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PTR
10.2.5
PTR
10.2.6
Fury Warrior Adapting to the Pre-Patch Shadowlands 9.0.2
来自 Archimtiros
[Last Updated]:
2020/01/13
变更日志
补丁:10.2.6
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Welcome to Wowhead's guide to Adapting to Battle for Azeroth's pre-patch guide as a Fury Warrior. Patch 8.0 brings a lot of changes from BFA to the world of Azeroth and this guide is made to make sure you are prepared for all upcoming changes. This guide gives you an overview of all the changes happening with patch 8.0 for Fury Warrior.
This pre-patch page is intended to help you know the changes to Fury Warrior during the pre-patch. Note that during pre-patch, while artifacts
no longer work
, we do not have our
azerite powers
yet, meaning this isn't the final picture for specs in BFA. However, we still retain the powers from legendaries, which will continue working
up to level 115
, creating some interesting situations, as some effects from legendaries
became baseline effects or talents in BFA
.
On our other guide pages, including
Rotations
,
Talents & Builds
, and
Stat Priorities
, you will find detailed recommendations on how to play your Fury Warrior, accounting for the changes shown here, during the 8.0 BFA pre-patch.
Our Fury Warrior guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Fury Warrior guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
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About the Author
Archimtiros
is the Warrior class theorycrafter,
SimulationCraft
developer, and long time Mythic raider.
Say hi on
Twitter
or join
the Warrior class discord
to stay up to date with all things Warrior.
Changes in Battle for Azeroth
Fury Warriors have undergone numerous spell changes and an extensive talent overhaul. Although Fury has lost all of its artifact powers, including
奥丁之怒
, the rotation is largely unchanged and still revolves around spending rage on
暴怒
to trigger
激怒
. The biggest change comes from the built-in Haste bonuses, making Fury is now among the highest action specializations in the game and capitalizing on their "fast and furious" theme. Below is a comprehensive list of all spell changes between
Legion
and
Battle for Azeroth
.
Impact on playstyle
Overall, the playstyle isn’t much changed from Legion, and players familiar with the spec should not have any problem adjusting.
The specs buffs have changed, and Raging Blow use is a bit more dynamic than before, but the general priority remains the same and the overall goal of the rotation still revolves around using Rampage to convert rage into Enrage. Few of the artifact traits are missed - Oathblood and Pulse of Battle are replaced by higher rage generation across the board, Odyn’s Fury is directly replaced by Dragon Roar and Bladestorm, and Juggernaut is replaced with Execute as a rage generator. Fury plays faster due to innate Haste buffs, but even that is very similar to playing with War Machine on live, while small improvements to Whirlwind cleaving and talent layout help make this new version of Fury feel like a direct upgrade from Legion to Battle for Azeroth.
War Mode
Another change from Legion into BFA is the addition of
War Mode
. War Mode is a new World PvP system in the Battle for Azeroth pre-patch, along with the new Honor system and Honor Talents. You are now able to toggle War Mode while in a capital city to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
Changes to the Global Cooldown (GCD) for Fury Warriors
The Global Cooldown, or GCD, is a short lockout period which controls the rate with which abilities can be used; spells that are on the GCD are unable to be used simultaneously, while only abilities off the GCD can be used at the same time or during that lockout period. The global cooldown starts at 1.0 second for energy resource classes, and 1.5 seconds divided by haste for all others.
In Battle for Azeroth, many abilities which used to be off the GCD are now controlled by it. For Fury Warriors the abilities affected by this change are:
冲锋
is now on a 0.5s GCD
鲁莽
is now on a 1.5s GCD
集结呐喊
is now on a 1.5s GCD
Unlike some specializations, these changes do not particularly impact Fury, due to Battle for Azeroth condensing the specs cooldowns. Instead of juggling three different abilities in Battle Cry, Avatar, and Bloodbath, Fury has been paired down to only one - Recklessness, and while it is on the GCD, it has a long enough duration as to not inhibit the playstyle.
Returning Legendary and Artifact Effects
In Battle for Azeroth, many old artifact traits and legendary effects from Legion were turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, Legion legendaries
will stop working at level 116
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
For Fury Warriors the returning effects are:
阿亚拉的磐石之心
effect became the talent
猝死
.
西奥尔冲锋盔
effect became the talent
无尽怒气
.
普瑞达兹,萨瓦里克的杰作
effect will become the future azerite trait
回声防护
.
Ability and Spell Changes for Fury Warriors
狂怒战士
Apply Aura: Modifies Damage/Healing Done by 10% -16%.
NEW Effect #4 Apply Aura: Mod Auto Attack Damage by -25%.
REMOVED
狂暴挥砍
Aggressively strike with your off-hand weapon for * ((max(0, min(Level - 10, 10)) * 10 + 171) / 271)] Physical damage, and increases your Haste by 3% for 15 sec, stacking up to 3 times.
Generates 5 Rage.
Increases your Bloodthirst critical strike chance by 15% until it next deals a critical strike, stacking up to 6 times.
Now a talent
NEW
乘胜追击
Strikes the target, causing (100% of Spell power + 200%40% of Attack power) damage and healing you for 30%20% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
嗜血
Assault the target in a bloodthirsty craze, dealing * ((max(0, min(Level - 10, 10)) * 8 + 137) / 217)] Physical damage and restoring 4%5% of your health.
Generates 108 Rage.
激怒
Bloodthirst critical strikes will Enrage you, increasing your attack speed by 100% and damage you take by 20%Becoming Enraged increases your damage done by 11%, Haste by 25% and movement speed by 10% for 4 sec.
Bloodthirst has a 30% chance to Enrage you.
Rampage always Enrages you.
斩杀
Attempt to finish off a wounded foe, causing (400% + 400%) Physical damage. Only usable on enemies that have less than 20% health.
Generates 20 rage
Cost changed from 25 rage to None
Cooldown changed from None to 6 sec
精通:不羁之怒
Increases damage done while Enraged by 11%11.0%.
怒击
A mighty blow with both weapons that deals a total of 165% + 165%50% + 50%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Raging Blow has a 20% chance to instantly reset its own cooldown.
Generates 512 Rage.
Cooldown changed from None to 7.5 sec recharge
Charges changed from None to 2
集结呐喊
Lets loose a commanding shoutrallying cry, granting all party or raid members within 30 yards 15% increased40 yards 15% temporary and maximum health for 10 sec. After this effect expires, the health is lost.
Name changed from Commanding Shout to Rallying Cry
暴怒
Enrages you and unleashes a series of 54 brutal strikes over 2 sec for a total of (57% + 172% + 114% + 345% + 201%)(72% of Attack power) + (42% of Attack power) + (96% of Attack power) + (54% of Attack power)] Physical damage.
鲁莽
Lets loose a battle cry, Go berserk, increasing all Rage generation by 100% and granting your abilities 100%20% increased critical strike chance for 510 sec.
Name changed from Battle Cry to Recklessness
Cooldown changed from 1 min to 1.5 min
旋风斩
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 45% + 45%)] Physical damage.7% + 5.8032% of Attack Power)] Physical damage.
Causes your next Bloodthirst or Rampage2 single-target attacks to strike up to 4 additional targets for 50%50% damage.
Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
泰坦之握
Allows you to dual-wield a pair of two-handed weapons.and increases your maximum health by 15%.
Talent Changes
Legion
BFA
Removed
REMOVED
天神下凡
Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 20 Rage.
REMOVED
ForCause a bloodbath, dealing (60% of Attack power) Physical damage to all enemies in front of you.
For the next 10 sec, your melee attacks and abilities cause the targettargets to bleed for 40% additional damage over 6 sec.
REMOVED
Furious Slash increases your Haste by 5% for 15 sec, stacking up to 3 times.
REMOVED
Berserker Rage now causes Enrage, and its cooldown is reduced by 15 sec.
REMOVED
震荡波
Sends a wave of force in a frontal cone, causing (47.5%7.7805% of Attack power) damage and stunning all enemies within 10 yards for 3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets2 sec.
REMOVED
Killing a target grants you 30% Haste and 30% movement speed for 15 sec.
REMOVED
摧枯拉朽
Your attacks have a chance to make your next Whirlwind deal 250%300% increased damage.
New
NEW
愤怒掌控
Every 20 Rage you spend reduces the remaining cooldown on Recklessness by 1 sec.
NEW
狂暴挥砍
Aggressively strike with your off-hand weapon for Physical damage, and increases your Haste by 2% for 15 sec, stacking up to 3 times.
Generates 4 Rage.
Increases your Bloodthirst critical strike chance by 15% until it next deals a critical strike, stacking up to 6 times.
Tier 3 Talent
NEW
胜利在望
Instantly attack the target, causing (39.312% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.
Tier 2 Talent
NEW
血肉顺劈
Whirlwind has a 10% chance to Enrage you and generates an additional 1 Rage per target hit (up to 3 additional Rage).
Tier 6 Talent
NEW
破城者
Break the enemy's defenses, dealing (85% of Attack power) Physical damage, and increasing your damage done to the target by 15% for 10 sec.
Generates 10 Rage.
Tier 7 Talent
NEW
猝死
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Tier 3 Talent, previously the legendary ring
阿亚拉的磐石之心
NEW
战争机器
Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 15 sec.
Tier 1 Talent
Changed
剑刃风暴
Become an unstoppable storm of destructive force, striking all targets within 8 yards for with both weapons for ) Physical damage over 64 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Generates 25 Rage over the duration.
Tier 6 Talent, cooldown changed from 1.5 min to 1 min
屠戮
Reduces the cost of Rampage by 15 Rage.Rampage costs 10 less Rage and deals 15% increased damage.
巨龙怒吼
Roar explosively, dealing (162%170% of Attack power) damage to all enemies within 8 yards and increasing all damage you deal by 16%12 yds and reducing their movement speed by 50% for 6 sec. Dragon Roar ignores all armor and always critically strikes.
Generates 10 Rage.
Tier 6 Talent, cooldown changed from 25 sec to 35 sec
无尽怒气
Your auto attack generates 30% additional Rage.Gain 6 Rage whenever you Enrage.
狂怒冲锋
Charge also increases the healing from your next Bloodthirst by 300%250%.
新鲜血肉
Bloodthirst has a 60% increased critical strike chance against targets above 80% health.15% increased chance to trigger Enrage and heals for 20% more.
暴乱狂战士
When you reach 100 Rage, your damage is increased by 15% and your movement speed by 30%Rampage now costs 95 Rage and increases your damage done by 10% and Haste by 5% for 6 sec.
怒火中烧
Raging Blow no longer requires Enrage and deals 150% increased damage, but has a 4.5 sec cooldown.Raging Blow's cooldown is reduced by 1 sec and damage is increased by 20%.
Tier 3 Talent
屠杀
Execute critical strikes reduce the Rage cost of your next Rampage by 100% is now usable on targets below 35% health.
肆意放纵
Battle CryRecklessness generates 100 Rage and lasts 24 sec longer and generates 100 Rage.
Tier 7 Talent
风暴之锤
Hurls your weapon at an enemy, causing (100%16.38% of Attack power) Physical damage and stunning for 4 sec.
战争印记
You now take only 15% increased damage from Enrage. take 10% reduced damage while Enrage is active.
Honor Traits
REMOVED
死亡喧嚣
You can now Execute targets at or below 25% health.
野人
For 3 sec after casting Heroic Leap, you may cast the spell a second time without regard for its cooldown.
Increases the damage done by your Heroic Leap by 200%.
战斗专注
After you Raging Blow the same target twice, You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 1218 sec after using Raging Blow twice in a row on a target.
Using Raging Blow on a new target will cancel this effect.
死亡之愿
Increases your damage done by 5%taken and done by 5% for 15 sec at the cost of 10%5% of your health. Stacks up to 10 times.
Cooldown changed from 10 sec cooldown to 5 sec cooldown
无尽之怒
Increases the duration of your Enrage effect by 1 sec, and your Raging Blow refreshesBlows extend the duration of your Enrage by 1.5 sec.
Name changed from Endless Rage to Enduring Rage
屠宰场
Bloodthirst deals up to an additional 50% damage and healing when it hits a target under 50% health, and reduces its remaining cooldown by 1 sec.
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