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Holy Paladin Talents and Racials for Arena PvP - Shadowlands 9.2(已归档)
来自 Maxlolrogue
[Last Updated]:
2022/03/12
变更日志
补丁:9.2.0
目录
评分:
Welcome to Wowhead's Holy Paladin Arena PvP Guide, up to date for 9.2! In this section of the guide, we will cover the best talents for Holy Paladins in Arena PvP, optimal PvP Talent builds, and the best racials for both Alliance and Horde Holy Paladins in PvP. Holy Paladins have a range of viable talents for PvP in most tiers. There are three standout races for Holy Paladins in PvP.
About the Author
Max
is a multiclasser that has mained Subtlety Rogue from Warlords of Draenor Season 3 and onward, and has played three classes above 3300 rating. He has eight Rank 1 titles among his Subtlety Rogue, Windwalker Monk, and Holy Paladin. His primary interest is playing 3v3 compositions where he obtained 3400 rating and 3550 MMR in Battle for Azeroth as well as 3300 rating in Shadowlands, making him one of the highest rated Paladins and multiclassers in North America.
Find him here on
Twitch
.
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear 9.2
Covenants 9.2
Macros & Addons 9.2
Recommended Talent Builds for Holy Paladins in PvP
十字军之力
- This talent does not provide enough utility to be worth it.
赋予信仰
- This talent is chosen essentially 100% of the time, as the healing it provides is definitely worth using, and the holy power it gives is irreplaceable.
圣光之锤
- This talent does almost no damage or healing, and is only used sparsely in PvE.
圣光救赎
- This is the default pick for Holy Paladins in Shadowlands as it provides a very good shield when the target of one of your beacon's reaches 30% health, and can often save cooldowns when available.
圣光审判
- This talent, similarly to
圣光之锤
does almost no healing, and does not have a place in PvP, especially when compared against
圣光救赎
.
神圣棱镜
- This talent has not seen usage in many years, as once again, just like
圣光之锤
and
圣光审判
, it does next to no healing or damage, and cannot compete with
圣光救赎
.
制裁之拳
- This talent is often taken as it provides a stun much more often to Holy Paladins, although it was nerfed slightly at the start of Shadowlands - going from being based around Judgement casts to Holy Power usage. When not needing an extra CC like
盲目之光
or
忏悔
, it will pretty much always be chosen.
忏悔
- This talent is often used as an addition CC with the diminishing return of an Incapacitate. It is very useful when the Holy Paladin is able to cast it, and as such is hard to get off 100% of the time. When landed, it can easily force cooldowns as it lasts 7 seconds.
盲目之光
- When you want an extra CC but don't want an Incapacitate,
盲目之光
is your best friend. Its on the blind diminishing return, and as such is very useful when your team has large amounts of incapacitates already available. This talent is incredibly powerful as it is AoE, removes all DoTs/bleeds on targets hit and doesn't put them in combat, which can lead to some further CC from something like
闷棍
from a Subtlety Rogue.
不败之魂
- This talent was used primarily in the past, but has become much less common with the need for
骑手
rising. It is very useful if you know the enemy team is going to be on you most of the game, as it allows you to get major defensives back faster.
骑手
- This talent is chosen most of the time when playing Holy Paladin in Shadowlands, as the conduit
圣光骑甲
has made
神圣马驹
a very long duration. Having two of these can make the Paladin extremely mobile, and able to get to enemy healers or DPS, whereas previously they had a harder time.
律法之则
- This talent is used only in PvE and does not really have a place in PvP.
神圣意志
- This talent is chosen basically 100% of the time, as it provides a large healing increase and can easily save the Paladin or his/her teammates with back to back procs.
神圣复仇者
- This talent sees pretty much no usage in PvP, as it does not provide an effect worth the 3 minute cooldown and replacement of
神圣意志
.
- This talent is once again almost never used in PvP, as it's not worth losing
神圣意志
. In very rare cases, it can be used for a very high damage build, but it is not reliable to run and as such cannot be recommended.
圣洁怒火
- This talent was irreplaceable in BFA, especially because it combined so well with
不可言喻的真相
. Nowadays, it is pretty much never taken, as getting longer wings and a shorter Holy Shock cooldown does not equate to the healing possibilities of
觉醒
.
复仇十字军
- This is basically useless compared to both the other options. It has been nerfed into the ground and requires the Paladin to have large melee uptime, which is very rare.
觉醒
- As previously mentioned, this talent provides a huge increase in output, as proccing these "mini" wings can save your team from certain death. Combined with the fact that it has no internal cooldown, you are able to get multiple stacks of this, and the talent can effectively serve as a second pair of real wings.
圣光闪烁
- A thing of the past, this talent is no longer used as the healing is nowhere near good enough these days.
信仰道标
- This is a very good talent and is taken 100% of the time. Combined with
圣光救赎
, this talent provides a heavy increase in the Paladins ability to heal multiple targets at the same time, all the while keeping the shield in their back pocket on two targets at once.
美德道标
- A seemingly better
信仰道标
on the outside, this talent is never taken due to the fact that the beacons only last 8 seconds, and the talent has a 15 second cooldown. Without the ability to have the beacon on someone permanently, this talent would likely result in the target of damage on the Paladins team dying without proccing
圣光救赎
.
Recommended PvP Talents for Holy Paladins
PvP Talents
神恩术
is part of the core Holy Paladin healing rotation in PvP. Without this honor talent it would be much more difficult to recover your team against interrupt effects. Mostly used on
圣光术
, pretty much on cooldown as this talent speeds up the cast time of your next
圣光术
or
圣光闪现
by 30%! Something to keep in mind is that
神恩术
will be used on
圣光闪现
more now since the
神恩术
cast speed bonus was nerfed.
光之优雅
was completely redesigned in patch 9.1.0. It buffs your
圣光闪现
by 25% (was formerly
圣光术
by 50%), and the damage reduction effect no longer stacks up to 3 times, but applies once for the full 15% damage reduction for 5 seconds making it a much more consistent damage reduction component. This honor talent redesign also affects our core healing rotation, as we're more inclined to use
圣光闪现
, as it was baseline buffed by 20%, and this talent gives an additional 25% increase.
纯洁审判
- This new honor talent is basically a secondary dispel option. Since your
清洁术
has a 8 second cooldown, this honor talent is extremely potent versus Mages and Warlocks for example, who can reapply crowd control in between your 8 second cooldown dispel.
净化虚弱
- Played against mainly Shadow priests and Moonkins in order to aoe dispel dots on your team. Will see less use against Elemental Shamans now as, just like Affliction Warlocks now have dispel protection on
烈焰震击
.
祝福之手
is taken because it provides two stacks of
保护祝福
, and
自由祝福
which is a very important part of Holy Paladin survivability. I still believe this to be a standard talent choice for fighting everything except spell cleaves.
无尽牺牲
- Even with the duration nerf to 6 seconds, with how fast paced and bursty the PvP meta is in Shadowlands, you need this honor talent to fully stop the opponents offense. Much of the time right now the enemy can kill through the 30% damage reduction of regular
牺牲祝福
.
拂晓的黑暗
- This honor talent got buffed in 9.1. With the new tier sets coming to Holy Paladin in 9.2, this talent will most definitely be a primary source of healing for Paladins. When paired with the legendary power
破影者,日之破晓
, this honor talent becomes pretty powerful. Combined with the Necrolord covenant ability
征服者之锤
, some great synergy lies here. We take it one more step further, the Holy Paladin conduit
光明之魂
buffs your next 3
黎明之光
s by a significant amount. All these factors taken into consideration will easily give this talent its moment to shine, as it can be expected to be used a lot more in 9.2.
Paladins playing Necrolord will have a few honor talent dilemmas to deal with. Firstly, against certain compositions,
无尽牺牲
is a requirement, as the damage is simply too high to warrant not taking this talent. This leaves two open slots left. As a Necrolord, much of your healing will come from
黎明之光
, and as such,
拂晓的黑暗
will be instrumental in output. With the last remaining slot, the choice between losing
光之优雅
or
祝福之手
will be a hard one, and will entirely depend on what the Holy Paladin is facing. There are certain cases where
无尽牺牲
is not required, and as such will make the choice much easier, but for most compositions in 9.2, the damage is too high to lose this talent.
Optimal Racials for Holy Paladins in PvP
Alliance
In Shadowlands, Human and Dark Iron Dwarf are the best races for Alliance.
Human
Human is a great choice for Holy Paladins. The extra CC break with
生存意志
really helps in saving cooldowns and saving your teammates in tough situations where you otherwise wouldn’t be able to do so. Not only can it save your teammates but it can also save you, as it allows you to get out of a stun where the enemy team may be focusing you with cooldowns. Overall, it's a strong racial for Holy Paladins.
Dark Iron Dwarf
Dwarves are back on the menu!
烈焰之血
can be used primarily to remove potent magic effects such as
控心术
,
沉默
, and
群体缠绕
+
日光术
. This makes Dark Iron Dwarf a powerful option against certain classes, but it will still be much less effective than Human overall.
Horde
In Shadowlands, Tauren is the best race for Horde.
Race List-
Tauren
Tauren is now the best race for Holy Paladin on Horde.
战争践踏
will allow you to stop a cast that is necessary or can also be used just to get a heal off in a sticky situation. This gives the Holy Paladin another way to deal with being trained or CCed.
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Overview
Next Page:
Rotations & Strategy
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评论
评论来自
Atumxxx
Hello,
what would you advice for rated bgs as in talents?
currently im running with
2/1/3/1/1/3/3 + divine favor, blessing hands, light's grace.
贡献
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