此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
10.2.7
PTR
10.2.6
Beta
Frost Mage Legion Mage Tower Legacy Challenge Guide
来自 Malon
[Last Updated]:
2021/12/11
变更日志
补丁:7.3.5
目录
评分:4.3/5
(
18
投票)
指南导航
评分:4.3/5
(
18
投票)
This section of the Frost Mage guide provides tactics and advice on how to approach the artifact appearance challenge
挫败双子
added in patch 7.2. This guide is written and maintained by Malon, who raids with <Omen> on Emerald Dream EU; his lifelong ambition is to have the Warlock class renamed to 'Fuzzy Cuddlebears'. Find him on
Twitter
and at the
Altered Time
Mage forums.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Frost Mage Mage Tower Timewalking Challenge Guide
Frost Mage Challenge Appearance
Elite Magus is an appearance for
黑檀之寒
, for which you need to complete a difficult solo scenario. You can only attempt this while the Mage Tower building is active in the Broken Shore area.
Frost - Elite Magus
Gear
Although you can attempt it with less, I recommend a gear level of at least 920 before trying this challenge - you can attempt it as low as item level 900 though you may want to just get more gear and over-power the scenario. This is one of the more difficult challenges.
Any set bonus should be useful, but none are mandatory for this scenario.
Haste on gear is very useful, enabling you to cast more
寒冰箭
and get more
暴风雪
ticks while kiting; for this reason I used the
黑暗低语
and
变速节拍器
trinkets (when Nighthold was still current content). Whispers in the Dark can backfire if the casting speed debuff affects you at the wrong time, so be wary. In addition, the trinket was nerfed heavily but still can be useful if it has a high item level. Any damage trinkets should work, especially those from Antorus.
Having at least 66 traits will help out a ton as well. Be wary as
恃强凌弱
can break crowd control.
Buffs
生拌熊肉糜
耳语契约合剂
被污染的强化符文
狂怒战鼓
- only if using
埃索达碎片
Talents
These are my recommend talents.
刺骨冰寒
and
孤寂寒冬
are interchangeable. With lower gear levels I found the extra add control and on-demand
寒冰指
very useful, and
闪光术
can be swapped for
浮冰
. However, having that second
闪现术
charge is likely to save your life.
冰冻之触
are interchangeable
碎冰
if desired, but the extra procs make kiting and burst slightly easier. You will get plenty of procs in Stages two and on wards, so it may not be too terribly advantageous.
刺骨寒风
,
极地寒风
and
热能真空
are non-negotiable.
Legendaries
I rate
普瑞达兹,萨瓦里克的杰作
,
贝洛瓦尔的最后一搏
and
塞弗斯的秘密
very highly in this scenario.
The shield from Belo'vir or Prydaz will absorb most of an explosion (
异世之握
) from the
异世之手
, allowing you to ignore its first cast (the same goes for
寒冰屏障
).
There are many ways of proccing
塞弗斯的秘密
in this scenario: all mobs can be frozen and the
异世之手
needs interrupting.
The encounter isn't long enough to use
时间扭曲
twice with
埃索达碎片
, but you can use
狂怒战鼓
.
As always with a
热能真空
build,
瓦丝琪之握
is excellent,
The encounter
Phase 1
You will begin by kiting
卡兰姆·法师之矛
. Do not let him hit you;
升龙
will take you to very low health, if not one-shot you, giving you no wiggle room for the extremely hectic later phases.
Karam gains a stacking movement speed buff, so you may need to burn
冰冷血脉
to nuke him down before this becomes too much for you to handle. Simply cast
寒冰箭
at him, while using
冰枪术
and
冰风暴
as they proc. If he gets too close,
冰霜新星
and run away. Avoid the purple pools on the floor; they deal damage and slow you down.
Phase 2
Phase 2 begins when Karam reaches 30% health. He will go immune and begin to heal, while
莱斯特·法师之矛
starts to attack you. Although it is tempting, do not
法术反制
his
暗影箭
; doing so will cause him to move, and it's useful to keep him in the centre of the arena.
Raest will summon small adds, which do nothing except move towards you. Like Karam, they will one-shot you if they get too close. Keep
暴风雪
on cooldown to control them and fire
寒冰宝珠
into their midst at all opportunities, to force
寒冰指
procs.
Use
冰冷血脉
here, if you didn’t in phase 1. The massive amount of Fingers of Frost procs from your Orbs should enable you to keep it active well into phase 3.
Phase 3
Karam begins chasing you again. Raest no longer summons small adds, although the existing ones don’t despawn and will continue to attack you; keep them controlled with Blizzard and Frozen Orb.
A new mechanic in this phase is the
异世之手
, which is a priority target. As soon as it spawns, you must switch your focus to it (freeze the adds and Karam if necessary with
冰霜新星
or your pet's
冰冻术
) and nuke it down. It will cast
异世之握
; as with most other abilities in this encounter, this will one-shot you if you allow it to be cast. Counterspell at the very end of the cast, giving you more time to attack the Hand. About five seconds after interrupting, the cast will begin again; the Hand must die before this second cast is complete. You will probably get between two and three Hands in this phase before burning Karam to 30%.
Phase 4
Karam goes immune again and Raest again begins to attack you and summon adds. Hand From Beyond is not active in this phase. However, Raest will place purple runes on the ground (
召唤符文
). You must stand in this rune and soak it until it disappears, otherwise a
梦魇之物
will spawn and - you guessed it - one-shot you. Attack Raest, control adds and stamp on runes to make it through to the last phase.
Phase 5
Karam spawns one final time, but Raest is also active. This means that you will simultaneously be dealing with Karam; Raest; the small
暗影残迹
and
阴影魔
adds; Hand From Beyond; and Rune of Summoning.
Soaking the Rune of Summoning is your priority, with Hand From Beyond a close second. You should also kite Karam (don't bother directly attacking him: keep him at bay with Blizzard and Frozen Orb) while attacking Raest. The encounter is complete when Raest dies (although Karam will keep attacking you; if you die to him after Raest goes down, don’t worry).
Tips + tricks
The cleave from Splitting Ice prioritises Raest when he is active, so helps to push extra damage onto him while attacking Karam/Hand From Beyond.
Everything in this fight can be frozen; use it as an escape and, if using your Water Elemental, a source of Fingers of Frost procs.
Possibly the most helpful tip that I can share for this fight, courtesy of
Xaryu
of Method: you can move your Water Elemental onto the
召唤符文
to soak it, negating the need to move yourself! The Rune always spawns close to the same location.
If a
召唤符文
spawns in an awful location you can run into it, then use
寒冰屏障
quickly cancelling it (or waiting for a blink charge to come back up) after the rune despawns, and blinking away again.
Anything else useful
There are several ways to approach cooldown use in this fight:
冰冷血脉
in phase 1 and phase 3 - use this if you’re struggling to get through phase 1, or can reliably keep Icy Veins active into phase 2.
Icy Veins in phase 2 (Raest active), with
时间扭曲
. This is viable if you have a high level of gear and can nuke Raest down quickly, while there are few other mechanics. Icy Veins will carry over into phase 3 and can be used to quickly deal with Karam.
If you have
埃索达碎片
, I recommend using
狂怒战鼓
and
冰冷血脉
in phase 1, then
时间扭曲
and Icy Veins in phase 4.
Video
Dree
recorded a video of her textbook completion of this challenge, using
瓦丝琪之握
and
塞弗斯的秘密
, with the talents
刺骨冰寒
,
浮冰
,
咒术洪流
,
冰冻之触
,
极地寒风
and
热能真空
. Watch closely at
3:53
, where she uses her Water Elemental to soak a
召唤符文
.
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]