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The Scourge of Lordaeron Human Campaign Walkthrough - Warcraft III: Reforged Reign of Chaos
来自 perculia
[Last Updated]:
2020/01/27
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In the Human Campaign in Warcraft III: Reforged, Arthas destroys Stratholme and obtains the powerful weapon Frostmourne.
Learn how to complete The Scourge of Lordaeron, the Human Campaign in Warcraft III: Reforged Reign of Chaos, with our tips and tricks for all chapters.
The Scourge of Lordaeron Plot
Stratholme - Prince Arthas, a paladin of the Silver Hand, and Jaina Proudmoore, an apprentice Archmage of Dalaran, are sent to investigate a mysterious plague that is spreading across the northern parts of Lordaeron. To their horror, this plague turns the citizens of Lordaeron into mindless undead led by the Necromancer, Ket'Thuzad, and the Dreadlord, Mal'Ganis. The heroes are forced to choose between killing innocents as a desperate attempt to contain the plague or allowing the plague to spread further.
Northrend - The Frozen Coast - Seeking vengeance on Mal'Ganis for Lordaeron, Arthas travels to Northrend, the source of the Undead Scourge. With the help of his dwarven friend, Muradin Bronzebeard, he hopes to find a powerful new weapon that will help him turn the tide against the undead and defeat Mal'Ganis once and for all.
Chapter 1: The Defense of Strahnbrad
After a threatening advance of the orcs, the Alliance under King Terenas Menethil plans to defend the lands of Lordaeron with the help of legendary Uther Lightbringer and Terenas’ son, the aspiring paladin Arthas Menethil.
The Blackrock orcs have set their sights on Strahnbrad, a small village just south of Andorhal.
Main Quest: Defend Strahnbad
Travel to Strahnbrad
Arthas must survive
In the first chapter of the Human campaign, you will be able to play Arthas, the Paladin. Together with a total of four Footmen, the basic Human melee unit, you are ordered to safe Strahnbrad from the orc attack.
Make your way down south where you will find two farmers that will join your ranks as footmen. Shortly after you will encounter Alicia who will give you the optional quest “Save Timmy”.
After you’ve completed the sidequest in the east, you can continue moving towards the northern part of the map.
In front a bridge, Gerard and his wife will ask you to take care of the bandits that stole their ledger in the optional quest “Bandit Lord”. Once you’ve taken care of Benad and his bandits, move over the bridge to enter Strahnbrad. Two orcs will guard the entrance.
Main Quest Update: Defend Strahnbad
Defeat the Slave Master and his guards
Arthas must survive
Once you’re in Strahnbrad, you should be able to deal with the roaming orcs; also keep your eyes open for a total of three additional footmen in the western part of the inner city.
Move northwest to encounter the Slave Master. He’s guarded by two grunts which should stand no chanceto your army of footmen! The chapter concludes once you have killed the Slave Master.
Optional Quest: Save Timmy (by Alicia, southwest)
Slay the Gnoll kidnappers
Move to the eastern part of the map to find the gnoll camp that Alicia talked about. You need to kill two Gnolls and one Gnoll Poacher before you are able to save Timmy from his cage.
Reward: Ring of Protection +1
Optional Quest (by Gerard, center): Bandit Lord
Slay Menag, the Bandit Lord
Return Ledger to Gerard
Gerard’s ledger has been stolen by Menag and the Bloodhill Bandits. To retrieve it, you must go southeast and find their bandit camp. On your way you will encounter a first wave of four bandits.
In the camp, you will have to fight a total of seven bandits: Four melee units, two ranged units and Menag himself. Don’t forget to loot the quest item and bring it back to Gerard and his wife in front of the bridge.
Reward: Tome of Strength (used automatically)
Tips and Hints
Destroy crates and other destructible objects on your way, the may contain valuable consumables!
Arthas will reach Level 2 during this first chapter. Don’t forget to spend your talent point! In this case, Devotion Aura is a solid choice.
Heal whenever one of your units is under 50% and Arthas has mana!
Chapter 2: Blackrock & Roll
While Arthas managed to save Strahnbrad, Uther tried to negotiate an armistice with the Blackrock orcs - without success.
In consequence, Uther wants Arthas to lead the attack against the Blackrock orcs and their camp in the southern part of Lordaeron.
Main Quest: Establish Base
Construct a Barracks
Construct 2 Farms
Train 6 Footmen
In this chapter, you build your first Human base. The first part of the main quest needs you to build one barracks, two farms and six footmen.
Starting building your first farm and your barracks right away; also keep building workers until five of them work on your gold mine and three to four work on lumbering wood.
The first wave of orcs will arrive at the northern entry of your camp. You should have one to two footmen, and together with Uther you should be able to deal with them without any problems.
Another wave of orcs will attack the eastern entry of your base; by that time, you should have finished your six footmen and the first part of the main quest.
Main Quest: Blademaster
Defeat the Blademaster
As your forces are getting attack in the east, a Blademaster approaches the northern entry and sends his regards.
Make your way up north to take revenge on the bloodthirsty Blademaster. On your way, you will encounter Feranor Steeltoe, a dwarven dragon hunter that will give you the optional quest “Searinox”. Once you’ve accepted the quest, you will be able to build the ranged Rifleman unit from your barracks building!
While you take care of the side quest, another round of orcs will attack the eastern entry of your base. You can either let Uther and your upgraded watchtowers take care of business, or return for a quick fight after completing the side quest. Don’t forget to build either footmen or riflemen while questing!
After you have dealt with the wave of orcs, it is time to go northeast to defeat the Blademaster. On your way, you will encounter another small wave of orcs.
Try to build a couple of upgraded watchtowers on the western entry of your base, because a last wave will hit there while you hunt the Blademaster.
Once arrived at the Blackrock camp you will fight with the Blademaster. Take care of his mirror images and - much more importantly - his Bladestorm ultimate ability that deals massive damage all around him; the chapter concludes after you’ve defeated him.
Optional Quest (by Feranor Steeltoe, center): Searinox
Slay Searinox, the Black Dragon
Bring the Heart of Searinox to Feranor Steeltoe
The dwarf Feranor wants to kill a dragon called Searinox for its magical powers. To make sure of the success of this mission, he assists you with a total of four riflemen!
Quickly move to the southeast of your map. Kill the small dragons on the way with your riflemen. Once at the end of the path, kill Searinox with your riflemen while Arthas and your footmen handle the skeletons on the ground. Heal the riflemen as best as you can, because you will need them later! If needed, used items like Scroll of Protection to save your units, and last but not least do not forget to pick up the heart of the dragon!
As a reward, Feranor will enchant Arthas’ weapon with an Orb of Fire.
Reward: Orb of Fire
Tips and Hints
Once Arthas completes another level, you want to max out Devotion Aura. If you feel like you need bigger heals, you can also level Holy Light.
Uther heals your units! Try to stay close to him when you have low units in the first phase of the chapter!
Upgrade your units at Feranor’s Blacksmith!
You can build towers to defend your base while questing and slaying orcs. But don’t forget to upgrade them!
There are destructible provisions in your base - destroy them to retrieve a consumable item!
There’s a small gnoll camp to the east - if you feel like you have time, clear it for a Potion of Healing!
Chapter 3: Ravages of the Plague
Arthas continues to investigate the source of the plague that haunts Lordaeron. The mages of Dalaran send out Jaina Proudmoore to assist Arthas in his task, and together they scout the northern villages of Lordaeron for information.
Main Quest: Investigate Villages
Explore the countryside
Arthas must survive
Jaina must survive
On this exploration mission you start in the southeast corner of the map. Besides Arthas, two footmen and a captain, your team is joined by Jaina, who represents the Archmage hero. She starts off with the most important archmage ability in the early game, Summon Water Elemental. You can summon one right after the mission starts, because you will fight your way through the map countless times, and the elementals only last for one minute.
First head southeast to find an ogre camp to get some easy hero experience. The two ogres will be no match, and you can already test your micro-management by letting the water elementals tank the damage.
On your way to the middle of the map you will find a destroyed bridge. The villagers tell you that you need to take the long and very dangerous way up north to cross the river.
The NPC will mark a location in the east on your mini map. Once there, you will encounter a bunch of bandits who want to take advantage of the villager’s dire situation. Make quick work of them and claim a reward for your swift intervention, as a near NPC will drop a Potion of Greater Healing.
Continue to find the path around the bridge up north. You will encounter a villager called Alric who tells you about a magical fountain. He will give you the optional quest Fountain of Health.
Once you’ve reached the northeastern part of the map, you will find a small murloc camp. Don’t forget to minimize damage to your troops by summoning water elementals for tanking. After you’ve cleaned up the murlocs, destroy their watchtower to find a Maul of Strength that gives +1 to strength to the carrier.
Rinse and repeat all that for the bandit camp that you’ll find on your way west through the map; the tent will drop a Scroll of Protection.
Once you’ve reached land, you will find three brave footmen fighting against a band of Scourge. Help them defeat the undead as quickly as possible so they can join your ranks after battle. After this encounter your footmen are able to use the Defend skill:
If you want to complete the Fountain of Health optional quest, you should head straight west from here and return after completion.
Now you can enter the infested village from the north and clear it from the Scourge. Once you start to encounter their necromancers, try to focus them with your ranged units and Arthas’ Holy Light ability, as it can not only heal allies, but also damage undead units.
Work your way down south and you will find two priests that will inform you about an infested grain warehouse in the northwest. The two will join your task force and are able to deal ranged attacks and heal their allies.
Main Quest: Grain Warehouse
Destroy Grain Warehouse
Your new main quest tells you to destroy a grain warehouse that seems to be full of infected grain from Andorhal.
You will find a couple of fights against Scourge units on your way up north. Don’t forget to pick up the Scroll of Healing and - much more importantly - the Mortar Team unit as one of yours. This ranged unit deals big amounts of damage to siege units and buildings.
Another great pickup is the Mantle of Intelligence +3 that you’ll find on a small tongue of land down south. Give it to Jaina and continue your way up north.
Once you’ve reached the warehouse, you will encounter a necromancer called Kel’Thuzad for the first time. The chit-chat will be short, though, and you will have to fight through the small Scourge army eventually. Don’t forget to use your water elementals as meat shields and your Holy Light against undead enemies and abominations in particular!
Once you’ve destroyed the grain warehouse, you will advance to the fourth chapter of the human campaign.
Optional Quest (by Alric, east): Fountain of Health
Find the Fountain of Health
This optional quest seems like an introduction to the mechanic behind health fountains, not more, not less. There are no quest rewards, and since you will pick up two priests eventually, your units will be healed up no matter what before the last important fight of the chapter.
Tips and Hints
Arthas wants to max out Devotion Aura and Holy Light. The latter gains more importance as you encounter more and more undead units on your way!
Jaina’s Brilliance Aura synergizes perfectly with her other abilities as well as Arthas’ restricted mana pool. However, you want to max out Summon Water Elemental first for obvious reasons.
Destructible objects - and buildings in particular - can drop massive loot!!
Learn to micro your Water Elementals as early as possible. It’s a core advantage of the Human race.
Your item slots will fill up quickly. Try to prioritize more powerful items!
Chapter 4: The Cult of the Damned
After Arthas and Jaina found out that the infected grain has been distributed by the city of Andorhal, they move towards the argicultural center of Lordaeron to find out what Kael'Thuzad and his cultists are up to.
Main Quest: Investigate Andorhal
Explore Andorhal
It looks like Kel'Thuzad has built a base to protect the city of Andorhal which he used to spread the plague all over Lordaeron. By establishing a base and a proper army, you should have no problem beating the minions and the lieutenant of Mal'Ganis eventually.
Start with the usual routine of building workers and farms to saturate your gold mine and lumber spots. In the meantime you can scout and clear the perimeter of your base, but try to stay close, because the Scourge will hit your base very soon after the campaign starts. What you can do as well is slowly move up north to intercept the Scourge attack squads. As usual, try to snipe the necromancers with Holy Light, and always keep up Jaina's water elementals.
At around 30 food, you can build a second barracks to increase your production capabilities. You should now have 5 to 7 footmen with your initial army. Also build the blacksmith and the lumbermill to enable rifleman production as well as upgrades. At this stage of the game it really doesn't matter what you're upgrading first, because you should eventually research every single one of them.
After you've defeated the first wave of Scourge in the north, you can scout around a bit more while building your 40 food army. Try to stay close, because yet again another Scourge hit squad will knock on your doors. If you're too far away, don't be shy to use the Militia ability of your peasants. One or two upgraded watchtowers help as well!
As soon as you've fended off the second attack wave, you can make your way up north to set the Scourge camp to ashes. It is imperative to have two barracks by now so you can resupply your army when needed. If you want to take a slower approach, you can also just clear the southern half of the map, defend your base and take an expansion in the southeast corner until you have a maxed out army.
However, with basic micro and enough patience you should be able to clear out the Scourge base without too many problems. Lure out the defending forces first and try to not get hit by the static defenses. Resupply your army with riflemen, because they will be more effective in terms of siege damage. Don't be afraid to use consumables when you make bigger pushes. If you drop low on food, just fall back and build up your army again.
After three or four pushes you should be able to take down the last Scourge building.
If you want to take full advantage of the resources on the map, you can destroy the Scourge camp first and then go on a hunting spree. There are several smaller camps in the southern half of the map that offer great loot, such as the Claws of Attack +6:
Main Quest: Confront Kel'Thuzad
Find Kel'Thuzad
Move forward to the center of Andorhal and then to the east to kill the group of abominations. Your riflemen should slice right through them, and you don't have to be afraid of damage on Arthas, as this is your last fight of the chapter.
In the end you have to confront and kill Kel'Thuzad behind the abomination pack to advance to the next chapter!
Tips and Hints
Keep maxing Holy Light and Summon Water Elemental on your heroes. Holy Light in particular works wonders against pesky necromancers!
Put one point into Divine Shield if possible. It will become important in the next chapter of the campaign!
You can find a total of two Goblin Workshops on the map; one in the center, and one northwest. Refill on consumables if you've used too many of them against the Scourge!
Protect your Priest and Mortar Team! In siege situations, both of these units bring alot of damage and healing.
Move out units focussed by siege attacks to reset building aggro!
Try to stay under 40 food all of the time. If you move above 40 food and Low Upkeep, make sure to take your expansion so you can afford a bigger army!
Chapter 5: March of the Scourge
Just before his demise, Kel'Thuzad spoke about a certain nathrezim called Mal'Ganis who seems to be the leader of the Scourge.
Arthas and Jaina know that he currently resides in Stratholme, so they make their way up north to find the dreadlord. After arriving in Hearthglen, a small outpost in northern Lordaeron, Arthas makes a terrible discovery.
Main Quest: Defend Hearthglen
Survive for 30 minutes
Not only did a Scourge army make its way to Hearthglen that you need to fend off; it also looks like some of the infested grain has already been distributed among Hearthglen's citizens. Your main goal in this mission is to survive for a total of thirty minutes.
The chapter starts with lots of items dropped on the ground - that is because Arthas sent Jaina away to inform Uther about the urgent situation. Search through useful items for Arthas. We hope that you picked up most consumables on your way to this mission, because you will need them if you want to complete all quests in this mission!
The game informs you that you can now build Sorceresses in the Arcane Sanctum building. Build one of those right away, but for another good reason: Priests! You'll need a bunch of priests so that you have ongoing healing between fights against the incoming Scourge forces. They also can learn the Dispel Magic ability, which works wonders against the skeletons summoned by necromancers. Don't forget to research that upgrade in the Arcane Sanctum!
Your base has three different entrances, all of them which are going to be attacked, maybe sometimes at the same time. While putting enough workers into your mine and woods, try to establish a 40-food army and 5 to 7 upgraded towers at each entrance as early as possible. These towers will come in especially handy in the early stages of this mission against weaker waves of Scourge minions. The same goes for Blacksmith upgrades for your small but effective army!
Just north of your base you will find a Goblin Workshop with some pretty decent items such as the Staff of Negation, which can be used to destroy summoned units (such as the skeletons from necromancers) in a targeted area:
The timings on this mission are very tight, especially on Hard difficulty, which makes completing the side quest that pops up at 21:45 even more difficult; check out the subsection for more details how to complete it. If you only care about the success of the main quest, you should stay in or close to your base at all times. You shouldn't try to attack the bases of the Scourge if you're not a very experienced player. See below for rough Scourge attack times:
Easy/Normal Difficulty
28:30: 6 Ghouls
27:25: 3 Ghouls
25:30: 4 Ghouls
24:25: 4 Ghouls
22:30: 4 Ghouls, 1 Necromancer
21:25: 5 Ghouls, 1 Necromancer
19:30: 2 Ghouls, 1 Abomination
18:25: 3 Ghouls, 1 Necromancer, 1 Meat Wagon
16:30: 2 Ghouls, 2 Necromancers, 1 Abomination
15:25: 6 Ghouls
13:30: 3 Ghouls, 2 Necromancers, 1 Meat Wagon
12:25: 1 Meat Wagon, 2 Abominations
10:30: 4 Ghouls, 1 Necromancer, 2 Abominations
9:25: 6 Ghouls, 2 Necromancers, 2 Abominations
7:30: 3 Ghouls, 1 Necromancer
6:25: 6 Ghouls, 2 Necromancers, 1 Meat Wagon, 1 Abomination
4:30: 4 Ghouls, 1 Necromancer, 1 Meat Wagon, 1 Abomination
1:30: 4 Ghouls, 1 Necromancer, 2 Meat Wagons, 1 Abomination
0:40: All Scourge forces
Hard Difficulty
28:30: 6 Ghouls, 2 Abominations
27:25: 6 Ghouls
25:30: 4 Ghouls, 1 Necromancer, 2 Abominations
24:25: 4 Ghouls, 1 Necromancer, 2 Meat Wagons
22:30: 8 Ghouls, 3 Necromancers
21:25: 8 Ghouls, 4 Necromancers
19:30: 4 Ghouls, 1 Necromancer, 2 Abominations
18:25: 4 Ghouls, 1 Necromancer, 2 Meat Wagons
16:30: 5 Ghouls, 2 Necromancers, 2 Meat Wagons, 2 Abominations, Lich
15:25: 10 Ghouls
13:30: 4 Ghouls, 1 Necromancer, 2 Meat Wagons, 2 Abominations
12:25: 2 Meat Wagons, 3 Abominations
10:30: 4 Ghouls, 4 Necromancers, 2 Abominations, Lich
9:25: 6 Ghouls, 4 Necromancers, 3 Abominations
7:30: 4 Ghouls, 1 Necromancer, 2 Meat Wagons, 2 Abominations, Lich
6:25: 6 Ghouls, 4 Necromancers, 2 Meat Wagons, 2 Abominations
4:30: 8 Ghouls, 1 Necromancer, 2 Meat Wagons, 3 Abominations
1:45: All Scourge forces
In total you will encounter 18 waves of Scourge attacks from the two different Scourge camps around your base. They'll mostly consist of ghouls and necromancers mixed with abominations and meat wagons. On Hard difficulty, you will face a level 6 Lich hero in four of these 18 waves. It casts Frost Nova and Death and Decay, so try to spread your units. Take the Lich down as quickly as possible so that it can deal as few area damage as possible; our leveled up Holy Light pays off big time!
Keep your static defenses up and running at all times. You should put two peasants on repair duty for repairing and building new towers. Remember to have enough workers lumbering wood in the beginning, because tower upgrades need tons of wood.
Towards the end of the overlong 30 minutes, you can go over 40 food to burn through the money and wood you've banked so far. Make sure to keep your army and static defenses healthy, and you should be able to stay alive until the last second.
Staying alive in this context means that you only need one building to survive at the end of the timer. It doesn't matter if your army or even Arthas dies. As long as you have one building, Uther will intervene and lead us to the next chapter of the campaign.
Optional Quest (started at 21:45 left): The Grain Caravan
Destroy the grain caravan before it gets to last village
As already said, this optional quest may be one of the hardest ones in the whole campaign, mainly becaues you will have to send Arthas and only him to complete it. If you can build up enough static defenses before the destruction of the second village, you can try to complete this quest together with your army as well.
Equip Arthas with all the Health potions you can find and send him towards the caravan after the destruction of the second of three villages. Any level in the Divine Shield ability helps tremendously during this solo attack but is not mandatory.
You will have to destroy all caravan wagons while dancing around a ton of abominations. Use your consumables and micro so that you can evade as many hits as possible. In the best case, you've used two consumables by now so that you can pick up both quest rewards, a Scroll of Teleportation and the ridiculously powerful Medaillon of Courage. Port back with the scroll by clicking on your base on the mini map to fight alongside your troops again.
Reward: Medaillon of Courage, Scroll of Town Portal
Tips and Hints
Don't forget to upgrade your units, and your buildings as well!
Tower focus fire works just like unit focus fire. Tell your towers which targets to hit, preferably abominations and necromancers!
You can recruit three footmen just south of your camp for free - but remember, they will need food supply as well!
If you find time, you can try to farm the murloc camp in the middle for
Boots of Speed
and a
Potion of Mana!
If you find time, you can try to farm the bigger ogre camp in the northwest for
Gauntlets of Ogre Strength +3
and a
Potion of Greater Healing
!
If you find time, you can try to farm the smaller ogre camp in the southwest for
Periapt of Vitality
, a very strong health increase item!
Chapter 6: The Culling
Arthas follows Mal'Ganis to Stratholme, the second-most populated city of Lordaeron. There the dreadlord tries to reap fresh blood for his Scourge army.
The young prince realizes that he has to make a decision, and - against Uther's advice - orders his army to clear the city - although its citizens have not become undead yet.
Main Quest: The Culling
Destroyed plagued villager houses
Kill 100 zombies
Stop Mal'Ganis from claiming 100 zombies
This mission reads pretty straightforward, and it really just is a race between you and the Scourge. The key to success is to not neglect your defenses while clearing out villagers and their houses.
As soon as the mission starts you should move to the south and start destroying houses one by one. As soon as the house is destroyed, infested villagers spawn; always try to kill these before they turn into armored ghouls. Don't forget that both houses and infected villagers can only be attacked with the Attack command and not only through right-clicking.
While you clear the houses in the perimeter, you can build a blacksmith for riflemen and two or three upgraded towers on the southern entrance of your base. Five to riflemen and said towers should be enough to fend off the first three or four Scourge hit squads.
Move to the southeastern part of the map and continue to release the villagers from their misery. You can build into Low Upkeep with riflemen for you defense. As soon as you have more then four or five waiting in your base, you can send the rest to your attacking army - and don't forget your blacksmith upgrades!
As soon as you've hit 60 to 70 villagers, just give up your base if it gets attacked. You'll be finished before it gets destroyed.
Try to stay away from Mal'Ganis' forces. When you encounter him, just run away. As soon as his army moves to the south, you can clear all houses in the northwestern part of the map. You may need one or two houses in the center, and with those you should easily hit the 100 villager count before Mal'Ganis.
Tips and Hints
Just west of your base, in the far north of the map, is a small Enforcer camp. One of its tents contains a Tome of Strength +2. You don't need bag space to pick it up. Clear it if you find the time!
You can use the Fountains of Health on the map to regenerate health!
There's another Goblin Merchant in the western part of the map.
Don't mess around with the zoo in the middle of the map, because you'll need a Mortar Team to be able to clear it.
Chapter 7: The Shores of Northrend
While Jaina and Uther discover what Arthas did to Stratholme, the prince of Lordaeron already set sail to follow Mal'Ganis to Northrend. On the icy shore of Daggercap Bay, Arthas seeks to confront the dreadlord one last time. There he meets an old friend, looking for a special sword.
Main Quest: Establish Base Camp
Locate a gold mine
Arthas must survive
The first part of this mission contains some hunting and looting. Just follow the path east from where you've landed and fight your way through the icy lands. You'll encounter a couple of wolf and ice troll camps. Always let Arthas take hits so that your priest can heal him up again. Try to tank damage by running in with Divine Shield when fighting the big group of ice trolls. If the rest of your units is far away enough, the troll lord won't attack anything else.
As soon as you head north you'll discover a attacked base by Muradin Bronzebeard, leader of the dwarves, where you can establish your camp. Muradin will join your squad as a Level 5 Mountain King. This is also where the side quest to rescue Muradin's other base will pop up.
Main Quest: Mal'Ganis
Destroy Mal'Ganis' base
First off, build farms, a blacksmith and some towers on the northern entries to cover the basics. Build some riflemen and upgrade them as soon as possible, because you will need anti-air unints to fight off the gargoyle waves that are about to begin. Around eleven minutes after you've arrived in Muradin's camp, a bigger Scourge army including a Lich will try to destroy the camp. After you've dealt with them you can start to scout the northern part of the map.
You'll find two creep camps in the perimeter, one ice troll camp and one wendigo camp. Clear those camps by using Arthas and Muradin to tank. Also use Muradin's powerful abilities Stormbolt for stunning high-level creeps and Thunderclap for big point blank area damage.
After your creeping spree you want to have around 60 food to attack the first scourge base in the northeast. Before that, you want to wait on the road until Mal'Ganis' attack squad has arrived. Make quick work of them and enter the base in the northeast. Focus down the crypt fiends and ziggurats first!
Thanks to you, the dwarven base is now safe and belongs to the humans. Build up additional riflemen and leave some of them in your original base to deal with the continuous gargoyle attacks.
Take the dwarven gyrocopters and the one steam tank together with your army to fight Mal'Ganis base in the west. With two gold mines up and running, you can now max out 90 supply and throw everything at Mal'Ganis and his troops. That way you'll end the attacks on your base as well, but be sure to keep the necropolis intact.
Why? Because there's more experience and loot hidden on the map! Go back to your original base and head west; you'll find additional nerubian camps, one of which contains a powerful item called the Orb of Frost:
Optional Quest (by Muradin Bronzebeard): Rescue Muradin's Men
Rescue the dwarven base
The quest objective says it all. Work you way through the purple Scourge base and free the dwarves in the northeastern part of the map. As soon as you've done that, you'll have access to building steam tanks!
Reward: Dwarven Base
Tips and Hints
Make smart use of Divine Shield when fighting creeps!
Mountain king in the form of Muradin is a melee hero and synergizes well with Arthas. Learn to use his powerful abilities to control the battlefield or focus enemy heroes!
Don't get lured into building gyrocopters and steam tanks, they take long to build and are very expensive. Your brave riflemen will do just fine!
Chapter 8: Dissension
Arthas continues to hunt his arch enemy Mal'Ganis, and for that he needs every single one of his men. An emissary from Lordaeron sent by Terenas and Uther orders the army to retreat from Northrend, but Arthas has a cruel plan to bind his troops to the icy lands.
Main Quest: Burn the Boats
Destroy the five ships
The timer must not reach 0:00
In this mission you have to lead Arthas to the Allliance ships and destroy them before his men can reach them. Only a total of 5 ships is needed to complete this chapter, but they're spread all over the map.
The key to success is smart usage of your two Mortar Teams. Their attacks can burst through trees, which means that you can take several shortcuts on your way.
On your way you will encounter several Mercenary Camps where you can buy exotic troops. You want as many trolls as possible, priests in particular, so you have enough sustain together with Arthas' heals.
The first shortcut lies right under the first mercenary camp. Instead of fighting your way through the scourge base, you can bomb your way through the woods. On the other side you'll have to fight a couple of scourge troops; try to focus down the necromancer, because they have the Cripple ability in this scfenario, and you don't want your mortar teams and trolls to run with an anverage of 0.1 miles per hour for half a minute.
Destroy the first ship at the end of the shortcut and move on. Kill the nerubians across the bridge; don't forget to use your hero abilities frequently. Sink the second ship and follow the coastline. Tear through the little murloc camps for easy experience and consumables, but don't waste too much time.
One of the murlocs will drop a Mana Stone, one of the most powerful items in Warcraft III, which is luckily a match made in heaven for good old Muradin:
On the right side of the path you'll find a second shortcut. Clear the way with your mortar teams and move through to the third ship. Buy more trolls at the third camp and kill the dragons with it. Don't forget to heal your army in the process!
What follows is a gauntlet full of ziggurats down south. You should not waste time clearing all of them, so run through as fast and compact as you can. Keep healing your men with Holy Light, and pray for few casualities.
Destroy the fourth ship at the end of the gauntlet and follow the way north to the last ship. You'll have to fight three big scourge camps, so don't waste your resources and time. Let Arthas and Muradin tank the last camp so that you have at least one ranged unit that can sink the remaining ship. With the last ship on the ocean floor you will advance to the last chapter.
Tips and Hints
Distribute your items between Arthas and Muradin!
If you discover the goblin lab near your base you will get an additional and thus 6 additional food to spend money on!
Killing the Frost Revenant will drop a Sobi Mask!
Chapter 9: Frostmourne
Arthas sees his last chance in retreiving Frostmourne to turn the tides in the fight against Mal'Ganis. While looking for the magical runeblade near Drak'Tharon keep, his army tries to establish a foothold to prepare the final fight against the powerful nathrezim.
Main Quest: Frostmourne
Locate Frostmourne
Arthas must survive
Muradin must survive
In the first part of this epic final mission you have to control two different scenarios: on the left side of the map, Arthas and Muradin need to fight through all kinds of wildlife to find Frostmourne, while Arthas' captain and his troops need to defend their base against all kinds of Scourge attacks.
Your general game plan should include quick fighting with Arthas' squad while you bolster your local defense with upgraded towers and army upgrades. You'll start on Low Upkeep, and you want to stay it that way. While you're building towers you can advance with Arthas and his team. There will be smaller attacks on the northern and northeastern entry to your base, including flying units, so use focus fire accordingly.
Since you've collected the most powerful items in the game, killing a bunch of wolfs, wendigos and skeletons shouldn't be that much of a problem. Use Arthas' and Muradin's ability accordingly to safe time and resources. As soon as you reach the northern part of the map, you will fight against a monster called The Guardian, who wants to protect the runeblade called Frostmourne.
Kill its minions first, because it takes reduced damage anyway. After that a cutscene will play in which the inevitable happens: Arthas, despite Muradin's advice, takes Frostmourne and kills Muradin in the process. From there on out, Arthas only accepts orders from his blade, and the second part of the campaign starts.
Main Quest: Mal'Ganis
Destroy Mal'Ganis' base
Arthas has returned from Drak'Tharon Keep and wants to end Mal'Ganis and every single one of his minions and buildings. You are being attacked right away, but thanks to your impenetrable defenses the Scourge will not even touch your base!
You will find three Scourge bases in total: The green bases are Mal'Ganis' forces, an expansion in the middle, and the main base in the northeast, and the purple base, an autonomous Scourge squad with its own base in the southeast.
From here on you basically want to play the long game. First off, you should take out the purple Scourge faction. They're not as technically advanced and thus shouldn't give you too much of a problem. Use your Low Upkeep, build a 70 food army and make your way to their base. Don't forget to reinforce both of your northern base entries, because Mal'Ganis will attack eventually.
Don't try to overextend and keep kiting the Scourge reinforcements. Immediately return to your base as soon as you've defeated the purple faction. Depending on your timing you may need to return even sooner because of Mal'Ganis' first bigger attack. Don't be greedy, because you can easily return to the purple base and finish the job.
Mal'Ganis himself is a Dreadlord hero. His abilities Carrion Swarm and Sleep are dangerous, so spread your army and try to lead your army with a knight so that Arthas won't get sleeped until the end of eternity.
As soon as you've cleared all purple buildings you can build an expansion for yourself. As already said, we're trying to play the long game, just because Mal'Ganis had an expansion all game already.
Get back to 70 food, and start pushing your upgrades as these will become incredibly important in the later stages of the game. With two bases up and running you can start to attack Mal'Ganis' expansion. Don't forget to bring a bunch of Priests for life regen. Except those, basically every composition works. Heavy riflemen - as always - do the trick as well.
Mal'Ganis' expansion will not be protected very well, so clear it and take a third expansion yourself at the gold mine in the middle.
Now the end game of patience begins. Build your end game composition, fully max all upgrades, and start to nibble away at Mal'Ganis' base. He has a massive amount of resources and buildings, so don't overextend. Save up enough resources so that you can easily reinforce your army while fighting. Keep falling back so that your Priests can heal everybody back up to full. Start building knights or steam tanks to take down buildings faster.
If you're having problems with a standing Scourge army including frost wyrms and a respawning Mal'Ganis, fall back to your middle expansion to fight in front of some upgraded towers.
As soon as have the Scourge respawn under control, you can slowly destroy building by building. With the last building destroyed, you have successfully completed the last chapter of the Human campaign.
Congratulations!
Tips and Hints
Because of Muradin's death, all of his items will be available in your base. Cycle through your consumables when you need them!
In the west of the map, just south of Mal'Ganis' main base, you will find a bigger nerubian camp that drops Healing Wards with three uses, which are great when retreating after a long fight!
A Goblin Merchant as well as a Mercenary Camp are available on the map. Use them if you feel like you need additional items or units quickly!
Campaign Rewards
Completing the Human campaign "Scourge of Lordaeron" will reward you with the following portraits:
Prince Arthas on Easy or Normal
Jaina Proudmoore on Hard
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