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PTR
10.2.7
PTR
10.2.6
Beta
Glory of the Pandaria Raider
来自 MasterGaming101
[Last Updated]:
2018/07/05
变更日志
补丁:5.1.0
评分:3.6/5
(
18
投票)
Have you had the dream again? A black goat with seven heads that watches from the outside
Version 1.1.0
Latest Updates --
Future Updates -- Heroic strategies for Empress and Amber, and Terrace bosses. and VIDEOS TAB UNDER CONSTRUCTION
Love this guide? Hate it? Vote and comment on what you like about it or what could be changed/editted!
Introduction & Call of the Hero
Stranger, we may have just met, but we are in dire need of your assistance... The last remnants of
Y'shaarj
(Yah-Sha-Raj) have run rampart across Pandaria. Knowing they are negative emotion, you must also know that the 5 defeated thus far will return if you don't release the curse. However, in order to progress, you must first fight your way to the
惧之煞
, the most powerful spawn of Y'shaarj ever. Along the way, however, you may encounter special feats that if done, will grant you the
潘达利亚团队的荣耀
. So please, make haste. Pandaria--and Azeroth--hangs in the balance.
Achievement Difficulty: Raids
One Star (Bright Green) - Rather easy. Very rare in Raid Achievements, but these usually are from ones that simply require having a certain item equipped, or emote.
Two Stars (Dark Green) - Easy, once again rather rare for Raid Achievements, usually is the same as a One-Star but having to watch out more carefully
Three Stars (Yellow) - Medium. Means that the Achievement is actually integrated into the mechanics of the fight, but won't drastically hurt your chances at gaining it, expect a fail if everyone's DPS is below 40k
Four Stars (Orange) - Hard, expect to fail at least once, recommended you have done the fight twice before with the same people before attempting, Ventrillo or any other voice-system is highly recommended.
Five Stars (Red) - Very Hard, expect to fail many times, must know EVERYTHING about the fight, and have done it MANY TIMES before with the same group. If all DPS is below 50k, recommended to not go for it, Ventrillo or any other voice-system is REQUIRED.
Achievements List
Here is a complete list of all achievements in the raids required for the meta achievement.
Achievements
Points
Boss
潘达利亚团队的荣耀
All Raid Bosses
Mogu'shan Vaults
必须爱狗
石头守卫(英雄难度)
The Stone Guard
紫晶守护者
蓝晶守护者
青玉守护者
红玉守护者
你能做的,我能做得更好……
受诅者魔封(英雄难度)
受诅者魔封
抱歉,你是在找它吗?
缚灵者戈拉亚(英雄难度)
缚灵者戈拉亚
跳起来吧
四王(英雄难度)
The Spirit Kings
永影之提安
暴虐之蒙恩
无情之齐昂
迅弓之速不台
六六大顺
伊拉贡(英雄难度)
伊拉贡
让我看看你的步法!
皇帝的意志(英雄难度)
Will of the Emperor
剑曦
秦希
Heart of Fear
过分狂热
皇家宰相佐尔洛克(英雄难度)
皇家宰相佐尔洛克
风中之烛
刀锋领主塔亚克(英雄难度)
刀锋领主塔亚克
当头一箭
加拉隆(英雄难度)
加拉隆
不到三个
风领主梅尔加拉克(英雄难度)
风领主梅尔加拉克
听说你喜欢琥珀……
琥珀塑形者昂舒克(英雄难度)
琥珀塑形者昂舒克
时间就是一切
大女皇夏柯希尔(英雄难度)
大女皇夏柯希尔
Terrace of Endless Spring
势不可挡
无尽守护者(英雄难度)
The Protectors of the Endless
守护者考兰
长老阿萨尼
长老睿盖尔
谁最会养花?
烛龙(英雄难度)
烛龙
寄生之面
雷施(英雄难度)
雷施
弑心者
惧之煞
Bonus Achievements You Can Gain
魔古山守护者
神秘宝库
Feat of Strength
千钧一发:皇帝的意志
FoS
First 3 Bosses of MSV
Final 3 Bosses of MSV
The Emperor
恐惧临近
夏柯希尔的梦魇
Feat of Strength
千钧一发:大女皇夏柯希尔
FoS
First 3 Bosses of HoF
Final 3 Bosses of HoF
Grand Empress
永春台
惧之煞(英雄难度)
Feat of Strength:
千钧一发:惧之煞
FoS
Terrace of Endless Spring Bosses
惧之煞
惧之煞
Total achievements: 41 ------ Total points:
The Raids
Mogu'Shan Vaults
Mogu'shan Vaults
"The mogu, proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. The construction of these vast chambers predate any pandaren written records, shrouding their depths in mystery. Rumors once circulated of a mighty army locked within; for this reason, the vaults were the first target of the ancient pandaren rebellion, and they have been sealed ever since the mogu empire was overthrown."
The Stone Guardians
Feng the Accursed
Gara'jal the SpiritbinderThe Spirit Kings
ElegonWill of the Emperor
Health
130M Each (Normal)
253M Each (Heroic)
The first line of defense against those daring to enter the vaults is a stolid row of enchanted, bestial statues. Hard as granite and ceaseless in their vigil, the sentries of the Stone Guard present an insurmountable wall of flame, fangs, and claws.
Health
130M Each (Normal)
253M Each (Heroic)
Fight
Place markers at these locations, and have a tank on each of the ones closest to boss. They are to engage.
Whichever boss has their bar channeling on the screen is the boss the tank with both Guardians (this can be
紫晶石化
紫晶守护者
,
蓝晶石化
蓝晶守护者
,
青玉石化
青玉守护者
, or (heroic only)
红玉石化
红玉守护者
) has to tank. As it fills you only want the Guardian who is channeling to use their ability:
紫晶过载
紫晶守护者
,
蓝晶过载
蓝晶守护者
,
青玉过载
青玉守护者
, or (heroic only)
红玉过载
红玉守护者
(you can tell by its color) Whenever a Guardian that is not channel reaches ~50-60 points, the OT (tanking one) is to aggro that Guardian and the MT (tanking two) is to aggro the one the OT was originally attacking. This goes on and on until you win.
DPS: Focus on the Cobalt Guardian for damage
Healers: Chain healing is advised
What to watch for:
紫晶之池
-- Spawns under players feet, must move immediately or take heavy damage
For whatever reason, WoWhead doesn't have this in their database, but the Cobalt has a deadly ability as well. DBM will call it Crystal Mine, and you cannot set it off or else you suffer major damage and a speed debuff. Eventually you would get overwhelmed with them on the ground, so whenever the Cobalt is channeling, run over the mines (they wont hurt you at all this way).
Achievements
Authors Note:
Aww, aren't these just the CUTEST doggies you have ever seen?? Their achievement (bonus one at least) is simple too! Let's go pet them
必须爱狗
- Defeat the Stone Guard in Mogu'shan Vaults on Normal or Heroic difficulty while every member of your raid is accompanied by a canine companion pet.
Difficulty Rating: * (1)
Strategy: Yep, as it says, all you have to do is make sure everyone has equipped a dog pet (I recommend
溜溜
)
Pets you can use:
溜溜
座狼笼
熔火恶犬宝宝
幼狐
好奇的小狼獾人
幸运魁麟幼崽
Simple but fun! I wonder if they get into fights...
------------------------------------------------------
石头守卫(英雄难度)
- Defeat the Stone Guard in Mogu'shan Vaults on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy: The Stone Guard Heroic fight is relatively the same as Normal except for one key difference that makes it…Heroic. The first three are exactly the same. Do 2 tanks, 3 heals, 5 DPS.
Main difference is major damage on tanks, and you don’t have four guards like you do on 25man. Also, In Heroic, if the wrong petrifaction and used and explodes, its insta-wipe. In the beginning of the fight are crystals that once clicked, give you 10 stacks of a debuff that drop immediately after you move over a plane floor tile (its recommened to be people who can move, and deal damage simultaneously) . With each floor tile lit, everyone gains 1% damage and spirit increase, and it is possible to light up the entire room for over 100% damage increase and spirit. However the debuff hurts you greatly so be careful, and it is also worthy of note to do this fight on the rugs so as the tile-people can have much room to do so, since less Mines and other bosses abilities will appear on those tiles.
At 70% and 40%, the bosses will cast and remove all tiles, thus you need to re-light them.
Sometimes people with crystals can be
红玉锁链
and must run to each other, with a worst case scenario being they were across the room from each other (unless jasper is channeling, then this means nothing).
Health
152M (Normal)
210M (Heroic)
Long ago, Feng Shri was the Mogu'shan Vaults' caretaker, tasked with preserving the treasures kept within these shadowy halls. After years of faithful service, he was caught stealing from the shelves (although some say he was framed by a jealous underling) and the mogu ruler punished him with a fatal curse. The doomed spirit of Feng Shri has wandered the vaults ever since, communing with the shades of past mogu heroes and warlords.
Health
152M (Normal)
210M (Heroic)
Fight
This fight is actually rather simple, not an overwhelming amount of things go on.
It's relatively the same as LFR, in the beginning, he goes over to the first statue, and uses abilities such as
震中
(everyone but the tanks should back off). And the tanks alternate aggro every 3 stacks of
闪电鞭笞
. Eventually he moves on to the next statue, and just like in LFR, keep him off the flames (due to
引导火焰
) and tanks alternate aggro every 3 stacks of
烈焰之矛
...Soon he enters the final stage where all is good and aggro is alternated every 3 stacks of
极速奥能
.
Achievements
Authors Note:
Oh geez, guess we become very childish here eh? heh...typical blizzy-wizzy...
你能做的,我能做得更好……
- Defeat Feng the Accursed in Normal or Heroic difficulty after mimicking each of the following abilities:
Difficulty Rating: *** (3)
Strategy:
This is an individual achievement and only two people at a time can earn it
It is recommended this achievement be done by the tanks, and everyone can get credit for it. It can also be done on multiple sessions! They spawn on either side as he goes to a statue. You want the crystal to the left of the entrance perspective and it gives you
反射罩
.
You are given an extra button such as the Emerald Dream from Madness. you are to pick any ally and click the spell to channel them. Once your channeled target has taken damage from something (it can be anything in the fight) the copy button will turn into the ability that person got hit by but in a reversal version.
Tharama
:
Here's a list of his abilities and their reversal:
闪电鞭笞
gives you the buff
反射:闪电鞭笞
which allows you to cast
反射:闪电鞭笞
(does not stack)
闪电之拳
gives you the buff
反射:闪电之拳
which allows you to cast
反射:闪电之拳
(can stop Epicenter by stunning during the cast and/or channel
震中
gives you the buff
反射:震中
which allows you to cast
反射:震中
(does more damage the closer you are to him, just like his kind. I recommend targeting pets for this one.)
烈焰之矛
gives you the buff
反射:烈焰之矛
which allows you to cast
反射:烈焰之矛
(does not stack)
野性火花
gives you the buff
反射:野性火花
which allows you to cast
反射:野性火花
(just increases auto-attack damage)
奥术震击
gives you the buff
反射:奥术震击
which allows you to cast
反射:奥术震击
(does not stack)
极速奥能
gives you the buff
反射:极速奥能
which allows you to cast
反射:极速奥能
(does more damage the further you are from him)
奥术回响
gives you the buff
反射:奥术回响
which allows you to cast
反射:奥术回响
(Decent damage... I wanted this one to have brackets too)
you only need to reverse Epicenter, Lightning Fists, Wildfire Spark, Arcane Velocity, Arcane Resonance.
I didn't get credit for the achievement until after he died and got no notification for progress until the kill itself.
------------------------------------------------------------------
受诅者魔封(英雄难度)
- Defeat Feng the Accursed in Mogu'shan Vaults on Heroic difficulty
Difficulty Rating: ***** (5)
Strategy: Feng the Accursed Heroic fight main difference is a 4th phase! Yay….goodie….
2 Tanks, 3 heals, 5 DPS. Use lots of AoE for this fight with the move phases. You can actually CHOOSE now where he begins by dragging him there. Recommended to do 4th first, but if you don’t, every 25% he switches. Only differences are the 4th phase and higher damage, plus every transition he gets a 5% damage increase (grand total of 20%)
Star Phase – Drag him to center. No extra abilities for him. When he does the AoE everyone stack in him, and for
奥术回响
can still overlap so make sure you move out of velocity before it finishes and move back in quickly. Try to only get 3-4
极速奥能
, unless you nullify or copy it.
In Shield Phase (new phase) – He has a tank debuff, a chain lightning (weak), and a new
虹吸之盾
, he throws his shield to ground and adds spawn everywhere on all players. The adds will make their way to shield and each fuse heals him (Rhyolith anyone…?). Have everyone stacked on him at all times.
In Fist Phase (original 1sT) –
闪电之拳
work differently, now 3 appear instead of 1. (forward, forward left, and forward right). Use
废灵壁垒
or
反射罩
on
震中
(hurts). If neither, stand as far as possible.
For final phase, use
嗜血
/
英勇
(depending on the order you went in determines final phase) Fire Phase is EXACTLY the same, alternate agro, keep him out of fire, etc.
While transitioning to final phase, you are able to squeeze out ~5% out of him as he can move on his own to this.
Health
118M (Normal)
179M (Heroic)
Leader of the Zandalar trolls' assault on the vaults, Gara'jal is determined to crack open this trove of ancient mystery and bring back whatever arcane power and knowledge he can find. Gifted with dark talents and surrounded by a loyal cadre of Zandalar mystics, he has broken through the outer walls and will not rest until the vaults belong to him.
Health
118M (Normal)
179M (Heroic)
Fight
Shortly after pulling, the boss casts
巫毒娃娃
on 2 random players + tank. They take 70% of the damage another Voodoo'd player takes, and cannot enter the spirit realm. Every minute, the boss casts
放逐
on the tank aggroing him and cast him into the spirit world. Plus every 30 seconds or so, the boss casts
召唤灵魂图腾
...3 people (healer and 2 DPS) are to kill it and be sucked into the spirit world, which upon entry brings all down to 30% health and must be healed by 70% (not necessarily to 100%) to leave. As they are healed, they gain damage buffs they can use to kill all the spirits in the spirit realm. If they do not leave in 30 seconds, they die.
At 20% he casts
狂乱
, this is where you blow all cooldowns and pwn him to death.
Achievements
Authors Note:
This guys achievement is really random and easy, easiest of the meta!
抱歉,你是在找它吗?
- Successfully activate the Ancient Mogu Artifact during the Gara'jal the Spiritbinder encounter in Mogu'shan Vaults on Normal or Heroic difficulty.
Difficulty Rating: * (1)
Strategy: Note it doesn't say to kill him! Once you are entered the spirit world, find the artifact and click it, where you must channel for 30 seconds.
Now you're probably wondering, "30 seconds? Won't I die by then?" the answer is YES! but there is a solution...the more players that channel it, the faster the channel (i.e 2 players channel, takes only 15 sec instead of 30...3 channel, takes 10 sec instead of 30) upon channel completion the achievement is gained!
WARNING: The channelers need to all click it at the same time, or the person still has to channel for 30 seconds.
------------------------------------------------------
缚灵者戈拉亚(英雄难度)
- Defeat Gara'jal the Spiritbinder in Mogu'shan Vaults on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy: His heroic mode is fun and interesting.
Only hard part is the 6 minute enrage timer, so a good DPS requirement. Use
嗜血
immediately on the pull.
Main Change – You can’t go back in the Spirit World once you leave. (so develop rotations) so DoT all the adds and come back out, so the next can finish.
巫毒娃娃
now share 100% damage instead of 70%, so tanks must be really really careful. Absorbs on tank can actually help voodoo’d targets since it is only physical damage. When a tank is banished (
放逐
), there will be three
灵魂撕裂者
instead of ONE, and the tank has to kill them ALL. The tank can only see one, and everyone else can see the other two. Spend as least time in the realm as possible (DoT and leave). If healers low on mana, have DPS go in and kill all adds so then the healer can go in and just mana-up (But make sure healers are good). Around 25%, on the final totem, clear AS MANY ADDS AS POSSIBLE, DoTs, AoE, etc. because the more, the stronger his debuff is.
Final Phase – healhealheal and killkillkill blow CDs..
Any kind of protection spell can prevent any of the voodoo'd people from taken additional damage for some time
Health
43,613K Each (Normal)
65,420K Each (Heroic)
Zian:
Meng:
Ancient records tell of these legendary rulers, powerful mogu who carved an empire from the very rock of Pandaria. Their names still cause the land to tremble: Zian of the Endless Shadow, Meng the Demented, Qiang the Merciless, and Subetai the Swift. Some say their spirits lurk in the vaults, lost in ghostly memories of battle and glory.
Health
43,613K Each (Normal)
65,420K Each (Heroic)
Qiang:
Subetai:
Fight
They now come in a fixed order since the 5.1 hotfix
Qiang the Merciless - Every 40 seconds he casts
侧援指令
that will kill you if you don't move, simply kite boss out of their path..
His other move is
群体攻击
which is why for him everyone must be in front of him and stack when he uses it, else the tank(s) die.
歼灭
is another frontal cone attack but make sure that no one gets hit because it's doing high damage but not splitting like ability 2. It's cone is indicated by clouds of dust.
-------------
Meng the Detemented -
疯狂
is the stance he deals increased damage. Prepare to heal your tank after insanity goes beyond ~60%.
怯懦
, while affected, Meng acts like being feared, running slowly through the room, but reflecting damage as insanity increases. As soon as insanity reaches 60% a damage stop is needed to preserve healer's mana.
In addition to that he has two active abilities:
癫狂之吼
is a raid-wide MC and you must AoE to break free.
疯狂心智
interrupt at all costs!
-------------
Zian the Endless Shadow -
不灭之影
allows him to summon small orbs that die fast but deal huge amounts of damage, the fixated player is to kite them on the wall until they are killed. upon death they leave a little Voidzone (like Defile) that shrinks during its 30 second respawn time. This presists through the battle so end them the second they spawn.
充能暗影
and
暗影冲击
, Spreading during this boss helps.
-------------
Subetai the Swift - He shoots a large
连射
dealing small damage in a wide cone, followed by
连射
dealing damage in a medium cone, finished by
连射
which is a single shot, which can oneshot players.
箭雨
pins players down and they cannot take action until the arrow is killed, much like
玛洛加尔领主
's
天灾领主之刺
.
Achievement alert!
掠夺
is used after he dies, SO STACK AT ~5%
Achievements
Authors Note:
...did they really have to make the meta achieves so easy?
跳起来吧
- Have the entire raid dance with Subetai the Swift after being hit by Pillage.
Difficulty Rating: ** (2)
Strategy: As soon as he reaches 5% health, everyone is to stack. Once he uses
掠夺
, then everyone is to target and simply /dance while the debuff lasts (15 seconds). Why 5%? because then the debuff is least-dangerous
--------------------------
四王(英雄难度)
- Defeat the Four Kings in Mogu'shan Vaults on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy: Bring 1 tank, 3 healers, and 6 DPS
Key Differences: Each boss comes when one hits 30%, so you will have two of their special abilities at a time.
Two
侧援指令
appear at once.
The first boss (Qiang) can now use
密封之盾
, which makes him impervious to all damage, and anyone who tries to hit him takes damage them-self instead, this can be dispelled.
Meng gains
癫狂
, which doubles the rate of insanity. Use Tranquility Shot to remove it.
Subetai now can cast
盗匪诡计
, which for each hit done for him, your own damage and healing is reduced by 50%, and armor by 50%. To avoid, simply stun him (can also be done during cast).
Zian gets a bitch move...
黑暗之盾
...go ahead, try and attack him with this buff on...you'll wipe...(300k damage to everyone PER MOVE)
the rest is precisely like normal except of course for damage.
Health
294M (Normal)
340M (Heroic)
Dedicated to the advancement of their empire, the mogu salvaged and repurposed titan technology to generate untold power in the depths of this ancient complex. Why these energies have been focused into the cold will of a celestial dragon is a mystery that lies at the very heart of the vaults.
Health
294M (Normal)
340M (Heroic)
Fight
When you first enter the room, you're on the Stone Circle. Soon you need to move to the Energy Vortex to engage the fight. Upon entry, you gain
泰坦之触
, which increases damage done by 50% and healing received by 50%, and
能量超载
, which increases the damage you take by 5% and stacks every 5 seconds. To avoid that debuff, players need to move in and out of the ring every 10 seconds or so, which still taking advantage of the Touch of the Titans.
Phase 1: Tank is to keep him facing away from raid, for his breath is deadly. Every ~30 seconds Elegon spawns a
星界保护者
, which must die immediately. Send him to 25% health then take him out of the Energy Vortex because once he reaches zero, he casts
横扫千军
, and if that were to have the Titan buff on it, it would wipe the raid. Players should also be sure to stand out of it as well (as well as the MT, let OT take the boss) so it doesn't wipe you. Continue this until he reaches 85% health.
Phase 2: Elegon casts
吸取能量
, which summons six balls of energy. If even one gets to the end, phase 3 starts. Every time he uses Draw Power he takes a debuff called
吸取能量
, so the strategy would be to kill the balls as fast as possible and treat them like wipe-mechanics. This debuff has an infinite stack so try to aim for 4 stacks at first. But be warned, with each wave they move 20% faster.
Phase 3: Once a single ball gets to the edge, Phase 3 begins. Everyone (EVERYONE) is to get out of the Energy Vortex unless they plan for a
trip next fall
. Then all are to kill the Energy Cores immediately. Beware of Energy Cascade, for it drops AoEs on the ground that will deal massive damage. A Cosmic Spark will spawn whenever this projectile hits the ground. The Cosmic Sparks move slowly, but hit extremely hard, and can two shot DPS and Healers. They should be grouped up at the North end of the room, picked up by tanks, and quickly AoEd down. After the Pillars are gone, Phase 1 initiates, and repeats.
Achievements
Authors Note:
Algalon wants his mount back...
六六大顺
- Deactivate six Empyreal Focuses within 10 seconds of each other, and then defeat Elegon in Mogu'shan Vaults on Normal or Heroic difficulty.
Difficulty Rating: ** (2)
Strategy: Not too hard to pull off, just requires great coordination of attacks (ventrilo will help) try to bring all to 5% health, then unleash hell. All will die relatively at the same time and boom! What makes this easy is that's how the fight should go anyway!
-------------------------------------
伊拉贡(英雄难度)
- Defeat Elegon in Mogu'shan Vaults on Heroic difficulty
Difficulty Rating: **** (4)
Strategy: There are only a few yet many critical changes in the fight. It is the same except for these:
Now, the Energy Vortex is a smokescreen, if you are outside of it, you cannot heal or attack at all. Likewise, no one inside can attack outside. Thankfully this also works for the Adds.
Due to Elegons huge increase in health, DPS is even more important, and the Draw Power phase must be prolonged to at least 4 stacks.
The celestial protectors aren't too different with two exceptions. First, the aoe pulse they start doing at 25% deals MUCH more damage, you cannot afford more than one on the raid per protector. However, use the Smokescreen to your advantage, and send him outside. It will not hit anyone inside. The Total Annihilation it casts on death deals 600k damage, and must hit at least some players (1 on 10player, 3 on 25player), or the resulting effect will instantly kill the raid, plus, any player hit by it is stunned until fully-healed. If they try to take the next Total Annihilation, its instant-death.
After the Pillars spawn, there is only one notable difference: the small adds summoned by the spark puddles hit very hard and need to be cc'd and aoe'd down quickly after the floor comes back up.
Health
157M Each (Normal)
253M Each (Heroic)
Jan-Xi
Qin-Xi:
The core chamber of the vaults houses an army of stone soldiers who have been motionless for centuries. They are row upon row of warriors, statues armed for a battle that never began. What treasures do they guard? And what is their tie to the titanic power buried with them here in the shadows?
Health
157M Each (Normal)
253M Each (Heroic)
Jan-Xi:
Qin-Xi
Fight
3Xul:
Those Adds are listed by their killpriority:
皇帝的勇气
spawn from one side in alternating order and are fixated to the tank of the oposite. They can be slowed and should be killed before they reach the tank. If they get close to the tank, they will use
阻碍猛刺
and therefore make dodging the devastating combos from the boss much harder (or impossible with 4 stacks).
Due to
半身覆甲
, they are immune to damage incoming from the front, so you have to attack their back. But they can be slowed at any given time.
皇帝的力量
are huge mogu with two-handed maces, which spawn from the half-left or half-right side. They have a normal threat system so the can be kited or killed. With their
全身覆甲
they are completely immune to crowd controll.
Now the reason, why they should be killed asap is their ability
充能粉碎
, which is an area of effect stun, increasing it's range with every application. That is also the only relevant ability and why they do not require a tank. (It's very easy to dodge their attack, if you get used to their mechanic.)
皇帝的狂怒
spawn in pairs and are completely vulnerble to all kinds of CC. They cast
专注打击
at a random target (excluding tanks) and will fixate to them until killed or being affected by CC. They are very slow and have low HP. Du to their lack of abilities they are the least killpriority.
If there is no add alive, the bosses should be attacked. Dot classes like shadow priests and warlocks can try to have at all times their dots on the bosses, but they should not forget that focussing the adds is top priority.
90 seconds into the fight,
剑曦
and
秦希
spawn. Each tank is to kite one to the stairs (one on left one on right) as this prevents too much damage.
磁化护甲
Makes it so the tanks cannot get too far away from them, so move slowly to the stairs.
They have an ability called Devastating Combo, where the tanks must avoid all 5 or die:
毁灭之弧
is a 180° swing to the front, right or left of the boss and indicated by some small blue lines. In addition you can watch at his weapon, i.e. the boss holds his weapon over the left shoulder, he will swing it to his right.
践踏
is a 12-yard ranged 360-degree attack, the tanks are to back away from the boss for this but not so far that they get pulled back to boss. Using /range 15 usually helps with this.
If avoided, anyone who has done so gets
投机打击
which deals 500K damage to a construct but it has to be used immediately as it lasts only 4 seconds.
In set timeframes a
泰坦寒气
Phase starts, in which the Raid will take 20K Frost damage every 1 second and every melee damage is increased by 25%. (including bosses and adds), use healing CDs to counter.
AT 10%, a final Titan Gas is released, and adds start spawning non-stop, they must be CCed and Kited.
Achievements
Authors Note:
THESE GUYS ARE ANNOYING
让我看看你的步法!
- Defeat the Will of the Emperor in Mogu'shan Vaults on Normal or Heroic difficulty after all members of the raid execute an Opportunistic Strike on the same construct within a single Unbalanced phase
Difficulty Rating: **** (4)
Strategy: Bloody hard for a raid achievement, especially for 25man mode.
Everyone has to be near the Construct and gain the Strike, and unleash it at him immediatly for it lasts only 3 seconds. This is expentionally hard for the 2nd tank as he must get over to the construct, which will inevtiably bring Jan and Qin together.
all I can say is GOOD LUCK
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皇帝的意志(英雄难度)
- Defeat the Will of the Emperor in Mogu'shan Vaults on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy: Expect to wipe a LOT. ---- 2 tanks, 2 heals, 6 DPS, need CCers and DoTers.
First major difference:
泰坦寒气
lasts throughout the ENTIRE fight (However deals less damage), but still increases all melee damage by 25%.
Major Add Change: When an add dies, a
泰坦火花
spawns. its pointless killing them so when they reach a player, soak up their attack, a 8-yard AoE is cast that deals 750k damage (if it explodes near a boss/add, they gain a 50% attack speed buff)
Devastating Strike is now a series of 10 spells instead of 5 (same spells though).
Dealing with Adds: CC first (and 2nd if possible) wave of archers/rangers, then AoE them to hell. You will then have roughly six Titan Sparks to deal with, and just throw in someone who can use an immunity spell (paladins, mages etc.) to soak up the damage. If it gets to the point you're overwhelmed with adds, CC them and nuke the boss (also do at 10%)
There will be small intervals where the adds stop spawning...at this you want to nuke the boss(es) as hard as possible
------------------------------------------
Feat of Strength:
千钧一发:皇帝的意志
- Defeat the Will of the Emperor in Mogu'shan Vaults on Heroic difficulty, with the Dampening Field inactive or disabled.
Difficulty Rating: ***** (5)
Strategy: Do Heroic Mode Will of the Emperor with the nerf disabled. Only available for this tier.
Videos Coming Soon!
Heart of Fear
Heart of Fear
"The Sha of Fear has corrupted the grand empress of the mantid. Her increasingly erratic and paranoid commands have driven the Klaxxi--the keepers of mantid culture--to take aggressive action. Because they are few in number, the Klaxxi are reluctantly willing to accept outside help in destroying the empress and purging their race of the sha's negative influence."
Imperial Vizier Zor'lokBlade Lord Ta'yak
GaralonWind Lord Mel'jarak Amber-Shaper Un'sokGrand Empress Shek'zeer
Health
174M (Normal)
218M (Heroic)
Zor'lok shrieks his proclamations so they're heard throughout the sprawling mantid palace. He is the Voice of the Empress, and his words alone inspire the insectoid race's warriors to give their lives without question. Unwaveringly loyal, Zor'lok will stop at nothing to defend his beloved matriarch, regardless of the corruption within her.
Health
174M (Normal)
218M (Heroic)
Fight
After clearing trash, engage the boss. He will appear on either the left or right platform, and lay down a silencing smokescreen on the floor.
Right Platform (perspective from stairs)
Vizier every so often uses
吸气
which increases the damage of
吐气
that he uses on a random player. It is recommended halfway thru one of the tanks gets in front of the beam so as no one takes any damage and mana can be conserved.
Eventually he casts
力与魄
that will kill you, but he spawns 3 magic barriers that significantly decrease the damage with a debuff, alternate healing CDs here.
After he is at ~130-140M he jumps to the next platform (if this is the 2nd platform, ~105M)
Left Platform (perspective from stairs)
Vizier every so often uses
吸气
which increases the damage of
吐气
that he uses on a random player. It is recommended halfway thru one of the tanks gets in front of the beam so as no one takes any damage and mana can be conserved.
He gets a new trick called
音波衰减
that bathes the ground in a ray of attacks, use a landscape camera view for this and you will notice the movements have a pattern, follow the movements and you wont get hit. however, if you do, you suffer 150K damage.
At ~130-140M he switches to next (If this is the 2nd platform, ~105M)
Back Platform
Vizier every so often uses
吸气
which increases the damage of
吐气
that he uses on a random player. It is recommended halfway thru one of the tanks gets in front of the beam so as no one takes any damage and mana can be conserved.
The tank is to turn him to face the Right Platform and everyone else gets behind him. The tank will always soak up the Exhale. Eventaully two people get hit with
策反
and must be brought down immediately, if you are a mage or warlock, it is recommended to always have your fear and freezes on CD so the boss cant use them.
At ~70,000-90,000K he moves to the center.
Center Room
He soaks up all the gas and lands in the center. Here its all 3 phases combined so good luck! Alternate healer cooldowns.
Achievements
Authors Note:
He has one of the only achievements that can be done in LFR
过分狂热
- Defeat Imperial Vizier Zor'lok while every member of the raid is afflicted with the Zealous Parasite debuff.
Difficulty Rating: ** (2)
Strategy: Rather simple and doable in LFR (but hey...25 people?) at beginning of fight, have two people pick
狂热寄生虫
up, they are little bugs at the cornors. They slow speed by 30%. on the final phase, have the last 8 Start to pick up the bugs when boss is ~5% health, as this reduces chance at wipe, all the bugs do is lower movement speed by 30% so good luck!
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皇家宰相佐尔洛克(英雄难度)
- Defeat Imperial Vizier Zor'lok in Heart of Fear on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy: Used to be hard, now is doable.
Major differences: More damage, and
音波衰减
spawns an extra layer of orbs, dealing a lot of damage, and they shoot STRAIGHT OUT, not a pattern.
Another new ability is Echos of Power, which spawn adds on platforms the boss used to be on. He moves from A->B, A gets an add with the same prime abilities as that platform, where you must split the group with the main tank and strongest healer going to real boss while rest are on add. Obviously the boss will also be using the main abilities of the other platform so watch out! If no one attacks the add, it casts
女皇赞歌
just like the boss, who also will cast it. If both are able to go, its a wipe. Once the add dies, everyone is to immediately get the hell to the boss and nuke him to 60%.
When it comes time he moves to the Convert platform, send HALF the raid to it (1 tank 1 heal 3 DPS) and the other half kill the add. Get boss to 40% and final phase goes.
Exactly the same as normal (with attentions extra bonus of course), except now he also spawns an Echo of Attenuation. It doesn't spawn right away so kite boss over to the corner. Once it spawns, keep both in the corner and once they both cast Attenuation, RUN THE HELL AWAY. After this, one tank and one healer keeps the echo in the corner while everyone else drags the real boss to the opposite side (usually the stairs), this is so the orbs are so spread out that you basically never get hurt by attenuation.
SCREW THE ECHO, FOCUS ON BOSS EXCEPT FOR THAT ONE TANK AND HEALER! It would just respawn.
Health
150M (Normal)
196M (Heroic)
Ta'yak is known for his patience and intelligence. In battle, he is a master at discovering his opponent's weaknesses and awaiting the perfect opportunity to strike. Ta'yak's skill with a blade is unmatched, and he cherishes imparting his martial knowledge on young mantid warriors.
Health
150M (Normal)
196M (Heroic)
Fight
In the beginning of the fight, tanks need to be wary, as they need to alternate aggro every 2 stacks of
压制突袭
. The only two abilities to watch out for are
无影击
(everyone must stack on the target), and
暴风斩
(avoid tornados) and
疾风步
...
at ~25% health, Phase 2 begins where you basically play Frogger with the boss
Tornados, if it, will suck you up and deal small damage as it drags you to the end. The goal is to get all the way to boss and then attack him again. But at ~10% he switches to the opposite end of the room.
Achievements
Authors Note:
This guy doesn't let up! And a SNEAKY SNEAKY precious bugly.
风中之烛
- Defeat Blade Lord Ta'yak while all four braziers are lit in Heart of Fear on Normal or Heroic difficulty
Difficulty Rating: ** (2)
Strategy :After the boss reaches 20% phase 2 starts and most of his room will be filled with winds. The 4 braziers in the middle become clickable and will give you a
火焰携带者
buff that lasts for 30 seconds. Now you need to run to the end of the room, either left or right, and click on the 2 unlit braziers to light them up.
--------------------------
刀锋领主塔亚克(英雄难度)
- Defeat Blade Lord Ta'yak in Heart of Fear on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy: ...hasn't really...changed much...at all.........
NOTHING!!!!!!!!!!!!!!!!!!!!!! HAS!!!!!!!!!!!!! CHANGED!!!!!!!!!!!!!!!!!
...except all mechanics hurt like hell....plus one new mechanic....
乱刃风暴
pulls everyone in and then keeps dragging them to him while they try to escape as its cast with massive cleave damage. Keep running running running until he stops spinning
On final phase (20%) the ticking damage from tornados is INSANELY higher, so try to use HoTs, and if you are at anywhere below 60% health, except to die. As soon as your all released, AoE and HoT heal as its perfect since you will all be stacked. Other than that? exactly like normal mode. GG
Health
218M (Normal)
290M (Heroic)
It may be time to reconsider stepping on bugs. Don't make fun of this hulking behemoth's tiny wings; that'll just make him angry
Health
218M (Normal)
290M (Heroic)
Fight
A rather simple fight even in Normal
Have someone (usually tank) be the kiter and have him kite Garalon across the entire fight. Both tanks are to stand in front of him at all times and no one should ever go under him (indicated by a purple circle) or
重碾
happens. Attack his legs and kill them as fast as possible and just keep kiting. He eventually brings them back with
治愈腿部
.
Achievements
Authors Note:
BUG!!! IM SORRY FOR KILLING YOUR COUSINS!!!!! *crush*
当头一箭
= Defeat Garalon in Heart of Fear on Normal or Heroic difficulty without destroying any of his legs.
Difficulty Rating: *** (3)
Strategy: Simply don't kill his legs, and single target...But for 10man have a raidDPS consistency of at least 516K and for 25man, 1250K.
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加拉隆(英雄难度)
- Defeat Garalon in Heart of Fear on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy: Not too bad a change, except a new phase. Need 2 tanks and 3 heals!
Now he crushes randomly, instead of by switching Pharamones. Crush deals crapton of damage now so try to switch Pharamones with others JUST before the Crush, or you could end up wiping your raid (do it around the 20 stacks mark). Keep doing this until 33%, same as normal mode otherwise.
final phase - No longer kited by Pharamoner, so go ahead and drop that (while still switching every 15-20) as it goes around the edges of the raid.
Tanks be careful, he hits hard. Alternate between tanks healing/protection CDs and healers CDs to keep them alive, and thats all the phase really is!
Health
270M (Normal)
588M (Heroic)
Wind Lord Mel'jarak commands the mantid's numerous aerial forces. Although he exudes arrogance, the cunning insectoid is fiercely protective of his soldiers and enjoys fighting at their side. Mel'jarak believes the mantid are superior to all other races, convinced that his kind cannot be defeated.
Health
270M (Normal)
588M (Heroic)
Fight
Begin by CCing 2 priests (
扎尔提克助战者
), 1 warrior (
库尔提克精英剑圣
), and 1 hunter (
瑟拉提克琥珀诱捕者
). CCing more than 4 (be it by normal CCs or spears) will break them from the bosses
警觉之眼
... Then kill the 3rd Mender immediately! This can be one-tanked if he is feeling confident enough so you can have extra DPS (plus he can go over 200k DPS with this method). They all have a shared health pool so killing one kills all 3 of that group. With each fallen group, the boss gains a stack of
鲁莽
. Kill all groups before pushing boss below 75% health (Phase 2)
Some things to watch out for from them: the trappers can use
琥珀监牢
which traps an ally. However to break them free, simply click on them, and gain a debuff called
残渣
that prevents you from freeing anyone else for a minute. Another debuff is
腐蚀树脂
. To remove, simply move. However each stack removed drops a
腐蚀树脂之池
, so try to do this on a wall.
With only one mender alive, and going for them first,
治疗
wont be much a problem, but still assign one person to silence it, as it heals any group by 25% health.
The warriors simply have
库尔提克打击
, however this can oneshot anyone almost as it deals 150k per blademaster, so try to be careful.
The boss only has two abilities in Phase 1...
回旋之刃
is a straight forward attack in a random direction of the boss, dealing damage in a line twice. Simply dodge the sword he throws and watch for it as it returns, it boomerangs back.
刃雨
is raidwide, and is exceptionally deadly for phase 2, so save healing CDs for phase 2.
Phase 2, he gains a new ability,
风爆弹
which creates a small zone where, if any player stands in it, is basically a wipe and they last until the boss dies. Usually best way to approach this si to make sure they only fill half the room, making a circle across the walls, , or attempting to stack them (i.e be 1yard from it)
Achievements
Authors Note:
This guy is ANNOYYYYYYYING
不到三个
- Defeat Wind Lord Mel'jarak without crowd-controlling more than 2 of his swarm at once on Normal or Heroic difficulty in Heart of Fear.
Difficulty Rating: *** (3)
Strategy: It is recommended to use those two slots to CC the menders, however, this leaves you wide open for a insta-kill from the Blademasters
库尔提克打击
, so either do: Two Menders ---- One Mender One Blademaster. Either works, either is fair.
-------------------------------------
风领主梅尔加拉克(英雄难度)
- Defeat Wind Lord Mel'jarak in Heart of Fear on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy: 1 tank, 3 heals, 6 DPS (3 people who can interrupt)
CC all of the archer group and keep them CC the entire fight.
After doing so, stack the other add groups and boss on top of each other and pull both groups to 50%, where you then proceed to killing the healers (remember the interrupters need to be constantly interrupting the healings, and using Protection CDs carefully when the warriors try and use their Charge to one-shot people ((healers, keep people at 100%!))). this will place that nasty buff on the boss where he deals 50% more damage. But for Heroic there is a catch. After killing an add group, they respawn 45 seconds later and his buff only lasts 30 seconds. Additionally, he gets a
600%
damage taken increase! So follow this method, and he never goes above a 50% damage boost, which is great and means he technically deals less damage than on normal.
Bring both groups to 50% -> Kill healers -> pop bloodlust + nuke boss -> Kill warriors -> nuke boss -> kill healers -> nuke boss -> kill warriors -> nuke boss
this goes on and on until he finally dies.
At 75%, nothing is truly different, simply avoid Wind Bomb.
All other mechanics are the same.
Health
218M (Normal)
340M (Heroic)
Eager to please his empress, Un'sok has produced several innovative concoctions. Yet this brilliant young alchemist's proximity to the mantid queen has allowed the sha's negative energies to take root in his mind. Now, Un'sok's overwhelming fear of failure drives him to create increasingly deadlier weapons.
Health
218M (Normal)
340M (Heroic)
Fight
When engaged, you will notice a bunch of blobs spawning as she uses
琥珀雕刻刀
, they must die asap. soon she uses
生命重塑
on the main tank. Once used, everyone should focus on killing the tank while he focuses on spamming
琥珀打击
on the boss to get extra damage buffs, all touched with Reshape Life should do the same. Whenever you are turned into a Mutation, pay attention to your cast bar, for eventually
琥珀爆炸
is channeling, where you then use
无法动弹
to interrupt yourself. When you are brought below 20% health, break free using
冲破束缚
.
After she hits 70% health, phase 2 begins. This time, a huge Monstrosity spawns and all must focus on it. Those touched by Reshape Life should now use their strikes on him instead of the boss, plus, he now turns everyone BUT the tanks into constructs, but still focus on burning them to 20% so they don't die. For those mutated, you can interrupt the Monstrositys
琥珀爆炸
by using
琥珀打击
. Once it dies, Phase 3 begins.
The boss goes to the center of the room and stops using
琥珀雕刻刀
, but her damage and speed increases. Those mutated should still spam Strike on her and keep the stack alive. Should any mutated players begin to lose their willpower, replenish by eating the dead blobs with
销蚀琥珀
(also reduces raid damage). Finish her off to win
Achievements
Authors Note:
This boss was a freaking pain in LFR, normal mode it was worse.
听说你喜欢琥珀……
- Kill Living Amber in Burning Amber until at least 8 pools overlap, and then defeat Amber-Shaper Un'sok on Normal or Heroic difficulty in Heart of Fear.
Difficulty Rating: ** (2)
Strategy: Rather straightfoward, just stack the blobs over each other and then kill the boss. however it is unclear yet as to if they have to consistently be overlapped or if they can later be eaten by Mutated players.
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琥珀塑形者昂舒克(英雄难度)
- Defeat Amber-Shaper Un'sok in Heart of Fear on Heroic difficulty.
Difficulty: ***** (5)
Strategy:
Unavailable at this time
Health
196M (Normal)
306M (Heroic)
The ancient Klaxxi order has come to a mournful decision: the tainted grand empress Shek'zeer must be deposed. Traditionally, mantid rulers are displaced in their old age by a carefully chosen successor. However, Shek'zeer's intended replacement is still too young and weak to unseat her, leaving the Klaxxi with no choice but to kill the current empress. If action is not taken against her soon, all of Pandaria may crumble before the mantid's ravenous swarms.
Health
196M (Normal)
306M (Heroic)
Fight
As much as i hate quoting others for fights, I am afraid i have yet to do this on normal so i have zero clue on what is going on for it.
Iroared:
On the first phase you will fight the boss alone. Its main ability on this phase is
不谐力场
, which creates two vortexes. The vortexes have 60 health, which indicates time until its explosion. Players standing inside the vortexes will not be able to receive healing, and any spells cast will reduce the vortex timer. Vortex explosion deals 200k physical damage to the whole raid.
Additionally,
恐怖嚎叫
will be cast on a random player, making it periodically damage all allies. Standing inside the vortex suppresses this damage, so players with the debuff should do so unless low on health (or if a vortex is about to explode). Additionally, they should cast some spells while in the vortex to desynchronize them so they don't explode at the same time.
The boss will also stack
女皇邪眼
on the current tank, so tanks should switch to avoid getting 5 stacks.
When the boss energy reaches 0 (after 150 seconds), the boss retreats and summons minions. On each side, one
库尔提克掠夺者
and three
赛特提克风刃武士
will spawn, which have to be picked up by a tank. The minions buff each other's damage by 30% when standing close, so they should not be drawn together, and one minion has to be quickly killed on each side before the tanks run out of defensive cooldowns. The small adds sometimes cast whirlwind that does a lot of damage in melee range and should be interrupted, and the large add uses a large frontal cleave.
Small adds will also sometimes fixate on random players and follow them, just kite them until its over.
Big adds have around 40 million health, so you should not waste damage trying to kill them. Instead, small puddles will appear on the ground, debuffing players that walk over them with
粘稠树脂
. When two players with this debuff come close, a larger puddle will appear, where additional debuffs can be dropped until the puddle forms a large trap. The large add should be brought into this trap (do not hesitate to walk over it, it doesn't work on players), where it will die. Small adds will attempt to break the trap, and should be killed at this point (do not kill them too early or you won't have enough resin for two traps; also, be careful not to trap them instead of the large add).
After this phase, the boss will go back to phase one.
When the boss reaches 30% health (ideally, after two phase one's and with only one add phase), phase three will begin. There shouldn't be any vortexes remaining (if there are, stop dps until they explode, there is always time to do so).
Everyone should gather behind the boss in order to make it easier for healers to heal through the massive damage on this phase. In addition to casting
女皇邪眼
on the tank, and a few raid damage abilities, the boss will use two other abilities of note:
死亡幻像
: places a debuff on two random players, and after 4 seconds these players will be feared and will start dealing damage to everyone around them. These players should quickly run out of the raid and get dispelled after 4 seconds.
恐惧吞噬
: does a significant amount of damage and fears all players in a large cone, used in a random direction. Easy to avoid.
The only real difficulty with this phase is surviving the transition, healing in the phase itself doesn't seem to be too difficult. Note the
灾星
ability: don't get freaked out by everyone losing so much health all of a sudden.
Achievements
Authors Note:
Aaah now the category i KNOW like the back of my hand!
时间就是一切
- Defeat two Kor'thik Reavers within 10 seconds of each other, and then defeat Grand Empress Shek'zeer in Heart of Fear on Normal or Heroic difficulty.
Difficulty Rating: ** (2)
Strategy: Rather easy achievement, that is if your tanks can survive keeping both of them up as you build the Amber Traps (build them near each other, but not so close that one Reaver uses both). Then, send each add to the same health and run them over the traps, they should die at relatively the same time.
-----------------------
大女皇夏柯希尔(英雄难度)
- Defeat Grand Empress Shek'zeer in Heart of Fear on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy:
Unavailable at this time
-----------------------
Feat of Strength:
千钧一发:大女皇夏柯希尔
- Defeat Grand Empress Shek'zeer in Heart of Fear on Heroic difficulty, with Klaxxi Resonance inactive or disabled.
Difficulty Rating: ***** (5)
Strategy: Defeat Grand Empress Shek'zeer on Heroic Mode with the nerf turned off. This can only be earned this tier.
Videos Coming Soon!
Terrace of Endless Spring
Terrace of Endless Spring
"Shrouded in mists since the world was sundered ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures. It is the homeland of the enigmatic pandaren, a race that celebrates life to the fullest even while under siege by an ancient menace."
Protectors of the EndlessTsulongLei ShiSha of Fear
Health
Protector Kaolon:
60,448K (Normal)
91,600K(Heroic)
When the Sha of Fear invaded the Terrace of Endless Spring, three venerated jinyu protectors were corrupted, and they betrayed the other mortal sentinels, slaying them all. The twisted guardians have now turned their attention to any intruders who might interrupt the sha's attack on the area's last defenses.
Health
Elder Regail:
60,448K (Normal)
91,600K (Heroic)
Elder Asani:
60,448K (Normal)
91,600K (Heroic
Fight
Easiest order will be: Kaolan -> Regail -> Asani (Purified will help you kill the last boss very quick)
Medium order will be: Kaolan -> Asani -> Regail (for the meta achievement)
Hardest order will be: Regail -> Asani -> Kaolan (elite/heroic gear even on normal mode)
3xul:
Let one tank put Kaolan to the stairs and assign one healer to him. Let the healer be in range to the raid for dispelling concerns. The other one takes the two caster and one of them should be focussed. For raid groups with weak movement, it is recommended to kill Elder Regail first.
Stand loosely spread and be prepared to dispell asap.
After Regail died, focus Asani and switch to his orbs immediately, the Kaolan-tank should be prepared to take heavy damage in this phases. When an orb dies, stand in the middle of the room, to gain the buff and go on with Asani.
When only Kaolan is alive,
嗜血
should be used to kill him as fast as possible. Pull him out of the
驱逐腐蚀
and the small void zones and do not tank him in the middle of the room.
Achievements
Authors Note:
this simply requires many runs
势不可挡
- Defeat the Protectors of the Endless with each protector as the last member alive on Normal or Heroic difficulty in Terrace of Endless Spring.
Difficulty Rating: **-**** (2-4)
Strategy: As it says, simply kill each one last, for a total of three runs, 2 encounters are what you would do anyway, so do the fight as normal there, but it's only the last one thats hard:
3xul:
Let one tank put Kaolan to the stairs and assign one healer to him. Let the healer be in range to the raid for dispelling concerns. The other one takes the two caster and one of them should be focussed. For raid groups with weak movement, it is recommended to kill Elder Regail first.
Stand loosely spread and be prepared to dispell asap.
After Regail died, focus Asani and switch to his orbs immediately, the Kaolan-tank should be prepared to take heavy damage in this phases. When an orb dies, stand in the middle of the room, to gain the buff and go on with Asani.
When only Kaolan is alive,
嗜血
should be used to kill him as fast as possible. Pull him out of the
驱逐腐蚀
and the small void zones and do not tank him in the middle of the room.
-----------------------------------
无尽守护者(英雄难度)
- Defeat the Protectors of the Endless in Terrace of Endless Spring on Heroic difficulty.
Difficulty Rating: **** (4)
Strategy:
Unavailable at this time
Health
174M (Normal)
280M (Heroic)
Legends speak of a spiraling, golden serpent that can sometimes be seen high in the sky, basking in the sunlight above the clouds. The few who claim to have observed it themselves say the creature is fiercely protective of the terrace.
Health
174M (Normal)
280M (Heroic)
Fight
Tsulong is an encounter with two alternating phases called Night and Day, lasting 2 minutes each.
Tsulong starts in the night phase with 100% HP. Any damage you deal, is heal for the daytime phase.
For example: You deal in the night 35% of his maximum HP as damage to him, so in the night he has 65% HP, while he has at daytime 35% HP. The fight finishes either when you bring him to 0% at night, or to 100% at day.
NIGHT PHASE:
暗影吐息
is a frontal cone attack, dealing high damage and creating a debuff, which increases shadow damage taken by 100%. Tanks switch aggro after this.
恐惧之影
is gained on random players throughout the Night Phase, and is purged by standing in
阳光
. Beware, for at 9 stacks it deals damage.
Nightmares is a projectile Tsulong fires in a volley. It is indicated by a swirly zone and targets take high damage and are feared for 3 seconds, when standing in this zone at the time of impact.
Tsulong sometimes will cast
梦魇
in a small vortex, any who stand in it for prolonged time gets feared.
DAY PHASE:
Healers should stand in front of Tsulong at all times as they get a 500% healing buff called
沐浴在光明中
. And heal the boss
Tanks and DPS are to kill all adds and not let any touch the boss..one of the adds,
恐惧实体
, can cast
暗影恐怖
which can affect a player or Tsulong and must be dispelled immediatly.
When an Embodied Terror dies, 5
惊恐的产物
spawn and cast
惊恐
for high shadow damage and fear.
不稳定的煞魔
are weak adds that can be stunned/slowed/gripped and try to make their way to Tsulong, doing so removes 1M of his health (and if any linger when he goes night, increases his health).
Achievements
Authors Note:
Green Thumb!
谁最会养花?
- Win the Tsulong encounter while keeping the Enchanted Plant alive.
Difficulty Rating: ** (2)
Strategy: The plant is at the northeast of the room with 250k health and just requires healing in Night Phase, none needed during Day.
-----------------------------
烛龙(英雄难度)
- Defeat Tsulong in Terrace of Endless Spring on Heroic difficulty
Difficulty Rating: ***** (5)
Strategy:
Unavailable at this time
Health
138M (Normal)
301M (Heroic)
For countless years, this friendly water spirit frolicked in the Fountains of Endless Spring with childlike wonder and glee. When fighting suddenly broke out in this peaceful place, Lei Shi saw the crystal-clear water turn cloudy and murky, and terror fell over her mind.
Health
138M (Normal)
301M (Heroic)
Fight
First off, a quick warning, Lei Shi has a soft enrage that lets her attack faster as she is hurt called
惊慌
, so pop
嗜血
at ~20%. Secondly, everyone should be behind the boss except for the tanks. When one tank hits 9 stacks of
喷射
, they should switch aggro lest you want to suffer major damage.
Eventually she casts
隐藏
and hides. Only way to expose her is with AoEs and you can tell where she is for a giant water spout appears after an AoE if its the right spot. Everyone AoEs it down and she is exposed, and the fight recommenses.
Sometimes she wants to be left alone and will cast
滚开!
, she teleports to the center and pushes everyone back. It lasts for 30 seconds or until she goes down by 4% health.
At 80%, 60%, 40%, and 20%, she uses and summons 3
复生的保护者
(increases with each use, for an eventual total of 7) and all die when just one does, so mark it with {skull}.
Achievements
Authors Note:
Reminds me of XT-0002
寄生之面
- Defeat Lei Shi while all members of the raid are afflicted by Parasitic Clutch in Terrace of Endless Spring on Normal or Heroic difficulty.
Difficulty Rating: *** (3)
Strategy:
寄生缠绕
is cast by
寄生煞魔
which are found in the water surrounding Lei Shi's platform. You just need to jump into the water and they attach onto your face!
-------------------------------
雷施(英雄难度)
- Defeat Lei Shi in Terrace of Endless Spring on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy:
Unavailable at this time
Health
185M (Normal)
544M (Heroic)
The Sha of Fear is the physical manifestation of terror in Pandaria. Imprisoned by the legendary pandaren emperor Shaohao long ago, the entity has been newly strengthened by rising conflict across the island.
Health
185M (Normal)
544M (Heroic)
Fight
The Main Platform
In the middle of the main platform is a glowing spot of pure light. The tank must stand at this point to create a V-shaped safezone for your raid with
光辉之墙
which spawns when a tank stands on the spot. But beware, every 90 seconds
不祥蔑笑
is cast and the other tank much come over. This spell takes 1 tank (the one in the light) 1 healer, and 3 DPS. They are sent to a random platform where they basically fight a "dungeon level" boss and click on the corpse to be sent back to Sha, they must do this in 90 seconds.
Every 4 hits, the Sha uses
痛击
on the tanks to give him extra attacks.
Every 30 seconds, his bar fills and he casts
恐惧吐息
which will attack and fear anyone in front of him (unless they are behind
光辉之墙
Counter it by moving in time into the safezone.
恐惧之嗣
come in pairs every some-odd seconds and can only be attacked from behand.. They use
穿刺之箭
which deals medium damage and leaves a debuff at the target which increases the shadow damage taken. This can easily be dodged.
Some minor raid damage is dealt by a ranged attack of the Sha called
诡异颅骨
Achievements
Authors Note:
Pain...in....the...ass ---LAST TWO NOT NEEDED FOR META---
弑心者
- Defeat the Sha of Fear in Terrace of Endless Spring on Normal or Heroic difficulty without any raid members being feared by Dread Spray or Breath of Fear.
Difficulty Rating: **** (4)
Strategy: Due to this fight lasting 10 minutes adds to the sheer difficulty!
Each Dread Spray lasts 16 shots, each shot targeting an eighth of the shrine, distributing the shots evenly to the shrine. (Divide the shrine into a pie, each section will be hit twice per dread spray.)
Each crossbowpanda has his own pattern for the 16 shots, which appear to start in the same section every time.
-------------------------------
惧之煞(英雄难度)
- Defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty.
Difficulty Rating: ***** (5)
Strategy:
Unavailable at this time
-------------------------------
Feat of Strength
千钧一发:惧之煞
- Defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty, with the Ritual of Purification inactive or disabled.
Difficulty Rating: ***** (5)
Strategy: Defeat Sha of Fear on Heroic Mode with the nerf turned off. Only obtainable for this tier
Videos Coming Soon!
Conclusion
Brave stranger, you have relieved Pandaria of almost all evil that has plagued it. You stopped the evil Mogu Empire, and you vanquished the Sha of Fear and his pawn, the Empress of the Mantid. As thanks, we give you
潘达利亚团队的荣耀
and a
神圣猩红云端翔龙缰绳
...But please, you now must stop Y'shaarj from being ressurected, and destroy the Sha of Madness should he ever return.
Get out there and earn those achievements!
I dearly hope this guide helped you on your journey of attaining all the achievements located within these raids...good luck and stay tuned for my next guide!!
About the Author
I'm an Alliance PvE/PvPer with a horde sister guild in another realm...I make guides mainly on achievements but an hoping to expand the branches soon.
I'm a hardcore gamer (when parents and school are out of the way...sucks to be 15 lol) who loves every aspect of games. Give me any game and bam ill beat it in less than a week, 100%...so long it's something ill get hooked on...
My YouTube is: MasterGaming101
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My favorite online game as of June 30th 2011 has been WoW...
over the course of these 9 months i have made 1 90, 1 86, 1 85, a 70, 47, and a bunch of 30s
My favourite character of them all is
Deathicious
...a lvl 90 blood DK of Drak'thul in THE ELITE LEGION...
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评论
评论来自
Lunarine
Not a bad guide, IMHO
让我看看你的步法!
is harder than (3) difficulty rating since every member have to dance to the combo and the tank tanking the other construct have to run to the main construct to use the Opportunistic Strike
EDIT: Oh yeah and also, there are Cutting Edge achievements for MSV and HoF too.
千钧一发:皇帝的意志
千钧一发:大女皇夏柯希尔
评论来自
clippingalldots
Nice guide but a couple of things should be corrected.
Strategy: This is an individual achievement and only two people at a time can earn it
This is not at all true. The ability to mimic the boss is only usable by the tanks. THEY are the ones that have to perform the action to grant the achievment. Everyone in the raid group will get credit to the ability mimiced (is that a word?). You do not need to mimic all of the abilities in the same fight and they persist through encounters, much like on Do a Barrel Roll.
On Gara'jal achiev, would be nice noting that for the cast time to be recuded every player involved in the task have to click the 'artifact' at the same time, if you don't, the first person that clicks it will still have the 30secs channel.
评论来自
clippingalldots
I would like to add a new input regarding the achiev on Amber-Shaper Un'sok.
We managed to get this achiev yesterday and I can confirm that you not need to stack them perfectly with each other. As long as they are 'touching' each other you are fine. This acutally makes the last phase easier because you can stack the constructs in the pile of oozes and don't need to move at all, increasing uptime on the boss.
Drinking from the pools DID NOT fail the achiev. It is safe to consume them.
评论来自
Imreallydead
Please note that for Feng the Accursed you have to have a tank spec you can't just go tank it alone so if your not a tank you'll have to have 2 people I just tried this for an hour thinking I was doing something wrong
评论来自
Ithilnya
FYI, there are braziers at BOTH ends of the room. The ones in the middle don't count. I didn't know there were 2 more next to the boss so I didn't get the achievement. The guide wasn't clear that you need to go to both ends, and I thought the ones in the middle counted as the other 2.
贡献
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