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PTR
10.2.7
PTR
10.2.6
Beta
Blackhand - Warlord of the Blackrock (Normal) Text Guide
来自 Nitros14
[Last Updated]:
2018/05/12
变更日志
补丁:6.1.0
评分:
Here's the gist of how to kill this asshole on normal difficulty. I am, of course, assuming you've briefly skimmed the dungeon journal. This will deal with what to actually do.
Video here:
https://www.youtube.com/watch?v=RMlXh3FeCtE
Phase 1 100%-70%
Abilities in play:
Demolition, Slag Bombs, Shattering Smash, Marked for Death, Slag
Positioning and Slag Bombs:
Phase 1 the priority is to keep moving him around the edge of the room while melee and tanks are very careful about his Slag bombs, which cause you to take 100% more damage for 15 seconds. The bombs have a 3 yard activation radius but a 10 yard explosion.
Shattering Smash:
Tanks should be able to take the Shattering smash alone with their mitigation up. This will clear threat, knockback 60 yards high in the air and stun the tank so the other tank must be second threat. This ability works the same in phase 2 but not 3. You will probably land in the slag and take some falling damage so additional damage after landing is very likely.
Demolition mechanics:
The demolition in phase 1 will spawn tons of little swirls that do more damage the closer you are to them, but only the big orange ones are particularly deadly, the rest do very little damage. If you can get at least 30+ yards from any of the orange swirls you'll take minimal damage.
Marked for Death positioning:
Marked for Death targets need to run behind the debris piles spawned by the orange swirls. Players really need to be careful not to be in the path of the impaling throw from marked for death. There is a giant arrow pointing from Blackhand to the players in question. Players can avoid the arrow to avoid taking the impale to the face.
Ranged positioning:
The orange swirls spawn around players, so ranged should really be right near the centre of the room.
DPS marks:
Although this phase is a bit of a DPS check due to the room steadily filling with Slag I don't advise bloodlusting in this phase, you'll need it for phase 3. You should be able to get through this phase with no more than 3 demolitions. Keep in mind at the end of the phase the raid will take about 150k damage from the phase transition itself.
Phase 2 70%-30%
Abilities in play:
Slag Bombs, Marked for Death, Shattering Smash, Iron Soldier, Siegemaker
Siegemaker kiting:
In Phase 2 you should figure out a mobile person (ideally hunter) to kite the Siegemakers. The raid should be spread out six yards (for the Iron Soldier shots) in the centre of the room so it's easy for the Siegemaker kiter to be the
CLOSEST PLAYER
to the siegemaker. This is the player that will be fixated. The kiter needs to kite the siegemakers into the slag bombs on the ground to increase its damage taken and clean up the room for the raid. The siegemaker will not refixate unless its target dies, feigns death or otherwise clears threat.
Marked for Death positioning:
After the siegemaker has picked its target the ranged and healers need to get near the siegemaker (still spread out six yards) so they can immediately run behind it for Marked for Death. Beware of going in front of the siegemaker as it will ram you for heavy damage and a knockback.
Siegemaker DPS timing:
After the siegemaker has been hit by impaling throws or touched a slag bomb it will become attackable and the raid should focus it down. If you find you're killing it too quickly you can stop dps at ~15% and let marked for death kill it so you always have a siegemaker up for marked for death. You want the Siegemaker to die before it hits 100 energy and starts filling the room up with fire. If you do kill it early (as in this video) it is entirely possible to heal through a set of impales just use personal cooldowns. Note: Immunities do not prevent you from being afflicted by Impaling Throw but do prevent you from taking the damage while they are active.
The Balcony:
To reduce raid damage, we had 1-2 DPS and a healer stack on the tank for Shattering Smash and be sent up to the balcony, where the Iron Soldiers can be killed. They have very little life (~300k). While you're on the balcony you'll have a stacking debuff on you that steadily does more damage so you can't stay up forever. 20 started to hurt a lot.
Phasing:
Once Blackhand is sub 45% it's advisable to ignore dps on the next active Siegemaker and burn him down to 30% to phase.
Phase 3 30%-0%
Abilities in play:
Attach Slag Bombs, Massive Shattering Smash, Marked for Death, Slag Eruption, Overheated.
Healing Tonics
: Phase 3 is the most difficult part of the encounter. Right at the start the raid should healing tonic or healthstone to get their health back up from the initial burst of damage as the phase starts.
Initial Positioning:
The tank should drag Blackhand to an edge of the room. The raid will stack up on top of the boss, we used his left foot for the raid so that marked for death targets could just go to his right.
Attach Slag Bombs:
In this phase Blackhand will attach slag bombs to players instead of putting them on the ground. When attach slag bombs goes out two players plus the current tank will get a debuff that causes them to explode after ~3 seconds, creating a very damaging slag crater underneath them.
There needs to be a tank switch
and the 3 players need to get away from the raid ~15 yards, preferably not near the marked for death side.
Marked for Death positioning:
We tried to keep the right side of the boss clear for Marked for Death targets. You also need to position yourself for this debuff such that you won't be knocked off the edge of the room since impaling throw causes a large knockback to players hit. Note that impaling throw in this phase hits all targets in the path of the throw.
Note: Immunities do not remove this debuff, but do help mitigate the damage while they are active.
Massive Shattering Smash:
When the boss nears 100 energy, the tank will face him towards the raid and he'll cast Massive Shattering Smash. This creates a small red circle on the ground in front of him. The knockback for this ability is centred on the middle of the circle,
so you want to be in the back of the circle to get knocked straight back.
Note: Players with the slagged debuff from slag bombs should not stack for the smash as they take 100% more damage. Everyone else in the raid will stack.
Slag Eruptions:
After the knockback drag Blackhand to another edge and do the same thing again until he's dead. You'll have less and less room as Massive Shattering Smashes create giant permanent zones of death around their impact point when Blackhand casts Slag Eruption.
Raid Damage:
There's very high unavoidable raid damage in this phase due to Overheated, Smashes and Slag Eruptions. Raid cooldowns strongly advised for the smashes.
Comp:
We used 2 tanks, 4 healers and 12 DPS on the kill in the video. Extra dps doesn't help an overwhelming amount and there's a lot of damage in every phase especially 3.
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