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Hex Lord Malacrass - Zul'Aman Burning Crusade Classic Strategy Guide
来自 Simonize
[Last Updated]:
2022/04/07
变更日志
补丁:2.5.4
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评分:
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妖术领主玛拉卡斯
is the fifth boss of the
祖阿曼
raid. He comes with four different minions which can be different each time you come to Zul'Aman.
This guide provides tips and strategies for defeating the Hex Lord Malacrass encounter in Zul'Aman in Burning Crusade Classic.
Hex Lord Malacrass Tips for Zul'Aman in Burning Crusade Classic
Tips for Tanks on Hex Lord Malacrass
This boss is best handled with two tanks - one for Malacrass and one for any of the adds that are not being crowd controlled.
If your add tank cannot handle all four adds at once, your raid can use crowd control effects to make it easier.
Some of the classes that Hex Lord Malacrass can
灵魂虹吸
will grant him ground-AoE abilities. The boss will need to be moved out of Consecrates, Rain of Fire, and away from traps. Quick movement from the tank will help prevent damage on your melee DPS who are slower to react.
Tips for Melee on Hex Lord Malacrass
Melee damage dealers should kill the adds first, then move on to the boss.
There are many spells to interrupt from the adds and from the boss (especially once he gains
灵魂虹吸
abilities), so be sure to use whatever interrupt abilities your class has access to!
Some of the classes that Hex Lord Malacrass can
灵魂虹吸
will grant him ground-AoE abilities. The boss will need to be moved out of Consecrates, Rain of Fire, and away from traps. The melee DPS should be aware of these ground effects and move out of them quickly.
Tips for Ranged on Hex Lord Malacrass
Ranged DPS should help kill the adds first, and then the boss. If your group isn't using much crowd control on the adds, this is a great time to use AoE damage effects.
Mages can use Spellsteal and Shamans can use Purge whenever the boss gains Lifebloom from a Druid Siphon Soul or Avenging Wrath from a Paladin Siphon Soul.
Tips for Healers on Hex Lord Malacrass
If your group is using very little crowd control, the opening of this fight is the hardest. With multiple adds active and the boss there will be a lot of raid damage, but it will soon become much more tame as the adds die quickly.
Throughout the fight
灵魂之箭
will be the most dangerous part, dealing 9000 shadow damage to every raider over 10 seconds. Make sure you have the raid topped off before this happens. This will make it much easier to ensure everyone survives.
Priests and Shamans can dispel a Mind Control on your raiders if Hex Lord Malacrass chooses to
灵魂虹吸
a priest and gains Mind Control ability.
Hex Lord Malacrass Strategy for Zul'Aman in Burning Crusade Classic
Depending on the power level of your raid, you may approach the initial part of this boss very differently. Once all the adds are dead, it will be the same for every raid.
If you have a raid with strong tanks, healers, and high DPS you can simply AoE down all the adds without using any crowd control, then move on to the boss. If your raid cannot handle that, the fight can be made much easier by simply crowd controlling the adds. Each add has at least one type of crowd control that it is susceptible to, so most raids will be able to crowd control 2 or 3 of the adds.
The adds are not the same every week, and each add "slot" can be one of two different minions.
Humanoid,
闷棍
,
变形术
,
冰冻陷阱
.
阿莱松·安提雷
- Blood elf caster with healing abilities. Her healing spells can and should be interrupted.
索尔格
- Ogre with melee attacks. Sometimes causes crowd control to break early.
Beast or Dragonkin,
休眠
,
冰冻陷阱
,
变形术
(Slither only).
滑行者
- Serpent with a AoE poison damage ability.
兰尔丹
- Dragonkin with a frontal cone fire damage attack and Thunderclap.
Demon or Elemental,
放逐术
,
冰冻陷阱
.
卡扎克洛斯
- Imp that will chain cast fireballs at random targets.
沼泽猎手
- Elemental melee attacker that casts
快速感染
, debuffing a random raider with a disease causing them to deal damage to their nearby allies every 5 seconds for 30 seconds.
Undead,
束缚亡灵
,
超度邪恶
,
冰冻陷阱
.
黑心
- Ghost with a short range AoE fear ability.
库拉格
- Melee attacker with a AoE knockback and
冰冷凝视
, causing minor damage if an ability is used while the curse debuff is active on a player. Decurse to remove it, no problem.
Once the adds are handled, there is only Hex Lord Malacrass left. He does two important things you'll have to worry about. The first is the
灵魂之箭
cast approximately every 30 seconds. This is a 10 second duration channeled spell, and during the channel every raider will be hit by a 450 damage shadow bolt every half second, for a total of 9000 shadow damage on each raider. It is important that the raid is fully healed before this ability occurs to reduce the risk of death and allow the healers to keep people alive.
Immediately following the
灵魂之箭
, Hex Lord Malacrass will use
灵魂虹吸
on a random raid member. This won't damage or hinder the raid member at all, but it will cause Hex Lord Malacrass to gain abilities based on the class of the player who has been Siphoned.
战士
-
法术反射
,
旋风斩
,
致死打击
.
圣骑士
-
奉献
,
圣光术
,
复仇之怒
.
猎人
-
冰冻陷阱
,
毒蛇陷阱
,
爆炸陷阱
.
潜行者
-
致盲
,
致伤药膏
,
切割
.
牧师
-
治疗术
,
心灵震爆
,
心灵尖啸
,
痛苦压制
,
精神控制
,
暗言术:灭
.
萨满祭司
-
火焰新星图腾
,
闪电链
,
治疗波
.
法师
-
寒冰之枪
,
寒冰箭
,
火球术
,
冰霜新星
.
术士
-
厄运诅咒
,
痛苦无常
,
火焰之雨
.
德鲁伊
-
生命绽放
,
荆棘术
,
月火术
.
Many of these abilities have cast times and can and should be interrupted, including both damaging and healing abilities. For the ground AoE abilities like
奉献
,
火焰之雨
, or the hunter traps - be sure to move away from them. When Hex Lord Malacrass buffs himself with
复仇之怒
or
生命绽放
, a Mage can Spellsteal or a Shaman or Priest can dispel the buff. If Hex Lord Malacrass gains priest abilities and uses Mind Control on a player, another friendly Shaman or Priest will be able to dispel it.
FInally, Hex Lord Malacrass will apply
吸取能量
to the entire raid each time he uses
灵魂虹吸
.
吸取能量
applies a stacking debuff to each raider that reduces damage dealt by 1%, and causes Hex Lord Malacrass to deal 10% more damage (1% per target afflicted with the debuff). This causes a "soft enrage" over time, as eventually Hex Lord Malacrass will be dealing more damage than the raid is capable of healing through.
Hex Lord Malacrass Loot for Zul'Aman in Burning Crusade Classic
Cloth
三眼兜帽
妖术兜帽
Mail
丛林行者兜帽
妖术领主的巫毒肩铠
Plate
百战獠盔
激流堡的希望
Cloak
上古仪祭披风
Trinket
小巫毒面具
魔鬼治疗宝典
妖术之颅
Weapon
邪恶魔精匕首
徘徊者的利刃
原始怒火法杖
无情
Miscellaneous
公式:附魔武器 - 斩杀
Hex Lord Malacrass Abilities for Zul'Aman in Burning Crusade Classic
Ability
Description
灵魂之箭
Approximately every 30 seconds, Hex Lord Malacrass will channel Spirit Bolts for 10 seconds. While channeled, this sends out a 450 shadow damage bolt to every raid member every half second, for a total of 9000 shadow damage to each player.
灵魂虹吸
After completing a channel of Spirit Bolts, Hex Lord Malacrass will use Siphon Soul on a random raid member. This causes Malacrass to gain certain abilities of the class that is being Siphoned.
吸取能量
Right after a Siphon Soul, Hex Lord Malacrass will apply one stack of Drain Power to everyone in the raid. This debuff decreases each player's damage dealt by 1% per stack, and increases the boss's damage output by 10%.
For more information about
Dungeons
in Burning Crusade Classic check out our in-depth guides:
Burning Crusade Classic Dungeons Overview Burning Crusade Classic Attunement Burning Crusade Classic Dungeon Tier Sets
Hellfire Citadel
Hellfire Ramparts The Blood Furnace The Shattered Halls
Coilfang Reservoir
The Slave Pens The Underbog The Steamvault
Auchindoun
Mana-Tombs Auchenai Crypts Sethekk Halls Shadow Labyrinth
Caverns of Time
Old Hillsbrad Foothills The Black Morass
Tempest Keep
The Botanica The Mechanar The Arcatraz
For more information about
Raids
in Burning Crusade Classic check out our in-depth guides:
Burning Crusade Classic Raids Overview Burning Crusade Classic Attunement
Burning Crusade Classic Tier 4 Sets Burning Crusade Classic Tier 5 Sets Burning Crusade Classic Tier 6 Sets
Karazhan Raid Overview
Magtheridon's Lair Raid Overview Gruul's Lair Raid Overview
Serpentshrine Cavern Raid Overview The Eye: Tempest Keep Raid Overview
Hyjal Summit Raid Overview Black Temple Raid Overview
Zul'Aman Raid Overview
Sunwell Plateau Raid Overview
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