A new item in the expansion, this looks like an item you can get after getting to exalted with honor hold. Honor hold is a place in outland I believe affiliated with the pvp arenas.
21 spell crit pts = 0.95% crit chance at lvl 70.
This has got to be one of the only decent caster rewards for any of the faction reps, I'm pretty annoyed at the quality of the rep rewards in general available to my mage, an enchanter. The ONLY reason I have for going past revered more often than not is the key to unlock heroic instances. For example, the epic head item as exalted reward for Consortium is the most useless waste of gold imaginable.
, where is the spell damage, crit, hit anything? It's useless.
this is the alliance equivalent of Stormcaller (
I suppose this will be quite easy to get , assuming you can get about 1500rep/hour in shattered halls.
Omg, 200g for that sword is way too much. It's a sword you'll use until Prince Malchezaar in Karazhan. So it's just a replacement sword. :|
Actually with the right group and decent gear it only takes about 40-50min to clear normal Shattered Halls. When I was farming the place we would run it with 2 mages, a paladin, a tank (warrior or druid) and another DPS/CC class. 2-3 CC is key for this instance. I just got my sword 2 days ago along with the Savagery enchant formula. We got two formulas on back to back pulls FTW!
Do yourself a favor and pick up a couple Honor Hold Favor's (
) before doing Hellfire Citadel instances. The rep bonus is very nice and can speed up the rep grind considerably.
Also, don't use the banner until you've made your way passed the first couple Legionnaire groups, since their minions don't give rep!
As mentioned before, Heroic Ramparts is another great way to collect Honor Hold rep in a quick fashion.
21 spell crit pts = 0.95% crit chance at lvl 70.
Updated stats in 2.1:
Spell Critical Rating 21
Nice little boost
This sword if very nice if you're still waiting on your prince dagger.
This is a fairly decent Protadin sword
For those who want this sword because it looks cool, it has the same model as:
only a different color.
I would say that Continuum Blade (
) is better than Blade of the Archmage for tanking paladin's.
Less spell dmg, but nice stamina.
If you are not in a raiding guild this the best spelldamage sword you can get. Combine this sword with a offhand from the heroic badges, and you are good to go
Casters must) combine with offhand and it'll be great
I am unsure if this sword is worth waiting for or if I should grab a Blade of Wizardry instead.
I am playing a 70 BE Warlock and just started doing some BG for a gladiator set.
Tankadins: In 2.4
is available in Heroic Sunwell. It's not quite as good as Amani Punisher from the first ZA boss -
- but it's a very nice spell damage upgrade to Blade of the Archmage.
For hybrid prot/healadins:
is available for 150 badges. When S4 goes live,
will be on the honor system for about 25k points.
Since Patch 2.4
is available for 41g 82s at a Revered status with the Shattered Sun Offense
It is nearly identical to Stormcaller and Blade of the Archmage plus cheaper and easier to obtain. You lose about 29 Spell Damage though
Its an exalted reward from the Honor Hold faction. (Alliance only)
jesus h. christ, chief.
The only problem seems to be getting to exhalted at the moment. Until level 70 I can't see any other way than PvP'ing to gain the rep needed. There are no repeatable HH rep quests in that area that I know of.
I guess I'll just have to wait until then and go run Shattered Halls endlessly to qualify.
Edited, Jan 25th 2007 10:25am by loopyxs
i don´t know da problem, i already got it....OWNAGE!
hmm 400% drop :D
Here's a pic from the model viewer. looks like i'll be grinding some HH rep... ;-)
Perfect pre-raid caster weapon.
Do all the Honour Hold quests in the zone inc. in Ramparts and Furnace.
When theres no group for instancing then capture the flags, theres a repeatable quest at HH that gives you rep for this.
When you hit revered you need to run shattered halls which can be the hardest or the easiest instance depending on your group composition.
The trash in Shattered halls need crowd control as you can be fighting up to 6 at a time. Having at least two people capable of some kind of crowd control invaluable unless you can tank and gank well.
Sweet Blade, gonna put +40 spell damage on it.
P.S I also ran Ramparts in Heroic with guid two times which helped immensely with rep.
The best method like most factions is to do the 1st 2 instances until honored before starting any quests. Depends on how quickly you want it, but at lvl 70 shattered Halls runs will net you 1,850 faction ish as human.
Once 70 you should be able to run shattered halls only about 5 times til exalted.
It's good, but it isn't fantastic. Not a massive jump from one of the 3 easier to obtain 1 handers.
this is one of the best not extremly hard 1h in the game so far, u need 2 months of arena just to get Gladiator spellsblade and that it just barely better than this sword, and also has no crit
PS: horde version "stormcaller" looks way better than this toothpick
Forget the casters, imma get this thing on my spell damage pally... with a +40 spell damage enchant and a nice 4k+ armor shield in my offhand it's not ridiculous for a paladin to hit +500 spell damage and have 10K armor... like a caster only wearing plate.
That's the idea anyway. We'll just have to wait and see how well it works.
Can I run Shattered halls all the way to get to get Exalted?
Priests, shamans, and druids can't use swords... that's 3/4 possible healer classes...
Just pointing that out...
Stacking +damage gems for
is a bad idea. While +damage gems give a visible and obvious increase in DPS,
+spell hit rating will increase your DPS much more than +damage against raid bosses
As a Mage you will have a 17% chance to miss. You can migitate 16% of that by stacking +spell hit rating gems. The two blue gems give +8 spell hit rating and +9 damage, and is compared in the conclusion (scroll down to the bottom).
Spell Hit Percentages
+12.62 spell hit rating is required to gain 1% hit. Therefore, +8 spell hit rating will give 0.634% hit. +4 spell hit rating will give 0.317%. +1 spell hit will give 0.08%.
1% Spell Hit = 1% increase in damage
No matter what amount of +damage or +crit you have, 1% Spell Hit will always equal 1% increase in damage.
The roll for Spell Hit takes place before the roll for resist and crit.
Imagine you could cast 100 Fireballs, each hitting for 1,000 damage. You would do a total of 100,000 damage, assuming you could somehow obtain 100% Hit Chance, no crit and no resists of any kind. This is
Now bring that back down to earth. You have a 17% chance to miss against bosses. We will ignore resists for these calculations. 17% miss would bring your total damage down to 83,000. That is exactly
You decide to get 12.62 spell hit rating, equaling to 1% Spell Hit. You now have a 16% chance to miss against bosses, increasing your damage up to 84,000 damage. This is
As you can see, 1% spell hit increases damage by the same amount of damage Fireball hits for. 1,000/100,000 is equal to 0.01, which is 1%.
Therefore, 1% Spell Hit = 1% increase in damage.
Assume you specced 10/48/3 and you are in a raid trying to do maximum DPS:
Improved Fireball will cause your Fireball to receive 87% of +damage
Empowered Fireball will add 15% +damage
Playing with Fire increases damage done by 3%
Fire Power increases damage done by 10%
Improved Scorch stacked 5 times will increase damage done by 15%
Ignite causes crits to hit for 210% normal damage (150% + 40%*150%)
A total of +102% damage coefficient
A total of +28% damage.
The below table shows the amount of damage Fireball does at different damage amounts with the above conditions, ignoring Fireball DoT:
Fireball Crit inc. Ignite
Avg dmg (20% crit)
This table shows the amount of damage +1% hit is equal to at different amounts of +damage.
Avg dmg (20% crit)
+12.62 spell hit equivalent
This shows that, at +0 damage, with the conditions mentioned above (10/48/3, 5 stacked scorches), 1 spell hit rating is approximately equal to 1.03 spell damage (1.01*102%).
At +600 damage, which is easily obtained with blues, 1 spell hit rating is approximately equal to 1.8 spell damage (1.77*102%).
At +1000 damage, which should be the amount of damage obtained from SSC/TK epics, 1 spell hit rating is approximately equal to 2.31 spell damage (2.27*102%).
Comparing the two gems +9 damage and +8 spell hit at +600 damage. Since 1 spell hit rating at +600 damage is 1.8 spell damage, the +8 spell hit gem would give +14.4 damage. 14.4 is bigger than 9.
In conclusion, stacking +spell hit will give the highest DPS increase for boss fights until you reach the +spell hit cap at 16%, or 202.24 spell hit rating (164.32 spell hit rating for 10/48/3).
Your math is great and all, but what about the other 98% of the time when you're fighting 72 or lower? Makes no sense to walk around with more than 7% spell hit at the loss of dmg or crit.
And most people aren't going to be wearing gear that accomodates dmg, crit and spell hit at the same time.
I bring a spell hit set with me I macro in and macro out for boss fights.
Stacking gems for damage and crit for raids IS a good idea as long as you have a backup for raid bosses.
This looks better than Runesong dagger or Greatsword of horrid dreams but runesong and great sword both have similar stats while archmage you have to pay 214g according to thott.
What's better then or Gavel of Unearthed Secrets for a Tankadin?
With 11 more stamina and 5 more int, for just .3 percent less spell critical strike, I think it's clear that the Gavel of Unearthed Secrets is better than this, for a tankadin or just about anybody else that can wield a mace.
So I'll be grinding lower city rep, and will quit worrying about Honor Hold at revered.
30 - 118伤害
耐久: 105 / 105
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