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TBC Classic Feral Druid DPS Arena Guide - Best Compositions, Talent Builds, Tactics
来自 NerdEgghead
[Last Updated]:
2022/01/28
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补丁:2.5.4
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Welcome to Wowhead's Feral Druid DPS TBC Classic Arena guide, updated for of Burning Crusade Classic! This guide will provide you with all information you need to win Arena matches as a DPS Feral Druid in Burning Crusade Classic.
In this TBC Classic Arena guide, we'll cover important topics to increase your Feral Druid Arena expertise, including best team compositions for a Feral Druid in 2v2 and 3v3, gameplay tactics to help your team win, best talent builds, and much more.
If you are interested in TBC Classic battlegrounds, or want a general understanding of how a Feral Druid performs in TBC PvP, we have created an additional TBC guide detailing Feral Druid viability in PvP, how to gear in PvP, and more:
Feral Druid DPS TBC PvP Guide
Our Feral Druid guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Feral Druid guides for Phase 4, make sure to browse the
Navigation Bar
below, and our list of
Guide Navigation
just beneath the
Table of Contents
.
Overview
Leveling (1-70)
Starter Guide
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Gems & Enchants
Buffs & Consumables
Addons
Macros
Pre-Patch Builds
PvP
Arena Role for Feral Druid DPS in Burning Crusade Classic
In an Arena setting, a Feral Druid plays the role of a burst damage dealer, taking advantage of opportunistic windows for unleashing concentrated single target damage on an enemy player. This role is quite different from that of more common Druid PvP builds that spec heavily into the Restoration tree, where the Druid instead focuses on long term sustainability to outlast the opposing team. Since the Feral build lacks healing efficiency talents and important cooldowns like
自然迅捷
, Feral Druids are unable to fully outheal incoming damage, so they must instead kill enemy players quickly during burst windows before inevitably taking fatal damage themselves. As a result, Feral Druids perform the best in 2v2 double DPS teams, where the Druid's partner can also provide very high burst damage as well as a complimentary crowd control toolkit. Compared to a "pure" DPS class like a Rogue, Feral Druids deal less damage but provide unique utility in the form of roots and group healing. In this context, a good Feral Druid will utilize all of their shapeshift forms to provide the appropriate utility at any given time:
猎豹形态
for stealth openers and target swapping,
巨熊形态
for stuns, and caster form for roots and heals.
TBC provides Feral Druids with a number of new unique spells that enable them to fill this "hybrid DPS" niche in an Arena team. The
割碎
ability adds an Incapacitate as a new class of crowd control for the Druid, and also serves as a reliable spell interrupt starting in Season 3. TBC also adds the new healing over time (HoT) spell
生命绽放
, which can be used in conjunction with
回春术
and
愈合
to help keep teammates alive when on the move. The raw burst damage output of Feral Druids also gets a big boost in TBC via the introduction of
裂伤(豹)
, which amplifies all of their core damaging abilities. But the most iconic new Druid PvP spell in TBC is
飓风术
, which allows a Feral Druid to completely shut down a chosen target while bursting down another.
Arena Viability for Feral Druid DPS in Burning Crusade Classic
Feral Druids are the weakest of the three Druid specs in an Arena setting, but can still perform quite well in the hands of a skilled player. Ferals are most viable in 2v2 double DPS teams where their poor sustainability is less relevant while their high burst DPS can shine. Even in 2v2, however, Feral is not competitive during Seasons 1 and 2 of TBC, and only blossoms in Seasons 3 and 4. The main reason for this is the very poor Arena gear available to Ferals in the first two seasons: the early Gladiator sets
角斗士的圣装
and
残酷角斗士的圣装
waste a ton of item budget on +Healing and therefore provide inadequate amounts of raw DPS. These sets are a prime example of the "hybrid tax" in early WoW, where hybrid gear sets were spread too thin in the variety of stats they provided, and therefore were not competitive on any one axis. In this case, because Feral Druids will never be able to achieve long term sustainability in an Arena match, they are much better served going "all in" on burst damage than by mixing mediocre DPS with mediocre healing output. In Season 3, Blizzard finally learned how to itemize Feral PvP gear properly, so the corresponding Gladiator sets are loaded with DPS stats like Hit Rating, Critical Strike Rating, and Armor Penetration. This is when Feral Druids start to really shine in 2v2 Arenas when paired with complementary DPS specs, as their damage output blows up with better gear and allows them to viably fill a DPS niche.
Unfortunately, Feral Druids are far less viable in the 3v3 Arena format, which is much more penalizing to off-meta team compositions than 2v2. In this format, Ferals feel more like "budget Rogues" with a less effective toolkit and a less impactful niche to fill when a dedicated healer is present. For example, Rogues have superior stealth, far better mitigation of caster damage via
暗影斗篷
, a 70% slow, and crowd control abilities that do not require a cast time. Theoretically, Ferals would bring the same benefits that they do in 2v2 Arenas if placed in a triple DPS team, but it is very difficult to perform well with triple DPS comps in the competitive brackets.
Strengths in Arena for Feral Druid DPS in Burning Crusade Classic
Insane Burst Synergy in Small Windows
The core strength of a Feral Druid in an Arena setting is the ability to dish out large chunks of damage within a short period of time. When the target is stun-locked, via a combination of your partner's crowd control abilities and
突袭
, you can use
裂伤(豹)
followed by several amplified
撕碎
casts to poke a huge dent in your target's health pool before they regain control of their character. In a double DPS team where both players can alternate stuns on an enemy player at an opportune moment, a Feral Druid's ability to rapidly convert their Energy pool into burst damage is therefore a valuable asset to the team. Later into TBC, Feral Druids can combine their Arena gear with four pieces of
雷霆之心甲胄
to scale their burst output enormously via the 2-piece and 4-piece set bonuses. When the target will not die immediately, Ferals also possess a variety of bleeds that can be similarly applied within a short stun window:
突袭
,
斜掠
,
割裂
, and
割伤
.
Survivability in Bear Form
Another unique feature of Feral Druids in PvP is the ability to become very tanky on demand simply by shapeshifting into
巨熊形态
. This provides a
50%
Stamina increase from the combination of the
巨熊形态
multiplier and the
野性之心
talent. Furthermore, the extremely high Armor multiplier of bears provides a massive buff in physical mitigation. As a result, physical damage dealers have a very tough time bursting down a Druid who is able to shift into
巨熊形态
prior to the incoming crowd control and damage chain. While all Druid specs possess this utility, Feral Druids are especially tanky because both the PvP and PvE gear sets for Ferals are itemized with inflated Armor levels throughout all the TBC content phases.
Heal and Cleanse Utility
Compare to "pure" DPS classes like Rogues, Mages, and Warriors, Feral Druids supplement their burst DPS contributions with the ability to provide healing assistance to their partner. Druid healing in TBC comes almost entirely from HoTs that have instant (
生命绽放
and
回春术
) or short (
愈合
) cast times, making it very easy for a Feral to pop out of form and efficiently top up themselves and their teammate. Moreover, since
生命绽放
can stack up to 3 times, it can be spammed at opportune moments when the Druid has several free GCDs at their disposal. The Feral tree facilitates this kind of hybrid gameplay via the
治愈本能
talent, which converts the Agility on Feral gear into +Healing and further amplifies self-healing by 20%. Ferals can also bind their caster form healing spells to weapon swap macros in order to temporarily swap in a dedicated healing weapon for even more +Healing. In addition to raw healing, the Druid toolkit also contains
解除诅咒
and
驱毒术
as defensive dispels.
Weaknesses in Arena for Feral Druid DPS in Burning Crusade Classic
Poor Spell Damage Mitigation
While Feral Druids can become very tanky against physical damage when desired, they have no such protective measures against incoming spell damage. Caster DPS classes maintain as large of a distance as possible from melee targets, which makes it impossible to interrupt spell casts using
猛击
and
割碎
. As a result, the only tool that a Feral Druid can use to reactively prevent an enemy spell cast is
野性冲锋
, which comes at a significant cost since it moves the Druid far away from their current target. As a result, a Feral Druid must simply soak a significant amount of spell damage when playing against enemy casters, oftentimes wasting valuable cooldowns like
树皮术
in the process.
Cast Time on Crowd Control
Two of the key crowd control (CC) spells that make Druids viable in Arena teams are
纠缠根须
and
飓风术
. These spells synergize well with other classes because they provide distinct categories of CC that do not share diminishing returns (DR). For example, the
猛击
and
突袭
stuns share diminishing returns with a Rogue's
偷袭
and are thus limited in efficacy after their initial use, whereas
纠缠根须
falls under a separate CC category. The problem, however, is that both of these key spells have cast times, in contrast to the rest of a Feral Druid's toolkit which is entirely instant cast. This means that they are prone to being interrupted, which is especially problematic for Feral Druids since they play within melee range of their opponents. Castable CC is far less of a problem for caster DPS classes or the other Druid specs, as they have a much larger range of motion for avoiding enemy interrupts.
Poor Mana Efficiency
The healing, dispel, and CC utility of Feral Druids is hampered by their small Mana pool and poor Mana efficiency. The Feral build cannot pick up valuable efficiency talents such as
梦境
,
月光
,
强烈
, and
自然赐福
, since 41 talent points must be expended in order to pick up
裂伤
. As a result, the number of healing and utility spells that can be cast by a Feral Druid over the course of an Arena match is very limited in comparison to the other Druid specs. This has bleed-over effects into the Feral's burst damage output as well: the Druid is severely limited in how often they can powershift when conserving Mana for other spell casts, which translates into slower Energy expenditure during burst windows.
Best Arena Talent Builds for Feral Druid DPS in Burning Crusade Classic
PvP 1/46/14 Feral Druid DPS Talent Build
This build collects as many beneficial utility talents as possible while progressing deep enough into the Feral tree to pick up
裂伤
, which is the core building block for a Feral Druid's burst damage output. Not only does
裂伤(豹)
buff all of the Feral's
撕碎
and bleed damage, but it is also the strongest burst damage source on its own whenever the Druid is forced to attack an opponent from the front, which occurs frequently against skilled PvP opponents. The majority of remaining talents in the build improve the Druid's DPS output in various ways:
凶暴
and
撕碎攻击
make the core Feral damage abilities affordable.
锋利兽爪
,
猛兽攻击
,
野性之心
,
适者生存
,
狩猎天性
, and
自然主义
are raw damage and stat buffs.
原始狂怒
and
激怒
speed up Combo Point generation via critical strikes and powershifts, respectively.
In addition to optimizing raw damage output, the build also picks up a number of essential utility talents for PvP encounters:
自然之握
is usable while shapeshifted in TBC, making it a valuable survivability tool for slipping away from attackers.
野性本能
is critical for effective stealth openers.
豹之迅捷
stacks with the movement speed bonuses on Arena gear sets and makes Druids incredibly mobile in the outdoor Arena environment.
野性冲锋
functions as a mobility tool for bridging the gap to fleeing opponents, an immobilization CC, and a spell interrupt all in one.
自然变形
is essential for sustaining the large number of shapeshifts required of a Feral Druid in an Arena setting.
Preparation Room for Feral Druid DPS in Burning Crusade Classic
Before an Arena match starts, a Druid will buff both themselves and their partner with
野性印记
and
荆棘术
in the Preparation Room. Additionally, Feral Druids will apply the
清晰预兆
buff before each match, as
节能施法
procs are extremely valuable for extending a burst damage window or casting heals. Finally, just 3 seconds before the gates open, a Druid should pre-HoT themselves and their partner with
愈合
. HoT ticks at the start of a match are often unused, but can come in handy when playing on smaller maps with fast openers. The
愈合
HoT lasts long enough to tick at the start of combat, whereas
回春术
and
生命绽放
are pointless to cast as they will expire before anything happens.
2v2 Arena Teams for Feral Druid DPS in Burning Crusade Classic
德鲁伊
/
潜行者
The Feral Druid / Rogue team composition is the most competitively viable Arena configuration in TBC. These two classes synergize excellently with one another, as they can both open from stealth, keep a target stun-locked, and excel in dishing out burst damage. Rogues possess potent crowd control abilities such as
闷棍
,
致盲
, and
肾击
, which complement the Druid toolkit of
割碎
,
飓风术
,
纠缠根须
, and
突袭
/
猛击
. As a result, a coordinated Rogue and Feral Druid can keep a target out of commission for an extremely long window of time by alternating CCs with different DR categories. Since the strongest Feral damage ability is
撕碎
, which requires the Druid to be behind the target, the ability of a Rogue to stun-lock an enemy is especially synergistic, as it gives the Feral a window to
撕碎
repeatedly for insane burst damage.
Both classes can also swap targets quickly, which is important when playing a double DPS setup since the optimal kill target can swap on the fly depending on the enemy's defensive cooldown usage and incoming heals, as well as the partner's own CC chain. Rogues can
暗影步
directly behind a new kill target, followed by an immediate CC chain or
脚踢
. Likewise, Druids can use
野性冲锋
to bridge the gap to a new target, which is especially useful when the target is in the middle of a spell cast. Druids also have amazing innate mobility: the
豹之迅捷
talent provides a 30% movement speed increase in
猎豹形态
, and the Arena set bonuses boost this by a further 15% (see the 4-piece bonus of
角斗士的圣装
for example). Both Rogues and Druids also have the
疾跑
and
急奔
movement cooldowns to facilitate rapid target swaps.
德鲁伊
/
术士
While the Feral/Rogue pairing is the most popular team composition for Feral Druids, Warlocks are also effective partners in a double DPS team. The key strength of this composition compared to Feral/Rogue is that it performs much more effectively in long fights, where a Rogue partner would likely be bursted down eventually. In contrast, Warlocks in TBC are incredibly tanky due to the combination of the
灵魂链接
and
生命虹吸
talents. This allows the Warlock to keep themselves alive on their own without imposing a healing burden on the Druid, giving the Feral more windows for CC and burst damage. Furthermore, the defensive dispels provided by
吞噬魔法
from the Warlock's Felhunter pet add long term sustainability to both team members by countering damage over time (DoT) effects and other offensive debuffs that would otherwise put a timer on the Druid's health pool.
Warlocks bring a number of help utility buffs to the team as well. For example, the
多疑
buff provided by the Warlock's Felhunter pet is invaluable when facing enemy teams with a Rogue. The Feral Druid particularly benefits from this buff because it can allow them to frequently get the jump on the enemy Rogue at the start of a match. Losing the opener is quite damaging for Ferals because they are extremely squishy in
猎豹形态
and cannot leverage
巨熊形态
preemptively for damage mitigation in a stealth fight. On top of this, the Warlock provides the Feral Druid with
极效治疗石
as an additional defensive cooldown, providing buffer room for escaping incoming burst damage prior to a reset.
These two classes also have synergistic crowd control abilities that enable long CC chains without any DR. Specifically, the Warlock's
恐惧
and
死亡缠绕
abilities do not share DR with the Druid's
突袭
,
割碎
, and
飓风术
spells, so the Druid/Warlock team can interweave fears and stuns freely to keep one of the enemy team's players perpetually locked down. Furthermore, silence effects do not have any DR, which becomes important starting in Arena Season 3 due to the unique equip effect of
复仇角斗士的龙皮手套
, which turns
割碎
into a silence and spell interrupt on top of its incapacitate effect. As such,
割碎
can be chained together with the Felhunter's
法术封锁
ability to shut down an enemy healer long enough to burst down their DPS partner.
德鲁伊
/
牧师
If you choose not to play a double DPS comp, then a Discipline Priest is the best healer to pair with a Feral Druid. The big benefit provided by the Priest in this composition is magic dispels, making this comp quite comfy to play for the Druid. Defensive dispels counter the most common debuffs that pose a big danger to a Feral Druid: fears,
精灵之火
, and DoTs. This allows the Feral to save their PvP trinket cooldown and optimize its usage, and also makes it much easier to reset and re-stealth in the middle of a match. Offensive dispels also synergize well with a Feral Druid because they can remove
真言术:盾
, stat buffs, and HoTs rolling on the Druid's kill target, making it much easier to secure a kill when a burst window is available.
Similar to the Warlock pairing, a Priest provides
心灵尖啸
as an orthogonal form of CC that does not share DR with the Feral's CC chain. By combining the two, the team can generate sufficient buffer time for the Druid to re-stealth and for the Priest to drink, and there are many such opportunities within a single match. The Priest also provides good DPS assistance via
惩击
,
心灵震爆
, and
暗言术:灭
.
3v3 Arena Teams for Feral Druid DPS in Burning Crusade Classic
德鲁伊
/
法师
/
牧师
This team composition is a direct analogue of the RMP composition that is dominant in 3v3 Arena throughout TBC and all future expansions. Here, the Feral Druid plays the exact same role as the Rogue does in a meta RMP comp, providing very high single target burst DPS and a diverse array of CC tactics. In addition to the natural Feral/Priest synergy described above, the Feral Druid also complements the Mage quite well. The Mage provides yet another form of complementary CC to that of the Feral and Priest via
变形术
, as well as a much needed ranged interrupt through
法术反制
. Similarly, the offensive dispels of the Priest are augmented by
法术偷取
, which provides the additional benefit of transferring an enemy's
真言术:盾
and HoTs to the Mage.
Mages can quickly swap targets and pump out major damage. A Mage can synchronize burst damage with the Feral by using
召唤水元素
, and then leveraging the Elemental's
冰冻术
spell to control when a
碎冰
combo goes off. If the Feral swaps to an enemy healer without any defensive cooldowns available when their partner is under
飓风术
, a single Shatter combo from the Mage can kill the healer if the Druid gets a stun off.
Unfortunately, this composition is not very viable at competitive brackets, as it is strictly inferior to RMP. The Feral Druid plays like a "budget Rogue", and lacks the Rogue's defensive cooldowns such as
暗影斗篷
and
消失
. Furthermore, the Rogue's crowd control toolkit of
闷棍
,
致盲
, and
肾击
is superior to that of the Feral, and can keep a target stun-locked for far longer. Ferals also lack an analogue of
致伤药膏
, which can be stacked to provide a
致死打击
that greatly facilitates a burst damage chain from the Mage.
德鲁伊
/
潜行者
/
牧师
This team composition uses a similar approach to RMP-style teams, but instead leverages the strong synergy between a Feral Druid and a Rogue described in the 2v2 section above. In this configuration, rather than helping a Mage set up a
碎冰
combo, the Feral interweaves CC with the Rogue to keep targets out of the game for long windows of time. The Rogue also sets up huge damage bursts from the Feral by allowing them to
撕碎
targets freely during a stun-lock from the Rogue.
In addition to the Feral/Priest synergy described above, the Priest's dispels are especially valuable to the Rogue because they remove
变形术
and
纠缠根须
, which the Rogue cannot freely mitigate like the Druid can. Likewise, the Priest helps counter a Mage's
冰霜新星
, increasing the Rogue's mobility against casters to match the Druid's innate mobility advantages. However, this composition is similarly lackluster in a competitive setting, as the Feral Druid simply does not provide enough overall utility relative to another DPS class like a Mage, despite its very high burst potential.
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