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Mistweaver Monk Rotations and Strategies for Arena PvP - Shadowlands 9.2(已归档)
来自 woopyx
[Last Updated]:
2022/02/23
变更日志
补丁:9.2.0
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Welcome to Wowhead's Mistweaver Monk Arena PvP Guide, up to date for 9.2! In this section of the guide, we cover effective strategies for Mistweaver Monks in PvP including positioning, cooldown usage, and some common mistakes that Mistweaver Monks make (so that you can avoid making them yourself). Strategy is crucial for winning arenas, so knowing how to use your utility will prove useful.
About the Author
Woopy
is a Rank 1 Mistweaver that has played Mistweaver Monk since Mists of Pandaria. He has achieved Gladiator 12 times on Monk and has 7 Rank 1s. He competed in the AWC Regionals 2017 as well as multiple other tournaments and doesn't plan on stopping. Find him here:
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Armory
Overview 9.2
Talents & Racials 9.2
Rotations & Strategy 9.2
Gear & Legendaries 9.2
Covenants 9.2
Macros & Addons 9.2
Rotation & Abilities
Healing
抚慰之雾
is a Mistweaver's backbone in almost every ability. This spell allows you to cast
活血术
,
氤氲之雾
, and
移花接木
instantly while maintaining the channel. This can give some serious healing throughput and can help you recover your team.
复苏之雾
is the standard, slow HoT spell for Mistweavers. It is cheap and does very efficient (albeit slow) healing. You should aim to use this spell whenever your team doesn’t have it on them.
雷光聚神茶
can buff this spell to allow you to increase the duration of the HoT.
活血术
is your main source of single target burst healing, partnered with
雷光聚神茶
, Vivify can be a crucial spell to rapidly get your teammates out of dangerous situations and conserve decent mana. Keeping Renewing Mist on as many players on your team as possible is another way to increase the throughput of your healing as well as maximizing mana efficiency.
氤氲之雾
is a very expensive, short-duration HoT that will buff the rest of your healing for the duration that it is active. This spell combined with
雷光聚神茶
can cause a great burst of instant healing as well as leaving a strong HoT and healing percentage increase on your teammate.
金创药
is now an always-active spell, but it’s still useful. It can be used to keep yourself high in HP if you feel the enemy might swap to you, or you can use this out of the CC to quickly heal yourself.
移花接木
is a newly reintroduced ability. It can be used while channeling Soothing Mist and is extremely efficient if used on another person while you also need healing. This is currently the only ability a Mistweaver possesses in their toolkit that can proc two different Gust of Mists at the same time making good use of Mastery.
Offense
碎玉闪电
is a magic-based, channeled, ranged spell. It does low damage but can be useful if you have nothing else to assist your team with for damage. It is useful to keep individuals in combat if
嚎镇八方
is on cooldown, or you wish to save
嚎镇八方
to taunt a pet. Another great use of this ability is to apply
玄秘掌
. This can provide a great damage buff for yourself and for your melee teammates (If you have them).
旭日东升踢
is your primary damaging ability for melee range. It does high damage and will kill Shaman totems with ease. It’s cheap in terms of mana and very useful when you’re in melee range to assist your team with a kill.
猛虎掌
deals low damage and has no cooldown. The only use for Mistweavers is to gain stacks of
幻灭踢
, due to the
禅院教诲
passive.
幻灭踢
initially seems weak as it deals low damage, but with a triple stack of
禅院教诲
and with
旭日东升踢
on cooldown, you can deal a lot of burst damage as well as having a 60% chance to reset the cooldown on
旭日东升踢
.
轮回之触
is a newly reintroduced spell for Mistweaver in Shadowlands. This spell is a 15% execute - it is extremely good at securing kills and will almost always finish your enemy when used.
Utility
魂体双分
(and
魂体双分:转移
) is one of the most iconic Monk abilities. Portal (Transcendence) is used best when you need to escape from a swap onto you defensively, or when you can predict incoming CC on yourself. Leaving your portal behind a pillar is often the best location for it. Remember to replace your portal after using
魂体双分:转移
if you would like to leave it in the original spot.
滚地翻
(or
真气突
) is your main way to get around the arena as a Monk. Against teams that can swap to you, it is best to save this as a defensive tool after they have done so. Getting caught without rolls will leave you in a lot of trouble. You have the choice to use this offensively if you need to cross the map to go for CC on the enemy healer, or if you need to quickly get to a pillar.
嚎镇八方
can be utilized to keep Rogues and Druids in combat to prevent re-stealthing, or can be used on a pet to 'taunt' a CC. If you taunt a pet before crowd control hits you, it will be forced to continue attacking you and can break you out of the CC.
分筋错骨
is a short-duration, short-cooldown instant CC on the Incapacitate DR (Diminishing Return). It is best used for stopping CC on yourself or to control your opponents on your team's burst.
扫堂腿
is a fantastic follow up on
分筋错骨
when locking down a healer, or an amazing tool to lock down a kill target in place. It has an instant cast time, it's AoE, and it's a Physical (undispellable) stun.
平心之环
can be difficult to use at the right time, but is very impactful when used correctly. It can be used on you or your team to prevent melee from reaching you, and it can be used as a kind of roadblock on certain maps. Here is a common spot to use Ring of Peace on Ruins of Lordaeron:
抓钩武器
is a great ability to spec into. It can turn the tides in a battle against melee, allowing you to disarm the enemy to peel for yourself or team. This can also be used aggressively, for example disarming a Warrior while they are low on health so they cannot
剑在人在
.
Cooldowns
作茧缚命
has a very short cooldown paired with
破蛹化蝶
and has good power as long as some of the shield holds to buff the HoTs that are applied to the target. This cooldown can be reduced by the talent
破蛹化蝶
.
还魂术
is another long cooldown that sacrifices some of its healing for utility in dispelling your team. It can be used as a dispel against casters where your team can get double CCed, or if your team is HoJ’d (
制裁之锤
) behind a pillar and needs a quick dispel. If you’re using this spell to heal, try to apply
氤氲之雾
first so your
还魂术
heals for more. This spell can be used as a complete recover against Affliction Warlocks or Shadow Priests, as it removes all the DoTs and gives your whole team a big heal.
壮胆酒
is a Monk’s ‘Wall’ ability. It will buff your health and reduce your damage taken. A great time to use this ability is when you are out of other cooldowns and you know you’re about to be stunned. Oftentimes it won’t be enough to rely on this ability alone to keep you alive, so still ask your team for peels if you’re going to be in trouble.
青龙下凡
is a great new ability and for the most part, just a plug and chug when you're being bombarded with large amounts of damage, it isn't a crazy instant cooldown but can be used for extra healing when it is needed.
朱鹤下凡
is a new ability that can replace the previous as a talent. This can be used offensively and/or defensively, this ability calls for extremely strong healing throughput while doing damage and can be used to throw out quick Enveloping Mists on your entire team.
Effective Strategies for Mistweaver Monks in PvP
Positioning
Positioning in an Arena is obviously vital to the success of your team, and as a healer, that job is stressed even more because a mistake in your positioning can often cost the game. ‘Hugging’ pillars to avoid CC is something you should do against most casters, but against melee, you'll need to focus more on out-ranging their interrupts and mobility. Playing carefully and detecting your opponents' range to you is key for knowing when to juke. For example, Mages have
法术反制
which has a 40 yard range, but keep track of the possibility of a
法术反制
from 60 yards away because they can combo
闪光术
with
法术反制
.
All of this being said, you need to communicate with your team to know when you need to be pushing more aggressively to go for CC. Against certain classes like Rogues and Windwalker Monks you may need to play closer to your team so you can get peeled, as being far away doesn’t matter once they finally catch you in the stun and your team can’t get back to you to help.
Common Mistakes Mistweaver Monks Make
Double
滚地翻
ing
Against melee, I see some Mistweavers
滚地翻
twice, often getting
英勇飞跃
t on, or equally matched with maybe
幻影步
. The distance between you and the melee doesn’t matter when they’re chasing you, as long as they’re not on you. If you aren’t being hit, don’t waste your mobility.
Play Around Your Portal
Too often I see Mistweavers double
滚地翻
aggressively away from their portal (
魂体双分
) and then struggle to get back in range to escape. If the other team is exceptionally good, they may notice this and even use things like
雷霆风暴
or
死亡之握
to prolong your duration away from your portal. Mistweaver Monks don’t do well without their portal, so make sure you’ve always got a plan to get back into range.
Hiding Out Of LoS
If you’re hiding behind a pillar and not healing your team whilst they’re taking damage because you’re scared you’re going to be
变形术
ed or similar, often you’re just CCing yourself. Try to use a
分筋错骨
on the target threatening CC on you, and outrun them by utilizing
真气突
and its move speed component. Placing
魂体双分
in a different spot from where you normally line of sight can come in handy here in case the other team pushes onto you too aggressively and you need to reset.
Pro Tip
Against compositions that are known for having a lot of CC, it is often inevitable that you will become crowd controlled. It is better to get CCed when your team is stabilized instead of when your team is dangerously in trouble. Using this tip to your advantage - if your team is at full HP, getting full Polymorphed is not as scary as if you got Polymorphed when your teammates are at 60% HP because you tried so hard to avoid inevitable CC and let your teammates dip to low health.
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