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Venthyr Covenant & Best Soulbinds for Holy Paladin Guide - Shadowlands 9.2.5
来自 Voulk
[Last Updated]:
2022/11/28
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补丁:10.2.6
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Allegiance to the
Venthyr
Covenant for Holy Paladin provides you with many benefits, two new active abilities, access to three soulbinds; these soulbinds, and much more. In this guide, we will explore what are the perks for aligning yourself with the Venthyr, explaining their Covenant Abilities and Soulbinds and how they modify and enhance your toolkit both inside and out of combat. We will also recommend the best soulbinds for Venthyr Holy Paladin and explore how they impact your rotation, gearing, and talent builds, updated for .
If you are looking for information on how strong the Venthyr Covenant is for Holy Paladin, as well as details on which covenant is best, please visit our
Best Covenant for Holy Paladin
guide.
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This page is being updated and maintained by Voulk. Voulk is the author of healer blog
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Changes To Venthyr Holy Paladin in 9.2
had its damage reduced by 12% and healing reduced by 15%
Venthyr Paladin Covenant Abilities
Venthyr Paladin Class Ability:
The Venthyr class ability is
this spell is a very powerful raid cooldown. In order to get optimal use out of it you must coordinate with your other healers such that other healers do not use their own healing cooldowns over this. Primarily this is why it is used in high-end raiding, and mythic+ because with good coordination it is insanely powerful. But in lesser organized groups this spell loses a lot of its value, and simply overheals a lot. It's other primary benefit however is its extra damage, it provides a large amount of single target, and AoE damage.
Venthyr Conduit for
The conduit for
is
, this provides a nice bit of extra healing, and damage. It won't change anything meaningful, but is a nice throughput boost.
Holy Paladin Conduit Guide
Venthyr Signature Ability:
- This ability is some nice extra mobility. In scenarios where you need a teleport it can be immensely useful, however in other scenarios it provides no benefit at all, as mobility may not always be a concern.
Venthyr Exclusive Legendary for Holy Paladins
NEW Venthyr Legendary
:
's duration is increased by 50%. Leaving the hallowed area will end the effect and its cooldown will be reduced by up to 50%, proportional to its remaining duration.
The new Venthyr exclusive legendary for Holy Paladins is
and its pretty interesting. On the one hand it provides a large increase to a big cooldown. The downside? As soon as you leave your
it disappates, and the cooldown reduction you get isn't generally enough to make up for it. There may be some encounters where either you can reliably stay in
for its entire duration, or cleverly use it to get extra uses off. But as such this will primarily be a niche legendary option.
Other Legendary Interactions for Venthyr Holy Paladin
has a fair amount of synergy with this covenant, it provides even more damage and acts as a multiplier while in
. I recommend crafting or upgrading this legendary fairly early if you go with this covenant.
Holy Paladin Legendary Guide
Best Venthyr Holy Paladin Soulbinds
Best Venthyr Holy Paladin Max Renown 80 Soulbind
On the way to Renown 80, you'd still maintain the Theotar soulbind just continuing around the regular progression.
The below Soulbind Calculator is valid starting at Renown 60. Conduits are socketed in order of highest priority from top to bottom in order to facilitate the greatest benefit when empowering conduit rows from renown. Please see our Holy Paladin Conduit Guide for more information on Conduits including Empowered Conduits.
Holy Paladin Conduit Guide
Holy Paladin's choice of soulbind for Venthyr at Renown 80 remains Theotar. The potency conduits and powerful abilities along the way make this a great option even at 80.
Venthyr Holy Paladin Covenant Rotation Changes
As
is a large cooldown you should plan it out as such. Additionally, while this is up, using
becomes a much higher priority due to its large damage contribution.
Holy Paladin Rotation Guide
Venthyr Holy Paladin Talent Builds
Covenant choice has very little impact on your talent choices as such refer to the talent guide you can find by clicking the button below.
Holy Paladin Talent Guide
Venthyr Holy Paladin Gearing Differences
As a Venthyr your primary value is brought from the damage you can do, as such you should prioritize Versatility above mastery, all other rules for secondary stats remain.
Holy Paladin Gear Guide
Venthyr Holy Paladin Soulbinds Explained
Venthyr's have access, across all classes and specs, to the same three Soulbinds:
Nadjia
,
Theotar
and
Draven
. They are the NPCs you complete the zone story with, and allow you to "attune" yourself to them to gain access to a tree of upgrades centered around your base toolkit (through Conduits) and covenant abilities (through special, game-wide traits).
This tree progressively unlocks based on completion steps (such as finishing the campaign) and your renown level with the Venthyr covenant.
We've summarized the optimal traits for each Soulbind below, along with potential conduits to slot in. Do bear in mind that finesse conduit choice is largely personal preference. For more information on Conduits see our Holy Paladin Conduit Guide.
The primary reason you select Nadjia is for the ability
if you track this and can line it up well with major damage events it is a very powerful cooldown. However this is not always possible, and outside of 3 potency conduits she provides little other value.
I generally recommend the following soulbind tree and conduit placement for Nadjia:
Theotar provide's a few interesting traits.
provides a nice secondary stat boost on occasion.
gives you some added mobility.
This ability is another reason Theotar is so good, this ability provides a fair amount of extra healing, and is in the same path as a Potency making it really good.
This is a weird ability, but actually quite powerful. If you can use this on one of your raid nights where you know there is a high chance you can kill a boss it is very powerful.
I generally recommend the following soulbind tree and conduit placement for Theotar:
Draven provides a few interesting traits.
provides a nice survivability boost after using your signature ability.
if you can avoid moving around, this provides a nice throughput and survivability boost.
gives you even more survivability!
as we are often in melee, there is a good chance you get many stacks of this providing nice throughput.
I generally recommend the following soulbind tree and conduit placement for Forgelite Prime:
Draven is a good choice, but mostly provides personal survivability, which paladin isn't really lacking.
Double Legendaries for Venthyr Holy Paladin
Patch 9.2 adds the option of using two legendaries at the same time, with the restriction that one of them is your Covenant legendary. This change empowers Venthyr Holy Paladin even more. You can learn more about it in our Legendary Guide.
Holy Paladin Legendary Guide
What are Soulbinds in Shadowlands?
Soulbinds are important Covenant characters players encounter in the Shadowlands. Soulbinds bind themselves to players allowing them to use their powers to strengthen characters while in the Shadowlands.
Learn more about Soulbinds in our in-depth guide.
Soulbinds in Shadowlands
Feedback
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评论
评论来自
Panther12
Venthyr Holy Paladin Talent Builds
Your talent build does not change at all while picking this Covenant. There is no interaction with our kit, no change to anything we do, and no reason to deviate from the standard build. The grip potential provided by Abomination Limb is nice, but ultimately, does not change our talent build and does not change the value of Tightening Grasp due to its unreliable nature.
Pretty sure this is meant for DK's not Holy paladins.
评论来自
stoov
I'm gonna assume these soulbind builds are specifically for raiding and coming from a M+ perspective I'll gladly admit I am biased. But I really think you are sleeping on the power of Draven. Lets be real, we do not need a 3rd potency conduit (again, from my pov) and having 5% more int (via
Built for War
)is rather nice. We are plagued with slow speed but
Move as One
gives us access to a lot of movement speed. I find myself often boosted in dungeons at least and especially when i really need it as people around me often save their movement abilities for critical moments.
The Theotar build as well,
Wasteland Propriety
is just too good to pass up
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