此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
10.2.7
PTR
10.2.6
Beta
Battle for Azeroth Protection Paladin Changes
来自 Anshlun
[Last Updated]:
2018/07/28
变更日志
补丁:8.0.1
目录
评分:
指南导航
评分:
In Battle for Azeroth, Protection Paladins have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Core Changes to Protection Paladins
Key Changes
and
is on GCD.
正义盾击
now increases armor, no longer reducing magic damage or bleeds.
Mastery reworked to give DR in
奉献
.
Abilities/Talents Removed
圣堂骑士
Abilities/Talents Added
多面防御
不败之魂
Changes to Protection Paladin Playstyle
Due to the
/
being on GCD, we now have a lot less room to be reactive with our healing. Furthermore, due to the loss of legendary Pants / Shoulders, AoE threat will be a bit more problematic, since the snap threat will be weaker.
Furthermore, we now get more penalized for moving out of
奉献
, which limits overall class mobility.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Protection Paladins the affected abilities by these changes are:
1.5s GCD
1.5s GCD
1.5s GCD
复仇之怒
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The artifact trait
烈火奉献
has been incorporated into
奉献
.
希斯克利夫的永生
effect has been incorportated into
精通:神圣壁垒
.
The artifact trait
秩序壁垒
likely inspired the azerite trait
光明堡垒
.
The artifact trait
祝福坚韧
likely inspired the new secondary effect from
复仇者之盾
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Blizzard Direct Feedback
A known change going into BFA is that
正义盾击
will increase your armor as a % of your Strength stat. This orients
正义盾击
to be strong against physical damage while losing any value vs. Magic attacks. This change is fine. I'm ok with this change.
A lesser known change is how armor interacts with Block. Currently on alpha, the amount of damage you block reduces as you get more armor. For example, on my 117
圣骑士
in Alpha quest gear, I have 33% baseline block DR. When I hit
正义盾击
, it drops to 14% DR.
Now if you consider
神圣之盾
, a Protection Paladin talent, I gain the ability to roll a block on magic attacks. This has been a tool since WOD for Paladins to counter consistent magic bosses like
克洛苏斯
. With the changes to
正义盾击
,
神圣之盾
will be the only way to reduce magic damage for Protection Paladins in BFA.
However, when you put both changes together, pressing
正义盾击
reduces the amount of magic damage I could reduce via
神圣之盾
. In a fight like
克洛苏斯
, it would be better to spec
and sit on
正义盾击
charges (or use macros to cancel the aura) than spend them and take more damage.
This is problematic and counter-intuitive. Pressing an active mitigation button shouldn't cause me to take more damage than I would have if I didn't press that button. No other tank has to deal with an interaction like this. It will lead to /cancelaura macros where am I pressing
正义盾击
for damage then canceling it right away to maximize the damage reduction from
神圣之盾
. Imagine having to do
克洛苏斯
but having to /cancelaura
正义盾击
constantly as to not take more damage than we should be and maximizing damage/threat.
There will be points during Mythic bosses where, I'll be thinking, "Here comes the magic hit, let me click off my
正义盾击
so I can increase my damage reduction vs magic." Tanking shouldn't work that way.
/cancelaura macros for Active Mitigation Buffs against spell damage is not good gameplay and changes should made to avoid this situation.
神圣之盾
doesn't actually work like this on the alpha. Not that you're wrong for asking--it's pretty confusing since it hasn't been updated thoroughly for the new block system. At the moment, it still does what it does on live and reduces a magic attack by 40%.
It might be more consistent in 8.0 if it blocked an amount based on the block value of your shield. But in any case, the magic portion of the talent shouldn't be affected by your armor in any way.
-----
A few things about tank mitigation that came up in this discussion:
Magic mitigation, outside of major cooldowns like
盾墙
, is generally much lower this expansion. This is intended: the distinction between physical and magical damage is less "these are two parallel things that sometimes require different buttons" and more "this damage is different because it pierces many of your defenses." While tanks can still have some variance in the anti-magic tools, those tools are fewer than in the past and cap out at smaller amounts of mitigation.
Related to this, active mitigation is also making use of armor as a mechanic more often. There are a few reasons for this:
--It makes primary stat more important on tanks. So far in alpha, every tank except Brewmaster has an active or passive effect that turns primary stat into armor. This brings more consistency to the value of ilvl upgrades and other effects that increase primary stat. (TBD exactly how to handle this on Brewmaster)
--It allows us to make use of the fact that more difficult enemies (for example, endgame content later in the expansion) can demand more armor to reach a par level of mitigation (for theorycraft types--the "armor constant" can increase). This again allows for gear progression while keeping armor-related effects balanced at different tiers of content.
Block works similarly to armor. Its effectiveness now increases as you equip higher-ilvl shields with higher block value. Its effectiveness (as a %) decreases as you fight enemies that are meant for stronger gear. In particular, this makes a shield a more significant upgrade than it used to be, for the specs that use them.
In both of the above cases (armor and block), the plan is for the % mitigation they provide to remain roughly constant over the expansion, when in par gear for the content you are doing. Your % will be higher anytime your gear is ahead of the curve, and lower if your gear is behind.
Block in Battle for Azeroth
Blizzard
We are looking at a change to Block (for all classes), where it would not share DR with your base armor. This won't be in the next build though.
The next build will slightly increase the value of the
奉献
effect from
精通:神圣壁垒
. There's a disadvantage to having the mastery split between two effects, where each is weaker than it otherwise would be. But we also want to be careful with making
奉献
's damage reduction too strong, where the damage swing in stepping in/out of it might be uncomfortable again.
Blizzard
The value of block now passively increases as you get more and more gear, most notably from shield. Block as a mechanic still scales somewhat linearly throughout the expansion, instead of double dipping with the increased survivability from having higher armor contribution on top of it.
This is the right idea. Since there have been a lot of questions about this--
Block seeming to decrease when you gain armor is mostly an artifact of how we're currently presenting it on the character sheet (which might be worth revisiting). I'll keep using
正义盾击
as the example since it's a large temporary armor change.
Block now uses similar scaling to armor itself, for the reasons mentioned in my other post (briefly--it's more gear-driven and makes upgrades matter, and allows content to be tuned around higher block values as you proceed further into the game). When you gain a massive amount of armor from
正义盾击
, you're now at a higher point on the armor DR curve. So adding a fixed amount of armor, which is essentially what block is doing, translates to a lower %.
This is no different from how gaining a buff for X armor would appear to add less mitigation (as a %) if you had
正义盾击
up--i.e. the way armor as worked for the whole history of WoW. Block just happens to be called out as its own % on the character sheet, so this is more visible. In all cases, gaining more armor will further reduce damage from both blocked and unblocked hits.
We of course could make abilities like
正义盾击
increase block value as well as armor, so the "block %" stayed similar. But I'm not sure that's what you'd actually want from a gameplay or balance perspective. That's basically saying we'd give block more value during the time when you're already protected by
正义盾击
. That's the opposite of the usual desire (it would increase damage variance). Letting armor DR work using its natural mechanics, causing an effect like block to have more % value when you have lower armor, seems better.
Summing up, I hope that clarifies a bit more what's going on, and so far I think the biggest outstanding question is whether there's a clearer way to present the block information on the character sheet.
--------
The first direction we're likely exploring for Brewmaster is to make Stagger the mechanic that is driven by Agility, and ultimately make sure it has similar scaling to the armor-based mechanics on the other tanks. This would not necessitate any large player-facing changes to how
醉拳
works or how you use it.
--------
Also, an upcoming alpha build will have a reduced % on all the effects that translate primary stat to armor. They're too high right now because a recent change reduced armor values across the game and didn't change those abilities to conform. It's just a math fix, when it happens.
General Paladin Changes
Spells
自由祝福
Places a blessing onBlesses a party or raid member, granting immunity to movement impairing effects
Unbound Freedom: and increasing movement speed by 30%
for 8 sec.
十字军打击
Strike the target for 90% of Attack power) Physical damage.
Retribution: Generates 1 Holy Power.
Cooldown changed from 4.5 sec recharge to 6 sec recharge
圣盾术
Protects you fromGrants immunity to all damage and spellsharmful effects for 8 sec.
Cannot be used if you have Forbearance. Causes Forbearance for 30 sec.
神圣马驹
Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
清算之手
Taunts the targetCommands the attention of an enemy target, forcing them to attack you.and increases threat that you generate against the target for 3 sec.
Cost changed from 3.5% of base mana to 3.0% of base mana
十字军光环
Increases your mounted speed by 20%You move 20% faster while mounted. This does not stack with other movement speed increasing effects.
Talents
圣光审判
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20%5% of Spell power).
Now Holy/Protection, no longer Retribution
忏悔
Forces an enemy target to meditate, incapacitating them
Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Honor Talents (2)
异端裁决
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
美德之盾
When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards of the target.
Azerite Traits
NEW
壮士烈马
Inspire yourself and nearby allies while Divine Steed is active, granting 77 Speed for 5 sec. Divine Steed's cooldown is reduced to 40 seconds.
NEW
坚定保护者
When you cast Divine Shield, grant 182 absorb for 15 sec to nearby allies.
Prot Paladin Changes
Specialization
防护圣骑士
Effect #5 Apply Aura: Modifies Damage/Healing Done
圣光闪现
by 42% 50%.
Effect #6 Apply Aura: Modifies Power Cost
圣光闪现
by 22% 38%.
Effect #7 Apply Aura: Modifies Damage/Healing Done
审判
by 35% -42%.
Effect #8 Apply Aura: Modifies Damage/Healing Done
奉献
奉献
奉献
by -10% 0%.
Effect #9 Apply Aura: Modifies Damage/Healing Done
圣光闪现
by 53% 108%.
Effect #10 Apply Aura: Modifies Power Cost
圣光闪现
by 38% 14%.
REMOVED
Increases your total Stamina by 40% and your block chance by 50%.
Reduces the chance you will be critically hit by melee attacks by 0%.
Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power.
Grants 6% of your maximum mana every 5 sec.
REMOVED
复仇者之盾
Hurls your shield at an enemy target, dealing (435%52.416% of Attack power) Holy damage interrupting and silencing the non-Player target for 3 sec and then jumping to 2 additional nearby enemies.
Increases the effects of your next Shield of the Righteous by 20%.
炽热防御者
Reduces all damage you take by 20% for 8 sec. Whilesec.
While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 12%20% of your maximum health.
复仇之怒
Increases all damage done by 35% and all healing done by 35%Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
Cooldown changed from 2 min recharge to 2 min cooldown
Charges changed from 1 Charges to None
保护祝福
Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
牺牲祝福
Places a Blessing onBlesses a party or raid member, transferring 30% of damage taken to you forreducing their damage taken by 30%, but you suffer 100% of damage prevented.
Lasts 12 sec, or until transferred damage would cause you to fall below 20% health.
Cooldown changed from 2.5 min recharge to 2 min recharge
清毒术
Cleanses a friendly target, removing all Poison and Disease effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
奉献
Consecrates the land beneath you, causing 30%4.2% of Attack power) * 9] Holy damage over 912 sec to enemies who enter the area. Limit 1.
Cooldown changed from 9 sec to 4.5 sec
圣光闪现
A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (450%125% of Spell power).
Cost changed from 18.0% of base mana to 22.0%
正义之锤
Hammers the current target for 112%(27% of Attack power) Physical damage.
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
审判
Judges the target, dealing (112.5% of Spell power) Holy damage
Holy (Level 42)Retribution (Level 42)
and causing the target to take 30%them to take 25% increased damage from your next Crusader Strike or Holy Shock
Protection (Level 42)
and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strikeability that costs Holy Power
Retribution
Generates 1 Holy Power
Calls down the Light to heal you for (30% of280% of Spell power), increased by up to 200% based on your missing health.
While you are standing in your Consecration, Light of the Protector's healing is increased by 20%
Cooldown changed from 15 sec recharge to 20 sec recharge
精通:神圣壁垒
Increases damage reduction from Shield of the Righteous by 4%, and increases your chance to block melee attacks by 8%.Reduces all damage taken while inside your Consecration by (-- 3)%. Increases your chance to block melee attacks by 8.0%.
Also increases your attack power by 8%8.0%.
庇护
Decreases damage taken by 0%, increases your chance to dodge by 0%, and reduces the chance for your attacks to be parried by 3%.
REMOVED Effect #5 Apply Aura: Modifies Threat -100%
圣疗术
圣光闪现
正义盾击
Slams the targetenemies in front of you with your shield, causing (400%42.5% of Attack power) Holy damage, and reducing damage you take by (- 1 * 25 ; Min - 80, Max - 25)%increasing your Armor by (150 * Strength / 100) for 4.5 sec.
While you are standing in your Consecration, Shield of the Righteous' effects are increased by 20%
Cooldown changed from 16 sec recharge to 18 sec recharge
Talents
Live
BFA
REMOVED
Hammer of the Righteous has no cooldown.
Hammer of the Righteous, Shield of the Righteous, and Hand of the Protector now always gain the benefit of Consecration
REMOVED
圣堂骑士
Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.
NEW
多面防御
Avenger's Shield bounces to 1 additional target and increases your Block by 75% for 8 sec.
Tier 1 Talent
NEW
不败之魂
Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
祝福之锤
Throws a Blessed Hammer that spirals outward, dealing (57.4%10% of Attack power) Holy damage to enemies that it hits, and causing them to deal 12% less damage to you onand weakening them, reducing the damage you take from their next auto attack by 12%.
破咒祝福
Places a blessing onBlesses a party or raid member, protecting them from all magical attacksgranting immunity to magical damage and harmful effects for 10 sec. Cannotsec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
圣洁之地
Up to 6 allies standing within your Consecration receive (8.3% of Spell power) healing every 1 secYour Consecration is 15% larger, and enemies within your Consecrationit have 50% reduced movement speed.
复仇原点
Avenger's Shield now deals 50% increased damage to the first target hit. Grandhit.
Grand Crusader now has an additional 10% chance to occur.
Judgment reduces the remaining cooldown on Hammer of Justice by 106 sec.
Calls down the Light to heal a friendly target for (30% of the target's missing health.280% of Spell power), increased by up to 200% based on your missing health.While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Cooldown changed from 10 sec recharge to 15 sec recharge
神圣之盾
Increases Your block chance by 15%, allows youis increased by 15%, you are able to block spells, and your successful blocks deal (75%9.828% of Attack power) Holy damage to your attacker.
圣光审判
Judgment now applies Judgment of Light to the target, causingcauses the next 4025 successful attacks against the target to heal the attacker for (5% of Spell power).
最终防御者
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.up to 3%.
Protects yourself and all party or raid membersYou and your allies within 60 yards withare protected by an aura that dealslashes out against any melee attackers, dealing (5%0.7371% of Attack power) Holy damage when melee attacked.
Azerite Traits
NEW
光明堡垒
Avenger's Shield grants you a shield, absorbing 313 damage for 8 sec.
NEW
Judging a foe heals all allies within 8 yards of that enemy for 96.
NEW
治愈之锤
Hammer of the Righteous heals you for X if your health is below 20%.
NEW
内视之光
When Shield of the Righteous expires, gain 193 Block and deal 154 Holy damage to all attackers for 4 sec.
NEW
激励勇士
Grand Crusader's chance is increased to 20% and it grants you 62 Strength for 8 sec.
NEW
防御判决
Your Judgment critical strikes reduce the damage of the target's melee attacks against you by 193 for 8 sec.
NEW
诸王之盾
When Guardian of Ancient Kings expires, your Block Value is increased by 539 for 10 seconds.
NEW
正义烈焰
When Shield of the Righteous expires, gain 154 block and deal 231 Holy damage to all attackers for 4 seconds.
正义堡垒
Shield of the Righteous grants damage reduction for 0.50.50 additional seconds, and does 231 additional damage.55 additional damage.
Protection
NEW
飞舞之盾
Avenger's Shield now strikes 4 enemy and grants 15 Mastery per enemy struck for 8 sec.
NEW
Gain 116 strength for 6 sec every time you heal a target below 50% HP with Light of the Protector.
Weapon Damage to AP Conversion Paladin Changes
正义之锤
Hammers the current target for 112%(27% of Attack power) Physical damage.
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
神圣风暴
Unleashes a whirl of divine energy, dealing 275%(55% of Attack power) Holy damage to all nearby enemies.
圣殿骑士的裁决
A powerful weapon strike that deals (115% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage.
神圣之锤
Divine Hammers spin around you, damaging enemies within 8 yds for 73%] Holy damage over 9 sec instantly and every 2 sec for 12 sec.
Generates 2 Holy Power.
Cooldown changed from 12 to 13.5 sec
以眼还眼
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 215%(35.3028% of Attack power) Physical damage. Lasts 10 sec.
公正之剑
StrikesPierces an enemy with the Blade of Justicea blade of light, dealing 755%(145% of Attack power) * ((max(0, min(Level - 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power.
狂热
Strike the target for (450% Physical damage. Maximum 2 charges.(94.86% of Attack power) Physical damage.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Cooldown changed from 4.5 to 6 sec
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。