诅咒之骨
Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 39.
NEW
深可见骨
Heart Strike amplifies your Blood Plague on your primary target for 15 sec, causing it to drain an additional 25 health each time it drains.
NEW
永恒符文武器
Dancing Rune Weapon grants you 39 Strength, and each rune spent increases its duration by 1.0 sec, up to a maximum of 5 sec.
NEW
血之精髓
Death Strike heals for an additional 34 for each remaining charge of Bone Shield.
When you successfully dispel an effect with Reap Magic, gain 208 Absorb for until cancelled408 Absorb for 20 sec
NEW
黑暗堕落者之拥
When Vampiric Blood expires, your Leech is increased by 0 for 10 sec.
Specialization
冰霜死亡骑士
Apply Aura: Modifies Damage/Healing Done by 28%8%.
符文武器增效
Empower your rune weapon, immediately activating all your runes and generating 25 Runic Power.gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
Cost changed from -25 Runic Power to None, cooldown changed from 3 min to 2 min recharge
冰霜打击
Instantly strike the enemy with your off-hand weapon, causing (280%) Frost damage.
凛风冲击
Blast the target with a frigid wind, dealing (82%13.4316% of Attack power).
冰霜疫病
A disease that deals 8 * (55%(112% of Attack power)] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
冰封之韧
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
精通:冰冷之心
Increases all Frost damage done by 12%.the damage of your Frost damage abilities by 12.0%.
湮灭
A brutal attack with both weapons that deals a total of (456% + 456%60% of Attack power) + (60% of Attack power) Physical damage.
冰霜之柱
The power of Frost increases your Strength by 20%. and grants immunity to external movement effects such as knockbacks. Lasts 20 sec.15% for 15 sec.
Each Rune spent while active increases your Strength by an additional 1%.
Cooldown changed from 1 min cooldown to 45 sec cooldown
冷酷严冬
Drain the warmth of life from all nearby enemies, dealing 36%4.7502% of Attack power)] Frost damage over 8 sec and reducing their movement speed by 50%20%.
符文强化
When you spendEach Runic Power, you havespend has a 1.50%2.0% chance per Runic Power spent to gain a Runeto instantly gain a Rune.
NEW
灵界打击
Death Strike's healing is increased by 40%.
Talents
Live
BFA
Removed
REMOVED
憎恶之力
Obliterate critical strikes have a 20% chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead.
REMOVED
冰冻之雾
Howling Blast and Frost Fever deal 20% increased damage.15% increased damage.
Rime increases the damage of Howling Blast by an additional 100%.
REMOVED
饥饿符文武器
Empower your rune weapon, gaining 1 Rune and 5 Runic Power instantly and every 1.5 sec, and granting 20% haste, for 12 sec.
REMOVED
湮没
For the next 10 sec, Frost Strike and Howling Blast grant Killing Machine, and Obliterate costs 1 less Rune
REMOVED
破碎之刃
If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal 60% additional damage.
REMOVED
不稳定的护盾
Your Anti-Magic Shell absorbs 35% more damage, and generates 100% additional Runic Power.
REMOVED
凛冬将至
Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec.are rooted in place for 8 sec.
New
NEW
窒息
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 54 sec.
Tier 3 Talent
NEW
冷酷之心
Every 3 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (10% of Attack power) Frost damage. Stacks up to 20 times.
Tier 1 Talent
NEW
天灾契约
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Tier 5 Talent
NEW
死亡延伸
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor reset the cooldown of Death Grip.
Tier 3 Talent
NEW
冰霜巨龙之怒
Summons Sindragosa, who breathes frosta frostwyrm who breathes on all enemies within 40 yd in front of you, dealing (200%300% of Attack power) Frost damage and slowing movement speed by 50% for 10 sec.
Tier 6 Talent, previously the artifact ability Sindragosa's Fury
NEW
湮没
While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a 40% chance to generate a Rune.
Tier 7 Talent
NEW
幻影步
Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%. Lasts 3 sec. Any action will cancel the effect.
Tier 5 Talent, cooldown changed from 45 sec to 1 min
Changed
雪崩
While Pillar of Frost is active, your melee critical strikes causeCasting Howling Blast with Rime active causes jagged icicles to fall on your nearby enemiesenemies nearby your target, dealing (50%16% of Attack power) Frost damage.
Tier 4 Talent
致盲冰雨
Targets in a cone in front of you are blinded, causing them to wander disoriented for 45 sec. Damage may cancel the effect.
Tier 3 Talent
冰龙吐息
Continuously deal (315%60% of Attack power) ShadowfrostFrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.
冰霜之镰
A sweeping attack that strikes all enemies in front of you for (135%14% of Attack Power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
Tier 4 Talent
冰霜脉冲
While you have fewer than 23 full Rune, your auto attacks radiate intense cold, inflicting (40%4.5% of Attack power) Frost damage on all nearby enemies.
Tier 4 Talent
风暴汇聚
Each Rune spent during Remorseless Winter increases its damage by 15%10%, and extends its duration by 1.0 sec.
冰川突进
Summon glacial spikes from the ground that advance forward, each dealing (375%]42% of Attack power) Frost damage and applying Razorice to enemies near their eruption point.
Tier 6 Talent, cost changed from None to 30 Runic Power, cooldown changed from 15 sec to 6 sec cooldown
寒冬号角
Blow the Horn of Winter, gaining 2 Rune and generating 2025 Runic Power.
冰盖
Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec.
Tier 7 Talent
冰冷之爪
Frost Strike increasesYour Runic Power spending abilities increase your melee attack speed by 12%5% for 6 sec, stacking up to 3 times.
酷寒突袭
While in combat with no enemy within 8 yards, you Gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal (100% of Attack power) additional Frost damage.8 sec, stacking up to 5 times.
Obliterate and Frostscythe consume a stack to deal an additional (20% of Attack power) Frost damage.
Tier 1 Talent
杀戮效率
Consuming the Killing Machine effect has a 50% chance to cause you to gain 1 Rune.grant you 1 Rune.
永冻
When you deal damage with auto attacks, gain anYour auto attack damage grants you an absorb shield equal to 100%40% of the damage dealt.
Honor Talents
寒冰联结
Deals up to 3% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 9 times between closest targets.
黑暗模拟
Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.Against nonplayers, only absorbs some harmful spells.
腐烂光环
All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.
强能符文武器
Empower Rune Weapon's cooldown is reduced by 60 sec.Reduces the cooldown of of Empower Rune Weapon by 50%.
冻土行者
Damage of your Frost Strike is increased by 15% on snared targets, and critical strike chance increased by 50% on rooted targets.
Azerite Traits
残杀
Obliterate has an additional 5% chance to trigger Rime, and Obliterate deals an additional 539 damage when it critically strikes.
寒冰暴雨
Remorseless Winter deals an additional 39 damage. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
冰冷蔓延
Your autoattacks have a chance to apply Glacial Contagion, dealing 273 Frost damage over 14 sec. Obliterate deals an additional 29 damage to targets infected with Glacial Contagion.
冰霜堡垒
When Pillar of Frost expires, your Strength is increased by 99 for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
NEW
杀戮之冰
Frost Strike deals 54 additional damage with each hit and has a 15% chance on critical strikes to grant Killing Machine.
NEW
冰霜堡垒
When Pillar of Frost expires, your Strength is increased by 99 for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
NEW
潜藏冰冷
Frost Strike deals an additional 116 damage if you have at least 3 empty runes.
NEW
凛风怒号
When empowered by Rime, Howling Blast causes a secondary burst of icy wind around you that deals 216 Frost damage to nearby enemies.
Specialization
邪恶死亡骑士
Apply Aura: Modifies Damage/Healing Done by 10% -10%.
NEW
天启
Bring doom upon the enemy, dealing (50% of Attack power)% Shadow damage and bursting up to 4 Festering Wounds on the target.
Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound.
亡者大军
Summons a legion of ghouls over 4 sec who will fight for you for 40 sec, swarming the areawho swarms your enemies, fighting anything they can for 30 sec.
Cooldown changed from 10 min cooldown to 8 min cooldown
黑暗突变
Transform your minion into an powerful undead monstrosity for 20 sec15 sec. The minion's abilities are empowered and take on new functions while the transformation is active.
凋零缠绕
Fires a blast of unholy energy at the target, causing (222.6%36.4619% of Attack power) Shadow damage to an enemy and restoring 10 Energy to your abomination/ghoul. Reduces the cooldown of Dark Transformation by 1 sec
Cost changed from 45 Runic Power to 40
枯萎凋零
Corrupts the targeted ground, causing 28.62%3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
While you remain within the area, your Scourge Strike will hit all enemies near the target.
脓疮打击
DealsStrikes for (129.6101.088% of Attack power) Physical damage and infects the target with 2 to 42-3 Festering Wounds.
溃烂之伤
Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (106%20% of Attack power) Shadow damage and generating 3 Runic Power.
Stacks up to 6 times on any target.
冰封之韧
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
精通:恐惧之刃
Increases all Shadow damage done by 18%.the damage of your Shadow damage abilites by 18.0%.
爆发
Deals (38%10% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infectedinfects nearby enemies with Virulent Plague.
亡者复生
Raises a minion to fight by your side. You can have a maximum of one minion at a time.
Cooldown changed from 1 min cooldown to 30 sec cooldown
符文腐蚀
You have a 1.00% chance perEach Runic Power you spend has a 1% chance to increase your Rune regeneration rate by 100% for 3 sec.
恶性瘟疫
Virulent Plague: A disease that deals 74.2%10% of Attack power)] Shadow damage over 21 sec. It erupts when the infected target dies, dealing (106%20% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.
NEW
灵界打击
Death Strike's healing is increased by 40%.
Talents
Live
BFA
Removed
REMOVED
凋零符文武器
Your next 5 auto attacks infect your target with 2 Festering Wounds.
REMOVED
血肉之盾
For the next 10 sec, 90% of all damage you take is transferred to your abomination/geist/ghoul. If your abomination/geist/ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds.
REMOVED
惩戒连枷
Each Festering Strike critical strike applies 2 additional Festering Wounds.
Each Scourge Strike critical strike bursts 1 additional Festering Wound.
REMOVED
黑暗仲裁者
Summon a Val'kyr to attack the target for 20 sec. The Val'kyr will gain 1% increased damage for every 1 Runic Power you spend.
REMOVED
暗影灌注
While your abomination/ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 7 sec.
REMOVED
衰弱感染
Outbreak reduces the movement speed of all affected enemies by 50% for 3 sec.
REMOVED
幻影徘徊
You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec.
REMOVED
坏疽
Dealing damage with Death Coil causes your next Clawing Shadows/Scourge Strike to deal 40% increased damage.
REMOVED
淤泥喷射者
Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
New
NEW
Death Coil and Epidemic reduce the cooldown of Apocalypse by 1 sec and Army of the Dead by 5 sec.
Tier 7 Talent
NEW
天灾契约
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Tier 5 Talent
NEW
死亡延伸
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor reset the cooldown of Death Grip.
Tier 3 Talent
NEW
末日使者
Sudden Doom now triggers 15% more often and can accumulate up to 2 charges.
Tier 4 Talent
NEW
亡者之握
Defile/Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Tier 3 Talent
NEW
疫病
Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy.
Tier 6 Talent
NEW
邪恶虫群
Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with an unholy disease that deals (98% of Attack power) damage over 14 sec.
Tier 2 Talent
NEW
召唤石像鬼
A Gargoyle fliesSummon a Gargoyle into the area and bombardsto bombard the target for 40 sec.30 sec.
The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.
NEW
幻影步
Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.Lasts 3 sec. Any action will cancel the effect.
Tier 5 Talent
Cooldown changed from 45 sec to 1 min
Changed
万物臣服
Your Raise Dead spell summons an additional skeletal minion.and its cooldown is removed.
窒息
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Tier 3 Talent
爆裂之疡
Festering Wounds deal 50%25% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer (90%20% of Attack power) Shadow damage.
Tier 2 Talent
暗影之爪
Deals (27.0816%40% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Tier 1 Talent
亵渎
Defile the targeted ground, dealing 9.1728%5% of Attack power) * (11) / 1)] ShadowfrostShadow damage to all enemies over 10 sec.
Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 14, stacking up to 10 times.
While you remain within your Defile, your Clawing Shadows/Scourge Strike will hit all enemies near the target.
If any enemies are standing in the Defile, it grows in size every sec.
Tier 6 Talent
Cooldown changed from 30 sec cooldown to 20 sec cooldown
黑死病
Virulent Plague deals 20%15% more damage over time in half the duration.
Tier 2 Talent
传染
Causes each of your Virulent Plagues within 100 yds to flare up, dealing (159%20% of Attack Power) Shadow damage to the infected enemy, and an additional (27.5%8% of Attack power) Shadow damage to all other enemies near them.
Tier 6 Talent
Cost changed from None to 30 Runic Power
Cooldown changed from 10 sec to None
Charges changed from 3 to None
感染之爪
Your abomination's Cleaver/ghoul's Claw attack has a 35%30% chance to cause a Festering Wound on the primary target.
Tier 1 Talent
脓疮传染
Every 8 Festering Wounds you burst, you gain 1 Rune.Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.
Tier 4 Talent
StrikeRip out an enemy's soulfor 371% Shadow damage, afflicting them with Soul Reaper for 5 sec.
Bursting a Festering Wound on an enemy, dealing Shadow damage over 8 sec.
If the enemy that yields experience of honor dies while afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 timesyou gain 10% Haste for 8 sec.
Generates 2 Runes.
Tier 4 Talent
噬法者
Your Anti-Magic Shell is 20% largerAnti-Magic Shell absorbs 30% more magic damage and lasts 5 sec longer.
邪恶突袭
WhenIncites you into a killing frenzy for 12 sec, increasing Haste by 20% and causing your auto attacks to infect the target with a Festering Wound bursts, you gain 100% increased attack speed for 2.50 sec.
Tier 7 Talent
Cooldown changed from None to 1.25 min
Honor Talents
黑暗模拟
Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.Against nonplayers, only absorbs some harmful spells.
腐烂光环
All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.
NEW
Ghouls summoned by Army of the Dead leap together to form a single ghoulish monstrosity.
Reduces the cooldown of Army of the Dead by 4 min.
死疽打击
A vicious strike that deals 100%(16.4424% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900225 / 100 * Attack power) healing received by the target.
邪恶畸变
When your Virulent Plague is dispelled or ends its duration, a Slime spawns dealing (1000%) Plague damage and slowing all enemies within 8 yardsVirulent Plague now erupts for 400% of normal eruption damage when dispelled or it expires. Targets struck by this eruption have their movement speed reduced by 50% for 36 sec.
The Slime lasts for 8 sec.
Azerite Traits
NEW
溃疡伤口
Festering Strike deals 154 additional damage and has a 10% increased chance of applying 3 Festering Wounds.
NEW
脓疮厄运
Death Coil causes your next Festering Strike to deal an additional 154 damage.
溃烂之力
Bursting a Festering Wound grants you 6 Strength for 20 sec, stacking. Stacking this effect does not extend its duration.
NEW
苦痛衰败
Death Coil infects the target with Harrowing Decay, dealing 100 Shadow damage over 4 sec.
NEW
恶臭排放
When Dark Transformation expires, the unholy energy in your ghoul is expelled, dealing 157 Shadow damage to all nearby enemies.
最后的惊喜
When your ghouls expire, they explode in viscera dealing 0 Shadow damage to nearby enemies.
无信者之灾
Clawing Shadows, Scourge Strike grants your Ghoul 5 energy, and Clawing Shadows, Scourge Strike deals an additional 231 damage.
Spells
反魔法护罩
Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to 1] magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
邪爆
Cause a target corpse to explode in a shower of gore. Does not affect mechanical or elemental corpses.
Name changed from Corpse Explosion to Corpse Exploder
黑暗援助
When you kill an enemy that yields experience or honor, your next Death Strike within 20 sec is free and its healing is increased by 100%.heals for an additional 10% of maximum health.
死亡脚步
Increases movement speed by 15%.For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
Passive: You cannot be slowed below 70% of normal speed.
Cooldown changed from None to 45 sec cooldown
复活盟友
Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% health and 20% mana.
Cost changed from None to 30 Runic Power
Glyphs
REMOVED
While in Wraith Walk you have a bloodier appearance.
REMOVED
While in Wraith Walk you have an unholy appearance.
REMOVED
While in Wraith Walk you, well, walk.
Azerite Traits
NEW
Casting Defile/Death and Decay impales enemies with bone spikes, inflicting 47 Physical damage and healing you for 125 per enemy.
Death Strike heals for an additional 1.0 sec of damage taken, and Death Strike deals an additional 231 damage.
NEW
When you use Death's Advance, gain 0 Speed for 15 sec. The cooldown of Death's Advance is reduced to 40 seconds.
NEW
Anti-Magic Shell absorbs 77 additional damage and its duration is increased to 6 seconds.
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评论
评论来自
Baboen
Thank you, keep the information updated please!
Looking forward to the changes to Frost and Unholy.
评论来自
Senjim
I know this may never happen and get some hate, but since I've seen many of the community want it:
What if 2H Frost Death Knight became a talent? One of the high tiers, called Frostmourne's Legacy, which basically changes the way your skills work so that they are usable and viable with 2H weapons, but still require the same stats (except maybe giving something like Critical Strike priority over Haste, so that 2H crits with Obliterate deal more damage)?
I know next to nothing of what it takes to make a class, but still... This could maybe work?
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