此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
10.2.7
PTR
10.2.6
Beta
Windwalker Monk Common Questions - Dragonflight 10.2.6
来自 Babylonius
[Last Updated]:
2024/03/19
变更日志
补丁:10.2.6
目录
评分:
指南导航
评分:
This guide will walk you through common problems, pitfalls, and places to improve your gameplay as a Windwalker Monk in order to maintain a competitive edge in . Many of the topics covered are based on the Windwalker Monk
rotations
, so make sure you familiarize yourself with that information to get the most out of this guide.
In addition, many topics covered on this page are based on log analysis, using
WarcraftLogs
. If you are not familiar with it, make sure to check our guide about how to use it.
S3 Season 3
S3 Cheat Sheet
S3 Mythic+
S3 Raid Tips
S3 Talent Builds
S3 Rotation
S3 Support Buffs
S3 Gear
S3 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
About the Author
This guide is written and maintained by Babylonius; former moderator on MMO-Champion; current owner and administrator of the
PeakofSerenity Monk class discord
; founder and Windwalker author of the Monk Class site,
PeakofSerenity.com
and those that came before it; Windwalker main since early Mists of Pandaria, guide writer/theorycrafter/teacher for almost that whole time.
Discord:
http://www.discord.gg/peakofserenity
Twitter:
https://twitter.com/Babylonius
Twitch:
https://twitch.tv/babylonius
YouTube:
https://youtube.com/babyloniusmonk
Common Questions
”I have downtime in my rotation where I can’t press anything because I don’t have the resources, what am I doing wrong? Should I get more Haste?”
Nothing. Windwalker naturally has downtime in the rotation and has just about always been this way. Most energy based specs are like this. While gaining Haste will increase your energy regen, it is still not currently a very desirable stat. Learn to use the downtime to plan what’s happening in the future.
Common Mistakes
A.B.C.
One error that players make when playing Windwalker is the belief that they have to Always Be Casting, or ABC. This is a common way to play many specs, so it is natural that players assume that Windwalker is the same way. However, historically Windwalker has been one of the "slower" and more "paced" specs. There were a few examples such as at the end of Warlords of Draenor and Legion when a combination of tier and trinkets lead Windwalker to be one of the most fast-paced specs available, with the end of Legion playstyle being what most people reference when they remark at how "slow" Windwalker is now.
The truth is that this is a common situation with many energy based specs, in that they are dictated by what they can do with the energy they have available. For Windwalkers this is exaggerated since we turn our energy into Chi and then Chi into damaging abilities.
There isn't really a solution to this problem, as Haste is what speeds up energy regen, and typically Windwalkers don't want to get much Haste. The main way to play around this is to have a good understanding of your resources and the big abilities that you need those resources for.
You want to aim to have enough Chi to use your abilities with cooldowns, while avoiding capping or overcapping resources.
This will inevitably lead you to have some time where you're waiting on enough energy or an ability to come off of cooldown. This is natural unless some outside influence speeds things up.
Mastery
Dropping it
When looking through logs, the biggest thing that jumps out, is a misunderstanding of how our Mastery,
精通:组合拳
works. Because of how the Windwalker Mastery works, you need to avoid using the same ability twice in a row. However, this only applies to abilities that deal damage. So using if you were to use
猛虎掌
>
幻灭踢
>
猛虎掌
then all 3 abilities would be increased by your Mastery bonus. If you were to use
猛虎掌
>
滚地翻
>
猛虎掌
or
猛虎掌
>
豪能酒
>
猛虎掌
then the second
猛虎掌
would not benefit from Mastery.
The best way to avoid this happening is to use the
Last Ability WA
which shows you what your last ability cast was so that you can avoid repeating it.
Not Keeping it Up
Although in theory the same as "dropping it", many people don't consider certain spells that will help you to keep the Mastery flowing. Because of this, they don't use all the abilities that Windwalkers have at their disposal in order to keep their Mastery going. The biggest spell that gets forgotten is
翔龙在天
, which can be double tapped quickly to cast and cancel the ability, dealing some damage, and counting toward Mastery. You can also jump before casting it so that you travel even less.
Exceptions
The exception is
碎玉闪电
which can be used to maintain Mastery, and benefits from it, but
should not be used as a filler to maintain Mastery in normal circumstances
as it comes with an Energy cost. It can be used when outside of melee range, but should only be used as an absolute last resort.
Resource Management
Because of the nature of specs, like Windwalker, that are primarily limited by the resources they can generate and the abilities they can use to get the most damage out of those limited resources, managing resources is just about the most important part of playing specs like Windwalker. This involves understanding what abilities are most important, how much they cost, and how to make sure that you always have the resources to cast them when they are available, with minimal delay. For Windwalkers this means
prioritizing
旭日东升踢
and
怒雷破
, understanding how long they have left on their cooldowns, and planning out your Energy and Chi so that you can use them immediately when they become available.
To give an example, if you have 0 Haste then you generate 10 Energy per second. This means that it takes you 5 seconds to generate enough Energy to cast
猛虎掌
. That
猛虎掌
gives you the 2 Chi you would need to cast
旭日东升踢
, which is usable every 10 seconds. This means that for every 10 second CD of
旭日东升踢
, half the resources go to making sure you can use the next
旭日东升踢
. The remaining 50 energy generated during that 10 seconds equates to another cast of
猛虎掌
, and another 2 Chi. That excess Chi will go toward making sure that you can use
怒雷破
the next time its up. Because
怒雷破
is up every 24 seconds, with no haste, that means that every 24 seconds, you want to have 3 Chi available to use it right away. This is pretty easy, considering that in those 24 seconds you would generate 240 energy, which is 4.8
猛虎掌
(on average), or 9.6 Chi, of which 4.8 goes to the 2.4 casts of
旭日东升踢
that you'd get between every
怒雷破
, on average.
Obviously, 3 + 4.8 = 7.8 and not 9.6, so something has to be done with the extra 1.8 Chi in the above situation. Once you're able to adequately use
旭日东升踢
and
怒雷破
with minimal delay,
the next step in learning to manage your resources as Windwalker is to avoid over-capping your energy or Chi
. Any time you generate resources beyond the cap, you're effectively losing damage with no gain. If you have max Chi and generate another, that Chi just gets dropped and cannot be recovered. To avoid this you'll have to use the two "spammable" abilities that Windwalkers have that aren't limited by their cooldowns in order to prevent capping;
猛虎掌
and
幻灭踢
. Once your abilities with cooldowns,
旭日东升踢
and
怒雷破
, have their resource cost taken care of, the goal is to intelligently use
猛虎掌
and
幻灭踢
so that you don't waste energy or Chi.
猛虎掌
is used to prevent energy capping, and
幻灭踢
is used to avoid overcapping the Chi you generated by using
猛虎掌
to avoid the energy cap, but also woven between other abilities in order to continue to get the maximum benefit from Mastery.
Using the above example, with the 24 seconds between
怒雷破
, you have enough energy to use
猛虎掌
0.9 times, on average, to generate 1.8 Chi. That means that most of the time you'll want to use
幻灭踢
1-2 times between every
怒雷破
in order to prevent capping resources, and you'll want to avoid using them back to back to benefit from Mastery. This all becomes slightly more complicated with Haste and when you consider that
幻灭踢
reduces the cooldown of
旭日东升踢
and
怒雷破
, but once you have a grasp on how to plan our your resources, that final step is something that can be learned.
Cooldown Usage
Delays
Windwalkers have many abilities that have a cooldown, so managing those cooldowns is another core aspect of playing Windwalker well. A consistent question we get in Discord is whether or not players should delay one ability for another. There isn't a blanket statement that can be made to answer this question. However,
the safe answer is to never delay any ability for another.
If you minimize delay, then you minimize the chance that you will lose a cast of that ability later in the fight.
To elaborate on this; fights have a finite length. If you have a fight that lasts 5 minutes, 300 seconds, then you can only get a certain amount of each ability cast during that time. To use an easy example,
旭日东升踢
has a 10 second cooldown, before considering Haste and the cooldown reduction from
幻灭踢
. So if the fight lasts 300 seconds, then you can cast
旭日东升踢
30 times, but have no leftover seconds. This means that if you delay it even 1 second throughout the fight, you'll only be able to cast 29, and thus lose out on the damage.
A more common example is that of the longer cooldown abilities like
轮回之触
with a 120 second cooldown. On that same 300 second fight, you could use it once at the start, again at 120 seconds, and again at 240 seconds, with no more casts if the fight ends at 300 seconds. So that gives you up 60 seconds of leeway before you will lose a cast, although technically 52 since it has an 8 second duration before it explodes. However, if the fight were to last 4:30, or 270 minutes, then you'd only have 22 seconds of leeway.
Because of the variable nature of fights, unless you know roughly, or exactly, how long is left in a fight, then its always safer to minimize the amount of delay on any ability with a cooldown. As you get more accustom to your group and how long a fight takes then you can start planning out intentional delays to stack cooldowns.
The exception to these rules are typically when delaying an AOE ability for when there will be multiple targets to hit. The prime examples are
怒雷破
and
升龙霸
; which both have cooldowns and both scale off of multiple targets.
升龙霸
deals 100% damage to each target, so if you use it on 2 targets, its the same damage as using it twice. This means that you can afford to delay it a little bit for more targets. If you have an upcoming spot of 3 targets, delaying
升龙霸
may be worth it, even if it costs you a cast later. Losing 100% of a cast is worth it if you hit 3 targets and get 300% damage from that cast.
怒雷破
gains 50% damage for every target hit, so you'd have to hit 3 targets in order to it to be worth losing a cast later in the fight.
Stacking
Once you have an understanding of whether or not you can delay abilities without losing a cast, the next thing to look at is whether you can delay abilities to line up better with each other. By stacking your abilities, you can take advantage of their benefits and roll them into one another. For example, during
轮回之触
, 10% of your damage gets added to the explosion at the end. For all intents and purposes, this is a 10% damage increase. If you stack that with a cooldown like Serenity, which provides 20% increased damage, they stack multiplicatively, so +10% * +20% = +32%. If you factor in that Serenity also allows you do many more abilities in a short period of time, and the benefit of stacking grows.
As you can see, going from +10% or +20% to +32% isn't worth 100% of one of those casts later in the fight, but if it won't cost one a cast of one of those abilities, then delaying them to line up is worth it.
Self-Improvement
In order to improve, self-analysis and review can be very helpful and allow you to become better and deal with issues. Finding out what you are having problems with and addressing them is a very important skill. And by this, I do not only refer to executing your rotation properly. No, this topic ranges across a lot of different topics and elements to have a look at:
Do you see everything you need to see properly in your
interface
? Are there add-ons or WeakAuras that can help you see things better and the way you want? Or do you maybe have
too many
addons and WeakAuras cluttering your interface with so much information you're missing what's important?
Do you have your
keybinds
and action bars set up in a way you and your hand are comfortable with? Can you reach everything you need quickly and comfortably without having to think about where it is? It never hurts to review things like this and maybe even start from scratch. Besides, often players put the most important spells on 1, 2, 3, but maybe you end up finding that these are less convenient buttons on your keyboard than others? Try to find
your setup
, it rarely helps to copy action bar layouts from others.
Be open-minded to
build customization
and experimentation. Tools like Raidbots Top Gear (or these guides too) can help you tailor talents, gear, soulbinds, and more to your needs but, in the end, you may have reasons to diverge from recommendations for specific needs. Think for yourself. If you have a problem with a specific situation, it never hurts to review your arsenal. There might be some gem worth testing that helps you overcome a challenge.
When it comes to specific encounters, it never hurts to do an
offensive review
. This can be looking at timings and planning out your cooldowns in advance, so they align better with important damage windows.
Equally important is
defensive review
. Do you take a lot of damage or even die? Find out why! What was causing the damage? Was it avoidable? How can you avoid it better? Do you have defensive cooldowns you can use to help you?
There are great tools out there that can help you.
WarcraftLogs
: Logging your fights is always a great way to start. With some practice, you can check timings, your rotation, your damage taken, your resource overflow, and much more. Resource waste and uptime on maintenance buffs are often the first recommended steps when reviewing logs.
WoWAnalyzer
: Here you can import logs for more detailed breakdowns. While the spec rotation breakdowns may not always be updated and shouldn't always be taken too seriously (due to boss mechanics), WoWAnalzer nevertheless has some great compact breakdowns. You can check your cooldown usage and how many potential uses you missed. You can get stats on buff uptimes, trinket efficiency, and more. It is certainly worth looking at some stats and breakdowns and factoring them into your review (all with an easier interface than WarcraftLogs).
Wipefest
: Another site that allows the import of logs. This site can analyze your raid performance as a whole and can be used as a source to analyze boss mechanics. Worth checking out to help your raid as a whole.
Raidbots
: With all the cases of "sim yourself", it may be unnecessary to mention this but Raidbots is the best way to find and assess upgrades, builds, and gearing strategies. My #1 recommendation for getting data to improve your character loadout.
Our Windwalker Monk guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Windwalker Monk guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Would you like to quickly find this guide using Discord? You can do it easily using Jeeves Bot! Click
here to add Jeeves
to your Discord server.
Previous Page:
Consumables
Next Page:
Mythic+
Feedback
Thanks for reading our class guides! If you have any feedback about the guides, feel free to leave a comment in the section below and we will reply as quickly as possible. If you'd like to talk with any of our writers directly you can do so by joining our
Discord Server
and finding them there!
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。