This raid instance is located in the northeast section of the Blade's Edge Mountains. It has two encounters, High King Maulgar and Gruul the Dragonkiller.
The entrance is at loc 68, 24 in Blade's Edge Mountains.
The trash in Gruul's lair (what little of it there is) is on an hour respawn.
It should be noted that the tier 4 pants and shoulders are obtained from this instance. They do not directly drop but are obtained by turning in other BoP items that drop. (Much like the way the ZG gear is obtained)
Can you just walk in to this instanse? ofc with a raid grp, but thats it?
The trash mobs in Gruul's lair can be pretty hard...
Drop for everyone in the raid or like ZG , one drops and half the group (paladins/rogues/warriors) roll for that one item?
For flasks, please see Unstable flasks
Bandit, Elder, Physician and Soldier can be attained from protecting the Skyguard Aether-Tech Assistant (
) for 10 apexis shards at the crystalforge at Bash'ir landing.
Beast and Sorceror can be attained at any times from the crystalforge/fel crystalforge.
No attunments needed and that is damn good thing
What's the "Raid Lockout" ?
Note the above comment, this is correct for US
EU: Wednesday 4AM
It would be fun if it was a attunement for this raid according to me, and that would be like killing all of the sons of Gruul to get pieces of the key or something. It would go more in the roleplaying spirit
Quick question, and please answer before -'ing into oblivion...
Is this REALLY for 65-70?
We attempted this Raid last night on my server, PuG of 25 people, groups were not put together all that well. We couldn't even get passed the first monster in the dungeon, everyone left pretty quick.
This is the shortest 25 man raid for now.It has like 30 trash mobs and thats all.It takes 1-2 hours depending on the guild's expirience and gear mostly.t4 legs and shoulder tokens drop here.Most guilds raid it after Karazhan and Zul'Aman.Good luck and have fun killing the ogres :>
Actually this isn't quite hard if you know how to tank both ways. (That is: as a mage tank and ofcourse the classic warr tank) In some conditions Gruul may seem more easier than Maulgar. When I first tryed to down Maulgar It was like it was impossible we tryed it about 2-3 times but we failed.(Actually the raid members were pretty well geared) What I'm Trying to say is Maulgar is a bit more strategic. (In my opinion so don't spam downrate :P) If you want toı succeed in Gruul's Lair (the 25-man Raid Instance) you should go with guys who have done this raid many times before.
P.S: You shouldn't even try going to Gruul's Lair with a so called "pug" group because the members who you find on the "Who" tab that is found in the "Social" tab are most likely "newbies". But anyways good luck with killing the moderately overpowered bosses! ^_^
I run kara weekly, then just did this. Kara tipically takes my guild <Worst Case Scenario>(on the Realm Arathor) 2-3 days, we tackled Gruul's Lair as a joint run(with two other guilds, we barely scraped up 25 ppl, they all have tons of 70's, just they dont like to log on at the same time :( ]
we tackled this beast in lke 4 and a half hrs, due to incompetance in ONE of the two other guild's people we had 6 wipes, 3 per boss fight
What is the difficulty for this encounter? Like Karazhan-on-farm-gear, or better?
Thanks in advance.
how long this instance takes in hours? I've heard many versions of it: some ppl did it in 40min (1wipe) so they told, others just have put like 3horus time on it when looking to raid calendar... can you tell me the exact time with decent geared ppl/no wipes or maybe 1-3?
"You'll probably fail if you run in there with all lv70 blues: if you have more than half your gear kara/heroic/crafted epics you're at the level its tuned for."
Is incorrect. What's needed for the encouter of Gruul and HKM is just a mage tank (Can be geared with Merciless+ minimum 8.5k hp UB)
Tanks with Karazhan gear+ (T4 tanks or T5, doesn't matter that much)
Some healers that's got a minimum of 1600+ healing (Which ain't hard to get nowdays. Half blue half epic can do the show for that)
A few hunters, also slightly nice geared (Karazhan + can do it)
Then the rest of the dps can actually be fully blue geared as you encounter this instance. (Yes, I have done it so it's possible :>)
"Of course, nowdays you are 'required' to totally outgear the instance to attempt it...."
In that case you've missed something, as the raids have been nerfed extremely. Once Mag was harder than SSC and TK, now you can enter it with blues/kara/badge/heroic epics, and nothing else, and easily clear it down first try.
would i be able to do gruul if i have 2 blues and a non epic trinket, rest is pvp gear merci gear and stuff like that?
for those wondering, with the recent raid nerfs, gruul can
be downed with 20-man in kara gear. it's quite possible to be done with fewer.
it should be quite easy to pug for this achievement, as long as people know what they are doing for the high king fight.
Just did it on my pally as lvl 66 with my guild we downed em both got my pally shoulders,legs,and some gloves : ] great instance
About how many 80s with raid/heroic gear would it take to do this instance without being horribly slaughtered and mutilated 50 times?
we had about 6 80's and 4 lvl 70's ish and we did it on our second try.
Just make sure you killl them one by one and not scattered =/
Gruul's Lair is a 25-man 70 level raid instance in the expansion. You must be level 65+ and in raid in order to enter it. The instance contains 2 raid bosses and several trashmobs. The raid bosses are High King Maulgar and Gruul. For more info check :
gruul's lair is actually in the blade edge mountains, to the north.
is there a quest/item you need to enter here?
Gruul's lair entrance of the area is Blade's Edge Mountains (62, 22) havent seen portal yet!
Yeah I'd like to know how long this raid takes too. I had troubles pre BC with all the super long raids because I didn't have the time stay through it all (still in school and other commitments). I've heard that this is alot shorter so I'm all ears.
This instances is almost like Ony. A few pulls and you at the 1st boss. The main thing to get right on this is the 1st pull. If you can get the pulling down...its pretty easy.
Then a couple more mobs and you at Gruul. He isnt that hard imo....but we havent beat him yet. Our 1st try we got him to 30 % or so.
Good luck : )
From start to finish Ony can be cleared within 10mins.
Totally worthless these days.
Gruuls lair is totally different.
Your guild will probably spend afew weeks learning the 2 boss encounters.
Once mastered i have no doubt 30minute runs are possible.
No pally healers? Are you a damn moron? Pally's have the fastest heals in the game if specced holy and are the most mana efficent healers. Not to mention pallys bring Blessing of kings for MT's and Wisdom for Healers. Also they are a huge mana-well with Divine favor / Illumination. Our guild takes as many pally healers as possible. We downed Maulgar tonight and got Gruul to 9%, this was our second week in here and it really just requires alot of coordination, and people knowing how to Tank/Heal/Dps. GL :)
P.S. - Pally healers ftw
Although you may not think so, there is some luck involved into beating Gruul. Whenever he ground slams and tosses the entire raid every which way, you only have about 3 seconds to get the hell away from other members until he shatters. As long as you can make it out of this attack, you will be fine. Each time our guild wiped, it was because a few healers died in this attack. When we finnally got it down (5th try of the night) we beat him without alot of difficulty. we actually downed him on Growth 16, and all heals were on our MT, then the DPS burned him down ASAP because each of his hits would get our MT down to about 2k health =P.
Class make up differs widely in the 2 fights. The first fight against high king you need a very good mage, a couple hunters, 8 healers, i would say 4 tanks to be safe 1 main and 3 off (main being on king).
Gruul you need 2 tanks 8 healers and mad dps. Can probably be done with less healers but i assume thats the standard.
High King is like 2 pulls inside the instance in gruuls lair.. gruul is about another 4 pulls in
quick instance if you 1 shot it.. 30-40 mins
Good group. With normal group youll probably get a few wipes.
But if you mean "normal" with the dps speed (not according the wipes) you can do it with 30-40min because:
- Maulgar trash <5min
- Maulgar kill <8-15
- Gruul trash <5-10min
- Gruul kill <8-15min
OK so,bout 4 heroicly geared tanks,6-8 heroic geared healers,and then a few mages, hunters, locks,elem shamans?
Our gruul Tactic:
- 5 Groups, every group in one corner.
- Warlord in MT Group for live.
- Second Tank has to be 2nd place in KTM or Omen.
- 3-4 healers for MT, 1-2 for OffTank, Rest crossheal.
- We mark every healer with a sign. If he makes his "earthquake", you need to go away from your healers (signs)
- Shamans Bloodlust at 90%, because every is alive.
- MT Shieldwall at 10% live.
- Your tank should ALWAYS have 12k live, 1 crushing blow means dead.
If your fight takes to long, your maintank will die because Gruul Grows bigger and bigger. If he grows 1 time, he will make 10% more dmg. We actually kill him at about 11-15 grows. (110%- 150% more dmg from gruul to MT)
I think its an realy easy boss. Easier than maulgar. maulgar is also easy, if the start phase runs well.
I am the Maintank in our guild. I have buffed 21.500 live and 523 defense and 18k armor. No problem tanking gruul or maulgar.
For tanks :
550 def -> 19k live -> 10 attacks -> 1 hit -> healer : "wtf?"
520 def -> 21k live -> 10 attacks -> 3 hit -> healer dont sleeps
My past killed has killed him at grow 21, so even though he does add damage he is entirely killable at this point. The more dps you bring the fewer grows you have to deal with.
MAKE SURE you know which of your alt tanks will be taking aggro if your main tank dies... Cannot stress this enough, if your main tank dies, heals need to be on the correct off tank ASAP
We did priest ,mages counterspell healing blah bllah blah a spank n tank is next just let loose and warlock enslave demons then a choice of mage and shaman spells on mage melee on shaman.then high king is like olm just a spank and tank/dps but harder
my guild farms gruul with a warrior (mt) another warrior (ot) and a druid (2nd ot) and a prot pally to save up some agro if warriors die. we have about 5-7 healers.. 3 on mt 1 or 2 on offtanks. and 1 or 2 on rest of group. (our main tank really doesnt need 3 healers but w/e). we finnish this raid in about 25 min not including time to get group members and buffinf time. an adverage of one wipe if we only have 5 healers otherwise we never wipe.. as long as you kill Blind eye the seer first then olm the summoner then kiggler the crazed (while the mages kill the other dude) your good. as long as you have atleast 13 people left (not including healers) this boss will be down in 2 min. our guild also down gruul about the 9th or 10th growth. usualy no deaths. just spread out and tank and spank. GL
Can someone link the minimal stats for MT/OT Gruuls for a warrior please?
I have been through Kara a couple times and have some t4 and other PvE epics including tailoring, am i geared enough for Gruul's?
Gruul's is a dead easy raid. 20-30 mins and its over. My guild farms once a week for alts, along with Maggy's. Both are good fun fights tho.
when we did gruul the mage kited the shaman så we could take down the preist and we had two tanks. one on gruul, and the other tank went for the warlock( shadow preist or whatever)
we had mostly melee dps and a few mages. this tactict worked quite good actualy! im suprised myself it worked:D
but i got the hammer of naaru so i was happy:D:D:D
Bout what should the plus heals for a shammy be to even think of doing good in there?
Resets once a week?
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