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Archimonde - Hyjal Summit Burning Crusade Classic Strategy Guide
来自 Simonize
[Last Updated]:
2022/01/13
变更日志
补丁:2.5.4
目录
评分:
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阿克蒙德
is the final boss of the Caverns of Time raid,
海加尔峰
. Players will be assisted by Tyrande and the wisps of the forest to deal the final blow and defeat Archimonde. Archimonde drops tokens for the Tier 6 helmets for all classes.
This guide provides tips and strategies for defeating the Archimonde encounter in Hyjal Summit in Burning Crusade Classic.
Archimonde Tips for Hyjal Summit in Burning Crusade Classic
Tips for Tanks on Archimonde
Archimonde is a single tank fight, so any extra tanks in the raid with ability to heal or deal damage should do so. A tank death is almost certainly not recoverable even if you had a backup tank ready to go.
A
战士
main tank is almost required, to use
狂暴之怒
and be immune to every single cast of
恐惧
.
The main tank must remain in melee range of the boss at all times, no exceptions. If there are ever no players within melee range, Archimonde will begin casting
死亡一指
very quickly resulting in a wipe.
Tips for Melee on Archimonde
The most important thing for all damage dealers is to survive. Any deaths almost certainly results in a wipe, so be sure to prioritize survival over damage output.
厄运之火
and
恐惧
together is the main way you will get killed. It is important to not just be out of the Doomfire, but to be far away from it so that you are unlikely to be feared into it. Be aware of where your group's
战栗图腾
is and be sure to be in range of it.
Having
部落勋章
equipped is good in case of a bad fear or an unlucky occurrence where
战栗图腾
does not save you. You don't want to be the one player who dies and wipes the raid because they didn't want to unequip their
嗜血胸针
!
Remember to get your
女神之泪
before the fight starts, and activate it just a few seconds before landing after being
空气爆裂
ed.
If you see you are the target of
空气爆裂
, quickly run away from any nearby players so that they are not
空气爆裂
ed along with you. This ability has a fairly large 13 yard radius around the primary target.
Tips for Ranged on Archimonde
The most important thing for all damage dealers is to survive. Any deaths almost certainly results in a wipe, so be sure to prioritize survival over damage output.
厄运之火
and
恐惧
together is the main way you will get killed. It is important to not just be out of the Doomfire, but to be far away from it so that you are unlikely to be feared into it. Be aware of where your group's
战栗图腾
is and be sure to be in range of it.
Having
部落勋章
equipped is good in case of a bad fear or an unlucky occurrence where
战栗图腾
does not save you. You don't want to be the one player who dies and wipes the raid because they didn't want to unequip their
银色新月徽记
!
Remember to get your
女神之泪
before the fight starts, and activate it just a few seconds before landing after being
空气爆裂
ed.
If you see you are the target of
空气爆裂
, quickly run away from any nearby players so that they are not
空气爆裂
ed along with you. This ability has a fairly large 13 yard radius around the primary target.
法师
s and
德鲁伊
s should keep an eye out for
军团之握
on any nearby players and be ready to remove the curse as quickly as possible.
Tips for Healers on Archimonde
The most important thing for all healers is to survive. Any deaths almost certainly results in a wipe, so be sure to prioritize correctly handling the lethal mechanics.
Archimonde will hit the main tank
very hard
and they will need more attention than usual from healers.
厄运之火
and
恐惧
together is the main way you will get killed. It is important to not just be out of the Doomfire, but to be far away from it so that you are unlikely to be feared into it. Be aware of where your group's
战栗图腾
is and be sure to be in range of it.
Having
部落勋章
equipped is good in case of a bad fear or an unlucky occurrence where
战栗图腾
does not save you. You don't want to be the idiot who gets unlucky and dies and wipes the raid because they didn't want to unequip their
烈酒蛇麻草
!
Remember to get your
女神之泪
before the fight starts, and activate it just a few seconds before landing after being
空气爆裂
ed.
If you see you are the target of
空气爆裂
, quickly run away from any nearby players so that they are not
空气爆裂
ed along with you. This ability has a fairly large 13 yard radius around the primary target.
Archimonde Strategy for Hyjal Summit in Burning Crusade Classic
Archimonde is a single-phase fight that is all about survival. The boss has a 9 minute enrage timer and a small enough health pool that the enrage timer is of no real consequence. Raids will fail mostly because players die to the mechanics, not because their damage output is too low. The priority when engaging Archimonde is to make sure every player knows what is going on and what they need to do to be able to survive.
The most dangerous ability of Archimonde is certainly the
厄运之火
. This fire spawns near Archimonde's feet and then moves towards random raiders, leaving fire everywhere it moves. Each Doomfire persists for about 45 seconds. There will often be at least two Doomfires active at any given time. Any player standing in the Doomfire will suffer 2400 fire damage per second and be afflicted with a damage over time burning effect that deals decreasing fire damage every 3 seconds, starting at 2400 damage. This burn cannot be dispelled but can be removed by
暗影斗篷
,
寒冰屏障
, or
圣盾术
.
Doomfire would not be so bad on it's own, but Doomfire combined with Archimonde's raid-wide
恐惧
can be devastating. This fear is cast roughly every 40 seconds and will effect everyone in the raid. It is important that it is removed from every player quickly to reduce the risk of them running into a Doomfire. The main tank will need to have immunity to fear to maintain control of the boss, so a
战士
with
狂暴之怒
is recommended. The rest of the raid should be sure to have a
战栗图腾
in range of themselves to quickly remove the fear, making
萨满祭司
s extremely desirable for this boss. A handful of other abilities can remove the fear such as a pre-casted
暗影斗篷
to resist it,
被遗忘者的意志
, PvP trinkets like
部落勋章
, or
防护恐惧结界
. These are all good to have, but they are better used as backups because their cooldowns are too long to negate every fear.
Because of the combination of Doomfire and Fear, all players should stay very far away from any active Doomfire. This is a fight about execution and survival, so risking positioning close to a Doomfire to deal more damage or healing is generally not a good idea. It is possible that sometimes there will just be too much Doomfire near the melee and the melee players will have to back out, also there will be times that ranged DPS spend considerable amounts of time moving away from Doomfire instead of dealing damage.
Another major ability you will have to contend with is
空气爆裂
. This targets a random raider and has a short cast time for you to react to it. It is good to run away from nearby players if you notice you are about to be
空气爆裂
ed. The primary target as well as everyone within 13 yards of the target will suffer 3000 nature damage and be launched very high into the air.
女神之泪
is given to each player by
泰兰德·语风
before the fight, and they are essential to negate this ability. A few seconds before landing, players should activate their Tears to slow their fall. If activated too early when they are too high in the air, the player will still die to fall damage. If activated too late, well, the player is already face down on the floor dead to fall damage.
The last significant ability of Archimonde is the
军团之握
. This is a curse debuff placed on a random player that deals 2500 shadow damage every 2 seconds. It is super important to have players capable of removing curse debuffs spread around the raid, so that this debuff can be quickly removed no matter who it is placed on.
Archimonde has one more punishing ability called Soul Charge. Archimonde gains a Soul Charge whenever a player in the raid dies, and then is able to unleash a devastating attack based on the type of Soul Charge he gained. The short explanation of this is: don't die and he will never Soul Charge and you don't have to worry about it!
灵魂责罚
is gained whenever a Priest, Mage, or Warlock is killed.
灵魂责罚
is gained whenever a Warrior, Rogue, or Paladin is killed.
灵魂责罚
is gained whenever a Druid, Shaman, or Hunter is killed.
These are massive abilities that damage and debuff all players in the raid when they are cast. A single cast of one of these abilities is not going to immediately wipe a raid, but it is likely going to result in at least one more death, causing a chain reaction of multiple Soul Charge abilities and then most definitely wiping the raid.
Finally, Archimonde's least relevant ability is
死亡一指
. Archimonde will cast this ability only when no players are in melee range of the boss. If Archimonde starts casting Finger of Death, your raid is almost certainly wiping because it will one shot players and give Soul Charges to Archimonde. Keep a tank on the boss, make sure that tank is never Feared, and Archimonde will never cast this.
To combat Archimonde's many nasty abilities, it is nice to divide your raid up into 5 person groups each with a
萨满祭司
for
战栗图腾
and a class capable of removing the
军团之握
. Each group will stay somewhat close to each other to be sure they are in range of
战栗图腾
as well as decurses, but not too close to each other that they will cause multiple players to be
空气爆裂
ed at the same time. Each group will stay roughly together, but far away from other groups. This grouping strategy allows the raid to use the entire area to avoid Doomfires while also ensuring no one is without necessary healing, fear removal, or decursing.
When Archimonde reaches 10% health, the fight is effectively over.
泰兰德·语风
blesses all raiders with
艾露恩的守护
, making them invulnerable to all attacks and spells. In a fit of rage, Archimonde will begin casting
死亡一指
on players to no effect. The wisps of the forest will surround and destroy Archimonde, saving the world from complete destruction.
Archimonde Loot for Hyjal Summit in Burning Crusade Classic
Tokens
遗忘保卫者的头盔
遗忘胜利者的头盔
遗忘征服者的头盔
Cloth
罗宁之袍
永恒护腿
Leather
午夜胸甲
Mail
狂热追击锁甲
Plate
救世胸铠
无尽怒气腿甲
Weapon
混乱风暴
阿古斯的使徒
灾变之刃
Shield
安东尼达斯的专注纹章盾
Ranged
闪击强弓
Off Hand
净化节杖
Archimonde Abilities for Hyjal Summit in Burning Crusade Classic
Ability
Description
厄运之火
Doomfires will spawn near Achimonde's feet and then follow a randomly chosen player, leaving a persistent fire along it's path. Any player standing in the fire will suffer 2400 fire damage per second, as well as be afflicted with a debuff that deals decreasing fire damage over time even if the player exits the Doomfire.
恐惧
Archimonde will cast a raid-wide fear roughly every 40 seconds. Every raider will be feared for 8 seconds.
空气爆裂
Archimonde will often target random raiders with Air Burst. There is a short delay between when he has chosen a target and the spell happens. Air Burst will effect the primary target and any player within 13 yards of them and deal 3000 nature damage and launch them very high into the air.
女神之泪
is the primary tool players can use to prevent themselves from dying to the fall damage.
军团之握
Archimonde will target random raiders with Grip of the Legion, which is a very damaging curse effect. It lasts 5 minutes and deals 2500 shadow damage every 2 seconds. It is impotant to have this debuff decursed as quickly as possible.
死亡一指
Archimonde will only cast this ability when no players are within melee range of him. It deals 20000 shadow damage to a random raider, almost certainly killing them.
灵魂责罚
A single cast of this ability is enabled whenever a Priest, Mage, or Warlock in the raid dies. It deals 4500 fire damage to all raiders and silences them for 4 seconds.
灵魂责罚
A single cast of this ability is enabled whenever a Warrior, Rogue, or Paladin in the raid dies. It deals 4500 physical damage to all raiders and increases their damage taken by 50% for 8 seconds.
灵魂责罚
A single cast of this ability is enabled whenever a Druid, Shaman, or Hunter in the raid dies. It drains 2250 from all raiders and deals 4500 nature damage to each player over 8 seconds.
For more information about
Dungeons
in Burning Crusade Classic check out our in-depth guides:
Burning Crusade Classic Dungeons Overview Burning Crusade Classic Attunement Burning Crusade Classic Dungeon Tier Sets
Hellfire Citadel
Hellfire Ramparts The Blood Furnace The Shattered Halls
Coilfang Reservoir
The Slave Pens The Underbog The Steamvault
Auchindoun
Mana-Tombs Auchenai Crypts Sethekk Halls Shadow Labyrinth
Caverns of Time
Old Hillsbrad Foothills The Black Morass
Tempest Keep
The Botanica The Mechanar The Arcatraz
For more information about
Raids
in Burning Crusade Classic check out our in-depth guides:
Burning Crusade Classic Raids Overview Burning Crusade Classic Attunement
Burning Crusade Classic Tier 4 Sets Burning Crusade Classic Tier 5 Sets Burning Crusade Classic Tier 6 Sets
Karazhan Raid Overview
Magtheridon's Lair Raid Overview Gruul's Lair Raid Overview
Serpentshrine Cavern Raid Overview The Eye: Tempest Keep Raid Overview
Hyjal Summit Raid Overview Black Temple Raid Overview
Zul'Aman Raid Overview
Sunwell Plateau Raid Overview
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评论
评论来自
Edwyin
Hey guys,
Do warriors still need the PvP trinket or is Berserker Rage enough for the Fear?
评论来自
Chae
I don't think pre-casted Cloak of Shadows will let you resist fears. Tested it last night and didn't seem to work. Though I might just have gotten unlycky with the 90% resist chance, though seems unlikely like 5 times in a row (we wiped a few times).
Edit: Cloak can be used to remove the dot afterwards though, in case you do end up running into fire.
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