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Havoc Demon Hunter Talents and Racials for Arena PvP - Shadowlands 9.2(已归档)
来自 Buu54
[Last Updated]:
2022/03/12
变更日志
补丁:9.2.0
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Welcome to Wowhead's Havoc Demon Hunter Arena PvP Guide, up to date for 9.2! In this section of the guide, we will cover the best talents for Havoc Demon Hunters in Arena PvP, optimal PvP Talent builds, and the best racials for both Alliance and Horde Havoc Demon Hunters in PvP. Havoc Demon Hunters currently have two main talent builds; each centered around a different ability. Demon Hunters only have access to two racials.
About the Author
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear 9.2
Covenants 9.2
Macros & Addons 9.2
Recommended Talent Build for Havoc Demon Hunters in PvP
As Momentum is no longer as strong, there is one build for Demon Hunters in Arena in Shadowlands.
Tier 1 -
邪能之刃
Spec into
邪能之刃
as it can be used as a gap closer in addition to generating Fury.
If you are specced into
魔化
, you could consider taking
盲目之怒
to create bigger burst during
恶魔变形
windows (which is especially lucrative if you have the 4-set bonus,
致命舞步
). This means that if
眼棱
is not interrupted, you will get to start with full Fury. If you're against a composition that can easily interrupt
眼棱
, go with Felblade.
Tier 2 -
恶魔之刃
Passive Fury generation and extra damage on auto-attacks means free damage and more free GCDs! Whenever
邪能之刃
is talented, you should be choosing
恶魔之刃
automatically.
Tier 3 -
释放混沌
This talent provides a large amount of burst damage and it can hit multiple people. You're going to be using
献祭光环
off cooldown for the Fury, damage, and cleansing effects if you're using
烈焰净化
.
Everything synergizes together and the damage from
毁灭之痕
isn't very significant even though our build revolves around Blade Dance. The burst from a buffed Fel Rush is much more significant.
Trail of Ruin may provide more value if paired with the 2-set bonus, Blind Fury, and the Chaos Theory Legendary, but it requires more testing on live servers to see if this is the case.
Tier 4 - Situational
All three of the Talents in this row are extremely useful depending on your defensive needs.
虚空行走
is an immunity to damage for 6 seconds on a 3 minute cooldown, in addition to
疾影
.
虚空行走
gives you a second cooldown to rotate with
疾影
and it gives you the ability to attempt to preemptively
疾影
swaps.
虚空行走
is also an immunity, which can line up extremely well with cooldowns like Druid Incarnations or
冰冷血脉
. This talent is what you'll want to take most of the time due to how bursty the meta is at the moment, and you definitely want to take this talent when facing a Rogue.
绝望本能
empowers your
疾影
, adding 10% damage reduction and forces it to automatically trigger when you drop below 35% health.
绝望本能
is useful when you are uncertain of swaps against a burst comp. The bigger
疾影
means that in some circumstances you can just let it trigger on its own, but burst can definitely kill through this cooldown from 35%. The other issue is that it can be leapfrogged. This means that if you are unlucky enough to get to 38% and then a big
黑冰箭
hits you, the full Ebonbolt damage would be received with no reduction before
疾影
triggers.
灵魂劈裂
improves your self-healing during
恶魔变形
.
灵魂劈裂
should only be taken with
魔化
builds. You are not in
恶魔变形
enough for this talent to be meaningful unless you are playing
魔化
. This talent also has a reduced effect in PvP, but is still definitely worth taking against Shadow Priest and Affliction Warlock teams. This talent will be stronger with the 4-set bonus but requires more testing to confirm how useful it would be.
Tier 5 -
第一滴血
第一滴血
is important to ensure you can use Blade Dance on cooldown and keep Mortal Wounds up as much as possible.
仇恨之轮
can be a good choice if you're against a team that is feeding you plenty of Fury by attacking you when you're talented into
无尽愤怒
. Being able to Eye Beam more often will help a lot with your sustainability against DoT comps like Affliction Warlocks, Boomkins, and Shadow Priests.
Tier 6 -
邪能爆发
邪能爆发
is an excellent disruption tool. Use this when setting up Demonic Eye Beam bursts.
Tier 7 -
魔化
This tier defines your playstyle and the way in which you plan to win the game.
势如破竹
is no longer as strong as it once was but it does buff The Hunt so if you're looking to 1-shot someone and you're playing Night Fae, you could have some fun with it. For this build however, we're going with Demonic 100% of the time.
魔化
gives you greater durability to high damage over time classes like Affliction Warlocks and Shadow Priests. It also gives you a really strong burst every 30 seconds so you can setup very powerful goes on targets that don't have their defensives available.
Recommended PvP Talents for Havoc Demon Hunters
Core Option 1 -
致死舞步
Mortal Wounds is the strongest debuff in the game for PvP - you're going to want this unless your team already brings it to the table, in which case choose another option from below.
Core Option 2 -
混乱印痕
Chaos damage is based on the most vulnerable school of Magic. Because of this, this talent will give us 10% damage pretty much all of the time. The fact that it could proc and boost your team's damage is a bonus!
Situational Options -
落单的猎物
or
反转魔法
反转魔法
is extremely powerful against crowd control effects on your healer, and should definitely be taken against classes like Mages with
变形术
, Paladins with
忏悔
or
制裁之锤
, and Hunters with
冰冻陷阱
. This should be your first choice for your last PvP talent slot unless you're against a team without much Magic crowd control.
落单的猎物
If the team has no CC worth using Reverse Magic on, I recommend
落单的猎物
as your third PvP talent.
This synergizes extremely well with our Demonic build, giving us an extra 10% damage each time we burst as well as the other excellent benefits this talent brings. The Fury generation from Fel Rush is massive and an extra second on the stun is very strong, and this is all from one PvP talent.
Other choices which can be considered if you already have a Mortal Wounds debuff on your team so you're not taking
致死舞步
:
转瞬即逝
is an incredible talent if you're a skilled Demon Hunter and you can consistently anticipate incoming CC and burst damage. Currently, it completely removes disarm effects so use this talent if you're against a team with Disarm.
烈焰净化
is very powerful against anything with Magic roots, snares or DoTs.
拘押
can be very strong if you don't have any other incapacitation category CC on your team like
变形术
and
分筋错骨
. It prevents healing for its duration much like
旋风
, but shares diminishing returns with
变形术
and
分筋错骨
.
无尽愤怒
provides a huge amount of Fury
against any Magic-dealing team - including Magic effects like Poisons,
冷酷严冬
ticks, Demonology Warlock Imps, and so on.
This has been changed to provide you Fury from any damage source!
This can actually be your primary form of Fury generation in PvP if you know you're going to be focused and can be considered if you don’t need
反转魔法
.
从天而降
can be used against melee compositions to get away when
疾影
,
黑暗
, and
虚空行走
are unavailable.
Optimal Racials for Havoc Demon Hunters in PvP
As a Demon Hunter you don't have many races to pick from. You can either be a Night Elf on the Alliance faction or be a Blood Elf on the Horde faction. Personally when I look at the racials I prefer
奥术洪流
over
影遁
because
奥术洪流
is far more offensive. It's nice to have a double purge at your disposal to get clutch buffs from the enemy team.
Previous Page:
Overview
Next Page:
Rotations & Strategy
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评论
评论来自
Gredegos2
What do you mean by 5% dmg increase on Metamorphosis pvp talent? I don't see it anywhere?
评论来自
the9tail
This guide is a nightmare. "Here is the talents you should take" proceed to say how other talents are great in particular situations.
Examples include Netherwalk, Cleansed by the Flame and Rain from Above - which said on the cover page is better than Mana Rift, then on this page lists it as a core ability.
评论来自
davidcraven
Not even discussing
毁灭之痕
as an option while recommending
战刃风暴
in the
魔化
build seems very weird to me, especially since you still recommend to go with
第一滴血
.
战刃风暴
definitely has it's place in situations where multiple targets stay in mostly the same spot for 3 seconds - in my experience that's rarely happening in PVP and more common in dungeons, though.
I tested both talent options in 10 arena games (which obviously is not representative but might give a rough impression of the difference):
战刃风暴
did 6% of my overall damage on average.
毁灭之痕
did 9% of my overall damage on average (average uptime of 27%).
I'm playing as a Kyrian, so overall damage percentage might be lower for Nightfae, since damage from
恶魔追击
is harder to avoid than that from
极乐敕令
. Same is true for Venthyr with
罪孽烙印
in case the enemy team does not have a dispell. The ratio should be about the same, though.
Not discussing
仇恨之轮
for the
魔化
build seems equally strange since it can potentially improve
恶魔变形
uptime significantly, icreasing both damage output and survivability.
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