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10.2.7
PTR
10.2.6
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Class Changes in Shadowlands Patch 9.1 Chains of Domination
来自 RenataKane
[Last Updated]:
2021/06/25
变更日志
补丁:10.2.6
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There are many exciting changes coming to all classes in the Shadowlands Chains of Domination patch 9.1, and Wowhead will be bringing you all the latest developments as they happen. While there will be the normal alterations to class abilities, the patch also brings many new features, including:
New Covenant-specific Class Legendary items
Additional Soulbind tiers with 2 extra Conduits
New class-specific Conduits
The additional Soulbind tiers will also come with new Soulbind abilities, but since these are not class specific, these will be handled on a separate page. There will also be no new Soulbind characters in 9.1.
All class-specific changes will be presented and updated on class pages:
Death Knight 9.1 Changes
Demon Hunter 9.1 Changes
Druid 9.1 Changes
Hunter 9.1 Changes
Mage 9.1 Changes
Monk 9.1 Changes
Paladin 9.1 Changes
Priest 9.1 Changes
Rogue 9.1 Changes
Shaman 9.1 Changes
Warlock 9.1 Changes
Warrior 9.1 Changes
In addition, there is a separate Class Legendaries page that will cover all the new Covenant Legendaries available for all classes!
Covenant Class Legendaries in 9.1
Our writers also analyze what these changes mean for every spec, detailing their predictions for best legendaries, best talents, and best covenant in the patch.
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Beast Mastery HunterMarksmanship HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
Blizzard 9.1 Patch Notes for Class Changes
Classes
DEATH KNIGHT
duration reduced to 8 seconds (was 10 seconds) and it will now fade when it absorbs 150% of the caster's health.
Fixed an issue with
's damage reduction being removed earlier than intended when two
s cast
.
Blood
Damage of all spells and abilities increased by 6%.
Frost
now has a spell highlight on the action bar when the
has 20 stacks of
(Talent).
Unholy
Fixed an issue that was allowing the Haste bonus from Phearamones (Runecarving Power) to apply twice to the Death Knight's Raise Dead Ghoul.
Fixed an issue that prevented
(
) from proccing when
s were burst on a killing blow.
DEMON HUNTER
(Talent) now increases Leech by 10% (was 5%), and an additional 20% (was 25%) while
is active.
Fixed an issue that prevented
(Night Fae Ability) from hitting stealthed enemies in its path.
Fixed an issue that prevented
from being used on targets that were immune to
effects.
Havoc
damage increased by 15%.
(Talent) damage increased by 15%.
damage increased by 15%.
damage increased by 15%.
(Talent) now increases the damage of your next
by 500% (was 600%).
(Talent) duration increased to 6 seconds (was 5 seconds).
(Talent) now triggers
at 50% reduced duration and 50% reduced cooldown when you fall below 35% health.
(
) now increases
's (Night Fae Ability) damage-over-time effect (was increased initial damage to the primary target).
Fixed an issue that prevented
's (
) second strike from triggering
(Talent) and its Fury refund.
DRUID
(
) cooldown increased by 50% at all ranks.
Fixed an issue that prevented
(Necrolord Ability) from spreading if the Druid dies while the ability is active.
Fixed an issue that allowed Adaptive Swarm to incorrectly affect
's initial heal.
Fixed an issue that allowed
and
(Night Fae Ability) to target creatures under the
crowd-control effect.
Balance
(Talent) now has 20 second recharge (was 25 seconds).
and
damage increased by 33%.
(Talent) now causes Shooting Stars to fall 250% more often (was 300%).
(Talent) has been redesigned –
damage increased by 50% and allows you to cast while moving while
is active, but it has a 12 second cooldown.
The free
from
(Runecarving Power) ignores the
(Talent)
cooldown.
(Runecarving Power) now grants 24% increased critical strike chance (was 40%) and decreases by 3% every 1 second (was 8% every 1 second).
Feral
Fixed an issue that allowed Skull Bash to interrupt targets that were under the
effect.
Fixed an issue that was causing
(Runecarving Power) to refund the wrong amount of energy when
was cast while
(Talent) was selected.
Guardian
's damage reduction now only applies to Druids in
.
Fixed an issue that rarely caused Guardian Druid's Ironfur to not last its full duration.
Fixed an issue that was allowing
's (Runecarving Power) bleed to benefit twice from increased damage taken effects on the target.
Restoration
Fixed an issue that caused
(Talent) to not increase the range of
(Talent).
Fixed an issue that allowed Regrowth to not consume
while the Druid was under the effect of an
that was cast on another player.
HUNTER
(Necrolord Ability) can now properly bounce to targets that are not directly in front of the hunter.
Survival
damage increased by 15%.
damage increased by 15%.
(Talent) damage increased by 15%.
(Talent) damage increased by 15%.
no longer hits targets very high up in the air.
Pets
pterrordax pets and
python pets are now larger in size.
Mammoth Family
is now instant cast (was 6 second channel).
Pterrordax Family
New Ability: Updraft – Your pet beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 seconds.
MAGE
Fixed an issue that prevented
(Night Fae Ability) from reducing the cooldown of
and
while
was talented.
Fire
damage reduced by 10%.
(Talent) damage reduced by 10%.
(Talent) cooldown reduction for
reduced to 1 second (was 1.5 seconds).
(
) Fire damage bonus reduced by 20%.
Fixed an issue that prevented
from dealing damage if the spell hit while the
was not in line of sight of the target.
Fixed an issue that caused
(Runecarving Power) to reduce the effectiveness of
when it was applied by
.
Fixed an issue that allowed Ignite to spread to targets that could not be hit by spells, such as
s under the effect of
.
Frost
Fixed an issue that prevented
(Runecarving Power) from applying all 3
s after using Cold Snap to reset
's cooldown.
MONK
(
) cooldown now resets when an encounter ends.
's cooldown now resets when an encounter ends for Windwalker and Mistweaver Monks.
Fixed an issue that prevented the damage and healing of
(Necrolord Ability) from critically striking.
Fixed an issue that sometimes prevented
s from being able to use
after
(Bonesmith Heirmir Soulbind) expired.
Brewmaster
Fixed an issue that prevented
(Kyrian Ability) from stacking with multiple Brewmaster Monks present.
Mistweaver
damage increased by 10%.
damage increased by 10%.
damage increased by 10%.
damage increased by 20%.
mana cost reduced to 5.6% base mana (was 6%).
(Rank 2) now learned at level 56 –
now procs Gust of Mists on each target healed.
healing reduced by 10%.
's channel is no longer interrupted by
or
.
(
) now correctly affects Chi-Ji, the Red Crane's Gust of Mists.
(
) now correctly increases the healing of
when used on an ally.
Fixed an issue that caused Enveloping Breath to double dip from
's healing bonus.
Fixed an issue that caused
(Runecarving Power) healing to not benefit from
(Talent).
Fixed an issue that caused
's damage increase to not increase the healing of
(Runecarving Power).
Fixed an issue that sometimes caused Monks summoned by
(
) to not be able to cast
s.
Fixed an issue that caused Thunder Focus Tea to not increase the healing of
's (Runecarving Power)
heal on allies with
.
Windwalker
Fixed an issue that prevented
(
) from increasing
's (Necrolord Ability) damage from Storm, Earth and Fire and Xuen, the White Tiger.
Fixed an issue that caused a queued Expel Harm to cancel
.
Fixed an issue that was preventing
(Runecarving Power) from increasing the critical strike chance of Storm, Earth and Fire images.
PALADIN
from
(Night Fae Ability) can now be applied to multiple targets simultaneously.
Fixed an issue that caused
auras to be removed when the
swapped specializations.
Fixed an issue that was preventing
from activating when a Holy Priest's Spirit of Redemption occurred.
will correctly activate when a Holy Priest enters
, if the
is not wearing
.
Holy
healing increased by 20%.
consumed by
now causes Holy Light to generate 1 Holy Power (was 30% additional healing).
Damage of all abilities reduced by 8%.
(
) damage reduced by an additional 10%.
damage reduced by an additional 10%.
damage reduced by an additional 10%.
mana cost increased to 11% (was 9%) base mana.
(Talent) reduces the cooldown of
by 1 second (was 1.5 seconds).
(Runecarving Power) now gives
a 30% chance to generate 2 Holy Power when it consumes
.
Fixed an issue that increased the damage of
(Venthyr Conduit) for
s.
Protection
Fixed an issue that was preventing
's (Talent) cooldown reduction from working with
(Talent) and
when the
was using the
.
Fixed an issue that was causing
from
(
) to consume
and
(Talent).
PRIEST
(
) effectiveness reduced by 25%.
Discipline
(Talent) cooldown increased to 90 seconds (was 60 seconds).
Fixed an issue that prevented
(General Draven Soulbind) from increasing
's absorbs.
Fixed an issue that caused
's (Talent) damage increase to not affect the first damage event from a queued
.
Fixed an issue with
's damage reduction being removed earlier than intended when two Discipline Priests cast
.
Holy
has been redesigned – Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 18% of their missing mana, over 5 seconds.
Shadow
: Pain damage increased by 25%.
damage increased by 25%.
damage reduced by 18%.
(Runecarving Power)
damage reduced by 16%.
(Runecarving Power)
's damage increase reduced by 8%.
(
) now grants 20% increased
damage (was 35%).
Fixed an issue that prevented Death and
(Talent) from granting Insanity and resetting the cooldown of
: Death when
: Death was cast as the target dies.
ROGUE
duration increased to 6 seconds (was 5 seconds).
(
) bleed now properly benefits from critical strike chance.
The shield from
in
(
) is now 50% larger, lasts for 4 seconds (previously had no duration) and no longer decays while the
is out of stealth.
now dispels Enrage effects regardless of Poison application. Casting Shiv with Numbing Poison decreases the casting and attack speed of the target by 25% for 5 seconds.
Assassination
Fixed an issue that allowed
's (Runecarving Power) periodic damage to benefit twice on targets with increased damage taken auras.
Fixed an issue that allowed
s to benefit from
(Guile Charm Runecarving Power) after it has been removed from the
.
Fixed an issue that prevented
from benefitting from
and
(
).
Subtlety
(Rank 2) now also increases
's chance to critically strike by 15%.
's damage per combo point increased by 33%.
(Rank 2) now causes targets with Find Weakness to suffer an additional 40% damage as Shadow (was 50%).
now triggers more frequently.
damage increased by 20%.
(Talent) damage increased by 20%.
Fixed an issue that prevented
(Necrolord Ability) from benefitting from
.
SHAMAN
The global cooldown of
(Kyrian Ability) is now 1 second (was 1.5 seconds) and is now consistent with the global cooldown of all other totems.
(Kyrian Ability) now inherits 10% of the caster's maximum HP for its health pool.
Fixed an issue that prevented
(
) from being castable while moving while under the
effect.
can now trigger from all damage (was off-hand attacks only).
Fixed an issue that prevented
(Rank 2) from applying to party members.
Restoration
Fixed an issue where
could be cast while silenced.
WARLOCK
mana cost reduced to 1.5% base mana (was 2%).
's (Talent) additional absorb shield has been increased by 316%.
Affliction
damage increased by 20%.
Corruption damage increased by 15%.
damage increased by 25%.
damage reduced by 18%.
is no longer a talent and is now learned baseline at level 58.
is no longer learned at level 58 and is now a talent option on the level 45 row.
now lasts 16 seconds (was 12 seconds).
(Talent) and
(Talent) now also increase the damage of pets and guardians.
(Runecarving Power) has been redesigned – Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your Curses active on the target by 2 seconds (was
targets movement speed slowed by 50%).
New Conduit: Withering Bolt –
deals 10% (or
deals 5%) more damage per damage-over-time effect active on your target.
(
) effectiveness reduced by 53%.
(
) has been removed.
Fixed an issue where
s with
(Talent) who are channeling
against multiple enemies, and when some of the enemies die, the damage of the rest of their
would no longer benefit from the
damage boost.
Demonology
(Talent) now also increases your pet's
damage.
Destruction
damage increased by 10%.
mana cost reduced to 1.5% base mana (was 2%).
(Talent) now also increases the damage of pets and guardians.
(Talent) damage increased by 23% and now refreshes a charge if the target dies within 5 seconds.
Fixed an issue that prevented Corruption from also striking the Warlock's Havoc target.
Fixed an issue that allowed Havoc to be cast without interrupting channeled spells like
.
WARRIOR
Fixed an issue that prevented
's (Night Fae Ability) ground effect from hitting stealthed targets.
Fixed an issue that caused some classes' area-of-effect abilities to incorrectly consume
.
Arms
damage increased by 10% in non-PvP situations.
damage increased by 10% in non-PvP situations.
Overpower damage increased by 10%.
damage increased by 10%. This does not apply to
(
).
Protection
damage increased by 10%. This does not apply to
(
).
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