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PTR
10.2.7
PTR
10.2.6
Beta
Enhancement Shaman Adapting to the Pre-Patch Shadowlands 9.0.2
来自 wordup
[Last Updated]:
2020/01/13
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补丁:10.2.6
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Welcome to Wowhead's guide to Adapting to Battle for Azeroth's pre-patch guide as a Enhancement Shaman. Patch 8.0 brings a lot of changes from BFA to the world of Azeroth and this guide is made to make sure you are prepared for all upcoming changes. This guide gives you an overview of all the changes happening with patch 8.0 for Enhancement Shaman.
This pre-patch page is intended to help you know the changes to Enhancement Shaman during the pre-patch. Note that during pre-patch, while artifacts
no longer work
, we do not have our
azerite powers
yet, meaning this isn't the final picture for specs in BFA. However, we still retain the powers from legendaries, which will continue working
up to level 115
, creating some interesting situations, as some effects from legendaries
became baseline effects or talents in BFA
.
On our other guide pages, including
Rotations
,
Talents & Builds
, and
Stat Priorities
, you will find detailed recommendations on how to play your Enhancement Shaman, accounting for the changes shown here, during the 8.0 BFA pre-patch.
Our Enhancement Shaman guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Enhancement Shaman guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Would you like to quickly find this guide using Discord? You can do it easily using Jeeves Bot! Click
here to add Jeeves
to your Discord server.
About the Author
This guide is written by Wordup, a long-time Enhancement player and moderator on the
Shaman Discord server, Earthshrine
. I've played every iteration of Enhancement since Sunwell, and played in Echoes on Laughing Skull (EU) since Warlords of Draenor. You can catch me on
Twitter
, or in Discord if you have any guide related questions!
Enhancement in the Battle for Azeroth Pre-Patch
Moving into Battle for Azeroth, Enhancement hasn't changed fundamentally but has had some small tweaks and changes on some numbers predominantly related to the balance of your resource, Maelstrom.
Core Changes
The Maelstrom cap has been reduced down to 100 from the 150 we had in Legion.
Mechanical & Resource Changes
熔岩猛击
has had its Maelstrom cost increased to 40, from 30.
风暴打击
has had its Maelstrom cost reduced to 30, from 40.
风暴使者
now makes your next Stormstrike cast free, instead of a 50% cost reduction.
风暴使者
has also had the artifact trait
狂怒风暴
baked into the mechanic.
Finally,
毁灭闪电
has had the artifact trait
集束风暴
baked into the ability.
Newly Added/Removed Abilities
土元素
returns to the spec and works in the same way as the two other specialization equivalents as a guardian.
电能图腾
is now a baseline spell and works in the same way as Lightning Surge did from Legion. It has however been reduced to a 3-second stun on a 1-minute cooldown.
风暴之鞭
has been removed from the toolkit.
Alongside this, the talent tree has received a number of changes which can be found in the Talent section of the pre-patch guide, and the Artifact has been removed from the game. Outside of these listed changes, however, the spec mostly operates in a relatively similar way to Legion. We still operate as a build & spend spec at our core, with a small amount of buff maintenance via
and reactive procs such as
风暴使者
, and none of that has gone away. The flow of the spec due to the Maelstrom changes, however, is a bit more volatile, due to our inability to spend Maelstrom until we reach a higher threshold than we did previously (as
熔岩猛击
is now 40% of a full bar, rather than the 20% it was in Legion). This means that we can sometimes overcap a little more frequently, especially due to Stormbringer now completely removing the cost entirely when it triggers, meaning chains may lead to very high Maelstrom levels.
War Mode
Another change from Legion into BFA is the addition of
War Mode
. War Mode is a new World PvP system in the Battle for Azeroth pre-patch, along with the new Honor system and Honor Talents. You are now able to toggle War Mode while in a capital city to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
Changes to the Global Cooldown (GCD) for Enhance Shamans
The Global Cooldown, or GCD, is a short lockout period which controls the rate with which abilities can be used; spells that are on the GCD are unable to be used simultaneously, while only abilities off the GCD can be used at the same time or during that lockout period. The global cooldown starts at 1.0 second for energy resource classes, and 1.5 seconds divided by haste for all others.
In Battle for Azeroth, many abilities which used to be off the GCD are now controlled by it. For Enhance Shamans the abilities affected by this change are:
升腾
1.5s GCD
狂野扑击
0.5s GCD
大地之盾
1.5s GCD
战栗图腾
1.0s GCD
Enhancement has spent most of its life with primary output cooldowns being tied to either the regular GCD (
野性狼魂
) or a shorter totem cooldown such as Fire Elemental back in WoD and prior, so the addition of this is not really felt in most situations. The only new addition is having
升腾
placed on a 1.5 second GCD, which does feel slightly awkward compared to the current iteration that has it timed to make use of the
风暴打击
/
风切
reset, but the cooldown still remains strong.
Returning Legendary and Artifact Effects
In Battle for Azeroth, many old artifact traits and legendary effects from Legion were turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, Legion legendaries
will stop working at level 116
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
For Enhance Shamans the returning effects are:
The artifact trait
集束风暴
was incorporated into
毁灭闪电
.
The artifact trait
狂怒风暴
was incorporated into
风暴使者
.
The artifact trait
末日狼群
likely inspired the new talent
元素之灵
.
Elemental's artifact trait
萨满治疗
became the new talent
自然守护者
.
Restoration's artifact trait
迷雾幽灵
likely inspired the talent
幽灵狼
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Impact of Artifact Removal
Losing the
毁灭之锤
has a fairly significant impact on Enhancement currently, as a number of core aspects of the spec are now noticeably absent:
Without
毁灭之风
to provide a short frontloaded burst window, our reliable priority burst is now weaker, and we rely more on procs to deliver this.
Couple this with the loss of some
风暴打击
related traits such as
毁灭释放
and
风暴之舞
, as well as no longer having an easy way to convert
野性狼魂
into an AoE tool via
头狼
, and it shows were parts of the rotation may feel a bit less impactful.
Finally, losing
疾风打击
does a lot to slow down the initial pace of combat by impacting your swing speed enough to be noticeable (doubled up by also losing Ancestral Swiftness for free Haste on the talent tree), so you may feel a sharp decline in pace going into the pre-patch.
Losing
元素治疗
also takes out a small bit of additional benefit to
星界转移
giving us a bit of sustain during high damage but isn't immediately noticeable.
Most other effects attached to the Doomhammer are primarily just tweaks to the output of certain abilities which is assumed to be baked into the spec balance, so shouldn't be worried about too much, or were largely lackluster. The only trait not listed here is
鞭笞烈焰
, as whilst it is removed from the pre-patch and does take away some of the free
熔岩猛击
value in the rotation, it didn't directly alter the playstyle, and will be returning to some extent via the Azerite system.
Adjusting to Battle for Azeroth as Enhancement
As explained in the opening section regarding changes to the spec, you won't find many things new with the spec in the expansion to wrap your head around. If anything, the spec will become less demanding with the general slowdown of your Haste & Attack Speed allowing more room for error, as the heart of the rotation from Legion remains largely intact. Talents also follow this mantra, with a lot of them being either quite passive and easy to navigate or carryovers from Legion, alongside the build being relatively modular allowing you to pick and choose based on the situation or numerically ideal without having to worry about synergistic properties.
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