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Beta
Restoration Druid Adapting to the Pre-Patch Shadowlands 9.0.2
来自 Jaydaa
[Last Updated]:
2020/01/13
变更日志
补丁:8.0.1
目录
评分:4.7/5
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Welcome to Wowhead's guide to Adapting to Battle for Azeroth's pre-patch guide as a Restoration Druid. Patch 8.0 brings a lot of changes from BFA to the world of Azeroth and this guide is made to make sure you are prepared for all upcoming changes. This guide gives you an overview of all the changes happening with patch 8.0 for Restoration Druid.
This pre-patch page is intended to help you know the changes to Restoration Druid during the pre-patch. Note that during pre-patch, while artifacts
no longer work
, we do not have our
azerite powers
yet, meaning this isn't the final picture for specs in BFA. However, we still retain the powers from legendaries, which will continue working
up to level 115
, creating some interesting situations, as some effects from legendaries
became baseline effects or talents in BFA
.
On our other guide pages, including
Rotations
,
Talents & Builds
, and
Stat Priorities
, you will find detailed recommendations on how to play your Restoration Druid, accounting for the changes shown here, during the 8.0 BFA pre-patch.
Our Restoration Druid guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Restoration Druid guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Would you like to quickly find this guide using Discord? You can do it easily using Jeeves Bot! Click
here to add Jeeves
to your Discord server.
About the Author
This guide is currently updated and maintained by
Jaydaa
. I've been raiding in WoW for almost 15 years at various levels of progression. I've contributed to the theorycrafting of multiple healing classes, notably Mistweaver Monks and Restoration Druids. Find me on
Twitter
or on the
Wowhead Discord
username Jaydaa#2814.
Adapting to the Battle for Azeroth Pre-Patch
Patch 8.0, the Battle for Azeroth Pre-patch, contains the bulk of the changes for Battle for Azeroth. Below you'll see a list of all of the relevant changes in the pre-patch as well as short commentary on how each change affects the overall Restoration Druid playstyle.
Notable Overall Changes Affecting Restoration Druids
Battle for Azeroth has a huge stat and ilvl squish.
While this seems jarring at first, reducing these large numbers should have little effect on your characters overall power relative to the new stat levels including health pools.
One notable difference is that Intellect has become a much more desirable stat compared to other Secondary stats and should be prioritized.
All melee abilities now scale with both Attack Power and Weapon Damage
.
While Restoration Druids primarily heal, this change will affect our melee abilities we gain in
熊形态
and
猎豹形态
and with our various affinities.
Bleed and Poison ticks now scale with Haste
.
Because haste is a valued stat for Restoration Druid, this will have a positive affect for bleeds we apply while in
熊形态
and
猎豹形态
and with our various affinities.
Individual buttons for Druid travel forms
.
Each individual Druid travel form now has its own passive ability, meaning druids can glyph different forms for each of their travel forms.
Overall the general playstyle of Restoration Druids has largely remained unchanged. Most of our toolkit remains intact with a few added abilities and augments to our playstyle. Notably, there's now much greater competition on the Level 100 talent rows with the move of
萌芽
.
萌芽
will likely be the default talent for Mythic+ content while
繁盛
and
光合作用
will be used for burst healing and sustained healing respectively. Additionally,
平常心
and
春暖花开
will see significantly more use since
萌芽
has moved to a different tier entirely. Finally, the changes to
丰饶
will allow it to see significantly greater use in raid combat due to reducing
愈合
's already lowered base mana cost. One issue with Restoration Druids in Battle for Azeroth, especially in Mythic+, is a general reduction to our overall defensive combo of
熊形态
and
狂暴回复
. The combo being less potent will mean that we'll be much more vulnerable especially in higher keystones.
Impact of Losing the Resto Druid Artifact
Losing our Artifact doesn't have a significant impact on our ability to heal. A lot of the traits were minor increases to our already existing toolkit. As for specific traits and abilities,
加尼尔的精华
has been baked into
繁盛
so we'll retain a version of that ability in Battle for Azeroth. We'll no longer be able to channel
宁静
while moving which is a nerf to our overall mobility, but the added HoT component to
宁静
provides us additional haste and mastery scaling which was sorely lacking in Legion.
延绵不断
is the most notable trait to lose as it reduces our sometimes 22s
回春术
back to its original 15s duration meaning our HoT coverage will be more sparse than in Legion. Do not despair though as it'll likely return in the form of the highly valued Azerite Trait
回春之息
.
War Mode
Another change from Legion into BFA is the addition of
War Mode
. War Mode is a new World PvP system in the Battle for Azeroth pre-patch, along with the new Honor system and Honor Talents. You are now able to toggle War Mode while in a capital city to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
Changes to the Global Cooldown (GCD) for Resto Druids
The Global Cooldown, or GCD, is a short lockout period which controls the rate with which abilities can be used; spells that are on the GCD are unable to be used simultaneously, while only abilities off the GCD can be used at the same time or during that lockout period. The global cooldown starts at 1.0 second for energy resource classes, and 1.5 seconds divided by haste for all others.
In Battle for Azeroth, many abilities which used to be off the GCD are now controlled by it. For Resto Druids the abilities affected by this change are:
急奔
1.5s GCD
野性冲锋
0.5s GCD
狂暴回复
1.5s GCD
猛虎冲刺
1.5s GCD
化身:生命之树
1.5s GCD
激活
1.5s GCD
Returning Legendary and Artifact Effects
In Battle for Azeroth, many old artifact traits and legendary effects from Legion were turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, Legion legendaries
will stop working at level 116
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
For Resto Druids the returning effects are:
The main artifact ability
加尼尔的精华
had its effects baked into the
繁盛
talent, which had its cooldown increased to 1m30 to accommodate that buff.
黑暗泰坦的建议
second effect likely inspired the talent
光合作用
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
Restoration Druid Specific Changes
Spell Changes
Removed
REMOVED
Killer Instinct
Grants 100% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form.
Restoration Druids are no longer required to be in
熊形态
or
猎豹形态
to gain the Agility conversion, making dealing damage as cat or bear significantly more flexible.
REMOVED
Healing Touch
Heals a friendly target for (112.5% of Spell power).
A rarely used spell in Legion PvE content and likely overdue for pruning. Most of the talents that affected Healing Touch now effect
愈合
.
REMOVED
Living Seed
When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch, you plant a Living Seed on the target.
When the target is next attacked, the Living Seed will bloom and heal the target for 25% of the initial heal. Lasts 15 sec.
REMOVED
Regrowth Passive Crit
Regrowth's initial heal has a 40% increased chance for a critical effect.
The healing throughput of Living Seed and
愈合
's Passive Crit has been baked into
愈合
's spellpower coefficient allowing for better
愈合
scaling that doesn't require extra damage to trigger.
New
NEW
休眠
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
NEW
安抚
Soothes the target, dispelling all enrage effects.
New baseline spells add some extra utility for Restoration Druids. Both see significantly more use in Battle for Azeroth dungeons.
Modified
铁木树皮
The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Compensates for the loss of our Artifact weapon.
迅捷治愈
Instantly heals a friendly target for (770%210% of Spell power).
Cooldown changed from 30 sec recharge to 25 sec recharge
Nice quality of life change providing a nice spot healing increase.
宁静
Heals all allies within 40 yards for 41% of Spell power) * 5] over 8 sec. Each heal heals the target for another (8% of Spell power) over 8 sec, Healing stacking.
A nice throughput increase via the stacking HoT component that can also be extended and increased by
繁盛
. Likely compensation for the loss of our Artifact ability to channel
宁静
on the move.
激活
Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec 12 sec.
Compensation for
激活
now being on the Global Cooldown.
复生
Returns the spirit to the body, restoring a dead target to life with 60%100% health and 20% mana. Castable in combat. Usable in all shapeshift forms.
Cast Time changed from Instant to 2 sec cast
Addition of
复生
to the GCD as well as a flat nerf to all in-combat battle resurrection abilities.
熊形态
Shapeshift into Bear Form, increasing armor by 200%220% and Stamina by 55%25%, granting protection from Polymorph effects, and increasing threat generation.
Significant nerf to our on-demand defensive capabilities, especially in Mythic+.
狂暴回复
Heals you for 50% of all damage taken in the last 5 sec over 3 sec, minimum 5%18% of maximum health over 3 sec.
Cooldown changed from 24 sec recharge to 36 sec recharge, charges changed from 2 to 1
The tooltip does not account for the initial tick at 0 seconds for 6%. The tooltip shows 18% while it should be 24%.
Significant nerf to our on-demand defensive capabilities, especially in Mythic+.
猎豹形态
Shapeshift into Cat Form, increasing auto-attack damage by 40%, movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage.
Flat increase to auto-attack damage while in
猎豹形态
.
NEW
撕碎
Now baseline for all specs
NEW
裂伤
Now baseline for all specs
愈合
Heals a friendly target for (350%120% of Spell power) and another 60%30% of Spell power) * 1] over 12 sec.Regrowth's initial heal has a 40% increased chance for a critical effect.
Cost changed from 18.6% of base mana to 14.0% of base mana
Reduced mana cost and increased HoT healing as well as small buff to initial healing roughly accounts for the loss of Living Seed and baseline crit. Excellent for better
愈合
scaling and spot healing in both raid and Mythic+.
野性成长
Heals up to 6 injured allies within 30 yards of the target for (238%59.5% of Spell power) over 7 sec. Healing starts high and declines over the duration.
Cost changed from 34.0% to 30.0% of base mana
Mana cost reduction is a nice change for a spec that already has issues with mana management. Not huge but I'll take mana wherever I can get it.
Talent Changes
Removed
REMOVED
野性位移
Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.
Vastly overpowered movement ability. Will be sorely missed.
REMOVED
Moment of Clarity
Omen of Clarity now affects the next 3 Regrowths and increases their healing by 15%.
Rarely used in Legion. Glad to see it change.
New
NEW
光合作用
While your Lifebloom is on yourself, your periodic heals heal 15% faster.
While your Lifebloom is on an ally, your periodic heals on them have a 4% chance to cause it to bloom.
Tier 7 Talent
Interesting new talent that provides a mini-game for
生命绽放
. Excellent for healing constant raid damage.
NEW
猛虎冲刺
Activates Cat Form and increases movement speed by 200%, reducing gradually over 5 sec.
Tier 2 Talent
Replacement talent for Displacer Beast, providing greater access to
急奔
. Not as good as Displacer Beast, but a decent alternative.
Swapped Positions
萌芽
You can apply Rejuvenation twice to the same target.
Level 100 Talent
石木树皮
Reduces the cooldown of Ironbark by 30 sec, and it increases healing from your heal over time effects by 20%.
Level 90 Talent
Modified
丰饶
For each Rejuvenation you have active, the cast time of Healing TouchRegrowth's cost is reduced by 10%, and the6% and critical effect chance of Regrowth is increased by 10%.6%.
繁盛
Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 6 sec.8 sec, and increases the rate of your heal over time effects by 100% for 8 sec.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Previous artifact ability
加尼尔的精华
with its cooldown increased to 1.5m to accommodate
石木树皮
Reduces the cooldown of Ironbark by 3015 sec, and it increases healing from your heal over time effects by 20%.
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评论
评论来自
Devilstail
Thanks for a great guide for my main! It's not always easy to keep track of all the data.
评论来自
sweetJohnny
Hey. thanks for the excellent in depth guide. It was very helpful. Got to say, I'm proper QQ now I can no longer have both Germination and Flourish at the same time. Seems like a big nerf to me. Maybe someone with more knowledge can set me straight and dry my tears.
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