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Feral Druid Talents and Racials for Arena PvP - Shadowlands 9.2(已归档)
来自 Syfoxy
[Last Updated]:
2022/03/02
变更日志
补丁:9.2.0
目录
评分:
Welcome to Wowhead's Feral Druid Arena PvP Guide, up to date for 9.2! In this section of the guide, we will cover the best talents for Feral Druids in Arena PvP, optimal PvP Talent builds, and the best racials for both Alliance and Horde Feral Druids in PvP. Feral Druids currently have two main talent builds, with one better suited to fast-paced games. As some of the new Allied Races can be Druids, you have more options for racials in arena PvP.
About the Author
Syfoxy
has been playing World of Warcraft since the Burning Crusade on and off, but took PvP seriously starting in Mists of Pandaria. Receiving 8 Rank 1 titles since Warlords of Draenor, he has played in multiple online and LAN tournaments, most notably the 2017 Arena Championship at BlizzCon (where he placed 7th). Find him here:
Twitch
Twitter
Beanslayer
originally maintained this guide, and much of his content remains. He has been playing WoW since early Vanilla. He started PvPing during Season 12 in Mists of Pandaria, earning his first Rank 1 in Season 13, and earned Rank 1 in almost every season since then. He was also was a runner up at the 2016 Arena Championship at BlizzCon, and made it to the US Regional Championship in 2017. Find him here:
Twitch
Twitter
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear 9.2
Covenants 9.2
Macros & Addons 9.2
Recommended Talent Build for Feral Druids in PvP
I will divide this section into parts with different talent selections depending on the covenant you are playing. The focus here is Necrolord, Kyrian, and Night Fae.
PvP talent selection and explanations are in its respective section on this page.
Necrolord Talent Options
Alternatively you can swap out
丛林之魂
for
野蛮咆哮
.
Kyrian or Night Fae
Talent Row Explanations
Tier 1 -
剑齿利刃
or
月之灵
剑齿利刃
has been changed. Instead of refreshing your
割裂
by four seconds per combo point; it has been changed to one second per combo point. Although this may hinder bleed uptime,
剑齿利刃
is still a strong choice as the added 20% increase to
凶猛撕咬
is powerful.
月之灵
is an alternative choice if you plan to run a more DoT oriented playstyle.
月之灵
pairs up well with the newly reworked
血腥爪击
,
激变蜂群
+
深度专注饮剂
if you are the
Necrolord
covenant.
Tier 2 -
野性冲锋
野性冲锋
is the default pick here.
甘霖
may be chosen for extra survivability if need be, but it usually isn't needed.
Tier 3 -
守护亲和
/
恢复亲和
The affinities have new additions to them. Depending on which affinity you pick you will gain an additional 'utility' ability. The specifics are listed below.
In most games, it is a safe bet to play
守护亲和
. It gives you
狂暴回复
in
熊形态
which helps heal through enemy burst, as well as an innate 6% damage reduction. You will now gain
夺魂咆哮
as an extra ability.
夺魂咆哮
can be used to peel, disrupt casts, or setup for crowd control making it a powerful tool when picking
守护亲和
as your talent choice. This will be your choice 90% of the time you play arena.
恢复亲和
- Along with the added healing benefits, you gain
乌索尔旋风
.
乌索尔旋风
is a powerful tool preventing your enemies from running away, as well as allowing you to use it to kite away from players.
迅捷治愈
has also been altered. You must have at least one HoT on yourself or target when you want to heal before use.
恢复亲和
is still a solid choice in the arena when you want extra healing (teams not targeting you), and/or in World PvP.
平衡亲和
- Although an uncommon choice in the arena, it is added here in the case of guide readers' curiosity. You gain
台风
as your new spell.
台风
is strong to kite with and as well, to disrupt enemies.
平衡亲和
does not give you many defensive bonuses and this can be seen as a pure offensive pick. However, the cost outweighs the reward when choosing this affinity. The others offer more benefits.
Tier 4 -
蛮力猛击
Always pick
蛮力猛击
. The stun is very useful, unlike the other talents that only have situational uses at best. You may choose to play with
野性之心
for extra defense.
野性之心
is a situational pick if you need more healing or defense it may be a good option to play with this spell. If you want you can play
野性之心
+
守护亲和
versus an enemy where you know if you live their burst you essentially have a good shot at winning (for example: Windwalkers).
Tier 5 -
化身:阿莎曼之灵
/
丛林之魂
/
野蛮咆哮
化身:阿莎曼之灵
is a very strong offensive cooldown; it offers you a ton of burst potential and finishing power. A downside however is that most PvPers look out for this cooldown just like an enrage timer when it is used. When this happens players will tend to use defensive cooldowns or even crowd control you in order to negate damage from this cooldown. If you decide to play
化身:阿莎曼之灵
you will have more energy to work with making your damage rotation feel smoother as you can press more abilities constantly also increasing your damage! If you know you are going to be playing short-paced games, this is a strong choice to consider.
丛林之魂
is a great choice for a more consistent damage playstyle, one I personally prefer right now. As a side note, you gain more added burst damage benefits with
狂暴
, making this an even more attractive talent choice. I mainly take this talent nowadays for the energy refund, damage bonus that benefits you in the long run in games.
野蛮咆哮
can be chosen especially if you are
Necrolord
. It provides a lot extra damage, and a slight energy regeneration component. I think
野蛮咆哮
has potential to have more damage output than
丛林之魂
. However, the draw to this is that
野蛮咆哮
is an active ability meaning you need to be mindful of keeping this
野蛮咆哮
up.
野蛮咆哮
will feel clunky at times especially when you are getting targeted or crowd controlled as it may feel like you don't have that much time to keep
野蛮咆哮
up at a decent rate.
丛林之魂
is usually the default pick within this row. In most situations you can rock with
丛林之魂
and still be great in every scenario!
Tier 6 -
野蛮挥砍
野蛮挥砍
is the go-to here. The other options are lackluster compared to
野蛮挥砍
.
野蛮挥砍
is the slightly improved area of effect version of
撕碎
that is very useful damage and energy wise.
Tier 7 -
洞察秋毫
/
血腥爪击
/
野性狂乱
洞察秋毫
,
血腥爪击
, and
野性狂乱
are all good options.
For new Ferals,
洞察秋毫
might be a more desirable talent because it greatly simplifies your damage rotation and gives a sense of fluidity to your throughput.
血腥爪击
gives you the most potential for damage overall if used properly. I highly recommend getting used to this talent. If you are trying to hit huge
凶猛撕咬
's or bleeds then
血腥爪击
is strong choice in that scenario. In the Shadowlands,
血腥爪击
has been reworked. You will gain the
血腥爪击
buff by using three different combo generating abilities within three seconds. This highly smooths out the rotation with
血腥爪击
. Especially, since
血腥爪击
only gets used on
凶猛撕咬
or
割裂
.
野性狂乱
is another viable option. This ability almost acts like a
死亡标记
for Feral Druids. Being able to generate five combo points instantly gives you a lot of burst potential.
野性狂乱
most of the time is the choice Feral Druids go with. It offers strong bust every 45 seconds, which can prove valuable in almost every situation.
Recommended PvP Talents for Feral Druids in 9.2
New Additions
邪恶之爪
: Gives a “Mortal Strike” which is a healing reduction debuff on your target. This effect is tethered to the
感染伤口
debuff which can stack up two times.
割裂
now can apply
感染伤口
.
Changes to Honor Talents:
高天狂风
: Also reduces the healing done by the target by 30%
丛林之王
: Can now stack up with other movement speed increase spells.
兽群的自由
: Makes the cooldown of
狂奔怒吼
one minute.
狂野冲撞
:
急奔
replaces
狂奔怒吼
being affected by cooldown reduction you receive by successfully
迎头痛击
.
凶猛伤痕
: Only stacks up to two times now.
兽群领袖
: Can now proc off spells but this can only occur every eight seconds up from six seconds.
野性力量
: Now only has a 30% (before 100%) Critical Strike initial heal on allies.
PvP Talent Slot Explanations
There are a handful of PvP talents we will be taking into consideration with our setup.
These include:
邪恶之爪
狂野冲撞
凶猛伤痕
野性力量
兽群领袖
荆棘术
Below is a general setup you can use in most situations in PvP.
First Slot:
兽群领袖
This talent is useful for both you and your teammates as both parties can benefit from the increased Critical Strike chance component of the spell. The healing component is useful for self-sustain as a Feral Druid, but also helping your healer with healing! However, sometimes I will switch this honor talent with
荆棘术
simply because I want an extra tool against double melee teams. I do not do this switch often but I think it is important to note!
Second Slot:
野性力量
(Can also be interchanged since it was nerfed in 9.1.5 but if you need healing for your teammate you can still play this PvP talent.)
This is what makes your off-healing so powerful.
愈合
on an ally will proc
林地保护者
and it makes the
愈合
hard cast time faster, and will always make the heal Critically Strike (on your ally). If
守护亲和
,
狂暴回复
will heal more because of the max hp increase you gain while in bear form. This is such a solid PvP talent and it provides so much defensive utility it really is hard to pass up.
Third Slot:
Situational
This last slot is situational as you will switch up the talent here based on what you are fighting. You may follow this formula depending on what you face in the arena or outside.
Double melee teams:
荆棘术
Double caster heavy teams:
狂野冲撞
If you do not have a Mortal Strike (Priests, Paladins, Mages, etc.):
邪恶之爪
If you have a Mortal Strike effect (Warriors, Hunters, Windwalkers, etc.):
凶猛伤痕
If you want to target a healer or playing double melee and have trouble connecting:
兽群的自由
Optimal Racials for Feral Druids in PvP
Alliance
The best race by far for Feral
德鲁伊
on Alliance is
暗夜精灵
.
影遁
can be used to help with survivability, and can also be used just at the right time before a crowd control lands to completely negate it.
影遁
also can be used aggressively as it is considered a stealth effect, allowing your
斜掠
to stun enemy targets. This is helpful for stunning your kill target to produce more pressure or even stopping casts/CC from landing on you or your partners.
狼人
only really offers
疾步夜行
which in itself can be useful for mobility. But other races and their racials outshadow the Worgen racial.
Horde
牛头人
is the best for Horde since you can
战争践踏
as both an offensive and defensive option.
巨魔
can be useful because of the
狂暴
cooldown which provides a chunk of Haste. This can be used to your advantage, both damage and utility-wise.
Allied Races
Highmountain Tauren offers the new racial
蛮牛冲撞
in which acts like a frontal cone charge. This could see some more play as the expansion develops, but for the meantime, it appears that Warstomp is just a bit more consistent.
Zandalari Troll is now an option if you have the necessary requirements to unlock them! As a Zandalari Troll, you have options to pick your Loa and these give a beneficial boost to your character.
邦桑迪之拥
,
吉布尔之拥
, and
帕库之拥
look to be the most useful as they provide damage or healing boosts! You also get
再生!
which is a channeled heal overtime effect which does quite a bit.
再生!
, is a very good defensive racial but be careful as it does break on any point of damage! Use it wisely!
Kul'Tiran Human - If you are an Alliance player and have met necessary requirements to unlock them, Kul'Tiran humans are now an option for Druids!
强力一击
and
英勇无畏
are the most notable racial abilities of this race.
强力一击
is an extra stun you can play which could prove to be useful in many situations offensively and defensively!
英勇无畏
's Versatility increase and heal over time may seem very little but it all adds up in the end!
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Rotations & Strategy
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