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Castle Nathria Heroic Guide By: Snöwy- illidan
来自 procsxd
[Last Updated]:
2020/12/05
变更日志
补丁:9.0.1
评分:4.9/5
(
13
投票)
Table of Contents
*Note* - This is a heroic guide written in a dps point of view, but it does have some stuff for healers.
*Note* - You may need to refresh the page to get the twitch clips to load or use the link below them
Big thanks to:
★ Jakbcastin - Illidan
https://www.twitch.tv/automaticjak
★ Sinamara - Tichondrius
www.twitch.tv/sinamara
★ Melkorsmage - Illidan
https://www.twitch.tv/the_melkor
★ Snöwy - Illidan
https://www.twitch.tv/procsxd_snowy
Helpful Sites for Raiding:
1.
https://bloodmallet.com/index.html
2.
https://www.herodamage.com/
3.
https://wowanalyzer.com/
4.
https://www.raidbots.com/simbot
5.
https://wago.io/slraid1
(Weak-aura Pack)
Class Discords:
1. (Warrior) →
https://discord.gg/0pYY7932lTH4FHW6
2. (Pally) →
https://discord.gg/0dvRDgpa5xZHFfnD
3. (Hunter) →
https://discord.gg/yqer4BX
,
https://discord.gg/G3tYdTG
4. (Rogue) →
https://discord.gg/0h08tydxoNhfDVZf
5. (Priest) →
https://discord.gg/WarcraftPriests
,
https://discord.gg/nExdySC
,
https://discord.gg/focusedwill
6. (Shammy)→
https://discord.gg/0VcupJEQX0HuE5HH
,
https://discord.gg/AcTek6e
7. (Mage) →
https://discord.gg/0gLMHikX2aZ23VdA
8. (Monk) →
https://discord.gg/0dkfBMAxzTkWj21F
9. (Druid) →
https://discord.gg/0dWu0WkuetF87H9H
10. (Warlock) →
https://discord.gg/0onXDymd9Wpc2CEu
11. (Demon Hunter) →
https://discord.gg/zGGkNGC
12. (Death Knight) →
https://discord.gg/acherus
Shriekwing
Phase One Abilities:
Earsplitting Shriek:
Does a lot of damage to players who are in line of sight and leaves a blood pool under the player's location when the cast ends.
https://clips.twitch.tv/RamshackleWittyOwlTakeNRG
Sanguine Ichor:
This is a pool left behind when shriek completes or when you are targeted by echo location. The pool does minor ticking damage.
Echolocation:
Targets a random player and leaps on them after 6 sec leaving a pool under them. This is indicated by a red circle around the person
https://clips.twitch.tv/MoldyBenevolentIguanaSoonerLater
Echoing Screech:
The boss will send out rings either clockwise or counterclockwise from it's location. Getting hit by these will stun you for 3 sec, leave a pool under you and deal damage to anyone in 6 yards
https://clips.twitch.tv/HyperSnappyOilMcaT
Exsanguinated:
Stacking bleed damage. Every 1.5 sec one stack is removed from the player.
https://clips.twitch.tv/HyperSnappyOilMcaT
Phase Two Abilities:
100% energy trigger & 99% reduced damage
Overview:
This phase is basically hide and seek. The boss will jump to the middle of the room and walk around. Use the pillars to line of sight the boss during this phase. Any player not line of sight within 8 yards will be killed indicated by a circle around him.
https://clips.twitch.tv/OilyDiligentPeppermintTheTarFu
Echoing Sonar:
Similar to echo screech the boss will periodically send out rings around the room.
Earsplitting Shriek:
Similar to shriek, where the boss will hit anyone in los and deal massive damage to them. If sighted the boss will also inflict them with scent of blood
Quick Fight Break Down:
Phase One :
1. Hide from shriek on
2. Range stay near the blue circle
===============================================================================================
Phase One :
1. Watch/stay out of blood pools
2. Move out with scent of blood
===============================================================================================
Phase One :
1. Avoid sonar disks after shriek. Be careful as they will bounce off the pillars and walls and come back.
===============================================================================================
Phase Two :
1. Never be within 8 yards of the boss or he will kill you.
2. Avoid sonar disks while trying to los.
3. When he casts shriek make sure your behind a pillar los.
*Note* - You technically only need to be 8 yards from the boss and los during the shriek, but it's safer to just los the whole time.
Altimor The Huntsman
Phase One Abilities:
Sinseeker:
The boss will mark 3 players and fire bolts at them that deal initial and ticking damage. The path is indicated by a big red arrow from the boss to you. Move out with these and don't stack on each other.
https://clips.twitch.tv/WanderingPowerfulCaterpillarWutFace
Spreadshot:
The boss will periodically cast a frontal that will deal a small amount of damage to those in it. On testing you didn't have to move out of this, it was just healed through.
https://clips.twitch.tv/KathishBlightedDillSwiftRage
Vicious Lunge:
The bear will randomly charge people and the initial damage is split even among anyone in 6 yards of the target. The charge will also leave a bleed for 6 seconds. If you are targeted move into melee and soak with them.
https://clips.twitch.tv/AlertFineSlothPoooound
Phase Two Abilities :
Shades of Bargast:
Bargast will summon 2 additional shades of himself that deal raid wide damage.
https://clips.twitch.tv/PricklyGenerousGuanacoDerp
Destabilize:
The longer you keep the shades under loss of control effects they will take increased damage taken stacking. You either want to cc the 2 shades until high stacks and one shot them or cc them as you aoe them down.
Unyielding:
Once the shades reach 100 energy you can no longer cc them
Phase Three Abilities :
Petrifying Howl:
Hecutis will petrify players and slow them overtime dealing ticking damage to them. Once this expires they will explode dealing damage to everyone in 10 yards and create a patch under them that also deals damage to those in it. Move out with this quickly.
https://clips.twitch.tv/FuriousBlitheLemurKeepo
Quick Fight Break Down:
Phase One :
1. Move out with Sinseeker
2. Stay spread around them for the spreadshot frontal while avoid sinseeker targets
===============================================================================================
Phase One :
1. Move in with lunge and help soak
===============================================================================================
Phase Two :
1. Either CC the bears and one shot them at max stacks or stun and kill them
===============================================================================================
Phase Three :
1. Move out with howel and bring it to the edges of the room
Hungering Destroyer
Fight Abilities:
Gluttonous Miasma:
The boss will pick a target and make them take 100% reduced healing and take periodic ticking damage. This is indicated by a circle around them. They will instead leech health from those standing in there circle. Everyone needs to stack relatively together and have at least if not more then 4 in each circle by default.
https://clips.twitch.tv/TawdrySpotlessAnacondaSeemsGood
Consume:
The boss will pull everyone to him and deal massive damage when it's finished. The farther you are the less damage you take. Run away from the boss, but make sure people are with those affected by miasma.
https://clips.twitch.tv/BadAlertNeanderthalWutFace
Expunge:
The boss will place a circle around everyone causing them to erupt for a decent amount of damage onto nearby players and leave an orb after. The healthier you are the smaller the circle. Make sure everyone's healthy and spread out. Touching the orb after will cause 9.3k raid damage each. You can clear these, but be careful how quick.
https://clips.twitch.tv/DirtyVictoriousPeafowlTheThing
Volatile Ejection:
The boss will mark players and launch a bolt at them and anyone caught in between will take 500% increased damage from the ability. Move out with this and avoid standing in between.
https://clips.twitch.tv/SpinelessSparklingWolverineCopyThis
Desolate:
16,497 Raid wide aoe damage that happens periodically. Make sure everyone's topped off.
https://clips.twitch.tv/PrettyBashfulWitchBibleThump
Quick Fight Break Down:
Fight Abilities :
1. If you are targeted by miasma move into the raid and siphon health from others. Help give these people health by moving into them if not targeted.
===============================================================================================
Fight Abilities :
1. Run out of consume when pulled in.
===============================================================================================
Fight Abilities :
1. Move away from people when targeted by volatile ejection
===============================================================================================
Fight Abilities :
1. Spread out when expunge goes out and slowly pop the orbs left behind after
Artificer Xy'mox
Phase One Abilities:
Dimensional Tear:
The boss will choose 2 players and put a mark on them . After 8 sec the marks will explode and do aoe damage to those around you and dropping a portal at each players feet. You can travel through these portals by just walking into them.
https://clips.twitch.tv/SquareMotionlessPeanutFeelsBadMan
Stasis Trap:
The boss will launch traps at people and after 4 sec they become armed. If triggered you will be stunned until they are killed and take periodic ticking damage.
https://clips.twitch.tv/VictoriousBusyChowderPJSugar
Rift Blast:
The boss will create a line of energy that will deal decent damage once it goes off. Move out of the lines on the ground. .
https://clips.twitch.tv/FairExuberantPorcupineRickroll
Crystal of Phantasms:
Green ghosts will spawn periodically and chase you. You will have a line attached to them ahead of time before they get released. If you get caught by them you will become mc'd and need to be dps'd out. If you are targeted use the Dimensional tear's to port back and forth to get away. *Note* - they are to fast to run away from normally even with movement spells.
https://clips.twitch.tv/ElegantCorrectKimchiWTRuck
Phase Two Abilities:
Root of Extinction:
8 seeds will be spawned around the room. Pick them up using an extra action button and consolidate them to one corner of the room using the dimensional tear portals. After 20 seconds they will 50 yard aoe indicated by a blue circle. If you are caught within them you will be one shotted.
https://clips.twitch.tv/SpunkyTemperedKuduTriHard
Edge of Annihilation:
The boss will drop a weapon into the center of the room that will pull you towards it with increasing strength over time. If you are caught in this when it expires you will die. Position the portals so that one is in between of you and the weapon and the other is on the wall. So as you get pulled to the center you can use it to get out.
https://clips.twitch.tv/ObeseSmilingNewtAMPEnergyCherry
Quick Fight Break Down:
Phase One :
1. Avoid traps
2. Bring the portals to opposite ends of the room
===============================================================================================
Phase One :
1. Use the portals to avoid being captured by the ghosts
===============================================================================================
Phase One :
1. Avoid the lines on the floor
===============================================================================================
Phase Two :
1. Grab the eggs bring them to the opposite side of the room from the raid and use the portals to get back
===============================================================================================
Phase Two :
1. Position yourself between the second portal and the sword pulling you back for annihilation, so when you
get pulled back you can use it to escape death
Sun King's Salvation
*Note* - The goal of this fight is to heal the boss so that he later jumps down so you can kill him.
Phase One Abilities :
High Torturer Darithos:
Greater Castigation:
This add will target random people and channel a 6 yard aoe circle on them. Move away from others.
https://clips.twitch.tv/PunchyMoistTitanHumbleLife
Bleakwing Assassin x2:
Crimson Flurry:
This add will run at a people and do initial and bleed damage to anyone in 8 yards of them. Stay spread out
https://clips.twitch.tv/JoyousSassyBaboonMVGame
Return to Stone:
This add will begin casting for 8 sec. When this completes they will return to 100% health. Kill them before this goes off.
Vile Occultist x4:
Vulgar Brand:
Placed on everyone once the cast finishes after 6 sec. When completed it deals ticking damage and increases damage taken by 35% for 15 sec. Try to zerg them down before they cast it.
Scornful Blast:
The mob will cast shadow bolts onto random players dealing minor damage to them. Unless the raids health is low you can kill them without having to interrupt to many
Door of Shadows:
Just allows the mob to teleport around you can grip them back
Carrying Essence Font:
These adds will drop an essence font upon death. These need to be spammed healed to make them go away and in turn heal the boss
https://clips.twitch.tv/ShortProductiveKoalaMau5
Intermission:
Right after you kill first set of adds and no new adds are out
Soul Pedestal x4:
Located near the boss you can click them to siphon your life to heal the boss. You want to use during this time and continue to rotate people through the next phase. Once you use them you won't be able to again for 1 minute without dying.
https://clips.twitch.tv/CrazyTenuousPenguinTBTacoRight
Phase Two Abilities :
Soul Infuser :
Soul Infusion:
These little guys will either heal the shade or damage the boss. They will charge to their target and once they reach them begin channeling on them. They need to be killed quickly and slowed before the damage is unrecoverable.
Infuser's Orb:
Orbs left behind when you kill these guys. Once picked up it increases your healing done by 50% for 14 sec
https://clips.twitch.tv/DeafFragileLobsterThunBeast
Rockbound Vanquisher x1 :
These mobs spawn 1 at a time but can overlap with others if not killed quick enough.
Concussive Smash:
A large aoe the mob does periodically dealing minor damage to the whole raid. However, every time it goes off your damage taken from the ability increases by 25% each time stacking. The mobs need to be killed quickly.
https://clips.twitch.tv/SullenKitschyLobsterResidentSleeper
Vile Occultist Priority 3
See abilities above
Bleakwing Assassin Priority 4
See abilities above
Pestering Fiend :
These guys will deal random damage to targeted players , but when they die they deal massive damage to anyone in 7 yards. Avoid being near them when they die.
Phase Three Abilities:
Shade of Kael'thas:
Once the boss reaches a certain health a shade will jump down preventing you from healing Kael'thas anymore.
Ember Blast:
The boss will target a player and after 5 sec deal split initial damage and lingering ticking damage over 15 sec to anyone in 6 yards . When it goes off it will also leave a pool that quickly grows and does massive damage to those still in it. Have 3-4 players soak and quickly spread out after.
https://clips.twitch.tv/BoredGrotesqueKathyCoolStoryBob
Fiery Strike :
Frontal cone that deals decent damage and ticking damage to those in it. Avoid being in front of the boss.
https://clips.twitch.tv/CaringElegantTubersSoonerLater
Blazing Surge :
2.5 sec frontal cone cast on a random person that deals massive damage to those in it. Avoid being hit by this when it's cast.
https://clips.twitch.tv/BelovedEnthusiasticJackalStrawBeary
Reborn Phoenix x3:
These birds will fixate random people and move to them . Try to avoid being to close so your not hit with plumage.
When you kill them they will slowly regain health again and reignite once reaching full. So they never die, but you get a grace period once you kill them .
Smoldering Plumage:
6 yard pulsing aoe around the bird that deals minor damage to those near it. Range need to primarily focus them, but melee can pop in and out if needed, but not recommended.
https://clips.twitch.tv/RenownedPeppyGarbageMVGame
Quick Fight Break Down:
Phase One :
1. Move out with castigation
===============================================================================================
Phase One :
1. Move out when targeted by flurry
===============================================================================================
Phase One :
1. Heal up the vessels dropped by the occultist
===============================================================================================
Intermission :
1. Click on the pedestals to heal the boss during intermission and through p2
===============================================================================================
Phase Two :
1. Kill the infusers as they come out and healers pick up the orbs they drop
2. Kill the fiends, but move away as they die
3. Move away from the vanquisher during smash
===============================================================================================
Phase Three :
1. Run away from the phoenix when targeted and kill them as they spawn
===============================================================================================
Phase Three :
1. Help soak with people targeted by plumage and quickly move away after
Lady Inerva Darkvein
Fight Abilities:
Primal Anima Containers:
There will be 4 containers around the front of the room that need to be drained by clicking them. The fuller the container the more damage and the more the abilities will mutate. However, the boss will lock out one container at a time and not allow it to be drained and gain anima quicker than the others. Drain the container after it reaches full and manage the other containers to offset them.
Container of Desire:
Expose Desires
Deals initial and decent ticking damage to it's target over 21 sec
Expose Cognition:
The ability can now be copied to people that are afflicted with shared cognition for 10 sec.
Expose Heart:
The ability can be copied and then when it expires the player will explode dealing drop off damage to those
around the player. Stay spread and move away if you have this dot on you.
Container of Bottled Anima:
Base Ability] Bottled Anima:
Circles on the ground that need to be soaked. If they aren't soaked it'll deal massive damage to the raid.
https://clips.twitch.tv/KitschyUninterestedWeaselPartyTime
Lingering Anima:
Circles that still need to be soaked, however, after you soak them they leave a pool that does damage to]
those standing in it. So soak and run out.
Replicating Anima:
Circles that still need to be soaked and that leave pools, however, now it will bounce one additional time. So you
need to soak twice per pool .
Container of Sin:
Lesser Sins & Suffering:
The boss will spawn 3 orbs that deal aoe damage to the raid the longer their up. 3 people will also be selected and linked together with a line. You need to stand on the 3 orbs to break them and make them go away. Allowing them to expire will wipe the raid.
*Note* - the connecting line deals damage to those who pass through them so avoid standing between the link
players
https://clips.twitch.tv/LuckyBusyJalapenoVoHiYo
Sins & Suffering:
In addition to linking the orbs once they are linked Anima Webs forms between them. They will deal significant ticking damage for 10 sec to anyone who passes through them. Don't walk through them.
Greater Sins & Suffering:
Still need to link the orbs and avoid the webs, however, strands of the web now rotate.
Container of Concentrated Anima:
Lightly Concentrated Anima:
The boss will select random players and deal damage to them over 10 sec. When it expires they will explode dealing split damage to those in 8 yards and summon a Harnessed Specter or a Conjured Manifestation per circle. Run into melee and split it when you have it.
https://clips.twitch.tv/TardyAmericanDoveMikeHogu
Concentrated Anima:
The ability now roots the targeted player. You will need to run to them.
Highly Concentrated Anima:
The ability will now launch missiles in all directions in addition to rooting the player. Being in there path will do significant damage to you. Move out of their way.
Concentrated Anima Adds:
Conjured Manifestation:
Deals deadly damage it gets a cast off, Interrupt this add
Harnessed Specter :
Makes its target take increasing damage. Taunt swap on this add
Quick Fight Break Down:
Fight Abilties :
1. Drain the vessels as they fill to prevent getting all rank 3 mutated spells at once
===============================================================================================
Fight Abilties :
1. Move out with exposed heart when container of desire reaches rank 3
===============================================================================================
Fight Abilties :
1. Soak bottled anima as container of bottled anima fills
===============================================================================================
Fight Abilties :
1. If you are one of the 3 selected targets to participate in sins and suffering. Stand on each vile (make sure your line
is running through them) as container of sin fills
2. At ranks 2 and 3 avoid the webs that spawn after
===============================================================================================
Fight Abilties :
1. Help soak with people targeted by concentrated anima and kill the adds that spawn after as container of
concentrated anima fills
The Council of Blood
General Fight Notes:
- Whenever a boss reaches 50% you will have to dance
- This will happen 3 times in the fight, once per boss
- Upon killing a boss the others will heal to full
- Stepping out of the room causes the minions to throw you back in dealing slight damage to you.
Danse Macabre:
What to do:
Once a boss reaches 50% health a big beam will appear near you in the room you need to run into it to activate the dance. If you can’t reach the beam within 8 sec you are automatically killed.
How to do the dance:
There will be minions around the room you’ll need to follow. Treat this like you're doing a line dance in real life like the electric slide. As you do the dance, treat the tiles as a grid of where to move next. All movements are determined by the tiles so if they move one tile up you’ll need to move one tile up ( follow the npc near you). Failure to do so will result in you being stunned for 30 sec.
https://clips.twitch.tv/GoldenSneakyNigiriBrokeBack
Baroness Frieda - Priority #1:
Dreadbolt Volley:
The boss will launch a bolts at the raid. This needs to be interrupted or the target will take significant damage.
https://clips.twitch.tv/PlumpPiercingYakJebaited
Drain Essence:
The boss will periodically drain minor health from selected targets every 1 sec for 4 sec
https://clips.twitch.tv/CooperativeSquareFrogSwiftRage
Prideful Eruption:
The boss will cause players to erupt with massive damage to anyone in 6 yards
Manifest Pain:
Every time you take damage from here abilities you will spawn a pool that lasts for 30 sec. You will take minor ticking damage if you stay in it. Try to stay near each other and move as the room fill with pools
Castellan Niklaus - Priority #2:
Unyielding Shield:
The boss will throw his shield to a random location near him. Any boss within 20 yards behind the shield will take 90% reduced damage.
Dredger Servants:
The boss will have the adds throw food at people dealing minor damage. This just needs to be healed through and dps’d down.
https://clips.twitch.tv/HumbleTenderMosquitoWholeWheat
Veteran Stoneguard:
The boss will spawn 2 adds that will fixate players for 12 sec then switch targets. If you are hit by them they will deal lethal damage to you. Focus these down when they spawn.
https://clips.twitch.tv/FairHonestDonkeyTwitchRPG
Castellan's Fury:
When one of his minions dies he buffs the minions within 12 yards by 100% for 18 sec.
Lord Stavros - Priority #3:
Dark Recital:
The boss will link two players together like on n’zoth. While linked you must be within 8 yards of each other and you must keep moving indicated by pools spawning under you for 8 sec. Failure to do so will cause you both to take lots of damage.
https://clips.twitch.tv/HyperEncouragingRingWutFace
Waltz of Blood:
Similar to the wall on prophet skitra the boss will have his minions dance from one side of the room to the other. Each set of dancing minions will have a gap between them, however when they meet in the middle there will be no gap.Getting hit by them will stun you for 1 sec and deal minor damage. Favor either the left or right side of the room and dodge the set that starts on your side and move back, By doing that you shouldn’t have to dodge the other set.
https://clips.twitch.tv/EnchantingPluckyYamCoolStoryBro
Dancing Fools:
The wall of dancers come back, however now you need to hit them to reduce the size of the waltz when they are vulnerable to damage. Crowd control them until you can damage and kill them. If you get hit by them they will deal decent ticking damage and slow you.
https://clips.twitch.tv/MoistFancyToothMrDestructoid
Two Left Feet:
Jumping causes you to suffer reduced movement speed. Avoid jumping when possible
Quick Fight Break Down:
The Abilities you face vary by boss kill order
Fight Abilities :
1. When called on to dance follow the minions in front and behind you following them as they move through the grid.
2. If they move one square to the left so do you etc.
===============================================================================================
Fight Abilities :
1. Kill adds spawned by Castellan (Be careful with there enrage)
===============================================================================================
Fight Abilities :
1. Move out/ stay spread for Prideful Eruption and manifest Pain
===============================================================================================
Fight Abilities :
1. Avoid adds spawned by Niklaus that fixate on to you
===============================================================================================
Fight Abilities :
1. Dodge Stavros' waltz of blood adds
===============================================================================================
Fight Abilities :
1. Find your partner when targeted by Stavros' dark recital. While you are linked stay close to your partner and
keep moving to avoid swirls during dark recital
===============================================================================================
Fight Abilities :
1. Hit Stavros' dancing fools to reduce the circles and get out of them
Sludgefist
Important Health %
:
20% Health:
The boss will deal 20% increased damage and attack speed
Fight Abilities:
Falling Rubble:
The boss will cause the ceiling to fall at random player locations indicated by circles under them. After they go off a pool is left behind that deals minor ticking damage to anyone standing in them. Standing in the initial impact will deal major damage to the player and stun them for 2 sec.
https://clips.twitch.tv/DifferentFrozenWalletNotLikeThis
Fractured Boulder:
Whenever a pillar is struck rocks will fall indicated by dark brown swirls on the ground. Avoid these or you will take a lot of damage.
https://clips.twitch.tv/DifficultLachrymoseSageFutureMan
Colossal Roar:
The boss will periodically roar dealing minor aoe damage to the raid and pushing them back. You can still cast during the push back, but position yourself where you won't get pushed out of range of the boss.
https://clips.twitch.tv/AuspiciousProudIcecreamHoneyBadger
Chain Link:
The boss will choose random players and place a red circle on them. After 6 sec the boss will chain you with the person in your circle. Failure to find a friend during this will result in death and if you move more then 12 yards from your partner you will also die. Once you are linked you and your partner will have arrows on your head so you can easily track them and you will both take minor ticking damage.
https://clips.twitch.tv/ComfortableTolerantDaikonBrainSlug
Destructive Stomp:
The boss will deal fatal damage to anyone within 20 yards of him as indicated by a big circle. Any pillars in the blast zone will also be destroyed. Make sure you position him in the very front of the room, very back, or where a pillar is missing when this is about to go out.
https://clips.twitch.tv/AbstemiousClearSageTheRinger
Chain Slam:
The boss will choose a random player and root them indicated by a red circle around around the player. After 4 sec anyone with in 7 yards of them will be pulled into the boss and take fatal damage split evenly among those people. You will need 3-4 people soaking with you to avoid dying. This is very important for chained players since this is usually paired with stomp. You both will need to quickly move out without breaking the chains.
https://clips.twitch.tv/SmokyFilthyGrasshopperBrainSlug
Melee Dps & Tanks:
Giant Fists:
The boss will hit the next closest person within 5 yards of the tank. If it's not the off tank the dps picked will most likely die. Make sure the tanks are within 5 yards of each other and melee dps are not near them.
Heedless Charge:
The boss will choose the current tank and charge at them after a few second as indicated by an arrow on their head. The tank will need to run behind the closest pillar. When the boss hits a pillar the raid will take decent aoe damage and the boss will be stunned and take increased damage for 12 sec, however if he misses and hits a wall it's a wipe.
Dps:
Don't be in between the tank and the boss or you will die
Healers:
Every time a pillar is broken a stacking dot is applied to the raid for the rest of the fight.
It's minor at first, but gets increasingly more significant throughout the fight.
https://clips.twitch.tv/AmazonianResoluteSoybeanPhilosoraptor
Quick Fight Break Down:
Fight Abilities :
1. Avoid standing in stuff on the ground
Boulders - Dark Swirls
Rubble - Light Swirls with a dark ring
2. Make sure you don't get knocked into anything during his knock back ability
===============================================================================================
Fight Abilities :
1. Move away from the boss during Stomp. The mechanic range is indicated by a circle around the boss.
===============================================================================================
Fight Abilities :
1. If you are targeted by chain link find a partner (Have a person in your circle) and stay with in 10 yards of them.
You will both have red arrows on your head
===============================================================================================
Fight Abilities :
1. Move to the person targeted by chain slam and move out once you get pulled into the boss. They will have a red
ring around them run into the ring.
===============================================================================================
Tank & Melee :
1. When targeted with charge the tank needs to move behind a pillar.
2. Everyone else must not be in the path of the boss (the yellow line)
Stonebourne Generals
General Notes About The Fight:
- The bosses can be stacked together the whole fight.
- You'll need to kill the bosses close together because when one dies it'll buff the other boss by 200%
General Kaal:
Main Abilities:
Wicked Blade:
The boss will select 2 random players and throw a blade at them. The blade will go from one marked player to the other then back to the boss doing an 8 yard aoe explosion upon reaching each target. It will also leave a bleed on each of the targeted players. Make sure your away from the raid and each other when targeted.
https://clips.twitch.tv/ConfidentAbnegateHedgehogPastaThat
Heart Rend :
The boss will de-buff up to 4 people causing them to take minor ticking damage for 36 sec. When this expires or gets dispelled it will cause raid wide aoe. You need to stagger dispel these players like on Zaqul. Failure to do so will result in fatal raid damage.
Hardened Stone Form:
Upon reaching 50% health he will take 95% reduced damage, which can only be removed when Prince Renathal reaches 200% mana by bringing orbs to him
Intermission Abilities :
Ricocheting Shuriken:
While the boss is in the air he will periodically throw shuriken at people that will chain up to 3 players dealing minor damage to them just needs to be healed through, stay loosely spread.
General Grashaal:
Main Abilities:
Stone Breaker's Combo:
The boss will select a player and deal fatal damage split among those in their circle. When the ability goes off everyone in the circle will be stunned and all their bleeds will be removed. They will also need to be dps'd out after. Send 4-5 players affected by the bleed from Kaal's wicked blade and either dps them out or use Kaal's blade to break them out.
https://clips.twitch.tv/HelpfulBoredOstrichPMSTwin
Seismic Upheaval:
The boss will cause eruptions under players feet every 2 sec for 4.5 sec as indicated by swirls on the ground. Move out of these to avoid taking major damage.
https://clips.twitch.tv/BashfulSuavePancakeThisIsSparta
Hardened Stone Form:
Upon reaching 50% health he will take 95% reduced damage, which can only be removed when Prince Renathal reaches 200% mana by bringing orbs to him.
Reverberating Eruption:
The boss will send a shock wave at a player dealing major damage to anyone in it's path and leave behind an unstable ground that deals massive damage to those standing in it. In addition to this when the ability goes off it will cause all the unstable ground zones erupt, dealing major damage to those caught in them . Getting hit by the shock wave will also make u take 500% increased damage from those zones for 45 sec.
https://clips.twitch.tv/PreciousSpeedyGorillaPMSTwin
Intermission Abilities
Stone Spike:
While the boss is in the air he will periodically throw spikes at people that deal minor damage and slow them by 30% for 8 sec.
Prince Renathal:
:
Throughout the fight the stone legion adds will drop anima orbs when you kill them that need to be brought to the prince. He will have a circle around him to show you where to bring them too. Run over the orbs and then run to the prince's circle. When he reaches 100% he will break the stone form on the boss.
https://clips.twitch.tv/CarefulFurryDinosaurOneHand
Stone Legion Commando:
Anima Laden :
When it dies it will drop an anima orb that you need to run over and bring to the prince .
Cluster Bombardment:
From the air before it lands the add will throw bombs that explode dealing major damage to those with in 9 yards of it. This is indicated by a dark red swirly circle on the ground. Avoid these as they come out.
https://clips.twitch.tv/ShakingFilthyLadiesOSsloth
Stone Legion Goliath:
Anima Engorged :
When it dies it will drop an anima orb that you need to run over and bring to the prince .
Stonegale Effigy:
Upon reaching 20% health he will transform and make your raid take 10% reduced healing stacking 8 times. Basically this becomes a race to kill him, so focus him during this time before you can't heal the raid.
Quick Fight Break Down:
Fight Abilities :
1. Move out when targeted by blade. Make sure the two people are offset so you don't get hit twice.
===============================================================================================
Fight Abilities :
1. People affected by the bleed soak with person targeted by the combo. Break these people out after.
===============================================================================================
Fight Abilities :
1. Avoid upheaval and eruption. Don't stand in anything on the ground.
===============================================================================================
Fight Abilities :
1. Kill adds avoid bombardment and kill adds.
2. When adds die pick up their orbs (by running over them) and give them to the guy in the back of the room.
Sire Denathrius
*Note* - There were no clips from P3,but it will be modeled in the diagrams below
Phase One:
Sire Denathrius
Night Hunter:
The boss will create 2 shades of himself and choose 2 random player to charge to after 6 sec. The player will have a line from them to the shade targeting them and a circle around their character.
https://clips.twitch.tv/ArbitraryCrypticPepperoniMVGame
The Line:
The boss will deal fatal damage to the targeted player reduced by each player standing in the line. Each player in the line will receive a debuff that increases your damage taken from the charge by 500%. This is to prevent you from stacking the lines and just having everyone soak it. Have 3-4 people soak each line while also avoiding the circle on the player targeted.
The Circle:
Anyone in this circle along with the target will heal the boss for 150% of the amount taken. The goal is to get enough people to stand in the line to reduce the damage delt to the target therefore reducing how much the boss heals for. Avoid standing in the circle unless your the target.
Command Ravage:
At 100% energy the boss will cast a giant cone on the ground that takes up about 1/3 of the room. When this cast completes it will leave behind a pool deals ticking damage and reduces healing by 100% to those standing in it. Getting hit by the initial blast will kill you. Every time this is cast the boss will also receive a 10% damage increase stacking lasting for the rest of that phase.
https://clips.twitch.tv/EmpathicGloriousMagpieWTRuck
How Do Burden Of Sin Stacks Work?
Burden of Sin:
You will receive 6 stacks at the start of the encounter. You will need to clear these using the tank frontal
Cleansing Pain' to reduce the damage you take during certain key points in the fight. Alternate groups
of people to clear at different points to stagger this dot as much as you can.
https://clips.twitch.tv/ImpossibleSpeedyPresidentPraiseIt
Blood Price:
All players with burden will be stunned for 3.5 sec and explode for decent damage to anyone with
the same amount of stacks as them. So if I had 3 stacks during this anyone who had 3 stacks will there's as well.
To reduce the damage people take you need to make sure everyone has different amount of stacks.
https://clips.twitch.tv/SpookyTiredArugulaNotATK
Echo of Sin:
When a person clears a stack of Sin they will spawn this add. All it does is do pulsing aoe damage. So focus these down as they spawn.
Intermission :
March of the Penitent:
When the boss reaches 70% health he will knock everyone to the edges of the room, prevent everyone from using abilities, and slow them by 20% per stack of burden left until you make it to the center of the room. If you do not make it to the center of the room in time you will be killed. Make sure everyone has 2 or less stacks to be able to make it in time.
https://clips.twitch.tv/RelentlessArtsyPuppyShadyLulu
Phase Two:
What are the mirrors?
There will be 2 sets of mirrors around the room, One set going north to south and another going east to west. To use these all you have to do is run through them to teleport to the other end.
Sire Denathrius
Hand of Destruction:
The boss will occasional pull all players to him and attempt to kill them after 6 sec. Use the mirror portals located at each edge of the platform to avoid this mechanic. As you get pulled in run through the mirror to teleport to the other end of the arena. You can also just run out if needed.
https://clips.twitch.tv/ArtsyAlluringAntelopeAMPEnergyCherry
Wracking Pain:
Boss frontal that makes anyone or any add take 50% increased damage. Use this to kill the Cabalists.
Remornia
Impale:
The boss will mark 3 players indicated my arrows on their head and arrows running between them. When this goes off anyone in their path will take fatal damage and at the target locations pools will be left dealing ticking damage to those in them and increasing their damage taken by 50%. Move out in a triangle formation away from the raid when targeted.
https://clips.twitch.tv/ObedientRenownedAlmondM4xHeh
Command Massacre:
When the boss reaches 100% energy the sword will jump away and send multiple lines through the raid . Anyone hit will most likely die and will also leave a pool on the ground when stuck. Stay loosely spread and avoid these.
https://clips.twitch.tv/AmazonianResoluteElkNomNom
Crimson Cabalist
Crimson Chorus:
These adds will minor aoe damage dealt to the whole raid. The tanks will want to position the boss where the frontal 'Wracking Pain' hits them and makes them take 50% increased damage to help the raid kill these.
Dusk Elegy:
Failure to kill these adds before the boss reaches 40% health will cause them do deal more raid wide damage and reduce the raids healing by 15% which in most cases in a wipe.
Crescendo:
When these adds die they will release a volley of bolts indicated by red swirls on the ground that will deal major damage to those in them and knock them back. Avoid these when the adds die.
https://clips.twitch.tv/YummyExpensiveHabaneroFailFish
Phase Three :
Indignation:
The boss will create a storm circle around the edge of the room cutting you off from using the mirrors. This is similar to the storm you need to run through in phase one, but bigger. Standing in this will deal decent ticking damage to you. So be near the center of the platform as you transition.
Sire Denathrius
Hand of Destruction:
You will now need to manually move out of this ability without the help of the mirrors. Position the boss on the edge of the room and run out when this is cast. This would be a good spot to use gates/movement abilities.
Fatal Finesse:
2 players will be targeted and deal fatal damage to anyone with in 9 yards. Once this goes off an orb is left behind that needs to be soaked before it explodes and kills the raid. So move out near the raid when targeted and have players soak the orb after reducing it's size similar to Queen Ashara's bombs. *Note*- you will take minor ticking damage as you soak the orb so make sure your healthy enough to do so.
Shattering Pain:
The boss will hit the tank 3 times over 3 sec and after knock the entire raid back. Make sure your positioned near the center of the room to avoid getting knocked off the platform.
Sinister Reflection
When the boss reaches 100% energy he will spawn this add along with doing his p3 abilities above. This add will either cast Command Ravage like in phase one cutting off 1/3 of the room each time and increasing the boss damage or cast massacre which are the lines across the platform that need to be dodged. If he is able to cast ravage 3 times it's a wipe. Kill the boss before this is a problem and position your raid in a way that you won't bu knocked into the pool left behind.
Quick Fight Break Down:
Phase One :
1. Help soak with people targeted by night hunter. Avoid being in their circle though
Phase One :
1. Avoid the ravage cast by the shade in the center of the room. Run to the next piece of the room
Phase One :
1. Clear stacks with the boss frontal and kill the adds that spawn after
Phase One :
1. Once you are thrown to the edges of the room when the boss reaches 70% quickly move to the center of the room
Phase Two :
1. Kill the adds spawned
2. Avoid the volley they cast upon killing the adds
3. Face the boss in front of the adds so they are hit by his frontal
Phase Two :
1. Use the portal or quickly move out of hand of destruction
Phase Two :
1. Move out of the raid when targeted by impale as the sword passes through the marked targets.
2. Avoid being in it's path
Phase Two :
1. Avoid the lines on the ground cast during massacre
Phase Three :
1. Move to the center of the room upon reaching p3
2. Position yourself to get knocked back to the center of the room during shattered pain instead of the storm or off the
edge
Phase Three :
1. Move out when targeted with finesse. Then a few player soak the orb left behind until it goes away
Phase Three Picture #11]:
1. Move out of the lines if massacre is cast
2. Move out of the shades frontal if ravage is cast instead
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评论来自
notbipso
omg....the Shriekwing model you used looks soo cute! =^-^= meow A kitty cat with wings.
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