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10.2.7
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Ursoc Raid Boss Strategy Guide
来自 Wowhead
[Last Updated]:
2018/07/05
变更日志
补丁:7.3.5
目录
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15
投票)
指南导航
评分:4.8/5
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15
投票)
Emerald Nightmare Overview and Guides
Loot and Rewards
Quick Tips
Trash
Abilities
Strategy
Other Difficulties
Ursoc
The Ursoc encounter takes place in Nightmare-corrupted Grizzly Hills, accessed once players have defeated Nythendra and fought to the Core of the Nightmare within
翡翠梦魇
.
Ursoc may be encountered as the second, third, fourth, or fifth boss of the raid, depending upon the raid's desired progression order. He is found in the
饱受折磨的守护者
wing in the Emerald Nightmare Raid Finder.
All Raid Strategy Guides:
Nythendra
,
Elerethe Renferal
,
Ursoc
,
Il'gynoth
,
Dragons of Nightmare
,
Cenarius
,
Xavius
Loot and Rewards
The boss loot table is the same between all difficulties. LFR 835, Normal 850, Heroic 865, Mythic 880. All loot has a chance to proc a higher ilvl, up to a max of ilvl 895. For more information on how ilvls and gearing work in Legion, please check the
Early Legion Gearing Guide
.
Armor:
Amulet:
诅咒熊牙项链
Cloth Armor:
深红羊毛软鞋
,
褴褛毛皮裹腕
Leather Armor:
战痕怒牙胸甲
,
污渍血毛护腿
Mail Armor:
乱毛护肩
,
刻痕铁爪战靴
Plate Armor:
原始怒火手甲
,
践踏战靴
Trinket:
嗜血本能
,
强化感知
,
不羁之怒
,
乌索克的撕裂之爪
Relics:
Blood:
染血熊牙
Iron:
一簇铁鬃毛
Storm:
反射腿骨
Learn if this relic is desirable for your spec on the
Gear and Artifact Recommendation Guides
.
In addition Ursoc also has some special items:
Ranks 1 and 2 for
凡图斯符文:乌索克
drop for Scribes
Rank 3 for
公式:附魔项链 - 厚皮之印
drops for Enchanters
Low chance to drop
林地守护者印记
and
森林的临终之息
which unlock hidden artifact appearances for Guardian Druids and Survival Hunters respectively.
Defeating any boss on a specific difficulty can drop an Artifact Power item which scales up with Artifact Knowledge:
成就的赞誉
: 250 LFR
胜利之耀
: 400 Normal
英雄的赞誉
: 500 Heroic
史诗的赞誉
: 600 Mythic
Quick Tips
Ursoc tramples his enemies with
and periodically roars for a
.In Mythic difficulty, Nightmare Images periodically animate and attack players.
Damage Dealers
:
When not afflicted with
, stand in Ursoc's path when he uses
to reduce the amount of damage
inflicts.
Get as far away from Ursoc as possible when the target of
to reduce the damage taken from
.
Healers
:
When not afflicted with
, stand in Ursoc's path when he uses
to reduce the amount of damage
inflicts.
Get as far away from Ursoc as possible when the target of
to reduce the damage taken from
.
Tanks
:
Ensure that no tank overlaps the effects of both
and
at the same time, taunting when necessary.
Switch off which tank holds Ursoc's attention for
and
each time he charges.
Stay out of the proximity of Nightmare Images to avoid
. (Heroic, Mythic)
Tanks
:
Ensure that no tank overlaps the effects of both
and
at the same time, taunting when necessary.
Switch off which tank holds Ursoc's attention for
and
each time he charges. (Normal, Raid Finder)
Notable Trash Mobs
Trash in the Core of the Nightmare
Because players may engage any of the four bosses in the Core of the Nightmare first, the trash that leads from
尼珊德拉
to the Core of the Nightmare may be relevant trash for a raid's Ursoc encounter. If your raid has already killed another boss in the Core of the Nightmare, skip this section to view Ursoc-specific trash below.
Lurking Horrors are cloaked in purple fogThe edges of the corridor are lined with small clouds of purple fog, hovering just above ground level. These mark the location of hidden
潜伏雾魔
s. Stepping into the cloud will disperse it, revealing the Lurking Horror within.
Lurking Horrors will occasionally cast
折磨睥睨
If the cast is successful, the Horror will channel
折磨睥睨
for 10 seconds, dealing Shadow damage to players in front of the Horror every second
Players can interrupt both the cast and channel portions of the spell, preventing or reducing the damage dealt
Tanks should keep Lurking Horrors faced away from the raid, and melee DPS should be careful to stay behind the Horror
Note that players can avoid Lurking Horrors entirely by simply not stepping into the purple fog.
The hallway leading to the Core of the Nightmare is studded with several large packs of Taintheart satyrs, including
污心腐蚀者
,
污心拷问者
, and
污心欺诈者
enemies. Of these, the Taintheart Befoulers are the most dangerous.
Befoulers will frequently cast
恐惧弹幕
, firing Shadow bolts at a randomly-chosen target
The
恐惧弹幕
will strike the targeted player and all other players within 10 yards
Healers should be prepared to use AoE and ground-based healing to top the party up after several
恐惧弹幕
casts
It is not worth trying to spread out to avoid splashing
恐惧弹幕
, since the damage is so light
Stand in Befoulment to help split damageAdditionally, Befoulers will occasionally mark a random non-tank target with
污秽
.
The target is marked with a red arrow as well as a red circle
污秽
roots the targeted player in place for 15 seconds, and when it expires, deals massive damage split amongst all players within 10 yards
This damage is enough to kill any single player, so the raid should stack inside the
污秽
area of effect to split the damage amongst as many targets as possible
Immunities do not remove the debuff, but can mitigate the damage it deals as it fades
The initial
污秽
cast cannot be interrupted, but stuns and other disruptive abilities may delay the cast
Deathroot Ancients' Rotting GaspTaintheart Tormenter and Taintheart Trickster adds deal mostly tank damage.
Tormenters will inflict
恐怖的致命伤口
on their tank
This ability deals moderate damage, and debuffs the tank to reduce incoming healing by 10% until healed to full health
The
恐怖的致命伤口
debuff can stack, making it harder to heal up the tank
Tanks should use self-healing abilities to help clear the debuff
Taintheart Tricksters will attack the tanks with
穿刺创伤
, dealing light periodic damage
This DoT can also stack, and may be dangerous if the tank is also affected by
恐怖的致命伤口
Taintheart Tricksters will occasionally teleport to a distant player. This does not inflict any damage to the distant player, and the Trickster will immediately begin to run back to its threat target.
When possible, tanks should split the enemies so that one tank has the Tormenters, and the other tank has the Tricksters. Tanks should save their strongest cooldowns for multiple stacks of either debuff, and healers should quickly top up tanks with
恐怖的致命伤口
.
Run out of Devastating Stomp's 15-yard radiusAoE stuns and other forms of CC are very useful against the Taintheart packs. It is best to prioritize the Befoulers, then the Tormenters, then the Tricksters.
梦魇精华
aberrations come in packs of 7. Some of these packs patrol alone, while others patrol with Deathroot Ancients.
Essences of Nightmare periodically cast
恐惧萦绕
, applying
Lingering Terror
to all players within 10 yards
Lingering Terror
can stack, dealing additional damage and slowing the players' movement speed more severely with each stack
Affected players are likely to reach 7 stacks quickly, and will take moderate damage from the DoT
Healers should use ground-based AoE and CDs to heal through the
恐惧萦绕
damage
Ranged players should stay more than 10 yards away from Essences of Nightmare to avoid the debuff
Use AoE stuns and other CC to reduce melee damage on the tanks
Dodge Drake's WrathThree
死根古树
s patrol along the hallway, each accompanied by 7 Essences of Nightmare.
Deathroot Ancients will attack the raid with
毁灭践踏
, dealing moderate physical damage to all players within 15 yards
毁灭践踏
damage also stuns affected players for 2 seconds
毁灭践踏
has a long cast time, allowing players to escape its area of effect if they react quickly
Additionally, Deathroot Ancients will breathe a
腐臭喘息
at the tank
This deals one burst of moderate damage to all players in front of the Ancient
Tanks should be sure to keep the Ancients facing away from the raid, and melee DPS should be careful not to be in front of the Ancients
Deathroot Ancients deal very heavy tank damage, and
毁灭践踏
damage combined with
恐惧萦绕
can threaten to wipe the raid. Players should avoid the
毁灭践踏
as much as possible, and healers should save their strongest cooldowns for these packs.
In the final ascent up to the Core of the Nightmare, players must dodge
幼龙之怒
spouts. These appear as bright red swirling zones on the ground. These zones will persist briefly and then erupt with
幼龙之怒
, dealing light to moderate damage to players passing through at the time.
幼龙之怒
also knocks the affected players into the air.
Once players have reached the Core of Nightmares, they may choose between
Dragons of Nightmare
,
艾乐瑞瑟·雷弗拉尔
,
伊格诺斯
, and
乌索克
for their next encounter. Each of these bosses is reached by a portal at the end of a hallway, leading to another Nightmare-corrupted region of the Emerald Dream.
To access Ursoc, players should take the Grizzly Hills portal at the end of the long northern hall of the Core of Nightmares.
Once in Nightmare-corrupted Grizzly Hills, players must defeat the corrupted furbolg guarding the ancient bear's den, culminating in defeating
守卫者高罗克
and
守卫者鲁森
.
Dread Charge target
Dread Spirit casts Dread Impact upon reaching its target
灰熊诱捕者
furbolg will
召唤恐惧灵魂
s to aid in their defense.
召唤恐惧灵魂
calls a
恐怖幽灵
to the Trapper's side
Dread Spirits cannot be attacked and will despawn after performing their
恐惧冲锋
The Dread Spirit chooses a target for
恐惧冲锋
, marking the targeted player with an arrow
The Dread Spirit will then charge to that target, dealing
恐惧冲锋
damage to all players in its path
恐惧冲锋
also knocks back any player it damages
Upon reaching the
恐惧冲锋
target, the Dread Spirit will cast
恐惧冲击
, damaging all players within 10 yards
The player targeted by the Dread Spirit should react quickly and run out of the raid to avoid disrupting other players with
恐惧冲锋
's knockback
All players should be mindful of their position and avoid being knocked back into other packs of enemies or off the edge of the cliffs
In addition, Grisly Trappers attack the tank with
恐怖顺劈
, dealing moderate damage to all players within 5 yards of the target. Melee DPS should be sure to stay behind the Grisly Trappers, and tanks should face the Trappers away from the raid.
Kill the Corrupted Totem...
...before Twisted Nova occurs
The
可怕的萨满
are the most dangerous of the trash mobs players will encounter in this area, requiring frequent interrupts and hard target swaps to their summoned totems.
Dire Shaman will cast
惊骇之怒
at their current target, dealing moderate damage
They will also periodically cast
惊骇之怒齐射
, dealing high damage to all players within 60 yards
Interrupt
惊骇之怒齐射
as often as possible, as the damage can be fatal in conjunction with other trash mechanics
About every 20 seconds, Dire Shaman will summon a
堕落图腾
The Corrupted Totem immediately begins to cast
扭曲新星
, an uninterruptible cast
After 7 seconds, the
扭曲新星
will deal extremely heavy damage to all players
The Corrupted Totem must be killed before its
扭曲新星
casts completes
All players should swap immediately to the Corrupted Totem and burst it down as quickly as possible
Healers should save cooldowns for the occasional
惊骇之怒齐射
or successful
扭曲新星
cast
Corrupt can be interrupted
腐化的触须
s are large, stationary tentacles that will melee any player in range of them.
Many of the Corrupted Feelers can be avoided with careful pathing
If a Corrupted Feeler is engaged in combat with the party, players should stay out of melee range of it until a tank has picked it up
The Feelers will periodically channel
腐蚀
on a random player, dealing heavy single-target damage
腐蚀
can be interrupted, or the Corrupted Feeler can be stunned, disoriented, or incapacitated to interrupt the cast
可怕的雄鹰
s can also be avoided; most of them are flying overhead or are perched on ledges. They may be accidentally pulled by uncontrolled AoE or when players are knocked back by Grisly Trappers.
Horrid Eagles deal moderate tank damage with
撕裂
, a 10-second bleed
It is rare to fight more than one Horrid Eagle at once due to how spread out they are, so
撕裂
should never stack
Horrid Eagles will also
啸风
, dealing moderate damage to all players within 20 yards
啸风
should be interrupted when possible, but is a much lower priority than Dire Shaman interrupts
Guardian Gorroc patrols along the path towards Ursoc's Den, accompanied by a Dire Shaman.
Guardian Gorroc will frequently cast
暗影箭雨
, dealing moderate Shadow damage to all players further than 5 yards away
The raid can stack on Gorroc to reduce damage, or healers can be prepared to heal through it
Focus on the Dire Shaman and its Corrupted Totems first
Guardian Rurson
Erupting Terror
Dark Lightning
Guardian Rurson is just outside the entrance to Ursoc's Den, accompanied by a Dire Shaman and a Grisly Trapper.
Guardian Rurson alternates between
爆发恐惧
and
黑暗闪电
casts
爆发恐惧
deals moderate Shadow damage to all players within 10 yards of Rurson
Rurson casts
黑暗闪电
at a random player's position, creating a large zone that persists for 20 seconds
Players in the
黑暗闪电
zone will take heavy damage each second
Run out of
黑暗闪电
quickly, and note that its area of effect is slightly larger than its graphic
Healers should save cooldowns for the
黑暗闪电
casts
In this pack, focus on the Grisly Trapper first. The Dread Spirit's
恐惧冲锋
is likely to knock players into extra packs of trash, which can be disastrous while dealing with Rurson's mechanics.
Ursoc Abilities & Strategy
This guide provides tips and strategies for defeating the
乌索克
encounter on Normal difficulty. Changes to the fight for Looking for Raid, Heroic, and Mythic difficulties are listed below in their respective sections, including suggestions for dealing with the new mechanics introduced in these difficulties.
The Ursoc encounter is a single-target encounter with moderate movement requirements. For most groups, the raid should not use
嗜血
/
英勇
/
时间扭曲
at the start of the encounter, as Ursoc will gain
血性狂乱
upon reaching 30% health. Using
嗜血
/
英勇
/
时间扭曲
to reduce the duration of this harder phase of the fight is more likely to allow the raid to succeed.
Focused Gaze/Barreling Impact
Ursoc charges his Focused Gaze target, dealing Momentum damage to all in his path,and damaging the raid with Barreling Impact when he reaches the targetBarreling Impact deals less damage the more players Ursoc charges throughThe central mechanic of the fight is Ursoc's
专注凝视
/
势如破竹
/
践踏猛击
/
翻滚冲击
combo.
Ursoc will target a single player with
专注凝视
专注凝视
will never target a tank, but all other players are valid targets
After 6 seconds, Ursoc will charge at the
专注凝视
target with
践踏猛击
The farther away the
践踏猛击
target is, the less damage the player will take
Once Ursoc reaches the
践踏猛击
target, he will damage the entire raid with
翻滚冲击
翻滚冲击
's damage is reduced for every player that Ursoc had to charge through in order to reach the
践踏猛击
target
Players that Ursoc charges through will take
势如破竹
damage, be knocked away, and receive the
Momentum debuff
Soaking a
势如破竹
charge while having the
Momentum debuff
is fatal
Ursoc will cast the
专注凝视
/
势如破竹
/
践踏猛击
/
翻滚冲击
combo upon reaching full Energy, every 40 seconds. Because the
Momentum debuff
lasts 50 seconds, players cannot soak two consecutive
势如破竹
charges.
Before beginning the fight, the raid leader should assign all non-tank players to one of two "soak groups"
These soak groups will alternate soaking the
势如破竹
charge:
Group 1 soaks the 1st charge
Group 2 soaks the 2nd charge
Group 1 soaks the 3rd charge
Group 2 soaks the 4th charge
Repeat this pattern until the boss is dead
The raid should also mark a position in the center of the room for the
专注凝视
target to run towards
When Ursoc chooses his
专注凝视
target, that player should run to the designated position
Players in the designated soak group should move to stand between Ursoc and the
专注凝视
target
Players
not
in the designated soak group should move to Ursoc's side and stand at max melee range to avoid being struck
Healers should use cooldowns to top the raid up after each
翻滚冲击
hit
Focused Gaze target runsto a designated spotFollowing this strategy ensures that the
专注凝视
target takes vastly reduced
践踏猛击
damage, and reduces the
翻滚冲击
damage by the maximum amount possible, while avoiding deaths to the
Momentum debuff
.
Roaring Cacophony
After the first
翻滚冲击
of the fight, Ursoc will begin to cast
震耳喧嚣
.
震耳喧嚣
deals extremely high damage, split amongst all players within 25 yards
Each time Ursoc casts
震耳喧嚣
, he gains a stack of
回荡杂音
回荡杂音
increases the damage dealt by all subsequent
震耳喧嚣
casts by 10% per stack
Ursoc will cast
震耳喧嚣
twice between each
翻滚冲击
, 10 seconds apart
Under 30%, or when
回荡杂音
stacks are high, healers should use minor cooldowns to top the raid off between the first and second
震耳喧嚣
casts
震耳喧嚣
damage can be very dangerous, particularly on the tanks, who are already taking extremely high damage in this encounter. To reduce the likelihood that
震耳喧嚣
will kill the tanks, the whole raid should be close enough to Ursoc to split the damage. When not actively soaking a
势如破竹
charge, the raid should be loosely clumped up within 25 yards of the boss.
Tank Debuffs
Tank Debuffs
Overwhelm increasesphysical damage takenRend Flesh is apowerful bleedTanks must also manage two dangerous debuffs throughout the encounter.
Ursoc will inflict tanks with
压制
and
撕裂肉体
debuffs
撕裂肉体
is a very powerful bleed effect, and in conjunction with
震耳喧嚣
or the boss's melee attacks it can threaten a tank
撕裂肉体
's bleed lasts 12 seconds, and Ursoc casts it every 20 seconds, so it can never stack
压制
deals moderate damage, but increases all Physical damage its target takes by 15%, which includes
震耳喧嚣
and
翻滚冲击
damage
压制
lasts for 12 seconds and is cast every 10 seconds, so it will stack
Additionally,
压制
increases the damage its target takes from
撕裂肉体
by 150% per stack
Tanks must avoid ever having both
压制
and
撕裂肉体
debuffs at the same time!
This requires frequent taunts to ensure one tank takes 2 stacks of
压制
while the other tank takes the
撕裂肉体
For example, Tank 1 takes the first 2
压制
s, with Tank 2 taunting between them to take the first
撕裂肉体
When Tank 1's 2nd
压制
stack falls off, Tank 1 taunts for the next
撕裂肉体
When Tank 2's
撕裂肉体
falls off, Tank 2 taunts and will take the next 2
压制
s
Alternate this pattern for the entire fight
Tanks should use Active Mitigation or cooldowns for the application of these debuffs, especially when it lines up with
翻滚冲击
or
震耳喧嚣
damage.
Blood Frenzy
When Ursoc reaches 30% health, he enters a
血性狂乱
, dealing 20% increased damage and attacking 25% faster.
This is by far the most dangerous portion of the fight
The increased melee attack speed along with increased damage leads to extremely heavy tank damage
震耳喧嚣
may threaten to wipe the raid as
回荡杂音
and the
血性狂乱
damage bonuses are multiplicative
Healers should use their most powerful cooldowns to recover from the first
震耳喧嚣
of each set
All players should use personal defensive cooldowns to mitigate damage during this phase, whenever possible
Tanks should save their strongest cooldowns for mitigating
震耳喧嚣
damage while debuffed with
压制
Normal Mode Strategy (click to enlarge)Due to the extreme danger of the
血性狂乱
phase, the raid should plan to use
嗜血
/
英勇
/
时间扭曲
and a second potion here. Depending on the timing, it may be advantageous to wait for the first
翻滚冲击
to be cast, and use
嗜血
/
英勇
/
时间扭曲
as soon as the raid is back in position, to maximize DPS uptime on the boss during these powerful buffs.
Strategy Summary
Tank Ursoc against a wall
The raid should stack up on Ursoc's side to split
震耳喧嚣
damage
Mark a spot in the center of the room for the target of
专注凝视
to run to
Divide the raid (minus tanks) into two soak groups and alternate soaking each
势如破竹
When the
专注凝视
target is chosen, the correct soak group should move behind Ursoc to stand between the boss and the world marker
Never soak a
势如破竹
if you still have the
Momentum debuff
!
Use healing cooldowns to recover from
翻滚冲击
damage
Use
嗜血
/
英勇
/
时间扭曲
when Ursoc reaches 30% health and gains
血性狂乱
Tanks must continually taunt Ursoc to manage
压制
/
撕裂肉体
Managing Ursoc's Tank Debuffs
Tank Responsibilities
Avoid having both
压制
and
撕裂肉体
at the same time
Managing the tank debuffs requires frequent taunting, as illustrated in the infographic to the right:
Tank 1 starts the fight and gains 1 stack of
压制
Tank 2 taunts, and gains
撕裂肉体
Tank 1 taunts back, and gains a 2nd stack of
压制
Tank 2's
撕裂肉体
will fall off
Tank 2 taunts and takes the next
压制
, now having 1 stack
Tank 1's
压制
stacks fall off
Tank 1 taunts and takes the next
撕裂肉体
Tank 2 taunts back, and gains a 2nd stack of
压制
Tank 1's
撕裂肉体
will fall off
Tank 1 taunts and takes the next
压制
, now having 1 stack
Repeat this pattern as much as necessary to defeat Ursoc
This can be summarized as "every time your co-tank gains a debuff, taunt; every time you lose a debuff, taunt"
Use stronger Active Mitigation or cooldowns when tanking while having 2 stacks of
压制
Use your strongest cooldowns for the
血性狂乱
phase
Ursoc rears up to cast Roaring CacophonyAll players should stand in its range to split the damageHealers should use CDs to recover
Damage-Dealer Responsibilities
If targeted by
专注凝视
, run to the center of the room, at least 30 yards away from the boss
When it is your group's turn to soak
势如破竹
, move to stand behind Ursoc, in the line between Ursoc and the
专注凝视
target
Never soak a
势如破竹
if you still have the
Momentum debuff
Use personal defensive cooldowns when taking Roaring Cacophany damage, especially just after a
翻滚冲击
Be sure to align your strongest DPS cooldowns with
嗜血
/
英勇
/
时间扭曲
during
血性狂乱
Healer Responsibilities
Tank damage is extremely heavy, especially when a tank has two stacks of
压制
Assign at least one healer to primarily watch tanks, but all healers should top the tanks up after each
翻滚冲击
or
震耳喧嚣
Use external cooldowns to protect the tanks during the
血性狂乱
phase
Raid damage is high from
震耳喧嚣
and
翻滚冲击
Use efficient AoE immediately after these effects
Rotate cooldowns for each
翻滚冲击
, and use minor cooldowns as needed for
震耳喧嚣
Be sure to save the largest cooldowns for the
血性狂乱
phase, where they may be necessary for
震耳喧嚣
as well as
翻滚冲击
damage
If targeted by
专注凝视
, run to the center of the room, at least 30 yards away from the boss
When it is your group's turn to soak
势如破竹
, move to stand behind Ursoc, in the line between Ursoc and the
专注凝视
target
Never soak a
势如破竹
if you still have the
Momentum debuff
Looking For Raid Difficulty
In Looking for Raid difficulty,
the Momentum debuff
increases the damage of the next
势如破竹
by 300%, rather than 500%, and the initial
势如破竹
hit is very small. This allows players to accidentally soak multiple
势如破竹
casts in a row without taking fatal damage.
Tanks should still tank Ursoc by the wall
The raid should stay close to Ursoc, within range to split
震耳喧嚣
damage
The player targeted by
专注凝视
should run to the center of the room
Ideally, two groups of players would trade off soaking each
势如破竹
to minimize raid damage
Otherwise, individual players should monitor their
Momentum debuff
and avoid stacking it above 3-4 stacks to prevent taking fatal damage
Additionally, Ursoc casts
压制
every 20 seconds, instead of every 10 seconds. In this difficulty, one tank can taunt for each
压制
, and the other tank can taunt for each
撕裂肉体
debuff.
Heroic Difficulty
Nightmare Image spawns when Ursoc casts Roaring CacophonyOn Heroic difficulty, each time Ursoc uses
震耳喧嚣
, he will spawn a
梦魇影像
in his position.
The Nightmare Image will create a
毒瘴
zone beneath it, with a 20-yard radius
毒瘴
deals moderate damage each second to players standing in its area of effect
The raid should begin moving away from Ursoc's position when he begins casting
震耳喧嚣
, to minimize
毒瘴
damage
Nightmare Images cannot be targeted or killed, and while they only appear briefly as Ursoc is casting
震耳喧嚣
, their
毒瘴
persists for the rest of the fight
Each pre-existing Nightmare Image will also cast
梦魇喧嚣
whenever Ursoc casts
震耳喧嚣
.
梦魇喧嚣
deals heavy damage split evenly amongst all players within 20 yards
Any player struck with this damage is also feared for 3 seconds
The fear is not dispellable and may cause the player to run into
毒瘴
damage or another Image's
梦魇喧嚣
Heroic strategy: Move Ursoc after each Miasma(Click for full image)Players should never be struck by the
梦魇喧嚣
damage if they appropriately move out of
毒瘴
.
The strategy for the encounter changes slightly to adjust for the Nightmare Images and their
毒瘴
.
Tanks still begin the fight with Ursoc at the wall, and with the
专注凝视
running to the center of the room
With each
震耳喧嚣
, the tanks should drag Ursoc along the edge of the room, to avoid taking
毒瘴
or
梦魇喧嚣
damage
This shift should be as little as possible, so that
毒瘴
s will overlap and take up less space
Each shift may make the
专注凝视
positioning a little different, so
势如破竹
soakers may have to adjust their position correspondingly
Additionally, soakers must position so that they are not knocked back into the
毒瘴
The fight becomes a race against both
回荡杂音
stacks creating fatal
震耳喧嚣
damage, and against
毒瘴
filling the room. Minimize movement as much as possible to ensure high DPS uptime and to kill the boss quickly.
Mythic Difficulty
Tank Nightmare Images at least 20 yards away from the raidOn Mythic difficulty, the Nightmare Images created by each
震耳喧嚣
come to life and must be killed.
Nightmare Images still cast
梦魇喧嚣
each time Ursoc casts
震耳喧嚣
, and
cannot be tanked near the boss
This requires three tanks, as the Ursoc tanks will still be occupied handling the
撕裂肉体
/
压制
debuffs
The third tank should pick up all existing Nightmare Images and hold them at least 20 yards away from the raid
A healer should be assigned to monitoring the third tank's health
Ranged DPS should quickly switch to the Nightmare Images and burn them down, while melee DPS stay on Ursoc
When a Nightmare Image animates, its
毒瘴
dissipates
Because Nightmare Images are mobile, players are more likely tosuffer from Nightmarish Cacophony's fear on Mythic difficultyThere is a delay between when the Nightmare Image forms and when it will become mobile and attack the raid.
The Nightmare Image formed by
震耳喧嚣
1 will not be animated until
after
it casts
梦魇喧嚣
in conjunction with Ursoc's
震耳喧嚣
2
The Images tank should not be in range of the
梦魇喧嚣
, to avoid being feared
Taunt the Nightmare Image as soon as it becomes active
after
casting
梦魇喧嚣
To prevent the Nightmare Image tank from ever being feared by
梦魇喧嚣
, the raid must kill both of the Nightmare Images spawned from
震耳喧嚣
1 and 2 before Ursoc casts
震耳喧嚣
3. Each Nightmare Image has approximately 2.5% of Ursoc's health. Sacrifice the least amount of Ursoc DPS necessary to kill the Images in this timeframe.
During testing, each time a Nightmare Image died, its
毒瘴
returned, and would spawn another Nightmare Image the next time Usroc cast
震耳喧嚣
. This led to a large number of Nightmare Images being active near the end of the encounter; it is unclear whether this is intended or a bug. If this is intended behavior, then the raid will have to devote an increasing amount of damage to clearing away the Nightmare Images between each pair of
震耳喧嚣
casts.
Raid healing is intense and groups are likely to underheal the encounter to meet DPS requirements of killing Ursoc before
震耳喧嚣
grows too powerful to survive. Healers should make use of any AoE efficiency-increasing Talents, trinkets, or Legendary items they may have access to, in order to cope with the high throughput demands.
About the Author:
Dayani mains a
Restoration Shaman
. Outside of WoW, you can find her here:
Twitter:
@healiocentric
Blog:
healiocentric ... a blog that revolves around healing
Feel free to ask questions or provide alternate strategies here or via Twitter.
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评论
评论来自
SemiNobleBerean
It started with Arthas in WC3.
Kael'thas in BC.
Saurfang in Wrath.
Staghelm in Cataclysm.
The Klaxxi in Pandaria.
Iskar in Warlords.
And many others.
So many friends that became our enemies. And sadly we had to say goodbye to each of them without a happy ending.
But in Legion, Blizz seems to have shown us this thing called "redemption."
Ty blizz. Ty for redeeming Illidan. And ty for letting this end happily.
Just a simple letter from an even simpler man.
Seriously though. Got sick to death of killing old friends. I'd rather fight Ragnaros again.
评论来自
defektunge
The healing advice seems rather optimistic. If you try to use a healing cooldown after every impact and between the roars, you're going to need one every 20 seconds or so.
评论来自
CzechCloud
Its basically best to split into two groups and just change everytime Ursoc charges. We tried this and had no problem with progressing.
评论来自
Abohassan
For healers! if a tank got Overwhelm and Rend Flesh, focus heal on him. In addition, all raid members must be close to the boss for roar. My guild use same startegy above for Focused Gaze. This is my guild kill
https://www.youtube.com/watch?v=0u0H_xR7ANw
评论来自
DarthKaan12
This needs to be updated for LFR. He DOES put a debuff on those hit by the Momentum for 300% increased damage, but it usually falls off before the next momentum hits.
评论来自
Hreimdal
The mythic section could use a write up. What you are suggesting using 3 tanks will just over complicate the fight and require more raid dps to beat the enrage. It can be done of course if your raid has sufficient dps, but i would put your suggestion down as an alternate strategy.
There is no real reason to use 3 tanks as 2 can deal with the boss and the nightmare image at the same time just fine.
评论来自
d90mhz
So, I had the opportunity to tank Ursoc tonight. I had read about this fight, and knew what was supposed to happen. I was following the tip in the guide above that says:
This can be summarized as "every time your co-tank gains a debuff, taunt; every time you lose a debuff, taunt"
Except, I messed up the taunt pattern every time (confirmed via logs it was always my bad taunts). But, I used this failure to figure out a few things that others might find helpful.
1. While Ursoc is casting
Rend flesh
, a taunt
will make him switch targets
. This means, if you are supposed to get rend flesh next, and you don't already have aggro (tho you probably should have, which I'll explain next) and he starts casting it on the tank that already has
Overwhelm
... it's not too late. You can still taunt and get the rend flesh like you're supposed to. On the other hand, if you have an overwhelm and want to get aggro back immediately
after
the rend flesh hits...
do not taunt during the cast
(like I did a number of times).
2. While I believe the failed taunts might have been only due to #1, I certainly didn't feel 100% confident about all my taunts. I didn't like the fact that I had to notice "when the other tank gets a debuff", because just looking at a snapshot of the other tanks debuffs, you can't tell whether they
just got it
or whether they already had it for a while and are supposed to have the boss. So, next time, I'm going to take another approach. See below.
Same strat, different triggers
Taunt if:
You have neither debuff.
<or>
The other tank just got rend flesh.
The first condition will occur when rend flesh falls off. That's preparing you to get your first stack of overwhelm. Additionally, it will occur when your 2nd stack of overwhelm falls off. That's preparing you to next get rend flesh. The second condition should only happen when you have one stack of overwhelm, and are ready to get the second stack.
This will precisely result in the same taunt/debuff pattern in the infographic in the guide above. Except, thinking about it this way, you never need to notice the instantaneous event of an Overwhelm debuff being applied which has no cast time. Instead, you only need to watch your own debuffs, and simply taunt after rend flesh if you weren't the one to get it. It lets you focus only on the state of your own toon, which will give you more bandwidth to worry about moving out of
Miasma
and tanking images.
Additionally, if you followed the "taunt when co-tank gets a debuff" closely, the taunt after the second overwhelm is applied would cause Ursoc to melee the tank with rend flesh for a while, which is non-ideal.
评论来自
DestroyEverythin
hardest boss encounter for tanks in EN. Once i realized only rend had a cast timer and overwhelm did not this became much easier. I suggest a seperate voice channel for the tanks since they dont need to talk to the rest of the raid at all.
as a veteran tank (since WotLK) i cant think of a fight that causes more of a headache than this, luckily its 5 minutes
评论来自
swifty2016
Thanks for this guild. This boss is really easy but some people have no brain.
评论来自
Orshabaal
Dayani's Guide Animated
https://www.youtube.com/watch?v=Oo0LwDdpoJw
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