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10.2.7
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Beta
Battle for Azeroth Guardian Druid Changes
来自 Anshlun
[Last Updated]:
2018/07/28
变更日志
补丁:8.0.1
目录
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In Battle for Azeroth, Guardian Druids have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
Some notable overall changes:
Individual buttons for Druid travel forms
.
Each individual Druid travel form now has its own passive ability, meaning druids can glyph different forms for each of their travel forms.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Bleed and Poison ticks now scale with Haste
.
Bleeds and poisons from
猎人
,
潜行者
, and
战士
were the only over time effects not affected by haste, which is being changed in Battle for Azeroth.
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Gameplay Impact
The most relevant changes to Guardian in the Pre-Patch are the loss of our artifact
乌索克之爪
, the reduction in tank threat generation, the updates to
铁鬃
and
狂暴回复
, and the addition of several spells to the global cooldown.
Artifact Changes
With the removal of
沉睡者之怒
, we have lost one of our major defensive cooldowns (and our only baseline offensive cooldown). This will significantly impact both mythic+ and raid encounter strategy, and you will need to be prepared to adjust your cooldown usage around this fact, potentially substituting in external cooldowns where you would have previously used
沉睡者之怒
.
Additionally, the loss of
锯齿利爪
has brought the damage and therefore the rotational importance of
痛击
down by a significant amount. Combined with the improved Rage generation of
裂伤
, you will now want to prioritize
裂伤
over
痛击
on one target (up to three during
化身:乌索克的守护者
, if talented).
Threat Changes
Tank threat generation has been severely reduced in 8.0, from a 10x multiplier to a 4.5x multiplier. This does not affect tank-to-tank threat but it will affect DPS-to-tank threat. Bursty DPS classes will need to be aware that it is significantly easier to rip threat off of tanks, especially on pull, and you will need to be prepared to taunt stray mobs more frequently.
Ironfur and Frenzied Regeneration
Now that
铁鬃
scales with Agility rather than Armor, trinkets that have flat Agility on them will be far more desirable, potentially more desirable than trinkets with Armor on them due to the fact that Ironfur can stack multiple times. This does not have any significant gameplay impact, but it might affect gearing decisions.
狂暴回复
now heals for a fixed amount rather than scaling with damage taken, so timing your uses is less important. Instead of casting FR after a large hit, you will now have to judge, based on the incoming damage and incoming external healing, whether casting it now will cause overhealing, from you or your healers. Generally, it’s safer to cast it at moderately low health, unless you know a large spike of damage is incoming. Keep in mind as well that FR now ticks instantly when you cast it.
Talent Changes
Finally, there are a few talent changes of note.
平衡亲和
’s radius has been reduced from 5 yards to 3 yards.
震耳怒吼
has been replaced by
猛虎冲刺
. A few rows have also been rearranged, but the spells themselves have otherwise not changed.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Guardian Druids the affected abilities by these changes are:
急奔
1.5s GCD
野性冲锋
0.5s GCD
狂暴回复
1.5s GCD
猛虎冲刺
1.5s GCD
鬃毛倒竖
1.5s GCD
化身:乌索克的守护者
1.5s GCD
明月普照
1.5s GCD
复生
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
斯凯塞克的坚守
effect was improved and became the new effect for
狂暴回复
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
General Druid Changes
Spells
REMOVED
杀手本能
Grants 100% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form.
Balance/Restoration passive
REMOVED
治愈本能
Increases your spell power by 100% of your attack power.
Feral/Guardian passive
NEW
水栖形态
Your Travel Form increases your swimspeed by 100% and allows you to breathe underwater.
NEW
飞行形态
Your Travel Form allows you to fly and increases your movement speed by 150%.
Requires Riding to be trained.
NEW
休眠
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Cost changed from 6.5% of base mana to 15.0% of base mana
NEW
安抚
Soothes the target, dispelling all enrage effects.
熊形态
Shapeshift into Bear Form, increasing armor by 200%220% and Stamina by 55%25%, granting protection from Polymorph effects, and increasing threat generation.
猎豹形态
Shapeshift into Cat Form, increasing auto-attack damage by 40%, movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage.
急奔
Activates Cat Form and increases movement speed by 70% while in Cat Form for 1510 sec.
月火术
A quick beam of lunar light burns the enemy for (114.4%14.5% of Spell power) Arcane damage and then an additional (457.6%108% of Spell power) Arcane damage over 16 sec.
复生
Returns the spirit to the body, restoring a dead target to life with 60%100% health and 20% mana. Castable in combat. Usable in all shapeshift forms.
Cast Time changed from Instant to 2 sec cast
Talents
野性亲和
You gain: Feline Swiftness
Increases your movement speed by 15%.
You also learn: ShredRake, Rip, Ferocious Bite, Swipe
守护亲和
You gain: Thick Hide
Reduces all damage taken by 6%.
You also learn: MangleThrash, Ironfur, Frenzied Regeneration
群体缠绕
Roots the target and all enemies with 15 yards in place for 30 sec and spreads to additional nearby enemies. Damage may interrupt the effect. Usable in all shapeshift forms.
Azerite Traits
NEW
When you resurrect an ally with Rebirth, they Absorb 1639 damage over 15 sec
NEW
乌索尔的坚韧
When you use Barkskin or Survival Instincts, absorb 0 damage over 8 sec.
Glyphs
NEW
Your Aquatic Form now appears as a Dolphin.
NEW
Your Swift Flight Travel Form appears as your more humble racial flyer.
Your Aquatic Form now appears as an Orca.
Your Swift Flight Travel Form appears as a Sentinel Owl.
NEW
Your Aquatic Form now appears as a Tideskipper Dolphin.
Guardian Druid Changes
Specialization
守护德鲁伊
Apply Aura: Modifies Damage/Healing Done by 50% 4%
Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done
月火术
月火术
8%-46%
Effect #4 Modifies Damage/Healing Done
愈合
4283%
Effect #5 Modifies Periodic Damage/Healing Done
愈合
4283%
NEW
熊形态
Bear Form gives an additional 20% Stamina.
NEW
撕碎
Shred the target, causing * ((min(Level - 1, 19) * 18 + 353) / 695)] Physical damage to the target.
Awards 1 combo point.
Now baseline for all specs
治愈本能
Increases your spell power by 120% of your Agility.100% of your attack power.
狂暴回复
Heals you for 50% of all damage taken in the last 5 sec over 3 sec, minimum 5%18% of maximum health over 3 sec.
Cooldown changed from 24 sec recharge to 36 sec recharge, charges changed from 2 to 1
The tooltip does not account for the initial tick at 0 seconds for 6%. The tooltip shows 18% while it should be 24%.
NEW
Frenzied Regeneration now has 2 charges.
铁鬃
Increases armor by 65% for 6 sec.(75 * Agility / 100) for 7 sec.
裂伤
Mangle the target for 387% Physical damage.56.33% of Attack power) Physical damage.
Generates 5 Rage.8 Rage.
重殴
Maul the target for 750%85.527% of Attack power Physical damage.
清除腐蚀
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
狂奔怒吼
Lets loose a wild roar, increasing the movement speed of all friendly players within 1015 yards by 60% for 8 sec.
痛击
Strikes all nearby enemies, dealing (55.3%6.2244% of Attack power) Bleed damage and an additional (60.5%12.5% of Attack power) Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times.
Generates 4 Rage.5 Rage.
Talents
Live
BFA
Removed
REMOVED
震耳怒吼
Increases the radius of Stampeding Roar by 200% the radius of Incapacitating Roar by 100% and reduces the cooldown of Stampeding Roar by 50%.
New
NEW
猛虎冲刺
Activates Cat Form and increases movement speed by 200%, reducing gradually over 5 sec.
Tier 2 Talent
Changed
刺藤
Sharp brambles protect you, absorbing and reflecting up to (Attack power * 0.240.06) damage from each attack. While Barkskin is active, the brambles also deal (24%2.6208% of Attack power) Nature damage to all nearby enemies every 1 sec
星河守护者
Your damage has a 7%5% chance to trigger a free automatic Moonfire on that target.
When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.
明月普照
Summons a beam of lunar light at your location, dealing 90%10.647% of Attack power) * 8] Arcane damage and healing you for 300%70% of Attack power) * 8] over 8 sec.
粉碎
A devastating blow that consumes 2 stacks of your Thrash on the target to deal 850%(96.9306% of Attack power) Physical damage, and reduces all damage you take by 9% for 20 sec.
恢复亲和
You gain: Ysera's Gift - Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. You also learn: Rejuvenation Healing Touch Swiftmend Rejuvenation Wild Growth
Honor Talents
头号挑战
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
变形大师
Your Feral, Balance or Restoration Affinity is amplified granting an additional effect.
Restoration Affinity - After you Swiftmend, the cast time of your Healing TouchRegrowth is reduced by 30% and its healing is increased by 30% for 8 sec.
Balance Affinity - After you enter Moonkin Form, you gain 30% spell haste for 10 sec.
Feral Affinity - While in Cat Form, your damage is increased by 30%.
怒火狂热
Your Frenzied Regeneration also generates 60 Rage over 53 sec.
Azerite Traits
NEW
粗糙树皮
Barkskin reduces melee attacks against you by 51 damage.
NEW
溶血回复
Mangle extends the duration of your active Frenzied Regeneration by 1.0 sec, and Frenzied Regeneration restores an additional 74 health every sec.
NEW
守护者之怒
Maul deals 149 additional damage, and Maul reduces the cost of your next Ironfur by 15 Rage stacking up to 3 times.
NEW
心之鲜血
Mangle increases the healing of the next ability to heal you by 231.
NEW
层叠鬃毛
Ironfur increases your Agility by 25, and has a 10% chance to grant 2 applications.
NEW
精通本能
Increases your Mastery by 0 and Armor by 0 for 10 sec after Survival Instincts expires.
扭曲之爪
Thrash's direct damage has a 50% chance to grant you 13 Agility for 12 sec, stacking up to 5 times.
Weapon Damage to AP Conversion Druid Changes
Talents
割碎
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : (140%6.2322% of Attack power) * 1 damage, 1 sec
2 points: (280%6.2322% of Attack power) * 2 damage, 2 sec
3 points: (420%6.2322% of Attack power) * 3 damage, 3 sec
4 points: (560%6.2322% of Attack power) * 4 damage, 4 sec
5 points: (700%6.2322% of Attack power) * 5 damage, 5 sec
撕碎
Shred the target, causing * ((min(Level - 1, 19) * 18 + 353) / 695)] Physical damage to the target.
Deals 20% increased damage against bleeding targets
While stealthed, Shred deals 50%20% increased damage, and has double the chance to critically strike
Awards 10 combo point.
横扫
Swipe nearby enemies, inflicting 610%(21.7464% of Attack power) Physical damage.
Deals 20% increased damage against bleeding targets
野蛮挥砍
Strikes all nearby enemies with a massive slash, inflicting 2470%(50% of Attack power) Physical damage.
Awards 1 combo point.
Cost changed from 20 Energy to 30 Energy, cooldown changed from 12 sec recharge to 8 sec recharge
裂伤
Mangle the target for 387%(43.9374% of Attack power) Physical damage.
Deals 20% additional damage against bleeding targets
Generates 8 Rage.
重殴
Maul the target for 750%(85.527% of Attack power) Physical damage.
粉碎
A devastating blow that consumes 2 stacks of your Thrash on the target to deal 850%(96.9306% of Attack power) Physical damage, and reduces all damage you take by 9% for 20 sec.
野性力量
Maul the target for 500%(22.542% of Attack power) Physical damage.
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