probably the best tankadin libram you can get - debatable, of course but 15 badges is not a pain! Tome of the lightbringer is actually probably the BEST tankadin libram but hey- that's BT gear. =D
I'm not sure I believe that.
The guide you mentioned says:
To calculate your “crushability”, take your dodge, parry, and block percentages, round down to the nearest whole number (
the combat table ignores trailing decimals, rounding down instead of to the nearest integer
), and add the total to 5 ( for base chance to be missed). Mouse over your Defense skill. The tooltip will tell you how much your chance to be missed has been raised by defense (note that this value is against an at-level mob). Round down and add this to the earlier value. You’re looking for a total at or above 102.4% (to allow for the lowered chance to be missed by a 73). If you’re not there yet, that’s your top priority.
From a well respected thread on Elitist Jerks:
For the purposes of this chapter’s discussion we will only be talking about what happens when an NPC decides to attack a player. The rules change for players attacking a boss.
When an NPC attacks a player, a “1 dice roll” system is implemented. That means everything happens in a single random number generation, and all possible outcomes combine to form the many sides of this one dice.
We call this dice the hit table. The hit table has a maximum range of 100%. Anything that occurs beyond 100% is pushed “off the table.”
The order for pushing something off the hit table is:
Miss -> Dodge -> Parry -> Block -> Crushing Blow -> Critical Strikes -> Hit
Hit is the only variable on the dice. It will expand to fill any empty sides of the die so that there is always a 100% chance of something happening on each roll. The rest of these events have a fixed value based on stats, skills, or talents.
Remember that a sufficient amount of defense will remove critical strikes from the table.
The implications of this 1 dice roll means that if you had 50% dodge, and 50% parry you would not avoid 75% of the attacks in a serial or multiplicative manner, but rather you will avoid 100% of all attacks in an additive manner.
This also means that when you have 25% dodge, you will dodge 25% of your attacks. This does not mean that you will dodge 25% of some attacks. Because the dice is 1 roll, 1 throw, 25 sides of the 100 sided dice will be shaded as “dodge” (
in reality the die is probably 10,000 sides allowing for 2 points after the decimal in precision
Later in the guide it mentions that "bosses" negate .6% of your miss/dodge/parry/block, which is where the additional 2.4% that we are all so familiar with comes from.
If the game does indeed use a die larger than 100 sides, I don't see how the game could round down.
If the game rounded down, we would also need 103% miss/dodge/parry/block, wouldn't we?
I am more inclined to believe something that is supported by Elitist Jerks, those guys know their mechanics.
Instead of replacing the libram I Think it would be wiser to replace a def or dodge trinket first with a stam trinket. I think 51+ stam would be a larger upgrade for most pally tanks then the other availble tanking librams, though the shield block value trinket does look tempting.
Looking at both the trinkets and librams available around the gear progression level for this item, I would say that replacing avoidance trinkets in favor of stamina ones is more likely than replacing this libram.
Basically, once you get this, it looks like you'll be keeping it for a whiles.
This is 5.06% chance to block more while holy shield is active, great if you are having trouble pushing CB's off the table.
This is a very kick ass relic for any protection paladin. The item speaks for itself
It increases the chance to block by 5% with holy shield.
To confirm, does that block rating mean block chance or damage blocked? (I don't tank as a habit, but I'm curious.)
I am a tanking paladin. I approve of this item.
This is a mandatory item for a Level 70 Paladin Tank
the biggest problem about paladins tanking is that its a TON tougher to START tanking, you basically have to get the hand-me-downs of warrior tanking gear that nobody really wants/needs... that, and the people who spec protection with only one or two pieces of gear (at 70) should be slapped, because they are just further reinforcing the stereotype that "pally tanks suck, lawl reroll war 2 tank"...
now I am a tank at 70 5-mans and have worked up my gear from healing... and I specced prot with a bunch of pieces and have to gem/enchant the hell out of them to progress into heroics. The road for tankadins is long, and you have to work pretty hard, but 2.3 fixed our stamina issue, so we should be going bigger and better every week ;-)
-Hrothmund of darkspear (70 protection pally that hates holy)
I agree with the above comments, the greatest enemy of Paladin tanks seems to be (in one way or another) other Paladins.
Either Holy Paladins get (bizarrely) defensive and slam the entire concept and tell us to stop kidding ourselves and spec holy (what I think of as a sort of 'beaten wife' mentality) or badly-geared or skilled Prot Paladins that damage the reputation of the spec.
Although this is nowhere near as frustrating as the groups of wowkids accustomed to Warrior tanks with AoE taunts so do things like pull with multishot.... guess what happened to me today >.<
Tome of the Lightbringer
is another great tanking libram. Too bad it only increases block value and not rating like this one. It drops in the Black Temple. Until then, there is no better or actually no other tanking libram.
What about a highly skilled, but a poorly geared tankadin? I played tankadin forever (read pre-BC and even some in early vanilla patches), but gave it up for glory in PvP some time ago. I currently have no tank gear to speak of for tanking. But I thinking about tanking again. What say you?
The ones that make me laugh are the people that slam hybrid enhancement shamans/retribution paladins and tell them to re-roll. Luckily for my guild they came to us, and we have a retribution paladin and an enhance shaman in every melee group, and our damage output is highly increased. IF BLIZZARD PUT IT IN THE GAME THERES A REASON. Use every class/spec to your advantage. Our MT is a pally tank and he does just fine. If you want to smash a spec, smash holy paladins for being so overplayed...I swear to God every other match in arena I fight involved a holy paladin, and the only healers I ever get to work with are those bloody buggers. Don't fall in with what others are doing or what others tell you to do, do what you do best. It's a game, it's meant to entertain. So be entertained however you see fit =)
-Anarion, Level 70 Enhancement Shaman, Misha
If ANY warrior or mage of ANYBODY comes into a forum made for paladins, and tries to smash a paladin, because this about a libram, he deserves an ass woopin! :)
well, there is another tanking libram before this, but it is at the bottom of BRD, it adds to the amount of armor that Devo aura gives. Then the talent imp. devo aura increases it even more.
There is another libram that increases damage dealt by righteousness. Snag both this one and that other one, and congratulations: you now have librams suited for tanking both spellcasters and melee hitters.
the aura for AOE tanking is ret aura obviously. for raid tanking theres usually a grab bag of pallys, 10 man's usually at least 2, 25's atleast 4. with this many pallys u can stack auras. usually my guild will do ret/ conc/ devo in that order of importance. this gets us through ssc, kara, mag, gruul, za, and tk. hope this helps.
I use the Devo Aura as a tankadin mainly because it helps the off tank that I run with in guild runs. I can see the Ret Aura as being another asset, though. Perhaps in later instances when the close-knit five man group isn't as important that would help more. I suppose once you get your armor up to 14k or so, you don't really need that extra thousand armor...
when i get my badge farm up and running, this imo will be the first thing i get. its simply the best libram for tankadins in the game, I cant see it getting replaced and its dirt cheap. 3 mechanaar runs and youve got it.
[This item can be purchased in]
Burning Crusade Classic Badge of Justice Guide
TBCC Protection Paladin Tank Best In Slot Phase 1 Gear
TBCC Protection Paladin Tank Best In Slot Pre-Raid Gear
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