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Battle for Azeroth Destruction Warlock Changes
来自 Anshlun
[Last Updated]:
2018/08/05
变更日志
补丁:8.0.1
目录
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In Battle for Azeroth, Destruction Warlocks have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
We reached out to the Lock One Stop Shop community to give their thoughts and opinions on the changes and current state of Destruction Warlock in the pre-patch, you can check the article here:
Community Opinion - State of Warlocks
.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Impact of Losing the Destruction Warlock Artifact
The Destruction artifact weapon didn't change a lot with the playstyle of the spec, mainly with the use of the legendary shoulders
时空教程
we could use our artifact spell to increase the damage of our other spells. When it comes to traits in our weapon we're losing
烈焰领主
which has been strong in Legion, but since Summon Doomguard is gone we'll still be casting
召唤地狱火
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Destro Locks the affected abilities by these changes are:
大灾变
1.5s GCD
黑暗灵魂:动荡
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
General Warlock Changes
Spells
REMOVED
Summon Doomguard
Summons a Doomguard for 25 sec to assault the target with its Doom Bolts.
REMOVED
无尽呼吸
Allows an ally to breathe underwater and increases swim speed by 20% for 10 min.
放逐术
Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Cost changed from 2.5% of base mana to 1.5% of base mana
恶魔掌控
Commands your demon to perform its most powerful ability. This spell will transform based on your active pet.
Imp: Singe Magic
Voidwalker: Suffering
Succubus: Seduction
Felhunter: Spell Lock
Felguard: Felstorm
Doomguard: Shadow Lock
Infernal: Meteor StrikeFelguard: Axe Toss
Felhunter: Spell Lock
Voidwalker: Shadow Bulwark
Succubus: Seduction
Imp: Singe Magic
制造治疗石
Creates a Healthstone that can be consumed to restore 25%25% health.
Cost changed from 5.0% of base mana to 2.0% of base mana
制造灵魂之井
Creates a Soulwell for 2 min. Party and raid members can use the Soulwell to acquire a Healthstone.
Cost changed from 10.0% of base mana to 5.0% of base mana
恶魔传送门
Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.50 min.
Cost changed from 10.0% of base mana to 20.0% of base mana, Cast Time changed from 3 sec cast to 2 sec cast
征服恶魔
Enslaves the target demon up to level 57, forcing it to do your bidding for 5 min.
Cost changed from 5.0% of base mana to 2.0% of base mana
基尔罗格之眼
Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile.
Cost changed from 4.0% of base mana to 3.0% of base mana
恐惧
Strikes fear in the enemy, disorienting for 20 sec. Damage may cancel the effect. Limit 1.
Cost changed from 10.0% of base mana to 15.0% of base mana
召唤仪式
Begins a ritual to create a summoning portal, requiring the caster and 2 allies to complete. This portal can be used to summon party and raid members.
Cost changed from 4.0% of base mana to 5.0% of base mana
灵魂碎片
Soul ShardsFragments are generated by somemany of your spells and consumed to cast your most powerful spells and summon demons to serve you.
Soul Shards are consumed to cast your most powerful spells and summon demons to serve you.
While out of combat you regenerate up to 3 Soul Shards.
灵魂石
Stores the soul of the target party or raid member, allowing resurrection upon death.
Affliction and Demonology and Destruction (Level 70)
Also castable to resurrect a dead target
Targets resurrect with 100%60% health and 20% mana.
召唤地狱火
Summons an Infernal from the Twisting Nether, impacting for (100% of Spell power) Fire damage and stunning all enemy targetsenemies in the area for 2 sec. Thesec.
The Infernal will serve you for 25 sec, dealing strong area-of-effect damage.30 sec, dealing (50% of Spell power) damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
No longer Affliction/Demonology
NEW
暗影之怒
Stuns all enemies within 8 yds for 43 sec.
Now baseline
Range changed from 30 yd range to 35 yd range
Cooldown changed from 30 sec cooldown to 1 min cooldown
不灭决心
Hardens your skin, reducing all damage you take by 40% and granting immunity to interrupt and silence effects for 8 sec.
Cost changed from 10.0% of base mana to 2.0% of base mana
Talents
Removed
REMOVED
恶魔法阵
Summons a Demonic Circle for 15 min. allowing you to cast it againCast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.Limit 1.
Changed spell ID
REMOVED
侍从魔典
Summons a second demon which fights for you for 25 sec and deals 100% increased damage. 1.5 min cooldown. The demon will immediately use one of its special abilities when summoned.
New
NEW
黑暗之怒
Reduces the cooldown of Shadowfury by 15 sec.
Tier 5 Talent
NEW
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.
You also learn: Demonic Circle - Teleport
Teleports you to your Demonic Circle and removes all movement slowing effects.
New version
Swapped Positions
爆燃冲刺
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled.
Tier 3 Talent
黑暗契约
Sacrifices 20% of your current health to shield you for 400%250% of the sacrificed health for 20 sec. Usable while suffering from control impairing effects.
Tier 3 Talent
恶魔皮肤
Your Soul Leech absorption now passively recharges at a rate of 1%0.5% of maximum health every 1 sec, and may now absorb up to 20%15% of maximum health.
Tier 3 Talent
恶魔法阵
Summons a Demonic Circle for 15 min, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1.
Tier 5 Talent
Cost changed from 5.0% of base mana to 2.0% of base mana
死亡缠绕
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Tier 5 Talent
Cost changed from 6.0% of base mana to 2.0% of base mana
Changed
灵魂导管
Every Soul Shard you spend has a 20%15% chance to be refunded.
Azerite General
NEW
While below 50% health, your Drain Life heals for an additional 77 health each 1 sec.
NEW
When you use a Healthstone, gain 88 Leech for 20 sec
Destruction Warlock Changes
Specialization
毁灭术士
Apply Aura: Modifies Damage/Healing Done by 15%-8%.
REMOVED
Unending Resolve Rank 2
Unending Resolve's cooldown is reduced by 90 sec.
NEW
爆燃
Conflagrate reduces the cast time of your next two Incinerates or Chaos Bolts by 30%.Incinerate or Chaos Bolt by 30%.
Now baseline
混乱之箭
Unleashes a devastating blast of chaos, dealing a critical strike for 560%120% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
燃烧
Triggers an explosion on the target, dealing (75%90% of Spell power) Fire damage. Generates 5 Soul Shard Fragments.
Destruction (Level 25): Reduces the cast time of your next two Incinerates or Chaos BoltsIncinerate or Chaos Bolt by 30% for 10 sec
Generates 5 Soul Shard Fragments.
吸取生命
Drains life from the target, causing 25 Shadow damage over 65 sec, and healing you for 600%500% of the damage done.
浩劫
Marks a target with Havoc for 10 sec, causing your single target spells to also strike the Havoc victim for 75% of normal initial damage. Limit 1.
Cost changed from 8.0% of base mana to 2.0% of base mana
Cooldown changed from 45 sec cooldown to 25 sec cooldown
献祭
Burns the enemy, causing (133.2%40% of Spell power) Fire damage immediately and an additional (432.9%150% of Spell power) Fire damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Cost changed from 6.0% of base mana to 1.5% of base mana
献祭
Burns the enemy, causing (133.2%40% of Spell power) Fire damage immediately and an additional (432.9%150% of Spell power) Fire damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
烧尽
Draws fire toward the enemy, dealing (233.1%58.275% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Cost changed from 5.0% of base mana to 2.0% of base mana
生命分流
Restores 30% of your maximum manaGrants 1 Soul Shard at the cost of 10%15% of your maximum health.
Now available to all specs
Cooldown changed from None to 30 sec recharge
Charges changed from None to 3 Charges
火焰之雨
Calls down a rain of hellfire, dealing 80%16% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
暗影箭
Sends a shadowy bolt at the enemy, causing (125%30% of Spell power) Shadow damage.
Cost changed from 6.0% of base mana to 2.0% of base mana
召唤地狱火
Summons an Infernal from the Twisting Nether, impacting for (100% of Spell power)3 Fire damage and stunning all enemy targetsenemies in the area for 2 sec. Thesec.
The Infernal will serve you for 25 sec, dealing strong area-of-effect damage.30 sec, dealing (50% of Spell power) damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Now Demonology only, cost changed from 1 Soul Shard to 2.0% of base mana
Talents
Live
BFA
Removed
REMOVED
强化生命分流
Life Tap increases your damage dealt by 10% for 20 sec.
REMOVED
爆燃
Casting Conflagrate reduces the cast time of your next two Incinerates or Chaos Bolts by 30%.
Now baseline
REMOVED
协同魔典
Damage done by you or your demon has a chance to grant the other one 10% increased damage for 15 sec.
REMOVED
地狱烈焰
Engulfs the surrounding area in hellfire, causing (40% of Spell power) Fire damage to yourself, and (40% of Spell power) Fire damage to all nearby enemies every 1 sec.
You may move while channeling Hellfire.
Costs 4 Soul Shard Fragments per sec.
REMOVED
Wreak Havoc
Reduces the cooldown of Havoc by 20 sec.
REMOVED
暗影之怒
Stuns all enemies within 8 yds for 43 sec.
Now baseline
Range changed from 30 yd range to 35 yd range
Cooldown changed from 30 sec cooldown to 1 min cooldown
REMOVED
灵魂收割
Destruction: Increases your damage and your pets' damage by 20%. Lasts 4 sec, increased by 6 sec for each target afflicted by your Immolate up to a maximum of 36 sec.
New
NEW
地狱烈焰
Engulfs the surrounding area in hellfire, causing (40% of Spell power) Fire damage to yourself, and (40% of Spell power) Fire damage to all nearby enemies every 1 sec. You may move while channeling Hellfire. Costs 4 Soul Shard Fragments per sec.
Tier 4 Talent
NEW
爆裂之炎
Conflagrate deals 25% increased damage and grants an additional charge of Backdraft.
Tier 1 Talent
NEW
Rain of Fire damage has a 20% chance to generate a Soul Shard Fragment.
Tier 4 Talent
NEW
内燃
Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.
Tier 2 Talent
NEW
灵魂之火
Burns the enemy's soul, dealing (100% of Spell power)] Fire damage.
Cooldown is reduced by 2 sec for every Soul Shard you spend.
Generates 4 Soul Shard Fragments.
Tier 1 Talent
NEW
黑暗灵魂:动荡
Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec.
Tier 7 Talent
Swapped Position
灭杀
Chaos Bolt increases the damage you deal to the target by 15%10% for 7 sec.
Tier 1 Talent
咆哮烈焰
Conflagrate increases your remaining Immolate damage on the target by 25% until Immolate expires or is refreshed.burns the target for an additional (48% of Spell power) Fire damage over 6 sec.
Tier 6 Talent
暗影灼烧
Blasts a target for (315%60% of Spell power) Shadowflame damage.
Generates 5 Soul Shard Fragments and an additional 5 Soul Shard Fragments If the target dies within 5 sec and yields experience or honor, Shadowburn's cooldown is reset.
Generates 3 Soul Shard Fragments.
Cost changed from 2.0% of base mana to 1.0% of base mana
Charges changed from 1 Charges to 2 Charges
Tier 2 Talent
Changed
大灾变
Conjures a cataclysm at the target location, dealing (150%180% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.
引导恶魔之火
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (50%16% of Spell power) Fire damage to the target and (50%7% of Spell power) Fire damage to nearby enemies.
Cost changed from 4.8% of base mana to 1.5% of base mana
硫磺烈火
Incinerate now also hits all enemies near your target for 50% damage.40% damage and generates 1 Soul Shard Fragment for each additional enemy hit.
牺牲魔典
SacrificeSacrifices your demon pet for power, gaining its command demon ability, and 15% increased damage done.
Lasts 1 hour or until you summon a demon pet.causing your spells to sometimes also deal (35% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
熵能返转
Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage. Your spells have a chance to grant you 15% Haste for 8 sec.
混乱之雨
You are able to maintain control over even greater demons indefinitely, allowing you to summon a Doomguard or Infernal as a permanent pet. While you have an Infernal active, every Soul Shard you spend increases the damage of your Chaos Bolt by 8%.
Honor Talents
火葬
Your Incinerate automatically applies Immolate, and
Shadowburn, Conflagrate deals up to an additional 3% of the target's maximum health in Fire damage if the target is affected by your Immolate.
脆弱灾祸
Reduces the target's maximum health by 20%up to 15% for 10 sec.
精华汲取
Whenever you heal yourself with Drain Soul/DrainDrain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times.
邪能裂痕
Chaos Bolt creates a 5 yd wide eruption of Felfire under the target, reducing movement speed by 50% and reducing all healing received by 50%25% on all enemies within the fissure. Lasts 6 sec.
虚空守卫
Surrounds the caster with a shield that lasts 53 sec, reflecting all harmful spells cast on you.
Azerite Traits
NEW
催化之焰
When your Rain of Fire damages 3 or more targets, gain 27 Haste for 8 sec.
NEW
爆发耀斑
Casting Conflagrate on a target affected by your Immolate increases your Mastery by 7 for 20 sec, stacking up to 5 times.
NEW
混乱狱火
Chaos Bolt deals 105 additional damage and has a 25% chance to make your next Incinerate instant.
粉碎混沌
Summoning your Infernal increases the damage of your next 8 Chaos Bolts by 57.
NEW
闪点
When your Immolate deals periodic damage to a target above 80% health, gain 62 Haste for 8 sec.
NEW
翻滚浩劫
Each time your spells duplicate to a Havoc target, gain 10 Intellect for 10 sec. This effect stacks.
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评论
评论来自
VikzeLink
But why are they removing Unending Breath? Is there any reason to this other than "cleaning up the spellbook"? I know it's not the most used spell, but I do find it useful
评论来自
Nihilatos
So I'm losing the ability to have an Infernal as a pet and warlock power is being drastically reduced. Well, that'll make it even easier for warlocks to be accepted into dungeon and raiding groups :/
评论来自
Shadowloot
I wondered about Unending Breath beeing removed, logged into Beta and I still have it on my WL and can use it. Build #26877
Edit: and with 8.0.1.27026 on 2018-07-07 it is still there and useable.
评论来自
Risingdoom2657
why were the %-damage of all spells so high in the beginning? doesnt make sense to me just seem to be an additional damagenerf to the statsquish.
unending breath should be removed to "empower" the undead racial. the racial is a bit off when classes can buff something even better
评论来自
Teysterbant
Having played the destro for a bit now in BfA, I cannot help but feeling slightly disappointed. It feels like going from one extreme to the other.
Damage used to take too long to ramp up, but once up, DPS was pretty solid (surely for ST and even more for AoE). But now it feels like the reverse. I tend to top damage meters the first minute or so, but then DPS drops hard. The effect of the infernal seems to be disproportionate and the length of the CD as well.
So here's a fairly simple suggestion to maybe balance things out a bit: why not make immolate (and thus also cataclysm) instant and cast-able when moving? I can think of a number of benefits: I suspect that DPS will increase a little, but not too much compared to other classes / specs. It would also be slightly beneficial to the horrible movability. To prevent the player from overcasting / overusing it, you could give it a CD equal to the length of the duration. Maybe also add a trait that gives you one more stack to increase the duration with a couple of seconds (just like it does now when re-applied).
Anyway, just an idea to increase the fun and output of the rotation and also increase the chances of landing a decent pug spot.
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