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How to Play Outlaw Rogue in the Shadowlands Pre-Patch
来自 Mystler
[Last Updated]:
2020/10/16
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Shadowlands is almost upon us, bringing with it Patch 9.0 and a large chunk of Class changes and updates. In this guide, we will take a look at the most significant changes for Outlaw Rogue, detailing how you can expect to play the spec during the Shadowlands pre-patch.
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How to Play Outlaw Rogue in Shadowlands Pre-Patch
Want to play a Rogue who fears no-one and jumps bravely into the fray? A combatant who uses one-handed weapons to stand their ground in open combat and unleash a whirlwind of attacks against one or multiple enemies? A master of arms who can also rely on a concealed pistol to support them in combat and surprise the enemy? In that case, you may want to give Outlaw a try!
Like any Rogue spec, Outlaw uses
Energy
to attack targets. These attacks can usually be classified as either a
Builder
, that generates Combo Points, or a
Finisher
, that consumes these Combo Points for a powerful strike.
Outlaw is a very fast-paced spec where you can hit a lot of buttons for direct damage. It has the iconic
mechanic, allowing you to do AoE damage by continuing with your standard rotation, instead of relying on AoE-specific abilities and rotations.
Often seen as a somewhat deterring aspect of the spec,
is not very transparent to newcomers, but adds some variance to how it performs. You should not let that interfere with your enjoyment of this specialization.
If you are new to the spec and want to get started quickly, you can check out the
Beginner's guide
as well as read about the rotation in more depth
here
.
How Different Does Outlaw Rogue Feel in the Shadowlands Pre-Patch?
With the Pre-Patch there is only a moderate amount of changes to Outlaw. Also, some changes and new abilities won't be available until you level to 60 and unlock Shadowlands systems. The changes we get for Level 50 in pre-patch ultimately do not affect gameplay too much. The spec has had a solid core design with little reason to do a full revamp.
Here are the most notable changes to the basic Outlaw toolkit.
has been made a baseline ability instead of a talent to fill the spot of a maintenance finisher instead of
. This is a good change and the attack speed offers some synergy with
to help with energy regeneration.
has been partially reworked. The ability itself is now a 25 energy cooldown instead of a finisher ability. This is a conceptually neat idea, but it would also have been very nice to get more out of this change and also get a revamp on how the resulting buffs/effects of the ability work. The rolling mechanic itself is unchanged: you have a high chance to get 1 buff, a lower chance for 2, and a very, very small one for 5 buffs. The buffs are the same, with the exception of
now causing finishers to extend the duration of
.
Unfortunately, the balancing of the buffs is still questionable and
, for example, is still pretty bad to be worth the cost in comparison. Similarly,
can be very underwhelming towards the end of a fight or between dungeon pulls where you can use excess combo points to refresh the already long duration
anyway.
The cooldown is reduced by
so that you can re-use it whenever buffs expire. In the end, this change is more of a hard way to remove re-rolling than an actual rework. The buff lottery aspect is the same it was before and the variance on the buffs you roll can, to a degree, be amazing or frustrating depending on how lucky you are.
Instead of stunning an enemy,
now applies a debuff that increases crit chance against the target. This adds a beneficial damage increase to make the ability always worthwhile to cast, not just with Azerite Powers. It would be cooler if it was a buff on the player instead of a debuff on the target to keep Outlaw's flexibility with target switches, but still, a good change to dedicate the ability to be a DPS-rotational one.
has been changed to be a simple 30s cooldown instead of having 2 charges on a 25s recharge timer. The cooldown is reduced by
, so effectively Blade Flurry will have a higher uptime (close to 100%) than in Battle for Azeroth during extended periods of AoE.
has been removed and Outlaw is back to using
like the other specs. While there are some very specific situations where parry vs dodge can make a difference, the button will still essentially do the same without the damage reflection part. A damaging effect will return in Shadowlands at max-level though.
Even though some timings can be a bit different, re-rolling is gone, and there are some additions that will be covered in the next section, Outlaw will generally play similarly and follow the same concept of gameplay. If you enjoyed the spec in Battle for Azeroth, you will also enjoy it in the pre-patch and later on in Shadowlands.
New Abilities for Outlaw Rogue in Shadowlands Pre-Patch
We are gaining access to a couple of additions:
returns as a stun finisher. This is working with the changes to
and gives Outlaw a conscious choice about stunning again instead of having a stun as part of the DPS rotation. While Between the Eyes stuns also had positive effects, they could end up very annoying and unintended. Who does not remember accidentally stunning an enemy inside a Sanguine pool in M+? The change should be overall positive.
is a new talent in the position of
and inspired by the artifact ability in Legion. Even though Dreadblades were popular in Legion, it does not end up being a very strong cooldown overall since Outlaw already has a lot of mechanics that give fast combo points (like double attacks of
,
,
, and
). Its power is pretty much in flavor instead of DPS increases compared to the tier-dominating
.
Poisons return to all Rogue specs. For Outlaw in pre-patch, this means
,
and
. With Poisons, we have an iconic Rogue mechanic returning to the base toolkit. In terms of gameplay, their impact will not be too noticeable though, aside from the fact that you may want to grab some WeakAura or Addon that reminds you to reapply them every hour.
returns as a utility ability that has an interaction with the active non-lethal poison. With only
available in pre-patch, this is effectively an on-demand slow.
How Do AoE Target Caps Affect Outlaw Rogue in Shadowlands Pre-Patch
Outlaw is affected by the addition of AoE ability caps in the Pre-Patch.
is capped to 4 additional targets, making you hit a total of 5.
is capped to 4 additional targets, making you hit a total of 5.
It may be noteworthy that
is currently not capped, which may or may not be an oversight.
Outlaw is the rogue spec that is probably affected the most by the caps. Blade Flurry damage has been buffed but the cap will be noticeable in heavy AoE situations. Ultimately, the caps are a balancing approach by Blizzard and it remains to be seen (and depends on other specs and classes) how well it plays out. They want to establish Outlaw as a specialist in the 5 target area. This may feel bad depending on how big pulls will be but for now, I'd not worry too much. Outlaw will continue to be a solid AoE spec in general.
All AoE Target Caps
How Do the GCD Changes Affect Outlaw Rogue in Shadowlands Pre-Patch
has been removed from the global cooldown. This is a welcome change. The impact is not too big but it makes using it more straightforward and eliminates stealth-shenanigans with using it before the pull.
How Strong is Outlaw Rogue in Shadowlands Pre-Patch?
Outlaw has stood its ground as the Rogue spec to take when you want AoE throughout Battle for Azeroth. It has seen a lot of play in Mythic+ and comes with good utility for it.
The few changes that were done to the spec look good and Outlaw should continue to be a solid AoE pick, even with the caps added. The more concerning thing is the Single Target damage. Numerically, it looks a bit lost behind Assassination and Subtlety now. If you enjoy the spec, I do not want to advise against playing it and, fortunately, many raid bosses have AoE elements. However, it would also be nice to see tuning changes to create a smaller gap between throughput on Single Target vs AoE.
What are the Big Gameplay Changes for Outlaw Rogue?
As already summarized as part of how different the spec feels above, there are no really big changes to the way you will play the spec. Nevertheless, let me re-iterate what to pay attention to when you log in to play after pre-patch hits:
With Poisons back, make sure to apply those regularly again. It may be a good idea to update or adjust WeakAuras or other reminders of your choice so that you don't forget about them when they expire every hour. I'm pretty sure every rogue knows the feeling of "Oh no, I did the last boss fight without poisons up". Even if Instant Poison is only a minor damage increase, it's an easy mistake to both make and avoid.
Make sure both
and
are on your action bars. You will now have to maintain both of these. However, re-rolling is gone so, for better or worse, you can now spend consequent finishers on doing damage and have to live with whatever you rolled.
Remember that
and
are now two separate finishers. One as part of the DPS rotation, the other as a stun. The stun is back to being a choice (at the cost of some potential DPS) instead of a fixed part of the rotation.
How does the Loss of Corruption Affect Outlaw Rogues in the Shadowlands Pre-Patch?
It does not really affect the spec much.
While you may lose some stats or damage from Corruptions, it should feel good to just play your class again and not your Corruptions. Gameplay will not change very much and a loss of secondaries will matter less compared to Assassination which is affected negatively and will become slower by losing a lot of Haste.
Best Talent Builds for Outlaw Rogue in Pre-Patch
For Outlaw, there is no noteworthy change in talent selection.
Notes for variation:
Level 30
:
can also be an option if you do not have
Azerite powers.
if you are good at sniping targets before they die to reset the cooldown.
Level 50
:
is still an option for AoE with
but lost value compared to Battle for Azeroth after the changes to
.
should be the best all-round pick.
For more in-depth information on talents and the choices you can make, check out the
talent guide page
.
Best Rotation for Outlaw Rogue in Pre-Patch
This is a typical Outlaw Rogue DPS rotation, using the talents recommended above. More optimized rotations and notes on on cooldown use can be found in the
Outlaw Rogue Rotation Guide
.
Make sure your poisons are up and not going to run off during the fight.
Be in
.
Use
about 1 second before the pull.
Open with
.
Pop
.
Use your active Azerite Essence on cooldown.
Use
on cooldown.
Maintain
when your active buffs are about to run out.
Use
against multiple targets.
Use
and
if you have room for the combo points and no
buff.
(Only a minor gain, so this can be optional if you want Vanish as a defensive.)
Use your
Potion
with
when possible.
Use finisher abilities when you have the maximum amount of combo points or would overcap on combo points with your next builder.
Maintain
.
Use
on cooldown.
Use
.
Use
when you have
procs.
Use
.
Best Stats for Outlaw Rogue in Pre-Patch
It is usually the best idea to run comparative sims for items and gear sets to determine what to equip instead of relying on stat weights. That said, here is a rough ranking of the stats to look for in Pre-Patch.
Agility
Versatility
Critical Strike
Mastery
Haste
Versatility and Crit both seem to lead my pre-patch simulations while Mastery and Haste rank further behind them. This might be a bit surprising but, at least during pre-patch, Haste and faster gameplay will mostly come from powerful sources like
Azerite powers and
.
Additional information can always be found in
the stats guide
, including an explanation of what the stats do for the spec.
Best Azerite Traits for Outlaw Rogue in Pre-Patch
As always, sims are recommended to evaluate your own gear but here is a recommendation of solid Azerite power choices to make:
Get one
. While this is mostly an AoE trait, it's key to Outlaw as soon as any additional targets come in. It's good to always have one and not really necessary to bother with pure Single Target item set alternatives.
Fill the remaining slots with powers from this list, as far as you can:
,
,
,
,
, and
.
On the inner ring, it's always good to look out for
.
Best Essences for Outlaw Rogue in Pre-Patch
Essences are also a good thing to run a personal sim for. However, here is a recommendation that should give you very solid results.
Major Essence
Single Target:
AoE:
Minor Essences
Minor essences are also fine this way for every content. The changes in scaling made Crucible of Flame minor extremely strong.
All Shadowlands Outlaw Rogue Changes
For a detailed list of everything changing in Shadowlands for Outlaw Rogue, check out our full Shadowlands Changes guide.
All Outlaw Rogue Changes in Shadowlands
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评论
评论来自
pipopoke
But still no talk about increasing pistol shot's range, still have to either change spec or equip a ranged weapon to pull the trash before Durumu in Throne of Thunder...
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