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Lady Jaina Proudmoore Battle of Dazar'alor Raid Strategy Guide
来自 FatbossTV
[Last Updated]:
2019/03/10
变更日志
补丁:8.3.7
目录
评分:4.4/5
(
5
投票)
指南导航
评分:4.4/5
(
5
投票)
This guide provides tips and strategies for defeating the
吉安娜·普罗德摩尔
encounter in Normal Difficulty in Battle of Dazar'alor. Changes to the fight for the other difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties. The Mythic guide has moved to its own page, which can be found by
clicking here
.
吉安娜·普罗德摩尔
is a three phase encounter. Each phase is separated by a intermission in which the raid will need to counter one of Jaina's powerful abilities.
Phase One has the raid face Jaina whilst on a ship sailing the seas. Kul Tiran Corsairs and ships will frequently assault the ship and need to be repelled by the raid.
Phase Two has the raid fighting against Jaina in an frozen arena. The raid must seek out heat sources to counter the ever increasing
寒冰之触
stacks they are receiving.
Phase Three has the raid racing to defeat Jaina before her powerful
棱彩镜像
s overwhelm the raid.
吉安娜·普罗德摩尔
is the ninth boss in Battle of Dazar'alor and the final Horde Story Encounter and last boss of the raid. Alliance will participate in this encounter through a flashback event by talking to a Scout and changing their race and racials. Find out more about the Flashback Race Changes by
clicking here
.
ALLIANCE
Human
Night Elf
Dwarf
Draenei
Gnome
Worgen
Pandaren
Void Elf
Lightforged Draenei
Dark Iron Dwarf
Druid
-
Troll
-
-
-
Troll
-
-
-
-
Death Knight
Undead
Troll
Orc
Tauren
Goblin
Troll
-
-
-
-
Demonhunter
-
Blood Elf
-
-
-
-
-
-
-
-
Hunter
Undead
Troll
Orc
Tauren
Goblin
Troll
Pandaren
Blood Elf
Tauren
Mag'har Orc
Mage
Undead
Troll
Orc
Orc
Goblin
Troll
Pandaren
Troll
Orc
Mag'har Orc
Monk
Undead
Troll
Orc
Tauren
Blood Elf
-
Pandaren
Troll
-
Mag'har Orc
Paladin
Blood Elf
-
Tauren
Tauren
-
-
-
-
Tauren
Tauren
Priest
Undead
Troll
Undead
Tauren
Goblin
Troll
Pandaren
Blood Elf
Tauren
Mag'har Orc
Shaman
-
-
Orc
Tauren
-
-
Pandaren
-
-
Mag'har Orc
Rogue
Undead
Troll
Orc
-
Goblin
Troll
Pandaren
Troll
-
Mag'har Orc
Warlock
Undead
-
Orc
-
Goblin
Troll
-
Troll
-
Orc
Warrior
Undead
Troll
Orc
Tauren
Goblin
Troll
Pandaren
Blood Elf
Tauren
Mag'har Orc
Mythic Jaina World Firsts
Loot
Armor:
Leather
:
Mail
:
Plate
:
Ring
:
Azerite:
Cloth
:
Leather
:
Mail
:
Plate
:
Weapon:
1H AGI Sword
:
INT Off-hand
:
Trinket:
STR
:
INT
:
Unique Mythic Mount
冰川狂潮
- "Though she commands a variety of magical powers, Jaina has always been most proficient at summoning powerful elementals of water and ice."
Quick Tips
All Phases
Avoid gaining
寒冰之触
stacks where possible.
Kill the ice blocks around
冻结
players to free them!
Tanks
: Taunt off one another to keep
寒冰之触
stacks from the
寒冰碎片
to a minimum.
Phase One
Move away from allies and over
灼热焦油
patches when marked with
雪崩
.
Move out of the path of the
冻结冲击
.
Move 30 yards away from Jaina and stand within a
灼热焦油
when
寒冰之环
is cast.
Throw the
安放炸药
barrels overboard before they explode.
Use the Zandalari Ballistas to repel the Kul Tiran Corsair attack.
Avoid standing in the Kul Tiran Corsair
轰炸
zones.
Healers
: Dispel players afflicted with
冰霜掌控
.
Intermission One
Find Jaina and interrupt her
尖啸之风
.
Avoid the
冰川碎片
radiating away from Jaina, as well as the
迅猛旋风
es that randomly patrol the area.
Phase Two
Destroy the Unexploded Ordnance barrels by hitting them with
舷侧攻击
to use their
燃烧爆炸
to remove
寒冰之触
stacks.
Move away from the raid when targeted by excess
舷侧攻击
and
破城者炮击
casts.
Avoid the
寒冰之手
projectiles that radiate out from the
雪崩
cast on the tank.
Quickly move out of the
冰川射线
.
Move away from the
陨冰
and the subsequent smaller comets that land in a line across the encounter space.
Intermission Two
Bloodlust/Heroism/Time Warp and nuke down the Wall of Ice.
Do not stand within the
冰霜速冻
zone around Jaina.
Kill
吉安娜的潮汐元素
and move away from allies when afflicted with
冰霜之心
.
Move away from the elemental when it reaches full energy and casts
冰霜新星
.
Free Nathanos from ice and then dodge the
奥术弹幕
.
Phase Three
Stagger the rate in which players gain
寒冰之触
stacks as to make sure the raid isn't all
冻结
at once.
Free
冻结
players before Jaina hits them with a
碎裂之枪
.
Quickly kill the
棱彩镜像
before it replicates too many of Jaina's abilities.
Quickly move out of the
冰川射线
.
Move away from the
陨冰
and the subsequent smaller comets that land in a line across the encounter space.
Tanks
: Face Jaina away from allies when she casts
寒晶之尘
.
吉安娜·普罗德摩尔
Abilities & Strategy
寒冰之触
Free players who are
冻结
!
Throughout the encounter, all of Jaina's abilities will also apply a stack of
寒冰之触
to targets struck.
This 20 second debuff deals low ticking frost damage and reduces movement speeds by 2% per stack.
Upon reaching 20 stacks, players who drop below 80% health will be
冻结
in an iceblock, stunning them and dealing moderate frost damage every second for 30 seconds.
Players must avoid gaining 20 stacks of
寒冰之触
as to ensure they are never
冻结
.
If any player does become
冻结
, they need to be freed by the raid as soon as possible by destroying the ice block imprisoning them.
Ice Block
When the raid uses Bloodlust/Heroism/Time Warp, Jaina will immediately cast Ice Block which makes her invulnerable for 20 seconds.
During this time Jaina will not cast any abilities.
The raid should avoid using Bloodlust/Heroism/Time Warp style abilities whilst simply fighting Jaina directly, as half of the spell will be wasted.
Instead, Bloodlust/Heroism/Time Warp style abilities should be used during the second intermission, as a large output check is present in this phase.
Do note that Jaina will not Ice Block immediately if she is in the middle of an important spell cast, such as one that will trigger a phase change.
Ice Block may also be triggered by the raid during phase three as to allow the group to free multiple
冻结
players without any additional mechanics from being triggered.
Phase One
During phase one, the raid will be fighting Jaina whilst on a Zandalari Warship.
寒冰碎片
Instead of melee hitting, Jaina will spam cast
寒冰碎片
at the current tank.
This deals a moderate burst of Physical damage to the tank and applies a stack of
寒冰之触
.
The tanks must taunt off of one another to ensure neither of them reaches 20 stacks of
寒冰之触
, usually by taunt around the 10-12 stack mark.
This cast cannot be interrupted.
雪崩
Jaina will mark the tank with
雪崩
. This is also applied to two other non-tank players on heroic mode.
This marks the a 7 yard location underneath each players position which will be struck by ice moments later, dealing heavy frost damage to all players within the zone.
The tank and other marked targets must continuously move to ensure they are never struck by this
雪崩
damage.
Marked Targets should do their best to run into unoccupied areas of the encounter space as to minimize the amount of movement the raid needs to do to dodge the mechanic.
Move away from allies when marked with
雪崩
.
冰霜掌控
Jaina will occasionally cast
冰霜掌控
on a random player, dealing a moderate burst of frost damage and rooting them for 8 seconds.
Whilst rooted, the player will gain a stack of
寒冰之触
every 2 seconds.
The
冰霜掌控
should be dispelled by a healer as soon as possible, as to minimize
寒冰之触
stacks gained and to allow the player to position for other mechanics.
冻结冲击
Stand away from Jaina and within a
灼热焦油
during
寒冰之环
.
Jaina will face a player and begin to cast
冻结冲击
.
At the end of the cast, a line of ice will shoot towards that players initial location, dealing damage and knocking back all players in its path.
Players need to quickly identify which direction Jaina is facing before dodging the incoming
冻结冲击
.
For unknown reasons, this ability has a higher chance to be directed at the tank over other players.
寒冰之环
Upon reaching 100% energy, Jaina will either teleport a short distance in a random direction and cast
寒冰之环
.
After a 7 second cast, Jaina will deal a large burst of frost damage to all players within 30 yards and immediately apply
冻结
to them.
All players further than 30 yards away will be rooted for 8 seconds whilst taking moderate ticking damage every 1 seconds.
This root effect can be dispelled as well as avoided entirely by standing within a
灼热焦油
fire patch.
Players should stand close to a
灼热焦油
patch before entering it 1-2 seconds before the cast ends.
This will minimize the amount of damage taken by the
灼热焦油
, whilst ensuring that everyone dodges the root applied by the
寒冰之环
.
Kul Tiran Fleet
Move away from the
轰炸
zones!
15 seconds into the phase, and every minute beyond that point, a Kul Tiran Corsair will pull along side the Zandalari Warship.
The ship will consistently cast
轰炸
, spawning multiple zones across the deck of the Zaldalari ship.
These zones will then be hit by the Corsairs cannons, dealing high fire damage to all players within it and spawning a patch of
灼热焦油
.
灼热焦油
deals every increasing ticking fire damage to players who stand within it.
灼热焦油
also removes the
寒冰之触
debuff, as well as counters the
寒冰之环
freeze effect described above.
灼热焦油
patches hit by
雪崩
will be permanently removed from the encounter.
Players marked with
雪崩
should attempt to clear as many
灼热焦油
patches as possible, whilst leaving one untouched as to be used to counter the
寒冰之环
mechanic.
The Corsair will continue to
轰炸
the Zandalari Warship until it is repelled by players who interact with the Zandalari Ballistas that are found along either side of the ship.
Players who interact with these will cause a projectile to be fired back at the ship, dealing damage equal to 20% of the Corsair's maximum health.
After use, a Zandalari Ballista takes 10 seconds to recharge before being fired again.
A total of 6 Zandalari Ballista projectiles will need to be fired at the Corsair to cause it to retreat, as the Corsair slowly gains health back over time.
Interact with the Zandalari Ballistas to repel the Corsair!
Put out on fire Ballista with
雪崩
Zandalari Ballistas hit by
轰炸
will be set ablaze, rendering them unusable until they are put out again via an
雪崩
.
Marked players should prioritise clearing the
灼热焦油
patches around the Zandalari Ballista as to allow them to be used to repel future Corsair attacks.
When the Corsair arrives, two
库尔提拉斯水兵
s will board the ship, landing towards the stern (back) of the ship.
These adds will each cast
安放炸药
, spawning a single barrel which will detonate after 40 seconds, dealing high fire damage to the raid and spawning a path of
灼热焦油
.
Players must interact with the barrels to pick them up. They then must move to the edge of the ship and use their extra action button to throw the barrel overboard.
This will prevent the barrel from exploding and dealing damage to the raid.
After casting
安放炸药
, the Marines will cast
被标记的目标
on a random non-tank player and chase them around, melee hitting them whenever they come into range.
The damage of this melee hit is rather low, allowing players to simply tank a marine that is fixating them.
Ideally the two marines will be brought over to Jaina as to allow DPS to cleave them down whilst damaging Jaina.
The marines are vulnerable to mind control. Priests can use this and run the marines overboard to their deaths instantly
Pick up the barrels andthrow them overboard!
Intermission One:
尖啸之风
Once the raid has gotten Jaina to 60% health, the first intermission will begin.
Any active Kul Tiran Corsairs or Marines will despawn from the encounter space upon reaching this point.
Jaina will teleport away and an unskippable cutscene will begin. At the end of the cutscene the ship will come to a standstill and a large ice arena will form at the Starboard side of the ship.
Players can then leave the ship and enter the ice arena and travel towards Jaina, who has teleported herself to the middle of this ice sheet.
Jaina will channel
尖啸之风
, heavily restricting the vision of players.
During this channel,
冰川碎片
will radiate directly away from Jaina, dealing low frost damage and immediately applying
冻结
to any players hit.
Players must move towards Jaina, dodging the
冰川碎片
along the way to interrupt this cast. Once this is done, the intermission will be over.
冰川碎片
can be hard to see...
Whilst travelling through the
尖啸之风
, players will need to dodge
迅猛旋风
es which roam slowly around the area.
Running into a tornado will deal heavy frost damage and knock back players.
All
迅猛旋风
es will despawn when
尖啸之风
is interrupted.
Dodge
迅猛旋风
Raids may wish to send one highly mobile player with an immunity ahead to interrupt Jaina.
This will allow the player to interrupt the effect quickly whilst automatically dodging the
冰川碎片
as their immunity will negate the effect.
Classes such as Rogues and Hunters are particularly good at this task, as their Sprint/Cloak of Shadows or Aspect of the Cheetah and Aspect of the Turtle combinations can make travelling to Jaina quickly very easy.
Phase Two
During phase two, players engage Jaina on the Frozen Seas. This causes players to receive a stack of
寒冰之触
every 6 seconds.
Jaina's spells will coat the areas they touch with
极寒之地
. Standing within these areas will grant players stacks of
寒冰之触
at an increased rate.
Players need to actively avoid the
极寒之地
areas to keep their
寒冰之触
stacks at a minimum.
Unexploded Ordnance
Four Unexploded Ordnance barrels will be placed around the encounter area. Three will be present on heroic difficulty.
When these barrels are destroyed they will cast
燃烧爆炸
, removing
寒冰之触
stacks of all players within 20 yards and granting them
热量
for 8 seconds, granting immunity to new
寒冰之触
stack applications.
After 15 seconds, the barrel will explode and deal high fire damage and knock back all players within 20 yards.
Players need to destroy these barrels once their
寒冰之触
stacks start to get too high, usually around the 13-18 stack mark.
Players can then use the
燃烧爆炸
to reset their stacks before moving away before the explosion occurs 15 seconds later.
The Unexploded Ordnance barrels take 99% reduced damage due to being encased in
折射寒冰
.
折射寒冰
can only be removed when the barrel is hit by the
舷侧攻击
Spell that is cast by the Proudmoore Flagship which flies around overhead.
Stand in
燃烧爆炸
to remove your
寒冰之触
stacks.
舷侧攻击
The flagship will occasionally mark several players with a 6 second debuff which deals moderate arcane damage every second.
Upon expiration, the location of each afflicted player will be marked with a 10 yard zone. This zone will then explode a few moments later, dealing high arcane damage to all players within the area.
Players marked with
舷侧攻击
need to move away from other players before moving from the zone they create as to avoid this incoming damage.
When the raid is starting to gain high stacks of
寒冰之触
, one of the
舷侧攻击
marked players should let the debuff expire on top of the location of a Unexploded Ordnance barrel to remove its
折射寒冰
damage reduction.
The barrel can then be destroyed, allowing players to reset their
寒冰之触
stacks on the
燃烧爆炸
.
The four Unexploded Ordnance barrels will not respawn and are therefore a limited resource that must not be wasted.
The raid must only ever trigger a
燃烧爆炸
when players have high stacks of
寒冰之触
, as doing it too often will leave the raid without a heat source to remove stack on, likely causing a wipe.
Place
舷侧攻击
on the barrels to remove their
折射寒冰
!
破城者炮击
Occasionally, a single random non-tank player will be marked with
破城者炮击
.
After 10 seconds, that player will explode, dealing a large amount of arcane damage to all players whilst knocking them back.
The severity of the damage and knock back is reduced the further players are from the player marked with
破城者炮击
.
The marked player needs to move as far from the raid as possible as to minimize the amount of incoming raid damage.
The raid should move around the encounter space as a single unit throughout the phase, having players afflicted with
舷侧攻击
of
破城者炮击
move away when needed.
This will help the healers remain in range of all players and will allow DPS to swap to any
冻结
players quickly to free them.
This will also help ensure that players reset their stacks on
燃烧爆炸
s, as the entire raid will be clumped up around that location.
Move far when targeted by
破城者炮击
.
寒冰碎片
Jaina maintains access to her
寒冰碎片
ability from phase one, however tanks cannot let the
寒冰之触
stacks reset by taunt swapping anymore due to the Frozen Seas passive.
This will mean that tanks are nearly guaranteed to gain the
冻结
debuff, due to the lack of consistent way of dropping their
寒冰之触
stacks.
Tanks within the
冻结
ice block must be freed as soon as possible.
雪崩
Jaina will cast
雪崩
in phase two, but the ability has been altered.
雪崩
is now only targeted at the tank, and several
寒冰之手
projectiles will radiate outward from each impact zone.
寒冰之手
projectiles must be avoided by the raid as they will a deal a burst of frost damage and root the player for 8 seconds whilst applying a stack of
寒冰之触
every 1 second.
Any player who is hit by the
寒冰之手
can be dispelled as the debuff is a magical effect.
The tank marked by
雪崩
needs to move away from the raid as to increase the distance between the raid and the
寒冰之手
projectile spawn points, giving the raid more time to dodge them.
Don't get hit by the
寒冰之手
projectiles.
冰川射线
Jaina will face a random player and channel a
冰川射线
towards them, creating a large line of frost in their direction.
This ray deals a large amount of frost damage every 0.5 seconds.
Players must immediately move from this as to ensure they do not receive too much damage or
寒冰之触
stacks.
Move out of the
冰川射线
.
陨冰
Occasionally, Jaina will mark one side of the encounter space with
陨冰
.
Moments later the zone will be hit by a colossal frozen comet which will deal near lethal frost damage to all players within it.
At the same time, a series of smaller comets will strike down in a straight line that crosses the encounter space, dealing moderate frost damage to anyone hit.
The direction the line of comets will travel is marked by a highlighted icon within the
陨冰
landing zone.
Players need to quickly identify where the
陨冰
landing zone is, and which direction the smaller comets will travel, as to ensure they dodge both aspects of the ability.
The white arrow indicates the direction the comets will land.
Intermission Two:
冰霜速冻
Upon reaching 40% health, Jaina will teleport to the centre of the encounter space and the second intermission will begin.
During this time, the raid will not receive
寒冰之触
stacks until the
冰霜速冻
cast has been interrupted.
Jaina will become immune to damage during this phase and will immediately channel
冰霜速冻
for 60 seconds.
This will create an ever growing area around Jaina which instantly applies
冻结
to players within it.
This area will eventually engulf the entire encounter space.
After the channel finishes, Jaina will shatter all players who are
冻结
, instantly killing them.
The entire raid needs to leave the current encounter space. This is done by destroying the Wall of Ice which has now become attackable in the north-eastern side of the arena.
The Wall of Ice has a large amount of health, forcing players to use large damage cooldowns to kill it before the
冰霜速冻
zone catches them.
Bloodlust/Heroism/Time Warp and second potions should also be used at this point to get through the Wall of Ice as soon as possible.
Once players bust down the wall, they will have extra space to move away from the
冰霜速冻
, but it will eventually expand into this area.
Here they will encounter
吉安娜的潮汐元素
. This add should be defeated before players transition into phase three.
吉安娜的潮汐元素
needs to be tanked and will apply
冰霜之心
debuffs to random ranged players.
This debuff deals low frost damage to all nearby players upon expiration.
Players afflicted with the
冰霜之心
need to move away from their allies to ensure that no additional
寒冰之触
stacks are applied.
The elemental has an energy bar. Upon reaching 100 energy it will cast
冰霜新星
.
This will blast all players within 12 yards, dealing low frost damage and rooting players in place for 8 seconds.
All nearby players must move away from the elemental before it reaches 100 energy, as to avoid the nova.
One tank should remain next to the elemental as to keep it in position. This player should then have the root dispelled from them as soon as possible.
Alongside
吉安娜的潮汐元素
, players will find an Ice Blocked Nathanos.
Defeating this will free Nathanos Blightcaller from his icy tomb. Moments later, this will interrupt Jaina's
冰霜速冻
cast.
At this point Jaina will teleport to the far end of the encounter space and begin to channel
奥术弹幕
, constantly creating zones which explode after a few moments, dealing high arcane damage and knocking players back.
Players should avoid freeing Nathanos from his tomb immediately, instead opting to kill him when they are starting to run out of free space due to the incoming
冰霜速冻
.
Phase Three
Do not stand in the path of
陨冰
.
During phase three, players will need to fight Jaina without any heat sources to remove stacks of
寒冰之触
, which is now being applied passively every 10 seconds, up from 6. This will inevitably lead to the raid becoming
冻结
.
Players must stagger the rate in which they become
冻结
as ensure their is enough DPS available to free their allies.
This can be done by deliberately having certain players stand within
极寒之地
spaces, as to accelerate the rate in which they gain
寒冰之触
stacks.
Alternatively on normal difficulty, the raid can simply bring her to 5.5% health and defeat the encounter before any player is
冻结
. This does require the raid to have decent damage.
Jaina maintains access to her
寒冰碎片
,
冰川射线
and
陨冰
abilities. The Proudmoore Flagship will also continue to cast
舷侧攻击
and
破城者炮击
.
Each of these abilities must be countered in the same way as phase two, except the
舷侧攻击
no longer has any practical use for the raid and should be simply placed away from others.
碎裂之枪
Any player who becomes
冻结
will cause Jaina to spawn a
碎裂之枪
near her.
Moments later, the lance will shoot towards the frozen player, dealing moderate frost damage to all players in it's path and triple damage to all players afflicted by
冻结
.
DPS need to free the
冻结
players before the
碎裂之枪
shoots towards them, as the lance will deal substantial damage to that player.
寒晶之尘
Jaina has gained access to the
寒晶之尘
ability.
This is a frontal cone directed at the tank which will deal a large amount of frost damage.
The tank must face Jaina away from the raid at all times to ensure that no other player takes this damage.
棱彩镜像
Jaina will also summon a
棱彩镜像
add.
This add does not need to be tanked as it will only replicate Jaina's
陨冰
,
冰川射线
and
碎裂之枪
abilities.
All DPS must focus down the
棱彩镜像
add as soon as possible as to reduce the amount of spells it replicates during its lifetime.
Whilst the
棱彩镜像
add is alive, players need to keep their wits about them and make sure they are dodging twice as many abilities!
The encounter will be complete once Jaina reaches 5.5% health.
Heroic Difficulty
Phase One
The
安放炸药
munition barrels will explode after 15 seconds, down from 40.
Players need to prioritize throwing the barrels overboard quickly, as to ensure they do not explode whilst on the ship.
The Kul Tiran Corsairs
轰炸
spell will also knock any players hit by the spell back.
Players need to be extra cautious not to be hit by this spell on heroic, as the knockback could send them off the side of the ship to their death.
Jaina's
寒冰碎片
will give apply a stacking debuff on the tank which increases the damage they take by the ability by 10%.
Tanks need to ensure that they taunt off of one another to keep the stacks to a minimum.
Jaina will cast
时间扭曲
during phase one, increasing her haste by 30%.
Players must be ready to react faster to Jaina's abilities, especially the
雪崩
and
寒冰之环
casts.
Intermission One
During the first intermission, Jaina will teleport to a random location in the ice arena, rather than the middle.
Players will now need to first locate Jaina before moving towards her and interrupting her
尖啸之风
cast.
Jaina can be tracked by classes who can Track Humanoids, and players can get a sense of which direction she is in by moving towards the direction the
冰川碎片
are radiating away from.
Intermission Two
During the second intermission,
吉安娜的潮汐元素
will frequently cast
水箭之雨
, dealing a large burst of frost damage to all players.
This cast can, and should be interrupted each time it occurs as to reduce incoming raid damage during this phase.
Phase Three
During phase three, Jaina gains access to the
冰霜之球
ability.
She will mark the location of a random player and send a slow moving orb towards that area.
Any players who come into contact with the orb will take low frost damage, but will reduce its power.
Upon reaching the location it will explode, dealing moderate frost damage and applying stacks of
寒冰之触
to the entire raid.
The amount of stacks applied to the raid is based on how much power the
冰霜之球
had remaining.
Players need to stand within the
冰霜之球
to reduce its power as to ensure that the entire raid receives the fewest amount of
寒冰之触
stacks as possible.
Due to the
冰霜之球
, it is unlikely that the raid will be able to "zerg" Jaina down before the entire group will be
冻结
.
To counter this, the raid should set aside a group of very strong burst cleave/AoE DPS, alongside a single healer.
This AoE group will avoid soaking the
冰霜之球
whilst the rest of the raid stands within it.
Once this is done, the raid should then stand within the Arctic Ground left behind by the first
冰川射线
cast in the phase.
At this moment the raid then casts Bloodlust to force Jaina into an Ice Block. At this point the entire raid, aside from the AoE group will become
冻结
.
The AoE group then uses all of their damage cooldowns to break the out the frozen players before any lances are fired in their direction.
Once freed, the rest of the raid will have 0 stacks of
寒冰之触
, giving them enough time to defeat Jaina before becoming
冻结
again.
The AoE group will become
冻结
at a later point in the encounter. They need to ensure they are near her when this happens as to allow the rest of the raid to free them from their ice blocks as soon as possible.
Mythic Difficulty
One of the main additions to the Jaina Proudmoore encounter on Mythic difficulty is the presence of the
暴风雪汇聚
in all phases and intermissions.
This is shown as an extra resource bar which will slowly fill over approximately 1:20 seconds.
The
暴风雪汇聚
forces players to remain within 10 yard of one other player, otherwise they'll be afflicted with
冰冻之血
.
Find out more about the Mythic difficulty in our
Complete Mythic Lady Jaina Proudmoore Guide
.
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies/feedback, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
Lady Jaina Proudmoore Advice for All Classes
Our class writers have written raid information on all specs, covering ideal talent builds and strengths and weaknesses for each spec in a raid environment:
Blood Death Knight Raid Tips
Arcane Mage Raid Tips
Assassination Rogue Raid Tips
Frost Death Knight Raid Tips
Fire Mage Raid Tips
Outlaw Rogue Raid Tips
Unholy Death Knight Raid Tips
Frost Mage Raid Tips
Subtlety Rogue Raid Tips
Havoc Demon Hunter Raid Tips
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Vengeance Demon Hunter Raid Tips
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评论
评论来自
Racthoh
if she sinks into the ocean nzoth gon get her
评论来自
blackdragonchjt
Port is Left, Starboard is Right. Not the other way round. Moniker: No Port(Red)
Left
in the cupboard.
评论来自
SylvanElf
Umm... is Jaina... DEAD? :O
评论来自
Risket
Why doesn't she drop a intellect staff? ._.
评论来自
Myvakyo
Jaina reaches her 2nd Intermission at 30%, not at 40% as suggested.
评论来自
mraceofspades
Horde rules, Jaina drools.
评论来自
Completegibberis
I think Blizzard is not even trying on the newer mounts
评论来自
SYCHOST
The most miserable boss ive ever gone against mount farming. Melee need not apply as it is literally impossible to avoid being ice blocked and killed.
评论来自
Alfa
Evoker's
守护巨龙之怒
ability does
NOT
trigger her to ice block like the other ones do.
贡献
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