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Learning to Heal on a Holy Priest(已归档)
来自 Jimbofult
[Last Updated]:
2017/05/23
变更日志
补丁:5.3.0
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评分:
Learning to Heal on a Holy Priest
Introduction:
DPSing is fun, and I never learned to tank; so I want to try something new – I want to heal! I have been questing with my little Level 30 Gnome Holy Priest, but my questing has been primarily solo, so I have had no practice trying to keep others alive during dangerous encounters yet, and I would now like to try some dungeons.
I have been searching for information on how to learn about becoming a healer. Here are some things that I think I’ve learned along the way. If you haven’t already seen it, take a look at
Purno’s “Healing for Dummies” Guide
– there is a lot of good foundational information there!
Everything in this guide is either a compilation of what I have read somewhere or concluded based on personal observation as I studied to prepare myself to play the role of healer. I’m hoping that you will feel free to offer suggestions based on your learning experiences in order to improve this guide. The game needs competent healers, so help the community by contributing to this guide. The “help” that healers get from pick-up group players is often not all that helpful at all.
I’m using
Glyph of Renew
as my major glyph right now. I've observed that several holy priest sites list this as a "recommended" glyph for the Holy Priest.
For Talents, I am currently using “
Void Tendrils
” and “
Body and Soul
”.
Stats, Gear, Consumables:
Select gear and enhancements (enchants, consumables, etc.) that complement your toon’s stat priorities. Initially, you mainly just want to worry about:
Spirit
Intellect
Haste
If you shop at the Auction House for gear, look for items that provide additional Spirit. Gear with names containing the following samples will usually include some additional spirit:
“...of the Elder”
“…of the Undertow”
“…of the Wavecrest”
“…of the Whale”.
While you are at the Auction House, also pick-up a couple stacks of
Scroll of Spirit
that are appropriate for your toon's level. You'll want to consume one of these scrolls just before you start heading into combat and may need to consume another when the first one wears off. You
love
spirit, and you just can't get enough of it!
Holy Professionals:
Alchemy
is a good choice for a Primary profession so that you can create potions and elixirs that will be useful to you in combat. You can also gain an increased benefit from consuming these items by acquiring the passive
Mixology
skill.
The
Herbalism
Primary Profession allows you to acquire some of the reagents needed for the Alchemy profession, and it also grants a free self-heal (
Lifeblood
) that could come in handy at times.
With
Tailoring
, you can create nearly all of your clothing; but you can often obtain comparable or better clothing from quest rewards or even the Auction House. It can become frustrating to gather together the needed materials to craft a decent pair of gloves and to then be rewarded for a quest by obtaining a pair of even better gloves!
Cooking
and
Fishing
are good secondary professions for a Holy Priest healer, because you can capture or learn to cook all kinds of foods that help to keep you supplied with mana.
The
First Aid
secondary skill allows you to create bandages. Besides…you want to be a healer, right? Don’t you also want to be able to make bandages? Of course, you do!
Action Bars:
Since my focus will be on helping others, I want to make my “Healing” spells easier to access (by placing them on my primary action bar and
keybinding them
).
Buffs:
Pull these spells onto your action bar in a place where they are easily visible and clickable, but I don’t think they need any key-bindings; you might want to save key-bindings for spells, items and macros that you might suddenly and urgently need during combat. Eating buff foods and applying buff spells are steps that should be taken prior to an encounter, so just place these spells and items somewhere that will allow you to find them easily and click them.
Lvl 9
Inner Fire
Can only be cast upon yourself. Helps A LOT against melee enemies, boosting up your armor against physical attacks. Keep active at all times. Increases armor and spell power.
Lvl 22
Power Word: Fortitude
Should be cast on a member of your party once all of the party members have been assembled. It then affects all of your party members. Refresh this spell by casting it again if it has expired (it has a duration of 1 hour).
Lvl 80
Inner Will
Only for yourself.
Reduces mana cost
of instant spells.
Consider also doing a little research (
WowWiki’s “Well Fed” article
is a place to start on this task.) into foods that can provide a Spirit buff to you and which can be consumed while your party is assembling.
If you have trained even just to the first level of Cooking, you can use the cooking skill to create a
cooking fire
that grants a small spirit buff to you. You can even drag this ability to your action bar. For goodness sake, though….do not stand too close to the fire, because it will cause damage to you or other party members who get too close to it. And don’t place it during combat in anyone else’s way either. Tuck it and yourself in a little corner somewhere that gives you
a good view of your party members
while in combat.
Definitely
stay out of melee range of Mobs.
Healing Spells:
Your job is to keep the tank and yourself alive during encounters with mobs. If you have an extra drop or two of mana, you might even throw some heals on DPS party members (and maybe even some of their pets). Healing the tank is the primary job, though. So the spells below are your primary tools for performing that job. Drag these to your action bar and keybind them for quick/easy access. Read about these spells to get an understanding of how much healing each one provides and how much mana is consumed by them (‘mana cost’). You must manage your limited amount of mana/ability to regenerate mana. Once you are out of mana (“OOM”) your party will pretty much no longer be getting healed by you (unless you took my career advice and brought some bandages with you!).
Lvl 5
Power Word: Shield
The spell creates a protective shield around a friendly target which absorbs a set amount of damage.
The spell cannot be recast on the same target again until after 15 seconds – this is called the “
Weakened Soul debuff
”.
Casting this spell before combat does not cause any threat and reduces the time until the target can be shielded again.
The shield will not offer protection to the target who is falling or drowning.
It is not a true healing spell, so it may wear off without having any impact.
If the shield is cast on a player who will not be taking damage in the next 15 seconds, it is a waste of mana.
This is useful for casters who are receiving damage while channeling, as it prevents spell interruption from damage.
Lvl 7
Flash Heal
This one
consumes a lot of mana
and
should be saved for emergencies.
Lvl 18
Resurrection
Of course, this means that everything else already failed…LOL! Really, though. So, since this spell
is not going to be of any use to you during combat
, you may not really need to keybind it.
Lvl 22
Purify
Removing diseases and harmful magic spells from your party members helps to minimize the amount of damage that they are taking. So…an ounce of prevention is often worth a pound of cure. Casting the spell does cost 2.6% of your base mana; but casting Flash Heal costs almost 6% of your base mana.
Lvl 26
Renew
Heals over Time – ‘HoT’
You can use this when you or your
party member has more than 75% health
, but you should probably
use Heal if your target has less than 75% health
remaining.
Your tank should be constantly taking damage, so
you should always have this spell active on your tank
, but be sure first that they have gained the aggro of the mobs, because your healing spells do cause you to generate some threat against the mobs.
Lvl 28
Heal
If you need to heal someone a moderate amount, and efficiency is an issue (making the incorrect spell for the job)… then Heal is what you want to use.
Heal is intended to be the priest's go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal).
Learn more about the spells below from a more advanced healing guide once you have a little bit of experience under your belt. In fact, maybe you can write that more advanced guide yourself! (I'll be looking for it!)
Lvl 34
Greater Heal
This spell was intended by Blizzard to be the main one to be used for healing your tank.
Lvl 36
Lightwell
Players can step right up and help themselves to a serving of delicious health!
Lvl 46
Prayer of Healing ("PoH")
Area of Effect (“AoE”) Healing - Heals party members who are within 30 yards of you.
Lvl 48
Binding Heal
Use this spell when you could also use a little bit of health! It heals your target, and then heals you!
Lvl 50
Circle of Healing
AoE Healing of 5 party members who are within 30 yards of the player on whom you cast this spell. So, throw this at your tank, and you'll also be healing your melee party members, too. Can you say, "
Kumbaya
"?
Lvl 56
Chakra: Sanctuary
Transforms a damage spell, Holy Word: Chastise, into a healing AoE spell,
Holy Word: Sanctuary
Lvl 56
Chakra: Serenity
Transforms Holy Word: Chastise into a healing AoE spell,
Holy Word: Serenity
Lvl 68
Prayer of Mending
Lvl 70
Guardian Spirit
Lvl 72
Mass Dispel
Lvl 78
Divine Hymn
Lvl 87
Void Shift
Defensive spells:
After Healing spells, my next priority for keeping spells easily available on my action bar is on those that allow me to defend myself. You cannot rely completely on others to keep you alive; you have to assume some responsibility for protecting yourself. The spells below are probably ones that deserve keybindings. However, it's best to practice behaviors that won't irritate mobs and draw their attention to you. For example, make sure that the tank has established aggro with the mobs before you start throwing around a bunch of heals.
Lvl 1
Void tendrils
Also considered a
Crowd Control (“CC”) spell
.
Lvl 12
Psychic Scream
You must be careful casting this spell, because sometimes you might frighten a mob so badly that they go and bring help back with them! In fact, use of a 'fear' spell in an instance without having some type of glyph that prevents the frightened mob from running around will also cause your party members to scream at you.
Lvl 24
Fade
Understand that the threat you had before casting this spell will resume when the spell wears off, so it’s not a good idea to throw damaging spells out while you are under the influence of this spell.
You can do what is called "pre-fading" and cast fade and then cast your heals/dots. When you've exceeded the threat barrier of fade, you will return back to the threat you started at... 0. -
KerwinJones
Lvl 32
Shackle Undead
Also considered a Crowd Control (“CC”) spell.
Hint: If you are in charge of re-shackling a target multiple times, you can set the target as your /focus, then use the following macro. This will allow you to spam shackle without ever having to switch to the target, so you can
continue to heal the tank
(Your main job).
/cast shackle undead
Lvl 54
Fear Ward
Can be cast on other party members or on yourself when you know that some monster is capable of casting fear on the members of your party, causing them to lose control of their toons.
Additional Defensive Moves:
You may also need to get some attention from the other members of your party if attempts to defend yourself seem to be having less optimal effect than you had hoped. Try this macro if you aren’t in voice communication with your party:
#showtooltip
/stopcasting
/helpme
/rw Healer is under attack!
/castsequence reset=10/combat Power Word: Shield, Fade, Flash Heal, Greater Heal
/run UIErrorsFrame:Clear()
Use: Stop casting, bubble & heal, while warning the raid that you're under attack.
Replace named spells in the castsequence line with your own. You can add multiple heals or other spells (one keypress is required for each spell.)
Basically, enter the sequence of spells that work best for your race/class. Adjust "reset=10" up or down to match a reasonable time (in seconds) to start over from the beginning if you stop pressing the button.
The "helpme" line is optional. Including it will broadcast the "Playername cries out for help!" emote with each keypress.
-
Credits to WowWiki for this macro - they have others
that you might also be interested in! If you aren’t yet ready to write or use macros, you can simply type “/p /helpme” in chat and then focus on healing yourself for a bit while party members rush over to pull that mean, old monster off your back.
If you have gained aggro, run toward the tank or to a DPS party member (but avoid getting within melee range of whatever they are fighting at the moment) so that they can help you. If you run away from your party members, you could exceed the range of your party members’ abilities (so they will have to try and chase after you in order to use their abilities. Then they will point fingers at you and call you ugly names).
Along with keeping your defensive spells handy, you probably also want easy access to mana potions and health potions (which can be consumed while in combat), bandages (Which can slowly heal yourself or others during combat when you are low on mana), special use potions/elixirs (which can be consumed while in battle), drinks and food (which cannot be consumed during battle, but should be consumed before and after big fights to keep you ‘topped off’ with max health and max mana. Make your shopping list, go shopping and then store these on your action bars for easy access. Mana potions (and possibly bandages, health potions and some special use potions) might warrant a keybind, but everything else should probably just be clickable and visible – don’t you hate going to your doctor's office and seeing the receptionist and nurses sitting around and eating/drinking when they should be doing their job? These are things that can be done while not on the job or while in combat. Save keybindings for spells and items that you'll need urgently while in combat.
Damage Spells:
You should not even be
thinking
about dealing damage. That is
not your role!
Players performing the roles of other party members instead of performing their own role can easily lead the party to a wipe. Every new Wow Player should look at the
WowWiki article related to group roles
.
Pay attention to the health of your party members, and use your abilities to keep them alive –
that is your job
. If you absolutely MUST feel the thrill of harming an enemy, consider casting a “Dispel Magic” (received at Lvl 26) or “Shadowfiend” (received at Lvl 42), which are geared nearly as much toward benefitting you and your party as they are toward harming your enemy (
but they do still generate threat against the mob on your behalf!
). If you are going to throw a potentially damaging spell at a monster, though, make sure that the tank already has that mob’s attention; otherwise, the mob will not be irritated with anyone else but you – and guess who they’re going to attack in that case? Do this by clicking on the tank’s toon or their nameplate to “gain ‘Focus’ on that player. Then press “ f ” on your keyboard to ‘assist’ that player by attacking the same mob that they are attacking. Remember that
it is the tank’s job to acquire and maintain ‘aggro’ from the correct mobs
; so the tank is always the best player to ‘assist’ when you have an itch to hurt something. If DPS party members are pulling mobs themselves instead of letting the tank do their job, you may want to reconsider spending any mana on healing them. Oh, sure.. they'll cry about "the fail healer", and it will be sad to see them cry, but...it's not THEIR job (and probably not even their intent) to make you a better healer. So....get over it if they hurt your feelings. They can corpse run back to your party (or not). Reward their return by initiating a vote to kick them.
Lvl 1
Smite
There is no healing benefit associated with this spell for a Holy Priest. There is a healing benefit, though, that is provided when a Discipline Priest casts this spell.
Lvl 3
Shadow Word: Pain
Lvl 10
Holy Word: Chastise
Lvl 18
Holy Fire
Lvl 26
Dispel Magic
Removes a beneficial buff from the target and could help your party defeat the target more easily. You might cast this spell once upon your tank’s target, but remember that the monster knows that you did this to him, and he may decide to retaliate unless the tank is doing a good job of keeping the monster's attention, which should be happening.
Lvl 42
Shadowfiend
Gives you a little bit of mana when it damages an enemy.
Once your tank has aggro on a mob, cast this spell to help keep your mana level up. I would then recast it whenever the
cooldown
is up.
Lvl 46
Shadow Word: Death
Lvl 56
Chakra: Chastise
Lvl 76
Mind Sear
Miscellaneous Spells:
You might want these visible/clickable somewhere on your action bars so that you don’t have to hunt through your spell book if you ever want to use them, but I would not worry about key-binding any of them unless you think you’ll be using them regularly or urgently.
Keep in mind, though…. Whatever mana you spend on these spells will now not be available to you for casting your healing spells. You
must
be stingy with your mana!
Lvl 42
Mind Vision
Lvl 34
Levitate
Can be cast on other allies or on yourself.
Lvl 66
Hymn of Hope
Let them have cake! Gives mana back to 3 party members.
Lvl 84
Leap of Faith
Healing priorities:
There is no possible way that you will be able to keep everyone alive all the time. Just remember that healing priority is:
Main Tank
,
yourself (you are the healer, you keep the group from dying,
crowd controllers
,
everyone else.
-(From the
WoWWiki Priest PVE Guide
).
Where to Go? What to do Now?
Use the WowWiki article that identifies
instances by level
to determine which instances you can go to and which ones you can access through the Dungeon Finder tool. The article includes some links to information that describes the fights that will occur there in order to help you understand and
prepare for those fights
.
Read the information about the fights
– there are often important and necessary pieces of information that you and your group will need in order to be successful – for example: what debuffs does the boss cast that can be dispelled? Are there special mob abilities that can be predicted so that damage to the party can be either minimized (with your PW:Shield) or which might require that party members stand in specific places? You should at least learn what abilities are possessed by the mobs and the boss so that you can determine how to deal with the damage that those abilities do to the members of your party.
You already know how to use the Wowhead player comments to learn tips about how to handle specific encounters.
Use these resources so that you know how to handle yourself in the dungeons.
Consider queuing as a damage dealer instead of as a healer for your first visit to a dungeon. This will give you a chance to observe the instance and mob mechanics and to observe how the healer handles everything. The healer is likely going to be as new as you, as possibly will be the tank and damage dealers. Keep in mind, though....you queued as a damage dealer, so that will be your job when you enter this instance. If the person who queued as a healer asks for help, dies or is about to let the tank die...perhaps it would be appropriate for you to try out your skill at healing; but don't just step in and start trying
to be
the healer.
Another approach would be to queue for some battlegrounds and practice healing techniques there. It would be good on these encounters for you to take along a friend or two so that they can help protect you, since there isn’t a tanking role in the battlegrounds.
Acknowledgements:
This guide would not exist if I had not found
SquireKel
's
Guide-Writing for Dummies Guide
that showed me how to create this thing.
I wowhead!
Thank you to
Purno
’s “
Healing for Dummies
” Guide. It was one of my first google hits when I started researching how to heal.
WoWWiki
is great, and I went there a time or two while researching for this guide.
HowtoPriest.com
Icy-veins.com
noxxic.com
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评论
评论来自
Mesd
Thank you. I'm new to to the role and at least im not clueless anymore.
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