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How to Play Enhancement Shaman in Shadowlands Pre-Patch
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[Last Updated]:
2020/10/20
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Shadowlands is almost upon us, bringing with it Patch 9.0 and a large chunk of Class changes and updates. In this guide, we will take a look at the most significant changes for Enhancement Shaman, detailing how you can expect to play the spec during the Shadowlands pre-patch.
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How to Play Enhancement Shaman in Shadowlands Pre-Patch
With the dawn of another expansion on the horizon, Enhancement has once again gone through some sweeping design changes, and you may have to get used to a new style all over again. This is probably one of the largest spec reworks in Shadowlands, so expect a hard transition, but the rewards are worth it.
First and foremost, the most noticeable change when you login during the pre-patch will be the removal of
Maelstrom
as a resource. This has been replaced by
- a returning mechanic from the Wrath of the Lich King to Warlords of Draenor expansions that orients Enhancement more around a "battlemage" style, by weaving melee strikes with spells. Shocks also return and form the core spell portion of the spec, paired alongside the old classic strikes,
and
. Instead of being defined by a resource, abilities are mostly limited by cooldowns.
Enhancement's biggest changes lie in the resource system change and gameplay style. It lands somewhere between a rework and a revert, mixing the old Warlords systems of cooldown management with the
/
proc reactions and
AoE/funnel components. The way the rotation is navigated now largely revolves around a constant juggling of different cooldowns to try and offset them from each other and avoid clashes to reduce downtime as much as possible, all while using
as a mix up to fill space when clashes inevitably do occur.
If you are a returning player, or feel that you'd benefit from a more in-depth take on the spec, the rest of this guide and both the
beginner's guide
and
rotation guide
may prove to be worthwhile reads when it comes to the finer details of the spec.
How Different Does Enhancement Shaman Feel in the Shadowlands Pre-Patch?
Shadowlands presents a rework on the level of Legion, so the spec will feel immediately different on day one. However, it may feel familiar depending on your experience with older versions of the Enhancement design. The spec is more free form and has multiple procs and interlocking cooldowns to manage, rather than being locked into juggling a resource bar. That means that instead of being laser-focused on spamming
and fishing (or hoping) for
procs, you are trying to make the most
efficient
use of each button press to reduce waste.
This is therefore drastically different from BFA where resource waste didn't matter, as you now need to consider spell cooldowns/casts
as your resource
in tandem with
stacks on the fly, and use them appropriately. This also means that there is a binary win/lose between your presses. If you mismanage these, there won't be any resources to back you up and you'll be locked to the remaining cooldowns you have to sit on. That means the spec is
definitely
more punishing than it has been previously, but don't let that put you off at first glance, because it's also
significantly
more rewarding when executed properly, and compared to the one-note
focus it's (mostly) in your hands!
An important side note is that we no longer have the same ease of access to self healing, as instant
or
casts now cost 5
stacks rather than 20
Maelstrom
. The opportunity cost is significantly higher, cannot be banked as easily, and as such our survival has taken a dip. We do however get
as a short cooldown drop with a half-GCD, that can be used pretty freely in the small downtime blips in the rotation. This is sustain we can't scoff at.
New Abilities for Enhancement Shaman in Shadowlands Pre-Patch
Due to the big changes to the spec, there are a good number of new or heavily altered abilities alongside those that were made baseline across the board between Shaman specs.
New abilities & Passives:
- stacking proc that allows for instant cast spells.
&
- form the filler low cooldown rotational spells.
- the AoE alternative for
expenditure.
- works with
as a group healing option.
- same as Restoration, group healing utility.
- party-wide damage buff for melee players granting a 10% increased chance to get an additional swings on Auto Attacks (0.5sec ICD).
&
- now active imbues rather than passives.
- baselined and reworked to grant a 50% chance when dealing splash-back damage in melee to generate a stack of
.
Removed abilities & Effects:
Maelstrom
- resource has been removed entirely.
- gone completely, functionality somewhat replaced by
.
- serves no purpose without
Maelstrom
outside of being an empty filler, so is instead largely replaced by shock casts.
Obviously, to go along with all of these changes, some talents have been removed or reworked and the tree looks significantly different. These changes are ongoing work and are still receiving iterations, but many of these lean into the new systems and form a fairly robust series of options:
Newly added or Reworked Talents:
(replaces
) - a single target oriented amp debuff for
.
(replaces
) - a single target oriented finisher that deals heavier damage than
, but requires cooldown management.
(replaces
) - versatile passive that adds a proc for repeat
hits. These trigger the
splash making it a good all rounder.
(moved to second row) - now procs an 8 second window with reduced
cooldown based on auto attack hits rather than RPPM for an individual big hit.
(replaces
) - low cooldown ability that resets shock cooldown and deals Frost damage.
(replaces
) - flat increase to
damage and grants a guaranteed stack of
per cast.
- now causes
spending casts to increase the damage and targets hit by your next
by 1 per stack, up to 5. Extremely powerful AoE tool and a big bump to our AoE toolkit.
(replaces
) - low cooldown cast that causes targets affected by your
to erupt, dealing damage to them and up to 5 nearby enemies. Currently not looking great without a way to spread out
debuffs, which are too hard to juggle manually.
(replaces
) - works similarly to Elemental, but without the overloads. Can be made instant with
, giving a quick double tap
cast.
Many of the talents have synergy with each other within builds. However, Legendaries are a very important component for setting up many of these (especially single target ones) to cement their strength in one direction. When these are available at Level 60, the spec rounds out better. For the Shadowlands pre-patch, there are going to be some holes that may potentially create an incomplete or disjointed experience with some options, so keep that in mind.
How Do AoE Target Caps Affect Enhancement Shaman in Shadowlands Pre-Patch
The target cap affects Enhancement less than it does most specs, but we do have various options that cap at different target numbers to be aware of:
- 3 targets.
- on cast damage square rooted, splash effect soft cap 20 targets.
- soft cap 20 targets.
- 6 targets, multiplied by number of
s active.
- 6 targets.
- soft cap 20 targets.
Don't expect to feel much oppression from AoE caps, as our core is still
which hasn't changed. We have even been given an extra punchy tool in
for lower target situations, so we come out of the gate quite well. Note we also kept the
effect at 5% per target hit on top of the heightened
proc chance from each
cast, so we can still effectively funnel quite well.
All AoE Target Caps
How Do the GCD Changes Affect Enhancement Shaman in Shadowlands Pre-Patch
Enhancement has spent the majority of its time with its cooldowns on the GCD anyway, so we don't really see much change. The only spell that was added to it in BFA was
. While it hasn't been removed from the GCD, it has been given a high damage on-cast AoE burst for free which has some solid uses when taken.
How Strong is Enhancement Shaman in Shadowlands Pre-Patch?
Unfortunately, this is very difficult to quantify right now. The spec has seen significant changes and tuning is still in flux, so where it lands is going to depend on where others do, and where Blizzard intends numbers to be.
Mechanically, the spec has gained ways to navigate encounters with its damage profile, and is much less one-note (that note being
spam) than it was in BFA. In particular, tools like
for AoE and
for single target consistency, are a big boost. It will however, fall prey to relying very heavily on endgame systems in Shadowlands; most notably the
passive gained at Level 52 and Legendaries at 60. Both of these being unavailable until after Shadowlands launches, opens up quite a big hole in how the spec flows. Part of that can be made up via Azerite, Essences, and the overwhelming stats that are currently available, especially when combined with cooldown options. Plus, we now bring a group buff that makes us a bit more appealing!
The main issue that Enhancement has suffered from throughout the last two expansions is survival, and that isn't changing at all. If anything, it's going to be worse now that healing has a more significant opportunity cost. It's unlikely that this is going to be that obvious an issue in the pre-patch due to the content being old and usually undertuned, but it is something to keep an eye out for come Shadowlands.
What are the Big Gameplay Changes for Enhancement Shaman?
The most significant gameplay change that supersedes all, is that
Maelstrom
as a resource is gone, and is being replaced by
. The core directives of the spec have shifted away from using
to enable
spam, and has instead moved to more intricate cooldown juggling. This is done via various cooldowns, all of which have their cooldown times reduced by Haste:
- 7.5 second cooldown (can be reset via
)
- 12 second cooldown (18 seconds before level 22 when the
passive is unlocked)
&
- 6 second cooldown (shared)
- 9 second cooldown
Due to these all having different cooldowns, the primary goal is to make sure to keep the lower cooldown options active despite lower upfront damage, and to use the longer ones to offset downtime. This doesn't stop downtime happening, however, and the primary mix up to this is
, which has a 20% chance to generate a stack on any melee hit up to a maximum of 10 stacks. Each stack reduces the cast time of either
or
for damage; which you are using depends on target count. At 5 stacks this makes a cast instant, allowing you to effectively bank 2 uses to fill when needed. Note, unlike older iterations, we
never
hard cast these below 5 stacks when in melee, since they reset our swing timer.
The pre-patch will not grant access to our most important AoE passive component for
, and losing that cooldown reduction will slow AoE enough to hurt the flow, but it does become a very tight cycle come Shadowlands proper. We do, however, get
casts feeding damage into
, so there is more of a flow to get used to on AoE that will prime you for Shadowlands release. We also have a strong amount of rotational synergy with our Legendaries, and not having access to those has a more visceral feel than just lower numbers. Some talents don't come into their own without access to the Legendaries' mechanical effects, so bear that in mind.
As mentioned above, in Shadowlands, there is a significantly higher cost to utilizing our self-healing tools. Instead of only 20
Maelstrom
that can be generated instantly, it costs a full 5 stacks of
to use. While we can use this on
to assist the group with the heal slightly more punchy than before due to the stacks increasing the healing done, using these tools impacts your DPS to a significantly higher degree than before. However, it does still trigger expenditure rewards such as
's effect. In many cases, it's going to be preferable to defer to
as a low impact quick heal due to it having no cost.
How does the Loss of Corruption Affect Enhancement Shaman in the Shadowlands Pre-Patch?
We have spent the majority of 8.3 stacking up Haste amp effects, so the only real effect is the hit in pace. The spec will feel definitely slower due to the less spammy playstyle, and the massive drop in secondaries. Otherwise, it's hard to judge because the spec has changed so much and has no real data to show how it
would
have played with it. We will however lose access to
which was a solid tool that scaled with our high Haste for AoE, but we are gaining more in our baseline kit anyway.
DISCLAIMER
From here on out, due to our sim module being unfinished, parts of these recommendations are based on manual testing. That means they are subject (and likely) to change leading up to the launch of the expansion. At the moment, what is listed below has been performing best on the PTR in their respective sections.
Best Talent Builds for Enhancement Shaman in Pre-patch
With the sped-up pace due to the leftover Haste from BfA, and Essences still remaining which encourage certain choices, the strictness of the builds is not likely to carry forward into the expansion proper and there will be significantly more flexibility after the pre-patch ends.
There are some edge case options here that also can be used:
Level 25
:
can be used here, but due to the abundance of Haste, and the effects that are still boosting
via Azerite, it's not as appealing in comparison to
.
Level 35
:
is not a bad alternative here, but as above, the sheer number of
s available makes
more appealing to boost those and fill out the rotation until we get access to Legendaries that cover that gap. It can also clash with
, which contributes significantly more single target damage than the other two options.
Level 45+50
: You can switch to
+
as a pairing to deal damage that lines up with
, but this is more invasive than simply pairing
with
, so is a use case choice.
The primary goal of the build is to leverage your
stacks to support your
casts via
procs. This deals really high AoE, and we have two mid to long burst cooldowns in
and
to deal upfront damage. Options earlier in the tree are those that are least invasive that still contribute when extra targets are added.
What the changes have mostly done is create separate paths that are more focused on different use cases. There are still some holes in the tree that need work, but it is more flexible than it has been recently. The main thing to note is there are some talents that simply clash with each other (such as
and
) which can complicate the rotation, and other talents that don't quite work without the Legendary support that we will get at Level 60 (such as
).
A quick separate note as well,
cannot be combined with the baseline
, which grants a lot of extra damage and survival via the
stacks in solo content. Unfortunately, this does a lot to mute the strength of the talent as an option.
Best Rotation for Enhancement Shaman in Pre-Patch
Heavy Disclaimer
:
Simulationcraft is not currently functioning for Enhancement in the pre-patch, so parts of this are not decisive. This will go over the rotational priorities, but is not a hard, confirmed rule right now and will (likely) change in the lead up to Shadowlands launch. This will also likely be ironed out when a higher volume of tests and reference points are available.
This section is just a primer that explains the basic premises of how the spec has transitioned in Shadowlands. Please visit our
Rotation Guide
for a much more in-depth look at how each ability and talent is used.
Enhancement currently aims for 3 primary goals when playing. These all interlock, and do take some practice to juggle. Instead of hard rules of which buttons to press, there is some foresight needed between each global. That means it's less of an instant reaction style like in BfA and has a bit more pre-planning involved. These 3 rules are as follows:
Do not waste
stacks. These caps at 10, so when this is used it will often flex into holes in the rotation
unless
you start floating 7-8 stacks, at which point you will likely be spending in the next 1-2 globals, in particular, if using
.
Keep Shocks on cooldown. This varies between maintaining the
debuff (in single target) and
as the higher frontloaded cast (and the only Shock used when using
in AoE). This is the lowest cooldown option in your toolkit and is used to fill out your rotation. Doing this avoids downtime as much as possible, and both Shocks and
Maelstrom
spenders are the best consistent mix-ups compared to the fixed cooldowns of our primary strikes.
React to
procs as quickly as possible. This isn't a hard rule, because some abilities do usurp this, however, it provides the most tangible path to additional resources (
and repeat procs specifically). This forms the reactive portion of the spec and has knock-on effects multiple globals down the line if you mismanage it. That can cause cooldown clashes down the line.
These rules form the core of how you approach the rotation, because while Enhancement still operates on a priority list, the introduction of downtime you can create by misplaying means sometimes the best spell to press is not strictly the one that deals the most in that individual global. A
very
basic visualised top to bottom list of spells would look like this:
Cast
if you have
stacks present
Cast
if you are currently in
Cast
/
if at or above 8 stacks
Keep
on cooldown, especially with
active
Cast
to generate
stacks
Maintain
(single target), otherwise keep shocks on cooldown via
Fill with
, especially with
Fill with
(even in single target)
If you have 5
stacks and nothing else available, cast
/
Note that
has no cost now, so is used in both single target and AoE situations as a filler. There are also more nuanced rotational aspects caused by talents that will be covered in the rotation page, but the most pertinent shifts for the rework are mentioned here because these have the highest immediate impact on players when learning the new design, and need to be played correctly.
To reiterate the original sentiment though, sometimes you will deviate from this list depending on your
state, the cooldowns of other abilities and how readily available they are, and where your
procs land. This is less a hardline priority ruleset and more of a guideline for your goals when navigating an encounter.
Best Stats for Enhancement Shaman in Pre-Patch
Right now this is still very much in flux, and a strong answer is hard to give so take this with a heavy grain of salt. Expectations are as follows though:
Agility
Haste
Mastery (AoE)
Critical Strike / Versatility
Mastery (ST)
While it's expected Mastery will be seeing a bigger impact in Shadowlands, we still have Essences, Azerite, and in some cases Trinkets that are not scaling with it at at all. However, in AoE situations it's very likely Mastery is going to climb extremely high off the back of
so has a much more prominent place in pre-patch content.
You'll still be simming yourself, but currently, the Simulationcraft module (and by extension Raidbots) are still a work in progress, so this may change when they are updated. Mastery is the most volatile on the list currently, but its power in AoE is enough that it is likely worth the investment if any extra targets are present.
Best Azerite Traits for Enhancement Shaman in Pre-Patch
We are very likely to keep the same traits largely because our strongest in 8.3 were mostly stat boosts.
is still also likely to keep value because we now have added value to raw
procs due to the
generation, even though its uptime will be lower with the reduced
casts. The synergy of this and
will still probably stay strong, and
providing a strong Mastery boost and extra Bloodlust time in the now very short kill timers will still probably win out.
The only question mark is if they can keep up with the free stats given via
assuming they are granted in a world without Corruption, and if they are it's very likely this will be even or potentially superior so when sims become available this may change.
3x
- the stats gained here is too high, and it's easier than ever to get all 3 buffs rolling due to
.
1x
, 1x
and 1x
. These one-offs are still likely to provide the best punch
Best Essences for Enhancement Shaman in Pre-Patch
This is also a bit difficult to estimate without sims because with a rework and some systems removed from live, experience is mostly useless. We have seen a fairly heavy damage profile shift, but the core of what made many essences good was the raw stat boosts provided, and that's not going away. One thing that does change though, is the amp we were gaining to those, and the removal of a required corruption resistance option. Due to that, there's some other choices that are now looking quite desirable. The
essences page
provides a run down, but the most likely options are going to be as follows:
Single Target:
Major
:
or
(least invasive major cooldown layering options, nothing changes)
Minors:
,
, then
,
,
or
depending on preference.
AoE:
Major
:
(while
synergy got hit, being able to set up
stacks into
+
casts is still strong here)
Minors:
,
,
or
. Also,
is also likely to still be strong here based on current numbers.
All Shadowlands Enhancement Shaman Changes
For a detailed list of everything changing in Shadowlands for Enhancement Shaman, check out our full Shadowlands Changes guide.
All Enhancement Shaman Changes in Shadowlands
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评论
评论来自
Backaddict
Thank you for the guide. I'm hoping getting used to the new style in pre-patch and leveling doesn't throw me too far off once we get to 60 and have other things to throw in to the mix.
评论来自
Seldaron
Dammit I think now about to change to Elemental spec.
评论来自
Yrayl
Currently
闪电链
is bugged and immediately drains your mana to 0%
评论来自
Kaladin
Hopefully they will make their way around to fixing the chain lightning bug, but until then it seems better to use use lightning bolt.
评论来自
Flawlesskun
ermmm maybe im too new to enhance to have this opinion, but wtf are these changes ? I'm actualy loving this spec, and even if playing around stormstrike spamming seems like simp dh gameplay, i gotta say its 100 times more engaging and "complicated" than it is playing havoc dh, and i for one am loving it (maybe i should've leveled a shaman on the start of bfa)
If by any chance a dev reads this, please make it so you can still play around stormstrike :(
评论来自
ecaflip
seems like a good half of this guide is "we're not sure, the sims haven't come out yet"
评论来自
Zoeila
enhancement needs a filler it has way too much downtime
评论来自
ValyunIronbane
I played enhancement because I wanted to be a melee shaman. This just blows it for me tbh. I'd be a bit happier though if we could move while casting lightning bolt
评论来自
Miku444
It feels really weird to play now without rockbiter. Needs a melee spell with low cd for rotation flow and melee shaman feel from Legion/BFA.
评论来自
AgniChai
Ugh,
WHY
... I don't play specs that are built around cooldowns. I loved enhancement's exciting, fast-paced playstyle in BfA. Now it's just lots of waiting in between moves.
Also, I miss rockbiter :(
评论来自
MachinusNye
I'm actually super enjoying this change--I got into Enh shaman in, like, Cataclysm and this has a feel very similar to that, so I'm all in.
I was just wondering. Considering they're major parts of our rotation now, and basically all we care about for Traits in the pre-patch are ones that boost stats (and Agil IS our best one) I was wondering if any experimentation has been done with the Elemental trait Synapse Shock
神经电激
? Obv it won't be relevant for long, but it's worth messing with for now.
评论来自
criptoabi
omg I'm totally new to enhancement, just beggin to play it on BfA and I LOVED IT, it was super fast and fun and full of thunder coming down from sky, I use to feel blessed from Thor it self. Now I tried to level up a new Mag'har shaman on this spec and... EIUGH as soon as you get lvl 20 your main hammer punch get a 6 sec cooldown! why? I guess both of my shamans gonna be healers now...
评论来自
Vladeus
I've played Enhance since Wrath, only swapping to a different class through legion, and I can firmly say this, (in pre-patch admittedly), is the absolute worst the spec has ever felt. I'm sat at 121 ilvl with some BiS Hc gear and I'm pushing the same amount of damage as my ilvl 100 shadow priest, and about 40% of what my elemental guildmate does (we're the same ilvl). I fear for the spec as a whole as it seems other than stormstrike every other ability is filler, which flat out feels bad, also running into a 3 second window every 20 seconds because every part of the rotation is on CD because you haven't procced Stormbringer feels uninteractive as we are supposed to be a battlemage type spec. I have tried every talent combo and each iteration and attempt to deal meaningful damage saddens me greatly as to stop running into ability'less sections DURING combat means you feel like you have to opt into a sub-optimal talent that has an active rather than a preferred passive. I like the fact Blizzard is trying to fix us but essentially reverting us away from maelstrom as a "rage" resource but then not giving us things to compensate is bad thinking. Don't even get me started on how bad the covenant abilities are. A cast, a channel, an ability that works off a filler spell and one of the most boring totem ideas/interactions I've ever seen is threatening to make the spec less played than it already is.
To sum up I feel the spec as a whole is on the brink of extinction as we're essentially the husk of a class and we need better options/abilities and talents to help combat that. I can see us being bottom of a lot of sims and forcing haste on us as we cling to windfury weapon seems like the last straw.
I can see they've tried to give us combo options, like maelstrom cast->frost shock->icy strike->maelstrom cast->frost shock, but it lacks punch and requires a hefty amount of setup. This also begs the question if my 275% damage frost shock is still only hitting for 1k non-crit, why is the hailstorm cap 5? Similarly I would say I am perfectly fine with 5 maelstrom stacks making a spell instant, and 5 stacks makes the spell heal/deal 100% more damage, would allowing our damaging spells to consume ALL stacks so a 10 stack lightning bolt dealing 200% more damage when its base damage in prepatch is around 500 be overpowered? If it crits its hitting for 3k (using my gear and 18.6k hp as a basis) is working up to 10 maelstrom to hit for potentially 17% of my own hp even worth spending 10 stacks on it? I would like to know if these ideas were thrown about when discussing the enhance changes but I don't think we will ever know.
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