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Battle for Azeroth Subtlety Rogue Changes
来自 Anshlun
[Last Updated]:
2018/07/28
变更日志
补丁:8.0.1
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In Battle for Azeroth, Subtlety Rogues have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
We reached out to the Ravenholdt community to give their thoughts and opinions on the changes and current state of Subtlety Rogue in the pre-patch, you can check the article here:
Community Opinion - State of Rogues
.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Bleed and Poison ticks now scale with Haste
.
Bleeds and poisons from
猎人
,
潜行者
, and
战士
were the only over time effects not affected by haste, which is being changed in Battle for Azeroth.
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Core Changes to Subtlety Rogues
Key Changes
佯攻
now has a cooldown period, thus preventing you from maintaining 100% uptime on it.
暗影之刃
reworked to work with combo point generators instead of auto-attacks.
背刺
and
暗影打击
slow instead of
夜刃
.
Removed Abilities / Talents
预感
天降杀机
敏锐大师
纠缠暗影
Added Abilities / Talents
影分身
袖剑旋风
洞悉弱点
暗夜恐怖
Subtlety Rogue Playstyle Changes
Due to the removal of
天降杀机
, the base playstyle changes to what it was prior to it. However, outside of that, there is little change in the rotations, additionally, due to it’s minor re-work
暗影之刃
is now a lot more useful in AoE situations.
Removal of artifact is somewhat noticeable, as we lose
赤喉之咬
,
终结技
, and some energy regen from
充能突刺
thus slowing down rotation, and removing some of the extra damage multiplier stacking. In regards to GCD changes, luckily now our only cooldown on GCD is
暗影之刃
so it’s fairly manageable.
Now for the new and changed talents :
Weaponmaster - now only effects
暗影打击
/
背刺
but it’s 15% instead of 6.
洞悉弱点
- return of old passive, causing
暗影打击
and
偷袭
to apply debuff to the target, making attacks bypass 40% of enemy’s armor.
死亡标记
- moved to a lower row, and cooldown reduced to 30 seconds.
影分身
- new finisher, summons 3 shadow clones that attacks primary target, and cleaves at a reduced damage to enemies near it. Gets a cooldown reduction based on combo points spent, thus making it available a lot more often in AoE.
袖剑旋风
- new cooldown, causes you to “cast” a
袖剑风暴
every second, for 4 seconds. Useful as it allows you to quickly spam
刺骨
and not spend extra globals inside of a
暗影之舞
on casting
袖剑风暴
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Sub Rogues the affected abilities by these changes are:
猩红之瓶
1.0s GCD
暗影之刃
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The effect from the artifact trait
暗影低语
has been incorporated into
暗影技巧
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Blizzard Direct Feedback
--- Using
死亡符记
and
暗影之刃
before a
暗影之舞
feels really clunky investing 2 globals and neither of
死亡符记
or
暗影之刃
scream iconic/exciting. Could maybe just combine both of them into 1 major offensive CD.
We took
死亡符记
off the GCD. It's a button designed to very often be used during
暗影之舞
's short window, and adding it to the GCD removed that interaction almost entirely.
Utility vs class fantasy:
--- The whole Assassination =poison, sub = shadow fantasy, outlaw/combat = more toe to toe fantasy really makes all 3 specs feel incomplete and not well rounded. There should be a fine line between strengths and weaknesses, but most other classes don't have this missing backbone ultimatum.
It's all about having balance between fantasy and function. Class fantasy is important, and specs and classes having more distinct fantasies is in general a positive thing. That said, that shouldn't necessarily mean removing (without replacing) desired, necessary, and appropriate functionality from a spec for the sake of fantasy uniqueness. For example, early Legion class design toed the line on this a bit more, and tried things like only giving
猎人
traps to one spec, and that change was later reverted.
To your point, Subtlety's snare capabilities becoming more convoluted in Legion with
减速药膏
going to Assassination-only wasn't exactly the functional intention of that change, but it was a byproduct. A fair complaint is that Subtlety's only baseline snare comes from a finishing move and the spec has no AOE snare.
For, Sub could have the old talented waylay slow on
背刺
/
暗影打击
and have
夜刃
be our mortal strike effect.
Largely due to continued good feedback like this post, we re-opened the discussion of Subtlety's snare kit, which we haven't been happy with either. We're going to make the following changes:
夜刃
no longer has the mechanic of autoattacking a target with
夜刃
applies a snare
夜刃
's damage over time instead now has a healing taken reduction component
A new spec passive gives
背刺
/
暗影打击
an 8 sec snare
New talent (replacing
):
袖剑风暴
applies 8 sec snare to all targets
Overall, thanks for the great feedback.
General Rogue Changes
Spells
NEW
玄秘掌
Your damage exposes weaknesses in the target's armor, increasing Physical damage taken by 5% for 1 min.
Removed in build 282727, made a Windwalker debuff
佯攻
Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50%40% for 5 sec.
Cooldown changed from None to 15 sec cooldown
潜伏帷幕
Extend a cloak that wrapsshrouds party and raid members within 30 yards in shadows, providing stealth for 15 sec.
Honor Talents
Deals 500%(41.106% of Attack power) Physical damage, and reduces the target's movement speed by 70% for 4 sec.
Cannot be blocked, dodged or parried.
Azerite Traits
NEW
疾行足垫
Allies within 8 yds while your Sprint is active gain 77 Speed.
NEW
隐匿斗篷
Cloak of Shadows heals you for 171 every 1 sec, plus an additional 77 for each effect it negates.
Subtlety Rogue Changes
Specialization
敏锐潜行者
Apply Aura: Modifies Damage/Healing Done by 27% 25%.
NEW Modifies Cooldown Value: -30000
NEW
Night Terrors
Backstab, Shadowstrike, and Shuriken Storm reduce the enemy's movement speed by 30% for 8 sec.
背刺
Stab the target, causing * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target.
Awards 1 combo point.
刺骨
Finishing move that disembowels the target, causing damage per combo point.
1 point : 85.33%17.6% of Attack power) * 1] damage
2 points: 85.33%17.6% of Attack power) * 2] damage
3 points: 85.33%17.6% of Attack power) * 3] damage
4 points: 85.33%17.6% of Attack power) * 4] damage
5 points: 85.33%17.6% of Attack power) * 5] damage
6 points: 85.33%17.6% of Attack power) * 6] damage
夜刃
Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 secreduces the effectiveness of healing on the target by 20%. Lasts longer per combo point.
1 point : 90%37.8378% of Attack power) * 8 / 26] over 8 sec
2 points: 90%37.8378% of Attack power) * 10 / 26] over 10 sec
3 points: 90%37.8378% of Attack power) * 12 / 26] over 12 sec
4 points: 90%37.8378% of Attack power) * 14 / 26] over 14 sec
5 points: 90%37.8378% of Attack power) * 16 / 26] over 16 sec
6 points: 90%37.8378% of Attack power) * 18 / 26] over 18 sec
You deal 15% increased damage to enemies afflicted by your Nightblade.
暗影之刃
Draws upon surrounding shadows to empower your weapons causing auto attacks to deal Shadow damage and abilities that generate combo points tocausing your combo point generating abilities to generate 1 additional combo point and deal 50% additional damage as Shadow for 20 sec.Lasts 15 sec.
暗影之舞
Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 45 sec. Effect not broken from taking damage or attacking.
暗影技巧
Your auto attacks have a chance to generate a combo point1 combo point and 8 Energy.
暗影打击
Strike the target, dealing 850% Physical damage.69.8802d% of Attack power) Physical damage.
While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage
Awards 2 combo point.
袖剑连击
Shuriken Storm increases the damage of your next Eviscerate by 10%5% for each enemy hit beyond the first. Stacks up to 5 times.
袖剑风暴
Sprays shurikens at all targets within 10 yards, dealing (120%18% of Attack power) Physical damage.
Damage increased by 100%50% while Stealth or Shadow Dance is active.
Awards 1 combo points plus an addition 1 per target hit.
飞镖投掷
Throws a shuriken at an enemy target for (120%19.656% of Attack power) Physical damage.
Awards 1 combo point.
Talents
Live
BFA
Removed
REMOVED
预感
You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
REMOVED
天降杀机
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (440%57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom/Run ThroughDispatch/Eviscerate your target on the way back down, with such force that it has a 200%50% stronger effect.
Now an honor talent for all specializations
REMOVED
敏锐大师
Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
REMOVED
纠缠暗影
Nightblade now decreases the target's movement speed by an additional 20%.
New
NEW
洞悉弱点
Your Shadowstrike and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.
Tier 1 Talent
NEW
暗夜恐怖
Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.
Tier 5 Talent
NEW
影分身
Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : total damage
2 points: total damage
3 points: total damage
4 points: total damage
5 points: total damage
6 points: total damage
Cooldown is reduced by by 1 sec for every combo point you spend.
Tier 7 Talent
NEW
Focus intently, then release a Shuriken Storm every sec for the next 4 sec.
Tier 7 Talent
NEW
暗算
After entering Stealth or Shadow Dance, your next Cheap Shot is free.
Tier 5 Talent
Changed
敏锐
Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 3%2% Haste for 20 sec, stacking up to 105 times.
黑暗之影
While Shadow Dance is active, all damage you deal is increased by 30%25%.
暗影笼罩
Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.01 sec per combo point spent.
Shadow Dance gains 1 additional charge.
幽暗之刃
Punctures your target with your shadow-infused blade for 575%47.151% of Attack power Shadow damage, bypassing armor.
Awards 1 combo point.
暗影集中
Abilities cost 75%25% less Energy while Stealth or Shadow Dance is active.
抚慰之黯
You heal 3% of your maximum lifehealth every 1 sec while Stealth or Shadow Dance is active.
武器掌握
Your abilities have a 6%Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage.
Name changed from Swordmaster to Weaponmaster
Swapped Positions
死亡标记
Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Tier 3 Talent
Honor Talents
冷血
When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.
NEW
天降杀机
Finishing move that empowers your weapons with energy to performs a deadly attack.
You leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect.
窃贼的交易
The cooldown of your Vanish spell is reduced by 45 sec, Your damage is increased by 10%, but your maximum health is reduced by 15%.
Azerite Traits
NEW
影中利刃
Shadowstrike increases the damage your Shadowstrike deals by 14 for 1 min, stacking up to 10 times.
NEW
命中注定
Backstab and Shadowstrike deal an additional 62 damage and extends the duration of your Symbols of Death by 1.0 sec.
NEW
夜之复仇
Nightblade increases the damage of your next Eviscerate within 8 sec by 25.
NEW
洞穿
Backstabbing an enemy from behind increases the damage of Backstab by 25 for 12 sec, stacking up to 3 times.
NEW
尖锐利刃
Your autoattacks increase the damage of your next Shuriken Toss or Poisoned Knife by 8, stacking up to 40 times.
NEW
第一支舞
Shadow Dance grants an additional 0 critical strike rating to the first Eviscerate, Shadowstrike, or Shuriken Storm used during it.
Weapon Damage to AP Conversion Rogue Changes
影袭
侧袭
Exploits the vulnerability of foes with less than 30% health, dealing (240%65% of Attack power) Physical damage to the target.
Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health.
Awards 1 combo point.
淬毒之刃
Stab your enemy with a toxic poisoned blade, dealing (600% Nature damage.59% of Attack power) Nature damage.
The damage of your poisons against the target is increased by 35%30% for 9 sec.
Awards 1 combo point.
伏击
Ambush the target, causing 780%(95.472% of Attack power) Physical damage.
Awards 1 combo point.
Cost changed from 60 to 50 Energy
影袭
Viciously slash an enemy, causing * ((max(0, min(Level - 10, 10)) * 8 + 195) / 275)] Physical damage.
Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot freehalf cost and double damage.
Awards 1 combo point each time it strikes.
Cost changed from 50 to 45 Energy
影舞步
Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of 338% * 7 + 338%42% of Attack power)% * 6 + 42% of Attack power * 6] Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
鬼魅攻击
Strikes an enemy with your cursed weapon, dealing (252%, dealing (80% of Attack power) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
Awards 1 combo point.
Cooldown changed from None to 30 sec cooldown
背刺
Stab the target, causing 41.106% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target.
Awards 1 combo point.
暗影打击
Strike the target, dealing (850% Physical damage.69.8802% of Attack power) Physical damage.
While Stealthed is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage
Awards 2 combo point.
暗影之刃
Strike with dark energy, dealing Shadow damage equal to 100%(10.54% of Attack power) weapon damage.
幽暗之刃
Punctures your target with your shadow-infused blade for (575%47.151% of Attack power) Shadow damage, bypassing armor.
Awards 1 combo point.
左右开弓
A vicious attack that deals (210%Your main-hand attacks have a 30% chance to trigger an attack with your off-hand that deals (0.1%
of Attack power Physical damage with your off-hand.
毁伤
Instantly attacks for (432% + 432%)(30% of Attack power) + (30% of Attack power) Physical damage. Awards 2 combo points.
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