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Battle for Azeroth Blood Death Knight Changes
来自 Anshlun
[Last Updated]:
2018/07/28
变更日志
补丁:8.0.1
目录
评分:
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In Battle for Azeroth, Blood Death Knights have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Core Changes from Legion to BFA
Despite the number of changes below, the day-to-day unlife of a Blood Death Knight remains largely unchanged. Our best stats remain Haste and Versatility, our rotation is largely untouched, and even many of the same talents will be selected, despite significant changes to the talent tree's layout.
Core Ability Changes
In this section, we will limit ourselves to changes that make significant changes to how an ability is used; as nearly every ability received some sort of numerical tuning, we will not cover those adjustments here.
The snare effect of
心脏打击
was nerfed to a 20% speed reduction.
The cooldown of
符文刃舞
was reduced to 2 minutes, from 3 minutes previously.
The radius of
血魔之握
was reduced significantly, from 20 yards to 15 yards. This is approximately a 40% reduction in the area of effect.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Blood Death Knights the affected abilities by these changes are:
死亡之握
0.5s GCD
符文刃舞
1.5s GCD
墓石
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The main artifact ability
吞噬
became the new talent
吞噬
.
The effect from
颅花的止血术
is now the talent
鲜血禁闭
.
吸血光环
leech effect and
无尽渴求
likely inspired the new talent
饮血
.
The artifact trait
喧哗之骨
likely inspired the new azerite power
诅咒之骨
.
阿格拉玛的步伐
effect became the new azerite power
远行者
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite power
回声防护
.
General Death Knight Changes
Spells
反魔法护罩
Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to 1] magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
邪爆
Cause a target corpse to explode in a shower of gore. Does not affect mechanical or elemental corpses.
Name changed from Corpse Explosion to Corpse Exploder
黑暗援助
When you kill an enemy that yields experience or honor, your next Death Strike within 20 sec is free and its healing is increased by 100%.heals for an additional 10% of maximum health.
死亡脚步
Increases movement speed by 15%.For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
Passive: You cannot be slowed below 70% of normal speed.
Cooldown changed from None to 45 sec cooldown
复活盟友
Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% health and 20% mana.
Cost changed from None to 30 Runic Power
Glyphs
REMOVED
While in Wraith Walk you have a bloodier appearance.
REMOVED
While in Wraith Walk you have an unholy appearance.
REMOVED
While in Wraith Walk you, well, walk.
Azerite Traits
NEW
Casting Defile/Death and Decay impales enemies with bone spikes, inflicting 47 Physical damage and healing you for 125 per enemy.
Death Strike heals for an additional 1.0 sec of damage taken, and Death Strike deals an additional 231 damage.
NEW
When you use Death's Advance, gain 0 Speed for 15 sec. The cooldown of Death's Advance is reduced to 40 seconds.
NEW
Anti-Magic Shell absorbs 77 additional damage and its duration is increased to 6 seconds.
Blood Death Knight Changes
Specialization
鲜血死亡骑士
Apply Aura: Modifies Damage/Healing Done by 15% 29%.
血液沸腾
Deals (375%30% of Attack power) Shadow damage.
符文刃舞
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 40% parry chance.
Cooldown changed from 3 min cooldown to 2 min cooldown
枯萎凋零
Blood: Corrupts the targeted ground, causing 28.62%3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
While you remain within the area, your Heart Strike will hit up to 3 additional targets.
死神的抚摩
Reach out with necrotic tendrils, dealing (90%14.742% of Attack power) Shadow damage and applying Blood Plague to your target.
血魔之握
Shadowy tendrils coil around all enemies within 2015 yards of a hostile or friendly target, pulling them to the target's location.
心脏打击
Instantly strike the target and 1 other nearby enemy, causing 203%24.219% of Attack Power Physical damage, and reducing enemies' movement speed by 50%20% for 8 sec.
Generates 5 bonus runic power.
冰封之韧
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
骨髓分裂
Smash the target, dealing 315%37.557% of Attack Power Physical damage and generating 3 charges of Bone Shield.
Bone Shield: Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasingincreasing Armor by (40 * Strength / 100), and your Haste by 10%. Each melee swingattack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
精通:鲜血护盾
Each time you heal yourself with Death Strike, you gain 12%16.0% of the base amount healed as a Physical damage absorption shield.
Also increases your attack power by 8.0%.
三战老兵
Increases StaminaStamina increased by 60% and Armor by 15%.increased by 15%.
Talents
Live
BFA
Removed
REMOVED
血之镜像
Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
REMOVED
活力分流
Consume shadowy essence.
Generates 1 Rune.
Maximum 2 charges. the essence around you to generate 1 Rune.
Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
REMOVED
寒冰之心
Death Strike extends the duration of Icebound Fortitude by 2 sec.
REMOVED
诅咒进军
Wraith Walk lasts 100% longer and breaks stun, snare, and root effects when cast.
REMOVED
Spectral Deflection (NYI/TBD)
Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
REMOVED
森严威仪
Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
New
NEW
吞噬
Strikes all enemies in front of you with a hungering attack that deals (40% of Attack power)% Physical damage and heals you for 100% of that damage.
Tier 2 Talent
NEW
亡者之握
Defile/Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Tier 3 Talent
NEW
鲜血禁闭
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
Tier 2 Talent
NEW
符文打击
Strike the target for (60% of Attack power) Physical damage.
Cooldown reduced by 1 sec for every Rune you spend.
Generates 1 Rune.
Tier 1 Talent
NEW
饮血
Death Strike grants you 15% Leech for 6 sec.
Tier 6 Talent
NEW
幻影步
Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.Lasts 3 sec. Any action will cancel the effect.
Tier 4 Talent
Cooldown changed from 45 sec to 1 min
Changed
反魔法屏障
Anti-Magic Shell also increases your maximum health by 25% for 10 sec.Reduces the cooldown of Anti-Magic Shell by 15 sec and increases its duration and amount absorbed by 30%.
Tier 4 Talent
血虫
Your auto attack critical strikesattacks have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
Tier 6 Talent
白骨风暴
A whirl of bone and gore batters nearby enemies, dealing (115.9% 15.2334%of Attack Power) Shadow damage every 1 sec, and healing you for 2%3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.
腐烂壁垒
Each charge of Bone Shield increases your maximum health by 2%1%.
Tier 3 Talent
鲜血印记
Places a Mark of Blood on an enemy for 2515 sec. The enemy's damaging auto attacks will also heal their victim for 3%2% of the victim's maximum health.
Tier 6 Talent
Cooldown changed from None to 6 sec
埋骨之所
While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.
Additionally, your maximum Runic Power is increased by 10.
Tier 3 Talent
迅速凋零
Your Blood Plague and Death and Decay deal damage 15% more often.and while in your Death and Decay you generate 1 Runic Power every 1 sec.
赤红渴望
Spending Runic Power will decrease the remainingReduces the cooldown on Vampiric Blood by 1 sec per 610 Runic Power spent.
Tier 7 Talent
符文分流
Consume a Rune to reduceReduces all damage taken by 40% for 3 sec30% for 4 sec.
Tier 4 Talent
紧绷之握
Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by .
Tier 5 Talent
墓石
Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.
Blood: Now requires Level 75, up from 60
Tier 3 Talent
浮空城意志
Damage taken below 35% Health is reduced by 35%.
Tier 4 Talent
Honor Talents
血债血偿
Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec.
Cooldown changed from 1.5 sec to none
黑暗模拟
Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.Against nonplayers, only absorbs some harmful spells.
腐烂光环
All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.
杀戮意图
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
强能符文武器
Empower Rune Weapon's cooldown is reduced by 2 minutes.Reduces the cooldown of Empower Rune Weapon by 50%, but causes it to only activate 3 Runes.
死亡锁链
Chains 3 enemies together, dealing (29.484% of Attack power) Shadow damage and causing 25%20% of all damage taken to also be received by the others in the chain. Lasts for 1510 sec.
Azerite Traits
NEW
诅咒之骨
Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 39.
NEW
深可见骨
Heart Strike amplifies your Blood Plague on your primary target for 15 sec, causing it to drain an additional 25 health each time it drains.
NEW
永恒符文武器
Dancing Rune Weapon grants you 39 Strength, and each rune spent increases its duration by 1.0 sec, up to a maximum of 5 sec.
NEW
血之精髓
Death Strike heals for an additional 34 for each remaining charge of Bone Shield.
When you successfully dispel an effect with Reap Magic, gain 208 Absorb for until cancelled408 Absorb for 20 sec
NEW
黑暗堕落者之拥
When Vampiric Blood expires, your Leech is increased by 0 for 10 sec.
Weapon Damage to AP Conversion Death Knight Changes
心脏打击
Instantly strike the target and 1 other nearby enemy, causing (203%31.05% of Attack power) Physical damage, and reducing enemies' movement speed by 50%20% for 8 sec.
Generates 5 bonus Runic Power
骨髓分裂
Smash the target, dealing 315%37.557% of Attack Power Physical damage and generating 3 charges of Bone Shield.
Bone Shield: Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasingincreasing Armor by (40 * Strength / 100), and your Haste by 10%. Each melee swingattack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
冰霜打击
冰霜之镰
湮灭
冰锋符文
Affixes your weapon with a rune that causes (10%1.053% of Attack power) extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
脓疮打击
DealsStrikes for (129.6101.088% of Attack power) Physical damage and infects the target with 2 to 42-3 Festering Wounds.
天灾打击
An unholy strike that deals (132%30% of Attack power) Physical damage and (68%16.5% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
暗影之爪
Deals (165%40% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
灵界打击
Blood, Unholy: Focuses dark power into a strike that deals 284%46.4256% of Attack Power Physical damage and heals you for 30%25% of all damage taken in the last 5 sec, minimum 10%7% of maximum health.
Frost: Focuses dark power into a strike with both weapons, that deals a total of (284% + 250%46.4256 + 46.4256% of Attack Power) Physical damage and heals you for 30%25% of all damage taken in the last 5 sec, minimum 10%7% of maximum health.
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评论
评论来自
trog
The changes to Death Strike's healing are not just weapon damage/AP scaling changes. My guess is that this was done to consolidate changes to abilities in one place, but this is somewhat misleading. It could be a good idea to make a separate entry for Death Strike under the 'General Death Knight Changes' section.
In a similar vein, the mechanical change to how Marrowrend mitigates damage and the slow reduction on Heart Strike are also not just weapon damage/AP changes and are significant in terms of how the class plays relative to Legion.
Edit: The mention of Frost and Unholy only abilities, such as Obliterate and Festering Strike, seems out of place in a Blood Death Knight guide.
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