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PTR
10.2.7
PTR
10.2.6
Beta
Diminishing Returns on Secondary Stats in World of Warcraft
来自 Anshlun
[Last Updated]:
2021/03/10
变更日志
补丁:10.2.6
评分:4.5/5
(
8
投票)
指南导航
评分:4.5/5
(
8
投票)
Shadowlands is forever changing how secondary stats scales for players. Unlike previous expansions, all secondary stats, Critical Strike, Haste, Mastery, and Versatility, will now have diminishing returns once you've stacked too much of a given stat.
This change only happens with stats gained from Rating conversion, so flat gains like
嗜血
/
英勇
aren't affected by this change.
Summary
In short, after reaching 30% received from gear of any secondary stat, it takes increasingly more rating to increase another % of that stat from your gear.
This means that if you have, let's say, 40% haste before the change was implemented, with it you'll only have 39% haste.
Also, there's a new cap on how much of a single secondary stat you are able to obtain from gear. This cap is set to 126% right now, everything beyond that is ignored and wasted.
Detailed Explanation
Before Shadowlands, secondary stats grew linearly. This means that if you increase your haste rating by an X amount, you'll always increase your haste gained from rating by Y%, no matter how much haste you previously had. In Shadowlands, Blizzard is moving away from this model. adding penalties similar to
diminishing returns to Crit, Haste, Versatility, and Mastery
. Note that for Mastery, we are talking about
Mastery Points
instead of percentages, since every class has a different conversion of Mastery Points to Mastery%.
Click here to learn how Mastery works
.
This penalty is as follows:
From
0 to 30%
, there's
no penalty
.
From
30% to 39%
, there's a
10% penalty
.
From
39% to 47%
, there's a
20% penalty
.
From
47% to 54%
, there's a
30% penalty
.
From
54% to 66%
, there's a
40% penalty
.
From
66% to 126%
, there's a
50% penalty
.
You can't get more than 126% from gear rating.
These rating penalties work similarly to how progressive tax ratings work. The penalties are only applied based on the stats gained from rating. That means you won't receive any extra penalties by using
嗜血
/
英勇
for instance. Only secondary ratings contribute here. Effects that are penalized by this change are trinkets like
唤醒者的复叶
when you are already inside or near a penalty zone.
To illustrate how this works, let's assume 10 haste rating gives you 1% haste.
The first 300 haste rating you get will give you 30% haste, no penalties.
After that, increasing your haste to 310, will only give you 30.9%, because any haste rating beyond 30% has a 10% penalty.
This 10% penalty means you'll need 400 haste to get 39% haste, instead of needing only 390.
Increasing your haste to 410, will increase it to 39.8%, because any haste rating beyond 39% has a 20% penalty.
Below you can see the change from the new scaling, in red, to the BFA linear scale, in blue. You can see that while the red and blue lines start together, the more rating you get, the lower the red line is compared to the blue one. This will be especially felt when the pre-patch arrives. Assuming, before corruption, that you have 40% haste from your gear right now, after the pre-patch, this gear will only give you 38% haste.
Zooming out, you can also see the hard limit in action for gear rating conversion.
Note that this limit only affects stats received from rating, so you will still get benefits from effects that give flat % increases, like
嗜血
/
英勇
, even when maxed out at 126% haste from gear ratings.
Reasons Behind the Change
While there are no official words from Blizzard, this change is clearly aimed to help Blizzard solve future scaling problems, both from Systems like Corruption and from classes overly scaling on secondaries.
These changes fight against classes that scale purely on one stat, as other stats become even more attractive the more you have one stat, as it takes less rating to earn more % on stats you are not stacking. Right now it is impossible to tell if this will be a positive or negative change in the overall scope of class balancing and gear diversity.
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评论
评论来自
mysticalos
if only there was a system that let us reforge stats to make managing this much easier...
评论来自
Gavitas
So nice to have stats that scale like taxes do.....it’s super easy to understand and plan around. Haha This was really helpful in any case. Thanks.
评论来自
killdashian
The not-so-bursting patch.
评论来自
jimonzo
WTB reforging <3
评论来自
Disturbd
Why do we need reforging if you can literally have gear crafted to fit your exact needs?
评论来自
Taintedone
This makes siming your characters even more important to make sure you are not stacking a stat too much. Atleast before you knew the you wanted to stack a certain 2 stats. You knew as a Spriest that if an item has crit/haste you want it and mastery/vers is trash. Now its more like crit is not worth it once you reach X% so how can I get as close to that % without crossing it. Obviously there will still be those 2 stats that your spec favors. Also along with this change, Main stat, and therefore ilvl, will be king for specs that secondaries are close in importance.
评论来自
Draugor
sooo quick question: as for mastery diminishing returns only affects rating -> points conversion. Does that mean instead of at 30%, DR sets in at 30 Points or is there an other value of points where DR starts ? (e.g. 38, 30+8 base)
that would mean for an affliction warlock DR for mastery would set in at 75% (30 points * 2,5%) or is it at 95% (30 points * 2,5% + 8 "Base" points * 2,5%) ?
评论来自
electrocatalysis
This is a good try to complicate calculations for players who balance their stats. But actually makes no sense at all.
There is already diminishing returns in the stats by default because every next increment (for instance, 1%) gives less and less in relation to current stats so you
should
always calculate which stat is next to increase and keep all the stats in balance.
Well, I'd say that they've just "compressed" stats further with unknown reason... Looks like another try to balance "everything and everyone", but in this case with unnecessary complication...
评论来自
Neipas09
Do these numbers still hold true in Dragonflight?
评论来自
kain78
Currently anything over 39% master for Demo locks is a FLAT ZERO GAIN, had to drop a ring with 988 mastery cause it was giving 0 power to me or my pets.
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