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PTR
10.2.7
PTR
10.2.6
Beta
Waycrest Manor Mythic+ Route Guide
来自 Voulk
[Last Updated]:
2019/03/10
变更日志
补丁:8.3.7
目录
评分:4.8/5
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6
投票)
指南导航
评分:4.8/5
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This Mythic+ Route Guide for the Waycrest Manor dungeon will take you through the best route to complete the dungeon and provide tips and tricks for the entire instance. This guide will assume that you are familiar with the basic mechanics from the
Waycrest Manor Dungeon Ability Guide
.
Instance Breakdown
Recommended Comp for high keys:
Bring an offensive purge. Comp is otherwise flexible.
Instance Timer:
39 minutes
Trash Route
Waycrest is a difficult instance to plan for if you like specific trash routes because one of four doors is open at the start of the dungeon and you'll take drastically different paths depending on which you get. The route guide will be a little different from the rest - we'll cover the essential trash that you'll automatically pull just walking between bosses and then mark out where you can get the rest of your percentage. If you have more than 70% when you head to the basement then you'll do reasonably well.
The Soul Essence aren't very dangerous and picking up all five isn't a terrible idea.
This trash is pretty awful and I highly recommend sticking hard left to skip it. If someone staggers into it then you'll need to avoid the red and blue traps on the floor. It can be much much easier if you drag them back into the foyer so that everyone has room to move.
You're unable to take the piglets home as a pet so you'll have to clear them for trash percentage.
Key Interrupt: Infest. Will be cast by the maggot with the Parasitic debuff. If you miss it then someone will get a debuff which drops two fresh maggots on expiry.
... lovely.
Continue busting out your AoE.
It's pretty easy to pull the boss accidentally here and he's so easy that it might not even be a bad idea but if we rein it back in for a minute then you'll want to interrupt the Dinner Bell cast.
The only pack you must pull here are the two patrolling Jagged Hound packs (a three and a four). They hit your tank pretty hard but don't do any other notable mechanics. It isn't a bad idea to grab the pack in the middle of the room as well. You'll need the percentage and it's a common accidental pull.
Key Interrupt: Effigy Reconstruction (Coven Thornshaper, Big AoE heal)
Matron Bryndle deals ruthless tank damage through her uninterruptible Thorned Barrage cast. Use externals, use defensives, use
big
heals. This is a bad place for your healer to stop and drink.
The Heartsbane Soulcharmer will drop a ring of candles that buffs nearby mobs. Just drag them all out of it. This instance is spooky enough as-is. Interrupt its Soul Volley cast - it's a pretty big AoE nuke.
The Bewitched captain / guard duo's have a frontal cleave but otherwise aren't dangerous.
There are two ways to enter the cellar and mobs guarding each. Make sure you're 70% before you head down here. You'll usually be higher than that, think of it as a minimum in order to not have to travel back upstairs.
This pack is optional and if you're above 84% then just head straight to your left and go down the stairs. You'll get the rest down there.
Matron Alna will hit the party with Dread Mark which works similarly to the Heartsbane Triad version. Afflicted party members should spread so that nobody else is in their circle.
The mobs down here do hit hard so use your remaining time left to judge how many you have to pull at once.
Gloom Horrors will leap to the furthest target and deal damage in a 5 yard AoE. Stack very loosely and bust out your AoE CC. You'll usually want to pull these in two separate groups unless your AoE damage is particularly strong.
Bosses
Heartsbane Triad
You can attack into Thorns, just... thank your healer afterwards
Dungeon Journal+
Sister Briar
骨刺箭
Physical Damage
Interruptible
锯齿荨麻
Physical Damage
Debuff
(DoT, removed above 90%HP)
荆棘光环
Physical Damage
Reflect
Sister Malady
毁灭箭
Magic Damage
Interruptible
不稳定的符文印记
Magic Damage
Debuff
(Curse, DoT, Damage on Expiry)
恐怖光环
Magic Damage
Debuff
(DoT, removed on movement)
Sister Solena
灵魂之箭
Magic Damage
Interruptible
灵魂操控
Debuff
(Mind Control, removed below 50%)
冷漠光环
Debuff
(-50% healing taken)
You should know
Each Sister has a single target "bolt" spell that they'll cast on random party members. You're going to interrupt the sister holding the Focusing Iris 100% of the time. You can pretty much ignore the two without it but it doesn't hurt to kick a few of those too if you've got an interrupt-heavy comp.
The witches will pass the Focusing Iris around whenever you deal 50% of their maximum HP in damage. When one hits 100 energy they'll cast Dire Ritual which on a medium-high key is a one shot. This is your DPS check and it's a tight one.
You don't have to play around the auras
too much
except for Aura of Dread which requires you to shuffle your feet every few seconds. Aim to stay below two stacks of the debuff since this is already a very difficult fight to heal.
You do want to play around Soul Manipulation though which will mind control one of your party members until you reduce them to below 50% health. They've got a nasty habit of instantly popping your huge defensive which both drags out the Mind Control and costs you serious DPS time on the boss. You can avoid this by popping them before you start the boss fight. Divine Shield and Ice Block are the main culprits.
If you're a DPS with the ability to remove Curses (Mage, Druid, Shaman) then you should do so when the Unstable Runic Marks go out. You'll still take the big damage burst from it but it's one less DoT that the healer has to heal through. Make sure nobody is in the circle before you dispel.
Healing the Triad
Expect 1-2 Jagged Nettles casts every time Sister Briar is holding the Focusing Iris. It hits like a train but thankfully she'll target her upcoming victim a few seconds before she throws it. This gives you time to use your external abilities to soften the blow. Save your Ironbark, your Pain Suppression, your Life Cocoon for these. On high keys you need to communicate with your DPS and find out which have defensives up and which don't. The first damage tick occurs 1 second after the initial damage and you'll often need to deliver
some
kind of healing in that time (or they'll need to Health Stone). The Mirror of Entwined Fate trinket is a perfect counter and Ward of Envelopment isn't too bad for it either.
Minimize
your healing during Sister Solena. Aim to top the party up before phasing and then spend most of the phase DPS'ing. You can keep throwing out efficient heals like Efflorescence and Essence Font but at -50% healing you're not really doing much here. It's critical that you don't have any Jagged Nettles debuffs active because healing them back up under the aura is near impossible.
If you can dispel Curses it's usually worth insta-dispelling an Unstable Runic Mark when the set goes out. It deals more damage over its duration than you'll heal in one global cooldown and it lets you better focus your heals on the remaining three. Save your big AoE healing cooldowns like Revival and Tranq for this phase.
Soulbound Goliath
Literally multiple souls stitched together. Major Black Rook Hold flashbacks
Dungeon Journal+
灵魂荆棘
Physical Damage
Debuff
(Stun)
碾压
Physical Damage
(Tank only)
燃火外衣
Magic Damage
Avoidance
燃烧之拳
(Burning Soul)
Magic Damage
Dodgeable
You should know
There's actually very little to add to this boss. He's ultra straightforward and aside from managing his stacks there aren't too many places you can go wrong.
Aim to drag him over the fire when he hits 12-15 stacks. This is a good balance between tank and party damage and should keep either from overwhelming you.
Healer:
When the boss
is
dragged over the fire a bunch of little red ghosts will start hunting you down. They can technically target anybody but healing aggro pulls them all to you. Dance around the arena until they disappear.
Tank:
Try and have a medium-good defensive ready whenever he goes above 8ish stacks of the buff. The healer doesn't have anyone to focus on aside from you but the more time you can give them to DPS and prep to heal the party the better.
Raal the Gluttonous
His lore is that he's been feeding
pieces of himself
to guests. What is wrong with this instance!?
Dungeon Journal+
暴捶
Physical Damage
Dodgeable
腐物喷发
Magic Damage
Dodgeable
吸收仆从
Boss Buff
(+5% dmg)
You should know
Tenderize hits in a large cone and you'll get three of them per cast. He will
always
target it in a random players direction so by spreading across the room you'll minimize overall movement (and chance of getting hit at all).
He'll eat any servants that reach him for a 5% damage boost per consume however 99% of the fights damage is 100% avoidable so we're not afraid of this like we usually would be. Kill the first set of servants summoned, CC the second and ignore the third. If it's a high Tyrannical key then kill the first
two
sets instead. You're strong players who are going to avoid the Tenderize so the damage boost isn't a big deal. Just keep some extra heals on the tank. In an unstructured pug it might be easier to just kill all but the last set to keep it cleaner. They don't heal him in any way.
Cleave down the Oozelings.
Lord and Lady Waycrest
This is taking "in sickness and in health" to an extreme
Dungeon Journal+
恶性病原体
Magic Damage
Debuff
(Disease, Slow, Heavy DoT)
污秽攻击
Magic Damage
(Tank only)
不谐乐段
Magic Damage
Dodgeable
(Purple Swirls)
剧痛之弦
Magic Damage
(Tank only)
You should know
Similar to Soulbound Goliath, there isn't a lot to min-max here. You're going to run out the disease, dodge the purple swirls and pop defensives as they become available on the Virulent Pathogen.
Focus down Lady Waycrest quickly when she joins the fight at the end. She has a little more health than Lord Waycrest will but she's also in execute range and is far more dangerous. You can cleave or multi DoT her late husband but your single target DPS is on her.
Everyone should take a step back when you're expecting Lady Waycrest. The tank might take half a second to pick her up and she will one shot you.
Healer:
The Virulent Pathogen does very high damage. Not quite Jagged Nettles level but you'll still lose people to it if you aren't paying attention. If you're able to dispel diseases then you can do so on cooldown but
they must run from the group first
.
Tank:
Save your biggest strongest defensives for when you're tanking both of them at once. This is incredibly high tank damage. The healer can save an external for you to help out but until Lady Waycrest dies you're going to be living rough. Make sure you pick up Lady Waycrest immediately when she joins the fight. She'll one shot your healer and you're
so close
to the end.
Gorak Tul
Too good a villain to waste in a dungeon. I hope he returns
Dungeon Journal+
黑暗闪电
AoE Magic Damage
Interruptible
恐惧精华
AoE Magic Damage
Avoidance
黑暗之跃
(Deathtouched Slaver)
Physical Damage
Dodgeable
死亡棱镜
(Deathtouched Slaver)
Magic Damage
Debuff
(Stun)
Interruptible
(Stun, Knockback)
You should know
A straightforward fight if you follow a few keys to success.
You must burn as many Deathtouched Slavers as you can with the Alchemical Fire. Most of the time you'll only want to have one alive at any one time. Certainly never more than two.
Stop them from ever casting Death Lens. They're susceptible to basically every kind of crowd control. Stun them, paralyze them, ring of peace them to the other side of the building crypt. If you're comfortable with this then you don't have to focus them down
too
hard. They just must die before Gorak Tul reaches 100 energy and casts Dread Essence.
Top Mythic+ Statistics
The following data has been generously provided by
Raider.IO's Waycrest Manor Leaderboards
. We hope it helps you spot popular class compositions for each affix combo. Check them out for Mythic+ Keystone Rankings!
Top Mythic Classes for
Waycrest Manor
with Current Affixes
Top Mythic Runs of
Waycrest Manor
with All Affixes
Top Mythic Runs of
Waycrest Manor
with Current Affixes
Reaping Affix
At Mythic Keystone level 10, the special 4th affix is added to every single Keystone Level 10 or higher. For Season 2 that affix is
收割
.
At the beginning of the dungeon and after every boss that you defeat, Bwonsamdi will teleport in.
After the dungeon's timer has expired (excluding deaths), Bwonsamdi offers you a bargain to "Serve Bwonsamdi in life and death" and accepting will earn you the
邦桑迪的交易
buff for the
remainder of the dungeon
.
At 20%, 40%, 60%, 80% and 100% of the Enemy Forces bar, the environment will change and you'll hear Bwonsamdi yell "Rise!"
Bwonsamdi resurrects all mobs that you've defeated since the last resurrection. All the zombies will then attack you at the same time with different sets of abilities and a smaller health pool.
All Bwonzombies have the following properties.
Each Bwonzombie will look like the mob that it spawned from.
However, it only has access to new abilities based on which type of Bwonzombie it is.
A Bwonzombie's health pool will be 50% of the health that the zombie spawned from.
Bwonzombies are not affected by any Affixes, except for the health interaction mentioned above.
Bwonzombies will not proximity aggro other alive mobs.
Leaving combat with Bwonzombies, will cause them to return to the location where they spawned.
Bwonzombies do not have True Sight, have a massive aggro radius and will automatically aggro the group on every Reaping wave.
There are only 3 types of Bwonzombies:
复生之魂
,
被折磨的幽魂
and
失落的灵魂
. Each type of Bwonzombie has a specific set of spells that it can cast.
For the full details on how
收割
works,
check out our guide
!
Mythic+ Spec Guides
Need Mythic+ tips for your spec? Our class writers wrote guides to the best talents, azerite, and strengths in Mythic+ for all specs:
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Augmentation EvokerDevastation EvokerPreservation Evoker
BM HunterMM HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
We've also recently started up an advanced round of Mythic+ guides, perfect if you want to take your gameplay to the next level, written by top Mythic+ competitors:
Blood Death Knight Mythic+
Outlaw Rogue Mythic+
Restoration Druid Mythic+
Prot Warrior Mythic+
Frost Mage Mythic+
Brewmaster Monk Mythic+
Mistweaver Monk Mythic+
Windwalker Monk Mythic+
Elemental Shaman Mythic+
Affliction Warlock Mythic+
Arms Warrior Mythic+
Beast Mastery Hunter Mythic+
Balance Druid Mythic+
Discipline Priest Mythic+
Dispel/Purge Guide
The Battle for Azeroth dungeons also include many more abilities that can only be dispelled by a certain dispel type or offensively purged off a mob. This expansion also marks the return of Enrage effects and abilities that remove Enrage effects and we've made a
Dispels and Purge Guide for BFA's Dungeons
to help you decide what to dispel.
This guide details which specs can handle magic purges, Enrage removal, magic debuffs, poison debuffs, curse debuffs, and disease debuffs. Then, the guide lists all the abilities that can be dispelled and offensively purged in the 10 current Battle for Azeroth dungeons, classified and color-coded into low, medium, and high priority. If you're upset that
奥术洪流
got nerfed, it's arguably even more useful now!
Click here for the Battle for Azeroth Dungeon Dispels and Purges Guide
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