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PTR
10.2.5
PTR
10.2.6
Discipline Priest Torghast Tips and Tricks - Shadowlands 9.2.5
来自 AutomaticJak
[Last Updated]:
2022/11/28
变更日志
补丁:10.2.6
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Torghast, Tower of the Damned
is a replayable endgame instanced feature introduced in
Shadowlands
. Discipline Priest players looking to improve their characters will be spending a great deal of time here; Torghast is one of the best sources for
灵魂灰烬
and
灵魂薪尘
, currencies needed to create customizable
Legendary Armor
.
Besides grinding for their Legendary Armor pieces, players can also enter the Twisting Corridors inside Torghast. A special prestige mode that offers a greater challenge and awards players with cosmetic rewards, including a mount that works in the Maw!
Throughout this guide, we will cover everything a Discipline Priest needs to know about Torghast, best builds, which anima powers to acquire, best talents, and much more.
S3 Season 3
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S3 Raid Tips
S3 Talent Builds
S3 Rotation
S3 Support Buffs
S3 Gear
S3 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
About the Author
This guide is written and maintained by
Jak
, Healer for
Incarnate
on US-Tichondrius, Author of the
Holy
and
Discipline
Priest Guides.
You can catch Jak on
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Watch live video from automaticjak on www.twitch.tv
Discipline Priest Strengths and Weaknesses in Torghast
As a healer, you are naturally privileged in both the Twisting Corridors and the regular Torghast wings: much like Battle for Azeroth Visions, mobs have less health and deal less damage to healers when they solo content!
On top of this, the amount of control you normally have is compounded by some game-changing anima powers: reduced cooldown on fear or fade with damage bonuses to follow along with some decent covenant-specific powers.
All is not roses, however. Most of the best builds revolve around Epic Powers so early on you may be forced to take things very slowly to farm additional phantasm to help put together a more effective late-game build.
Finally, we have a few routes to take with epics powers. A lot of them revolve around combining powers together, and it feels
awful
to miss the capstone in a build. Like receiving multiple
渐隐术
cooldown reductions but missing the damage bonus epic. You can strike gold and have a breezy run early with
爆裂幻影
but in other cases you can miss it completely which feels poor.
Navigating the Twisting Corridors as a Discipline Priest
Solo Discipline Priest in Torghast
Your playstyle as a Discipline Priest is very straightforward: don't pull too big, look for a
爆裂幻影
,
宣泄之杖
,
创伤天平
along the way if you get lucky with an Epic power, and climb the floors one by one, making sure to grab every single anima power along the way. Climbing slowly at first will be extremely helpful for having a more consistent build but does not always guarantee you get the powerrs that you want.
You'll no doubt find many enemies you can
束缚亡灵
. In particular, look out for Runecarved mobs, as they do a ton of damage and have an AoE fear.
精神控制
kills with
傀儡师之线
can be really nice if the Wing is filled with Lords of Torment or other dangerous high health foes.
Beyond that, Torghast is very similar to normal questing gameplay for a Discipline Priest, except that the spec feels
way
better and more fun with some anima powers, to the point that we wish some of them were available outside of it.
Group Delving
Your role in Torghast while in a group will be very similar to the one you undertake in Mythic+: add damage in free time, look to help the team with crowd control as needed and keep the team alive. You may opt for more health bonuses for your team to make healing easier like
附魔遮罩
,
真言术:偎
, or
厚麻腰带
. The mob health and damage scales based on group size and composition, so more health is helpful and powers like
警觉圣火虫
may not be as helpful when you play with a tank but a power like
瓶装谜团
is excellent in groups or solo content. Coordinating with your group to accelerate the runs is also important as some players on your team may be able to build more to kill bosses or elites or choose to do more damage to floor trash. Communicating when you can take more trash centric buffs like
鼓胀饲料
can be extremely helpful so your teammates can join you or adjust their builds as desired.
Best Torghast Discipline Priest Talents
The build you will be using in Torghast is similar to the build you normally run in questing content or dungeons:
There are some anima powers granting you access to a 2nd talent but these are generally low priority picks.
Covenant-Specific Information for Discipline Priest in Torghast
Kyrian
Kyrian Discipline Priest gain access to a host of fun and powerful bonuses to their Boon:
羽化禁锢
is a substantial damage bonus but with a tradeoff.
蒂固誓言
applies DoTs to all enemies struck by your Nova cast heavily increasing your AoE damage.
二次合唱
easy cooldown reduction.
谦逊火炬
longer duration!
Overall, some good synergy with other anima powers like
痛苦之轮
or
趁热打心
and solid additional damage.
Venthyr
耳虫
low % chance, I rarely notice when it procs when soloing as Mindgames usually decimates enemies already.
控心师手套
faster cast and greater damage.
碎裂的心灵尖啸者
fairly useful bonus to have on hand when dealing with multiple elite enemies that have nasty casts.
Venthyr offers very little divergence in play in Torghast, with one big catch: some ledges that were previously out of reach can be safely reached with Door to Shadow. Due to this, however, it may take a minute of AFK to get
back
from such a ledge teleport (as some of them have a gap in between), or two if you manage to also snag a copy of
敞开之门
or
多节钥匙
.
Necrolord
For class abilities you get access to
玛尔多的灵魂引爆者
offering some excellent spam Novas which can chain off each other!
Necrolords gain access to a
ridiculously strong
anima power:
易爆血肉
.
This effectively turns each Fleshcraft tick into a bomb. You, quite literally, start channeling in the middle of packs, and watch as they essentially kill themselves on it.
Even better: channel Fleshcraft fully, then walk into a boss and watch it detonate. On floors with Mawrats, you can even use
污秽恐怖的腿骨
to get a 50% shield (and therefore 100% of your max HP in damage to everything when it breaks).
Still not satisfied?
秘制香料
for a bonus 100% max HP, and the stackable Obleron endurances (
奥伯勒隆之耐
,
奥伯勒隆之耐x2
,
奥伯勒隆之耐x2
) for even more!
Night Fae
Not much to talk about as the class ability is heavily based on group play in a Torghast scenario.
法夜赐福灯笼
follows this trend following your
能量灌注
target to further bolster their damage and healing.
Best Anima Power Builds for Discipline Priest
Mind Control Central
A fairly flexible build to help clear trash more effectively that often doesn't age well when going into the final boss,
精神控制
tech! This build is definitely slower than AoEing enemies down with other options listed below but is very safe and helpful for taking out multiple high level foes.
傀儡师之线
the foundational power. While you can
精神控制
many enemies early on, they often can get killed quickly if you don't have this damage buff to kill other enemies first.
快速传染
paired with
极为诱人的奶酪
and
鼓胀饲料
produces some insanely large quantities of mawrats that will easily mop up packs. You can also pair it with
创伤天平
and
秘制香料
to rapidly increase your max health and potential Scales damage.
精神控制
offers good flexibility throughout Torghast. Whether you want to hard-commit to that build or use it for some maw rat support early on they're generally good powers to watch for.
Fade (God Build)
This build is extremely simple but also insanely powerful.
爆裂幻影
The must have. When soloing gives enemies a different target to hit that explodes on its death.
渊黯碎片
cooldown reduction! It's really that simple
When paired together you can pretty much just spam
渐隐术
the entire instance and let your copies kill everything. No other powers are really needed to be successful with this setup.
Masochism/Fear Bombs
The more common/consistent build for Priest built off many common anima powers.
宣泄之杖
and
创伤天平
offer some immediate boosts to taking heavier amounts of damage.
警觉圣火虫
offers consistent damage while organizing enemies and is very common.
While taking heavy damage you'll likely want to make frequent use of
心灵尖啸
to reduce pressure on yourself.
哀嚎幻象
,
残酷香炉
, and increased damage to break Fear are all helpful for sustaining yourself in aggressive pulls.
惊魂词典
,
死亡收割者
,
痛灭圣歌
,
痛苦之轮
all have some solid support but don't make or break any builds.
晶化反射
offers a solid bit of extra damage but is definitely more in the support category.
Learn More about Torghast and Twisting Corridors
Check out our other guides about Torghast to learn more about this Shadowlands system.
Torghast, Tower of the Damned OverviewTorghast Boss TacticsTorghast General Tips and TricksTwisting Corridors
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评论
评论来自
Vaugn
One of the builds I've tried is the "Shadow Word: Death" build wherein killing blows strengthen the spell by 5%. I then kill as many minions as I can with SW:D killing blows. Doing so can seriously power up the spell, but it has the drawback of being limited in charges. The Bag of Mawrat ability (or whatever it's called) helps, but even then the charges get used up pretty fast killing minions. To be highly successful this build would need the Mind Control - Mawrat ability that creates new ones. Then charges could be massive stored up. I've never been able to combo them though.
All in all, a lackluster build. And very, very slow as you constantly wait for SW:D to refresh. But it is doable when combined with other abilities for additional throughput.
评论来自
chinane
The only reliable strategy once elites get into or close to the one-shot threat level is stacking Catharstick and Scales of Trauma + adapting strategy for that.
Otherwise I'm really not seeing how you want to put out the DPS needed on lvls 16-18 possibly with a bad end boss.
Since the 'reliability' of that is based entirely on random drops, it's just not very much fun.
评论来自
Vaugn
I've completed level 7 of Twisting Corridors as discipline so far (ilevel 201), and have come to use the following strategy / thinking.
1. Fade build with a 10 second cooldown. When mobs are initially in combat with each other, you can even run up (while not faded) and drop a "fade bomb" right next to them. The fade image is considered to be a pet, so if it does all the damage and kills the opponents you won't get loot. So toss a holy nova or somesuch. You can keep dropping Fade bombs until they eventually aggro on you (usually when one of the critical opponents dies).
2. Fade explosions don't do a lot of damage, and you're going to need a LOT of damage against end bosses. The level 5 end boss had 3+ million health. You can quasi-one shot it with some souped up abilities. For example, all those +35% damage to feared opponents. They work great when you stack a few. On my last run I had +140% damage. So I feared the end boss, Tossed on Schism for another 25%, and then Mind Blasted for a ton of damage. Now this will be so much damage that it auto-breaks your fear, so be sure to use your good attack when your multipliers are lined up.
3. Catharstick is a pain to full up at lower floors, but get a couple of stacks on this buff and you can refill it fast on higher floors. My Catharstick completely filled in one hit from an end boss.
4. End bosses hit extremely hard at the higher levels, so Fade is critical to keep them off you.
5. I've taken to using a lot of buffs for increased health + buffs to fortitude + increaes to shield absorption + reflective shield. This allows me to absolutely toast trash mobs. 150% spell reflection when you've got hundreds of thousands of health and a 100k+ absorb shield is awesome. The spell reflection does wonders against elites, and the increased health helps keep you alive.
6. Don't take the ability doing instant shadow mends at the cost of 5 Phantasma. Lousy ability. Dunno why they even added it.
7. Crit comes in quite handy, as does haste. Versatility too, although not so much Mastery. One run I had a whopping bonus of 51% crit with additional arcane damage on crits. I was pulling massive mobs and AOEing 'em down with crazy firepower.
8. Expect each run to take several hours. Discipline doesn't kill quickly.
9. Be careful of stupid deaths. I've fallen off ledges and chains to my death several times, as well as died in fire traps.
10. Those black void zones are useful places to stand to take damage to power up your future mind blasts and holy fire/shadow word: pains. Similarly, when you've got a debuff that periodically causes random adds to spawn, waiting around and fighting those guys can help power them up as well.
11. Mawrat abilities are cute, but useless on the boss levels when the real fights take place. Don't take Mawrat abilities unless there's nothing else available.
12. Taking a couple of those "high chance of healing by 5%" abilities is a handy defensive tool. They proc a ton and keep you topped off when you're focused on damage.
13. Don't underestimate the power of stacking damage multipliers. I just beat the Twisting Corridors level 7 final boss with this line:
Your Scales of Trauma hit Warden Skoldus 3,753,106 Shadow. (1,668,791 Overkill).
... and it wasn't even a crit.
Above all, remember rule 14.
Have fun!
评论来自
Vaugn
One more note. I finally cleared Twisting Corridors 8. DAMN it was difficult. Way more challenging than Twisting Corridors 7. I failed on my first attempt, succeeded on my second. Some additional tips for this.
1. Block out 5-6 hours for your run. It will be slow. Slow, slow, slow.
2. The opponents will be hammering you by the end. Survival talents will be a must to avoid being one-shot. I recommend a ton of stamina and shields. Always keep yourself shielded when in combat.
3. You won't be obliterating the place like you did on levels 5-6. Even a single regular mob on floor 17 may have hundreds of thousands of health. It'll take you a long time to beat them down. The Fade explosion tactic helps (and gets them off you if nothing else), while you dps.
4. Make sure you go into the final boss with a fully charged mind blast and SW:P/Holy Fire. You're also going to need a slew of damage multipliers. You really want to lower the cooldown on those multipliers to make them work. I'm Ventyr, for example, so I took both the abilities that made Door of Shadows lower its cooldown and give a 20% debuff. Similarly, I made sure my Psychic SCream was at 30 seconds. My combo to nuke a boss or elite was this: Door of Shadows across the opponent for a 20% increase. Schism for 25%. Psychic Scream for 105% (or whatever it was by the end of this run), then Mind Blast or Holy Fire. That combo was nuking for more than a million damage a pop (2+ million with mind blast) and a cooldown of just 30 seconds. I also had five buffs of the ability that charged up my Holy Fire so it refilled almost instantly.
5. Note that damage done to you while your shields is up does count for charging abilities.
6. Spend anima on the potions that give you extra lives. You'll have some unpleasant deaths.
7. You'll need space to train some of the tougher mobs around. That means the towers that have small crowded platforms will be a pain in the ass to clear. Target the closest elite to where you'll land on the platform and nuke it instantly. Even so, expect to die a few times crossing those platforms. Tower wings with nice long hallways and no ledges to fall off are best.
8. You don't need a lot in the way of speed buffs. You generally don't want to pick those. Sometimes they'll even screw you, such as activating when you're on a chain or a ledge thereby getting you kill.
9. Enjoy your Maw-friendly mount!
评论来自
merricklb
So... another build I found works disastrously well (requires patience and a little bit of luck, though):
It's a build centered around
Reflective Shield
Use this with every ounce of health buffs you can get your hands on such as:
Obleron Endurance
Thick Burlap Sash
Secret Spices
Roots of the Dreamtree
Now what makes this build special is getting as many applications of
Life Barrier
as possible.
This build converts your max health into shields and converts your shields into damage. The more health you have, the larger the shields you have, the larger the shields you have, the more damage you can reflect.
This works ESPECIALLY well with the
Volatile Phantasm
+
Fragments of Obscurity
Fade
build as it allows you to shield both yourself and your shadow-clone to both deal your
Reflective Shield
damage AND keep your
Volatile Phantasm
alive for as long as possible to utilize the most damage.
Also holds synergy with
Catharstick
+
Red-Hot Mindpokers
as even when the damage is absorbed by your shield, it still counts towards your
Catharstick
stack regardless of whether it actually deals damage to your healthpool.
Tip: tough mobs/lots of accidental mobs can and will usually hit through the shield eventually and they have enough health to tank through the reflected damage. This build specifically turns
Rapture
into a full-on offensive cooldown on a 1.5 minute cast.
Numbers example:
Max health: 100k
Life Barrier
x5=25% of max health
25k
Power Word: Shield
(we can say your mastery/intellect brings it up to 50k which is about on par with what I've seen with this build)
Reflective Shield
x3 for 150% damage reflection
Big Boss Boi hits for 50k every 10 seconds
Shield gets absorbed fully and reflects 150% damage (75k)
Big Boss Boi actually hits AOE and you have
Volatile Phantasm
shielded too.
Big Boss Boi gets hit by 2x 150% reflection for 150k damage.
Catharstick
+
Red-Hot Mindpokers
= 100k free damage from absorbing the shield
Volatile Phantasm
explodes for however much damage it does (which seems to scale with difficulty, so presumably 50k at least)
And every 10 second cycle you have: 300k damage or approximately 30,000 dps.
If a Twisting Corridors boss has 2.5M health, than just fulfilling this cycle every 10 seconds will net you the boss kill in just under a minute and a half while abusing the fact that you take no damage the entire time.
Even without a shadowclone build, this still nets a boss kill in under 3 minutes. Unless you get really unlucky, you should almost always have the
Catharstick
+
Red-Hot Mindpokers
Anima Powers going by the time it matters given both are blue powers and don't require a rare power to function.
评论来自
Nevaera
I've cleared layer 8 as discipline (except layer 1 which I foolishly attempted as Shadow and got badly mauled by the end boss, but made it by the skin of my teeth) using a combination of the builds in the guide and other comments.
1) As many stamina boosts as possible + life barrier + reflective shield
combined with
2) Fade build
This keeps stuff off you and lets you mop up entire floors by pulling several packs, spawning and shielding your clone, then moving on and doing the same, and collecting your loot at the end. It is not enough for the end boss, though - by layer 8, those guys have 5.9 million health, and pretty sure they all have the stacking enrage buff on them that means you are on a time limit as they will eventually just one-shot your clones (or you).
That is where Painbreaker Psalm + Mawrat bag + several stacks of Painwheel + ideally Catharstick but not mandatory (couldn't get one on my last run) + ideally red-hot mindpokers comes in. You apply Purge the Wicked, then hit Shadow Word: Death, which does all the DoT damage (buffed by the Painwheels) rolled up into one, then reapply the DoT, then hit SW: Death again, and kill the boss with two buttons while it's chewing on your clone. If you have a Catharstick in there as well, the backlash damage from SW: Death gets added to PtW, which is nice. I usually played it too conservatively and took the boss down to 50% with regular abilities before starting to eat through my SW: Death charges, but then ended up killing the boss and having 10-15 left over, so can be quite aggressive if you have a full mawrat bag.
Cruelty Censer can be nice if you get modified impulsor or the holy damage stun proc to proc it, but should not be needed with the above.
Runs took between 2 hours and 2:30 with the worst being layer 7 where I got unlucky with powers (had most of the above, but with very low stamina).
A word of warning: The Grand Malleare on floor 18 of layer 7 was close to one-shotting my clone (or me) without any enrage buffs. This was the run with low stamina (135k max health going into the end boss fight, as opposed to half a million or more on most other runs), so it may have been my shields just weren't beefy enough, but in this situation a power like the "Greatly empowers your jumps" one to help kite comes in very handy.
Never tried using Mind Control (and actually got quite annoyed at the amount of powers I was offered related to it) as whenever I've tried using it in other content it just breaks so incredibly fast.
Layer 8 boss was Observer Zelgar, who is incredibly trivial when you have your clone to eat his tracking laser beam.
Another thing to note: I use Plater for nameplates and ElvUI for unit frames, and both had "auras cast by unit" turned off by default, which means you can't see the shield that bosses like Decayspeaker put on themselves and that has to be removed with individual attacks before you can DPS properly. Make sure this is enabled.
评论来自
tripleppaul
Best build by far is psychic scream build.
Talent into psychic scream to make it a 30s cd, or get the power if it comes up.
Get every single + hp power you can.
Get every single psychic scream enhancing power: %5 of your hp as dmg every .8s, increased length of psychic scream by 4s, increased dmg to break scream.
Once you have those, you can hit psychic scream and just /sit til everything is dead.
As this is a every 30s you kill a pack build, power into fade as well to cover packs in between.
Make sure to kill rats before using scream so they don't eat one of your 5 psychic scream targets, unless the pack plus rats is 5 or less targets total.
For survivability if you need it, get every power word shield 5% based on your hp power as well, as it will synergize with your +hp powers you are already getting.
I also take every bonus damage based on crits powers and increased crit powers just to speed up the packs you need to fade kill while psychic scream is on cd.
By far the easiest torghast/corridors build for disc. Enjoy.
评论来自
Enriched
"Inversion prism" skill appears to be extremely powerful new Torghast anima power for us.
"Your heals deal 30% of their heal amount as Holy damage to nearby enemies."
I had this stacked 3 times on a lvl 8 Twisting Corridors and everything melted as it was doing 90% damage.
Just keep your Power Word: Shield up and you gain a lot of DPS.
Also just completed the level 3 Jailers gauntlet (recommended i260 (I am i248)), with 1 stack of Inversion prism and didn't feel overly difficult.
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