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TBC Classic Dungeon Leveling Guide (60-70) - Best Route and Composition for Physical Damage Group
来自 Simonize
[Last Updated]:
2021/06/01
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Dungeon grinding is an effective way to level from 60 to 70 quickly in Burning Crusade Classic. There are two primary leveling strategies for TBC Classic--solo questing with a few group dungeons and leveling through exclusively clearing dungeons--and this guide will talk more in depth about the dungeon leveling strategy, providing the best dungeon leveling route and strong classes to include in a Physical Damage group.
Why is Dungeon Grinding Good?
Leveling via repeated clearing of dungeons from level 60 to level 70 is a desirable method for a lot of players for a few reasons. Players will be able to gain reputation with important factions, they don't have to worry about overcrowding and competition for outdoor enemies, and its pretty dang quick to get to level 70. The goal of this guide is to show an efficient route for which dungeons to do with this leveling strategy and to describe an optimized physical damage group composition for doing so. If you don't want to use a optimized group composition that is okay and you can still benefit from knowing a great route for your dungeon leveling process with any group.
If you are interested in a group composition based on spell damage, you can check that out here:
Dungeon Grinding Leveling Guide for Spell Damage Group
Best Dungeon Leveling Route for Burning Crusade Classic
Having a planned route ahead of time will help you so you don't have to dilly-dally deciding where to go or who's quest to complete or which dungeon has this or that drop that someone wants. Agreeing on a route beforehand will help keep things in order and achieve many important goals for everyone along the way. There is a great Youtube creator named
BioSparksTV
that has done a lot of research on an optimized route, and we will be referring to his work for our dungeon route in this article.
Dungeon leveling guide video by BioSparksTV
鲜血熔炉
Level 60-61
鲜血熔炉
is the superior choice of Hellfire Citadel dungeons as it offers more total enemies and thus more reputation and experience than
地狱火城墙
. If your group is not very well geared and risk wiping in
鲜血熔炉
, then you may want to choose
地狱火城墙
as it is a bit easier. Be sure to clear out all enemies each time you go through the dungeon to gain more experience and reputation. Throughout this whole dungeon grind you will want to follow this practice - even if you
can
skip enemies, you generally don't
want
to. You will likely hit level 61 before you reach Honored with
萨尔玛
or
荣耀堡
. It is advisable to stay in
鲜血熔炉
and do a few more runs until you reach Honored.
奴隶围栏
Level 61-65
Similar to our choice for Hellfire Citadel dungeons,
奴隶围栏
is chosen over
幽暗沼泽
because it offers more experience and reputation per instance.
法力陵墓
Level 65-66
There are two quests you can pick up right outside of
法力陵墓
that are great to do as they offer a good deal of experience and you don't really have to go out of your way to get them.
安全第一
and
扫除竞争者
can be done right away, and once
安全第一
is completed you will be able to do an escort quest,
别人的烂摊子
.
塞泰克大厅
Level 66-68
Once you are done in
法力陵墓
you can move right next door to
塞泰克大厅
and continue your level grind. Be careful because there are a few mobs in here that can crowd control your party members and others that turn in to ghosts when they die and will harass your group and deal damage after death.
Begin
卡拉赞
Attunement Level 68
卡拉赞
attunement begins with the quest
奥术扰动
outside of the tower Karazhan. Follow the quest line until you are told to visit
大法师卡德加
to retrieve the key fragments. Once you've gotten the
卡拉赞的钥匙
quest, you can head back into dungeons.
旧希尔斯布莱德丘陵
&
黑色沼泽
Level 68-69
For a physical damage group, you will likely have a few members interested in powerful items like
拉托恩的狡诈之剑
and
分解者的沙漏
from
黑色沼泽
, and you can try to get those while also gaining experience. If you don't need any items from
黑色沼泽
, it would be fine to just continue in
塞泰克大厅
up to level 69. You will need to complete
时光之穴
which is a slow escort quest before being granted access to
旧希尔斯布莱德丘陵
, and you will need to complete
旧希尔斯布莱德丘陵
at least once before being granted access to
黑色沼泽
.
暗影迷宫
Level 69
This dungeon contains the
第一块钥匙碎片
for the
卡拉赞
attunement quest,
卡拉赞的钥匙
. You should stay in
暗影迷宫
until you've reached Revered with
贫民窟
. Remember to turn in your key fragment quest chain and pick up
第二块和第三块
before moving on to the next dungeon.
蒸汽地窟
Level 69-70
You will likely reach level 70 before you reach Revered reputation with
塞纳里奥远征队
in
蒸汽地窟
, congratulations! There is still more work to be done to finish your
卡拉赞
attunement quest though, which is very important. Be sure to pick up
第二块钥匙碎片
in
蒸汽地窟
, and once you have that as well as Revered reputation with
塞纳里奥远征队
, it is time to move on.
At this point your remaining tasks are to complete the
卡拉赞
attunement quest chain and to reach revered with whatever other reputations you desire. You'll need to get in to
禁魔监狱
for the
卡拉赞
attunement quest chain and to do that you will need to complete another quest chain for
Key to the Arcatraz
or have a
潜行者
with max level
to bypass that pesky locked door.
I reached out to
BioSparksTV
and he had the following notes to add about his dungeon leveling route:
Bear in mind when the video was filmed Chonroboon did not work on the beta which has subsequently been changed, so World Buffs are now a viable option to start off your dungeon farming. Also ghost walking past the Shattered Halls gate is now working on the beta as well, so you can use this to skip the Shattered Halls Key Quest Chain to save time if you wish to do so.
Best Physical Damage Group Compositions for Dungeon Grinding in Burning Crusade Clssic
You can absolutely follow the above route with a normal dungeon group of a tank, healer, and any three damage dealers. If you want to optimize the process even further, you may want to consider planning a particular group composition. Just like in raids where you will have a "melee" group or a "caster" group, you can organize your dungeon group to benefit from powerful buffs provided by particular members. Since dungeon groups are more limited in player count, you won't be able to get all the spell damage buffs and all the physical damage buffs into one group.
For maximum effectiveness, you will want to stack
either
spell damage buffs
or
physical damage buffs, and then have your damage dealers be all spell damage or all physical damage. This maximizes the effectiveness of each character and the total group benefit of each buff - giving a
法师
a
战士
's
provides virtually no benefit, whereas giving that same buff to a
潜行者
or Feral
德鲁伊
provides great benefit.
Physical Damage Group Composition
The main advantage of a physical damage group is that very few members of the group will rely on mana. This means the group can move quickly between groups of enemies with very little down time. A lack of flexible crowd control abilities means this group may find trouble if they accidentally engage too many enemies at once.
Buff Classes:
萨满祭司
,
战士
, Feral
德鲁伊
,
圣骑士
,
猎人
Damage Dealer Classes: Enhancement
萨满祭司
, Arms or Fury
战士
, Feral
德鲁伊
, Retribution
圣骑士
,
潜行者
The
萨满祭司
is the most important buff class for this composition, providing the immensely powerful
. You could use either a Restoration
萨满祭司
as your healer or an Enhancement
萨满祭司
as a damage dealer to provide
for the group. If you include an Enhancement
萨满祭司
as one of your damage dealers you will also benefit from their
talent. Keep in mind that
萨满祭司
s do not receive
嗜血
or
英勇
until level 70, so they will not be able to provide that during your leveling grind.
A Feral
德鲁伊
provides another valuable buff for your party with their
buff. Feral
德鲁伊
damage dealers lack powerful area damaging abilities like a
战士
's
旋风斩
or a
潜行者
's
剑刃乱舞
so they are better positioned in this group to be a tank, but there is no harm in bringing them as a damage dealer. Any
德鲁伊
can provide both
激活
and
for your group which are both great.
战士
is very valuable as either a damage dealer or a tank in this group.
is a very strong buff for physical damage dealers that can be provided by any specialization of
战士
. Arms
战士
s provide a decent debuff in the form of
, and Fury
战士
s have an extra tool for dealing damage to multiple enemies at once with
.
is yet another tool that all warriors can apply and is really good to use against long-lived enemies like bosses.
A
圣骑士
can fill any role in this group - tank, healer, or damage dealer - and still provide very valuable blessing buffs like
and
. If you bring multiple
圣骑士
s you can have multiple blessings, but don't get too excited -
圣骑士
s are mana users and you don't want too many mana users or your group may end up stopping for drinks a bit too often and that can hurt your speed.
潜行者
can provide an occasional
on boss enemies to help bring them down faster. While
潜行者
s don't provide that much in terms of party buffs, they are useful for their powerful damage output, stuns, and reliable spell interrupts. Being able to stun and lock down dangerous enemies can help your group move quickly by reducing incoming damage to your party.
剑刃乱舞
is a great cooldown from Combat
潜行者
s for dungeons that will see plenty of use mowing down groups of enemies.
猎人
s don't benefit as much from many of the buffs you will be stacking in this group, but every specialization of
猎人
provides a meaningful benefit to the party. Beast Mastery
猎人
s provide
, Marksmanship
猎人
s provide
, and Survival
猎人
s provide
. Every specialization of
猎人
can provide
on a single target at a time, and with the
talent this provides 110 attack power to melee attackers against that target as well as ranged. A solid inclusion in this group, but not the most desirable because they don't reap as much benefit from powerful buffs like
,
, or
.
Here is one example of a group composition based on physical damage. You don't need to have this
exact
composition to be successful - you can include any of the other classes mentioned above and still do well.
Example Physical Damage Group:
Feral
德鲁伊
Tank
Holy
圣骑士
Healer
Enhancement
萨满祭司
Damage Dealer
Arms
战士
Damage Dealer
Combat
潜行者
Damage Dealer
Simonize
is a long-time Rogue player from original Vanilla, Burning Crusade, and Wrath of the Lich King. Primarily focused on PvE, he is the author of rogue gear comparison spreadsheets for Classic Vanilla, Burning Crusade, and Wrath of the Lich King. If you enjoy Simonize's work, you can join his
Discord
or follow him on
Twitch
and
Youtube
.
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评论
评论来自
Thamiornailo
What do you think of a beast party ?
Such as feral tank, three hunters and a resto cham putting agility totem or holy paladin for pa ?
评论来自
Gryphix
Yo how is Improve Hunters mark not on here? at 60 its up to 440AP for ranged and Melee
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