此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
10.2.7
PTR
10.2.6
Beta
Battle for Azeroth Assassination Rogue Changes
来自 Anshlun
[Last Updated]:
2018/07/28
变更日志
补丁:8.0.1
目录
评分:
指南导航
评分:
In Battle for Azeroth, Assassination Rogues have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
We reached out to the Ravenholdt community to give their thoughts and opinions on the changes and current state of Assassination Rogue in the pre-patch, you can check the article here:
Community Opinion - State of Rogues
.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Bleed and Poison ticks now scale with Haste
.
Bleeds and poisons from
猎人
,
潜行者
, and
战士
were the only over time effects not affected by haste, which is being changed in Battle for Azeroth.
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Core Changes to Assassination Rogues
Key Changes
精通:强效奇袭
now affects Poison and bleed damage.
All bleeds and Poison damage over time effects now scale their tick rate with your Haste
.
佯攻
now has a cooldown period, thus preventing you from maintaining 100% uptime on it.
Abilities/Talents Removed
预感
天降杀机
出血
暗影集中
敏锐
君王之灾
(Artifact)
Abilities/Talents Added
猩红风暴
侧袭
隐刃
刺客大师
毒液炸弹
Changes to playstyle
Overall, the playstyle doesn’t change much, none of the talents that got removed were actively chosen in PvE, so they don’t particularly affect anything.
When it comes to artifact getting removed, we will end up losing 1 of our “Cooldown”s in the form of
君王之灾
, we will also lose
刺客大师
which will move
宿敌
back to stable 2 minutes, making it always synchronize with
消失
. In addition, we can notice the loss of
精炼药剂
, removing
猩红之瓶
’s ability to be used as a pre-emptive CD, and we no longer get
毒液炸弹
baseline.
Now, we do have a few new talents, and re-shuffling of previous ones, that opens up room for new combinations :
侧袭
- the return of Dispatch, giving us a dedicated execute talent, which also leads to more interesting gameplay, as we once again get a proc that affects rotation.
刺客大师
- weaker version of
刺客大师护肩
effect.
死亡标记
- while not new, it’s moved into a different row, now competing against
精力
and
深邃诡计
, making it a lot more competitive in its tier, and fairly viable for dungeons.
药膏专家
- besides the name, doesn’t share anything with previous
药膏专家
, now it works only as a single target energy refund, while also having negative synergy with
侧袭
, due to energy free procs, and execute range use.
Finally, tier 100 talents are all re-worked into AoE focused (albeit with some ST focus) :
毒液炸弹
had its proc rate increased, and duration decreased. (While making up a smaller portion of our DPS, thus reducing it’s RNG effect)
隐刃
is a re-work of
恐惧魔王的谎言
effect.
猩红风暴
is returning to us as a talent (just like
侧袭
). One thing to note is that
猩红风暴
bleed does not work with
剧毒创伤
energy generation.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Sin Rogues the affected abilities by these changes are:
猩红之瓶
1.0s GCD
宿敌
1.0s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The effect from the class legendary
刺客大师护肩
is now the Assassination talent
刺客大师
.
The artifact trait
袋里乾坤
became the new talent
毒液炸弹
.
The artifact trait
杀戮冲动
likely inspired
宿敌
new secondary effect.
The effect from the class legendary
恐惧魔王的谎言
has been turned into the new talent
隐刃
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Blizzard Direct Feedback
Blizzard. Really. I had never tried PVP During the Alpha but with the surge of people there are a few outfront, more specifically Assassination Rogues... That have a 8 second silence.
You bring this without nerfing it into pvp and you HAVE to be screwing with every healer and caster in the game. 8 seconds is MORE then enough to kill a player in any situation not to mention the god tier effect it will have in 3s, 8 seconds of silence, forced to trinket it into a 5-6 second kidney means you are dead with NO outs.. Who was thinking this was a good move??
锁喉
modified by
铁线
will have a 5 second duration in PvP in the next build (silence and damage reduction). We'll continue to monitor the strength of this talent in PvP situations in Beta, thanks for the feedback!
--- Using
死亡符记
and
暗影之刃
before a
暗影之舞
feels really clunky investing 2 globals and neither of
死亡符记
or
暗影之刃
scream iconic/exciting. Could maybe just combine both of them into 1 major offensive CD.
We took
死亡符记
off the GCD. It's a button designed to very often be used during
暗影之舞
's short window, and adding it to the GCD removed that interaction almost entirely.
Utility vs class fantasy:
--- The whole Assassination =poison, sub = shadow fantasy, outlaw/combat = more toe to toe fantasy really makes all 3 specs feel incomplete and not well rounded. There should be a fine line between strengths and weaknesses, but most other classes don't have this missing backbone ultimatum.
It's all about having balance between fantasy and function. Class fantasy is important, and specs and classes having more distinct fantasies is in general a positive thing. That said, that shouldn't necessarily mean removing (without replacing) desired, necessary, and appropriate functionality from a spec for the sake of fantasy uniqueness. For example, early Legion class design toed the line on this a bit more, and tried things like only giving
猎人
traps to one spec, and that change was later reverted.
To your point, Subtlety's snare capabilities becoming more convoluted in Legion with
减速药膏
going to Assassination-only wasn't exactly the functional intention of that change, but it was a byproduct. A fair complaint is that Subtlety's only baseline snare comes from a finishing move and the spec has no AOE snare.
For, Sub could have the old talented waylay slow on
背刺
/
暗影打击
and have
夜刃
be our mortal strike effect.
Largely due to continued good feedback like this post, we re-opened the discussion of Subtlety's snare kit, which we haven't been happy with either. We're going to make the following changes:
夜刃
no longer has the mechanic of autoattacking a target with
夜刃
applies a snare
夜刃
's damage over time instead now has a healing taken reduction component
A new spec passive gives
背刺
/
暗影打击
an 8 sec snare
New talent (replacing
):
袖剑风暴
applies 8 sec snare to all targets
Overall, thanks for the great feedback.
General Rogue Changes
Spells
NEW
玄秘掌
Your damage exposes weaknesses in the target's armor, increasing Physical damage taken by 5% for 1 min.
Removed in build 282727, made a Windwalker debuff
佯攻
Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50%40% for 5 sec.
Cooldown changed from None to 15 sec cooldown
潜伏帷幕
Extend a cloak that wrapsshrouds party and raid members within 30 yards in shadows, providing stealth for 15 sec.
Honor Talents
Deals 500%(41.106% of Attack power) Physical damage, and reduces the target's movement speed by 70% for 4 sec.
Cannot be blocked, dodged or parried.
Azerite Traits
NEW
疾行足垫
Allies within 8 yds while your Sprint is active gain 77 Speed.
NEW
隐匿斗篷
Cloak of Shadows heals you for 171 every 1 sec, plus an additional 77 for each effect it negates.
Assassination Rogue Changes
Specialization
奇袭潜行者
Apply Aura: Modifies Damage/Healing Done by 28% 32%.
REMOVED Modifies Spell Effectiveness Value: +5%
NEW Modifies Cooldown Value: -30000
REMOVED
Assassin's Resolve
Your maximum Energy is increased by 20 and your damage is increased by 17%.
致盲
Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
Cooldown changed from 2 min cooldown to 1 min cooldown
夺命药膏
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 35.75%6.3% of Attack power) * 412 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (25.415%4.5% of Attack power) Nature damage.
毒伤
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : 60%16% of Attack power) * 1] damage, 2 sec
2 points: 60%16% of Attack power) * 2] damage, 3 sec
3 points: 60%16% of Attack power) * 3] damage, 4 sec
4 points: 60%16% of Attack power) * 4] damage, 5 sec
5 points: 60%16% of Attack power) * 5] damage, 6 sec
6 points: 60%16% of Attack power) * 6] damage, 7 sec
刺骨
Finishing move that disembowels the target, causing damage per combo point.
1 point : 85.333%17.6% of Attack power) * 1] damage
2 points: 85.333%17.6% of Attack power) * 2] damage
3 points: 85.333%17.6% of Attack power) * 3] damage
4 points: 85.333%17.6% of Attack power) * 4] damage
5 points: 85.333%17.6% of Attack power) * 5] damage
6 points: 85.333%17.6% of Attack power) * 6] damage
刀扇
Sprays knives at all targets within 10 yards, dealing (20.475%20.5% of Attack power) Physical damage and applying your active poisons at their normal rate.
Awards 1 combo points.
锁喉
Garrote the enemy, causing (810%108% of Attack power) Bleed damage over 18 sec.
Silences the target for 3 sec when used from Stealth
Awards 1 combo point.
Cooldown changed from 15 sec cooldown to 6 sec cooldown
精通:强效奇袭
Increases the damage done by your poisons by 32% and the effect of Agonizing Poison by 16% and bleeds by 14.0%.
Name changed from Mastery: Potent Poisons to Mastery: Potent Assassin
毁伤
Instantly attacks for (432% + 432%) Physical damage.
Awards 2 combo points.
Cost changed from 55 Energy to 50 Energy
剧毒之刃
Throws a poison-coated knife, dealing (60%9.828% of Attack power) damage and applying your active Lethal and Non-Lethal Poisons.
Awards 1 combo point.
割裂
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : 150%25.06% of Attack power) * 8 / 2] over 8 sec
2 points: 150%25.06% of Attack power) * 12 / 3] over 12 sec
3 points: 150%25.06% of Attack power) * 16 / 4] over 16 sec
4 points: 150%25.06% of Attack power) * 20 / 5] over 20 sec
5 points: 150%25.06% of Attack power) * 24 / 6] over 24 sec
6 points: 150%25.06% of Attack power) * 28 / 7] over 28 sec
影袭
An instant strike that causesViciously strike an enemy, causing 422% Physical damage.21.762% of Attack power) Physical damage.
Awards 1 combo point.
Cost changed from 40 to 45 Energy
NEW
Sinister Strike's energy cost is reduced by 5.
宿敌
Marks an enemy for death for 20 sec, increasing the damage your abilities and auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility.
Generates 60 Energy over 3 sec.
剧毒创伤
You regain Venom Rush 10 7 Energy each time your abilities Internal Bleeding, Garrote, or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Tooltip error, does not increase with Venom Rush
致伤药膏
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (13%2.1294% of Attack power) Nature damage and reduces all healing received for 12 sec.
Talents
Live
BFA
Removed
REMOVED
预感
You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
REMOVED
天降杀机
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (440%57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom/Run ThroughDispatch/Eviscerate your target on the way back down, with such force that it has a 200%50% stronger effect.
Now an honor talent for all specializations
REMOVED
出血
Rips a gushing wound in the target, dealing 100%10.54% Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.
Awards 1 combo point.
REMOVED
吸血药膏
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour, granting you 10% Leech.
New spell ID
REMOVED
暗影集中
Abilities cost 25% less Energy while Stealth or Shadow Dance is active.
REMOVED
敏锐
Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 3% Haste for 20 sec, stacking up to 105 times.
New
NEW
猩红风暴
Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point.
1 point : plus over 4 sec
2 points: plus over 6 sec
3 points: plus over 8 sec
4 points: plus over 10 sec
5 points: plus over 12 sec
Deeper Stratagem
6 points: plus over 14 sec
Tier 7 Talent
NEW
侧袭
Exploits the vulnerability of foes with less than 30% health, dealing (60% of Attack power) Physical damage to the target.
Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health.
Awards 1 combo point.
NEW
Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.
Tier 7 Talent
NEW
吸血药膏
Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech.
Tier 4 Talent, new spell ID
NEW
刺客大师
While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
Tier 2 Talent
After the legendary
刺客大师护肩
NEW
毒液炸弹
Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over 2 sec to all enemies within it.
Tier 7 Talent
Former artifact trait
袋里乾坤
Swapped Positions
死亡标记
Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Tier 3 Talent
药膏专家
Venomous Wounds grants 3 additional Energy each time it grants Energy.Mutilate refunds 5 Energy when used against a poisoned target.
Tier 6 Talent
Changed
深谋远虑
Your finishing moves grant 12%10% increased damage done for 4 sec.
红染之刃
Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 150%100% faster.
内出血
Kidney Shot also deals up to 144%%18.72% of Attack power)] Bleed damage over 126 sec, based on combo points spent.
毒物大师
Increases the damage done by your weapon poisons by 30% and their non-damaging effects by 20%.
铁线
Resets the remaining cooldown on Garrote when a target dies with your Garrote active.Increase the duration of Garrote's silence effect by 3 sec.
Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
Name changed from Thuggee to Iron Wire
诡诈
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Also causes Garrote to deal 125%100% increased damage and have no cooldown when used from Stealth orand for 3 sec after Stealth breaks.breaking Stealth.
淬毒之刃
Stab your enemy with a toxic poisoned blade, dealing (600% Nature damage.53% of Attack power) Nature damage.
The damage of your poisonsYour Nature damage done against the target is increased by 35%30% for 9 sec.
Awards 1 combo point.
Honor Talents
迟缓毒液
Your Envenom applies Creeping Venom, dealing 12004.2% of Attack power) * 12] Nature damage over 64 sec. Creeping Venom's duration is refreshed when the target moves.
致命阴谋
Deadly Poison also causes Wound Poison's reduced healing received effect.applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.
NEW
天降杀机
Finishing move that empowers your weapons with energy to performs a deadly attack.
You leap into the air and Envenom your target on the way back down, with such force that it has a 15% stronger effect.
匕首飞掷
Fan of Knives' radius is increased by 50% and deals 150%50% more damage when it strikes 3 or more targets..
神经毒素
Stabs the target with your off-hand weapon, causing (100% of weapon damage8.2212% of Attack power) Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.
Azerite Traits
污染物
Mutilate has a 10% chance to apply additional Deadly Poison, and does (62 * 2) additional damage.
Assassination
NEW
双倍剂量
When Mutilate applies Lethal poison with both daggers, it poisons the target for an additional 94 damage.
NEW
Fan of Knives' radius is increased to 15 yds and damage is increased by 35 if it hits at least 3 targets.
NEW
淬毒之线
Garrote increases the critical strike rating of your next Mutilate by 04.
血之气息
Rupture increases your Agility by 9. You may gain this benefit for each enemy suffering from your Rupture.
NEW
暗影窒息
Garrote cast from Stealth generates 2 additional Combo Points and deals 18 additional damage.
NEW
利刃扭转
Envenom deals 62 additional damage per combo point, and Envenom lasts for 1.0 sec longer when it critically strikes.
Weapon Damage to AP Conversion Rogue Changes
影袭
侧袭
Exploits the vulnerability of foes with less than 30% health, dealing (240%65% of Attack power) Physical damage to the target.
Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health.
Awards 1 combo point.
淬毒之刃
Stab your enemy with a toxic poisoned blade, dealing (600% Nature damage.59% of Attack power) Nature damage.
The damage of your poisons against the target is increased by 35%30% for 9 sec.
Awards 1 combo point.
伏击
Ambush the target, causing 780%(95.472% of Attack power) Physical damage.
Awards 1 combo point.
Cost changed from 60 to 50 Energy
影袭
Viciously slash an enemy, causing * ((max(0, min(Level - 10, 10)) * 8 + 195) / 275)] Physical damage.
Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot freehalf cost and double damage.
Awards 1 combo point each time it strikes.
Cost changed from 50 to 45 Energy
影舞步
Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of 338% * 7 + 338%42% of Attack power)% * 6 + 42% of Attack power * 6] Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
鬼魅攻击
Strikes an enemy with your cursed weapon, dealing (252%, dealing (80% of Attack power) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
Awards 1 combo point.
Cooldown changed from None to 30 sec cooldown
背刺
Stab the target, causing 41.106% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target.
Awards 1 combo point.
暗影打击
Strike the target, dealing (850% Physical damage.69.8802% of Attack power) Physical damage.
While Stealthed is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage
Awards 2 combo point.
暗影之刃
Strike with dark energy, dealing Shadow damage equal to 100%(10.54% of Attack power) weapon damage.
幽暗之刃
Punctures your target with your shadow-infused blade for (575%47.151% of Attack power) Shadow damage, bypassing armor.
Awards 1 combo point.
左右开弓
A vicious attack that deals (210%Your main-hand attacks have a 30% chance to trigger an attack with your off-hand that deals (0.1%
of Attack power Physical damage with your off-hand.
毁伤
Instantly attacks for (432% + 432%)(30% of Attack power) + (30% of Attack power) Physical damage. Awards 2 combo points.
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。