If the information about the spell haste rating nerf is true then it looks like 130 spell haste is equal to near 5.2% spell haste (new info says around 25 spell haste rating is equal to 1% spell haste). Even 40% crit with fireballs gives you this: x 130 = 43.3 spell haste rating. 43.3/25= 1.73% spell haste. Because this does affect fireball cast time it would more accurately equal 1.76% spell haste. So about a 1.8% dps increase 3/. For fireballs hitting for 3000 that is equivalent to adding 54 damage (though after talents for a deep fire mage that is really under 41 damage).
So basically quagmirran's eye should be better than this one unless you have more than 60% crit with fireballs, the math being:
(330 spell haste/(3/.1(proc chance))*6(buff duration)=66 spell haste rating
(130 spell haste/(3/(.6(crit rate)*.5(proc chance)))*5(buff duration)=65 spell haste rating
And even then the +37 damage on quag's gives it the edge. So in case you couldn't tell, yes, this trinket is terrible. I'm sure this trinket will be worth a bit more damage than the math here says but overall it is substandard.
This is potentially useful if there is no internal cooldown, but since the numbers aren't known for the Blade of Wizardry and Quag's Eye (how long after a proc before it can proc again), then it can't be said what it would take for this to surpass the Eye. I suspect that there's an internal cooldown here as well and that this item is drastically inferior.
Haste rating should shorten the global cooldown. This trinket is close to useless this way for any scorch mage. What's up with itemization nowadays, junk items everywhere :O
If this doesn't have a hidden cooldown, it is a fair trinket. I think it will not have a cooldown like Eye and Shaffer's have.
With 2.1 haste rating is nerfed, so this gives about a 5.2% haste rating.
However, if you are a scorch mage, this is weak for you due to GCD (but it does combat lag somewhat).
item level 130 epic quest mage reward, useless for scorch mages. wow.
Another mage item not worth grinding. :( I so wonder why I rerolled mage from my priest.
Time: -3.0 sec begin casting Fireball
0 sec cast fireball
0+lag sec begin casting Fireball
0.5 sec fireball crits
0.5 sec trinket activates, +145 haste (6.5%)
3+lag sec finish casting fireball
3+lag*2 sec begin casting HASTED fireball
4+lag sec fireball hits
5.5+lag*2 sec finish casting fireball
5.5 sec BUFF RUNS OUT
5.5+lag*3 sec begin casting fireball...
If you're at max range and have low lag, you should be able to get off two fireballs within a proc. Otherwise it would be difficult to do since spellcasts begun right before a proc would not benefit.
Instants, of course, do not benefit, so the main attraction of an ability that procs off of crits (AoE spamming in PvP) does not apply here.
It isn't very surprising that warlocks got a trinket that pretty much gives them a permanent +220 spelldamage in situations where they can spam Corruption...
I hope Blizzards buffs this one.
Because it's just mages and priests that have a itemlevel 130 trinket from Ashtongue Deathsworn.
And priests trinket isn't that bad, it can procc from every time sw:pain deals damage and renew heals...
This trinket is a joke compared to the other class trinkets from the Ashtongue and even trinkets picked up pre bt and hyjal
Do the math (mine gave similar results to the first post here), this trinket is total crap and I wouldn't use it over quag's/icon. This isn't an attempt to troll or bitch, just letting you guys know so you won't be disappointed after you get it and try it on, and don't hold your breath for it ;p
Having Blade of Wizardry and Quagmirran's eye, seeing double procs often and the increase in DPS it makes, I would use this trinket. I think we can assume they would all stack, and this trinket would have a hidden cooldown just like Blade/Eye. This trinket would be ideal for a Fire/Arcane Mage in a raid setting who uses AM, channeled. In my personal opinion, the hidden cooldown is roughly 30-45 seconds, although no solid testing has been done on my part, I feel we can expect the same from this. They should throw a stat or damage on it, to make it substantial.
This trinket is flat out proof that Blizzard hates mages.
Spell Haste is getting a buff in patch 2.2 from 21 to 15.7 haste rating contributing to a 1% reduction in casting times.
Proc ability value:
2.1 = 6.9% reduction in cast time @ 70
2.2 = 9.23% reduction in cast time @ 70
This is an amazing trinket for an arcane mage.
Some quick math.
Each casting of AM lands 5 hits (you hope). That means in each casting you have 5 chances to crit. That means this trinket is up approximately (crit% * 1/2 * 5). For example, with a 40% crit chance, this trinket will always have a proc up for every AM. (Don't forget that you have 30% crit chance when clear casting, which will happen often with AM.)
This is probably one of the best trinkets in the game for an arcane mage.
This trinket is horrible for fire/frost mages. By the time you have this trinket you probably already have something better.
However, this is not the case for Arcane mages. With arcane, you do your damage in very short intervals, making this trinket on par with the lightning capacitor in terms of dps increase. If you are arcane, this trinket and the lightning capacitor are probably the best you can get.
EDIT: If you are spamming arcane blast, this is not a good trinket. Unfortunately, the 1.5 second global cooldown prevents you from benefiting from spell haste when casting a 1.5s spell. It would be a situational trinket for arcane mages.
The original 'math' post up there by 'Ashes' is significantly out of date. The trinket was buffed to have 145 haste rating instead of 130, and haste rating was buffed to 15.76 rating per 1%, giving the 145 haste on this trinket a total of 9.20%, almost doubling it's effectiveness (up from the 5.2% cited in Ashes post)
We'll be calculating this strictly for Fireball, to ease the headache of trying to bring in extra scorch crit chance etc, obviously there's spell combinations you can use to optimize the trinket's power, but we're looking at strictly Fireball.
By the time you get this trinket, with full raid buffs, you should have around 40% crit, plus or minus a couple.
Our Known Values:
Fireball Casttime (FC) - 3
Spellcrit Chance - 40%
Proc chance per crit - 50%
Proc chance per cast (PC) - 20% (0.4 * 0.5)
Buff duration (BD) - 5
So now we can make a few more 'assumptions' with a few basic calculations...
* on average, you will get 1 proc per 5 casts (100% / 20%)
* on average, you will require 15 seconds per procc (5 * 3)
* this indicates that you will have the buff up ~33.33% of the time (5/15), although this isn't *quite* true, because any overlapping proccs (you procc while you still have the previous buff on) don't stack as far as I know, and you lose some of that time, but it's close enough because events like that would only effect one of your fireball casts.
so assuming you have it on 33.33% of the time, with 145 haste rating, it averages to 48.333 overall haste rating (145/3), which is an average boost in DPS for fireball of 3.067%
In a raid on bosses, your fireballs should be exceeding 3000 damage (noncrit) by the time you get this trinket, so you could equate the proc from here to be approximately equal to 92 bonus spell damage (3000 * 0.03067)...That isn't, of course, counting the fact that 92 actual bonus dmg would increase mana efficiency instead of cause you to lose mana faster.
Quagmirran's eye calculation...
10% chance for any spellcast to increase haste rating by 320 for 6 seconds
320 haste rating = 20.30% spellhaste
Average 10 total casts for one procc
Average 30 seconds for one procc
Uptime: 20% (6/30)
Average overall haste rating: 64, or 4.061%
Quagmirran's eye is an average boost of 4.061% fireball damage per second...which equates to about 121.83 spell damage (as described above)
Not only does quag's eye average to MORE haste...but it has the passive +37 spell damage....
This trinket, with a 40% chance to crit with fire spells, will increase your Fireball DPS by approximately 3.067% assuming you only use Fireball, over, and over again.
Quagmirran's eye will increase your Fireball DPS by approximately 4.061% using the same assumption, AND has a passive +37 spell damage...
This trinket really does suck more than I thought at first glance...wow
And a quick looks at Hex Shrunken Head, incoming in patch 2.3 off of second to last boss in zul'amman:
+53 spell damage
Use: 211 spell dmg for 20 seconds w/ 120 second cooldown.
The 'Use', if activated everytime it's up, has an uptime of 16.67%, which makes an average of 35.17 spell damage, giving this trinket a total of 88.17 spell damage.
Looking at this objectively, the Ashtongue Talisman of Insight equated to 92 spell damage, but in the manner of losing mana faster, instead of increasing mana efficiency, while the trinket from a fairly easy boss in a zone much like Karazhan equates to 88 spell damage, but also increases mana efficiency, and can be chosen to coincide with crazy abilities like Combustion? (making it, probably, better overall)...
This is ridiculous....The Deathsworn trinket needs *at least* a passive effect added to it or something...right now it's just underpowered considering where it's from.
Best way to compare trinkets is probably their DPS increase :
This is a good, up to date comparison for your different specs.
As you can see, this trinket only represents a 49.4 DPS increase, which is poor compared to icon of the silver crescent/Hex shrunken Head.
The easiest / best trinkets you can get, considering you are hit capped are Hex shrunken head, and Darkmoon card : crusade.
Anyway, this trinket is taking off 0.25 sec on a fireball cast if you want values instead of percentages, and I managed to pull aggro with this on teron gorefiend :)
I'm very close to the rep I need for this. It will become part of my "aoe haste" set. I have at present about 275 passive haste from ZA gear/badge items. I usually spec 3/3 imp. flamestrike, and as I see it, the proc from this trinket will be up all the time, since at least one target gets crit every flamestrike I do when talented into it.
In regards to Quag's eye, your math is right, but your assumptions are wrong. Not a criticism, game changes cause this all the time, just a correction.
Unfortunatly, Quag's eye has an internal cooldown of 45 sec, which means it cannot proc for 45 sec after it procs, no matter what. If it didn't, Quag's eye would be the best trinket in the game ;)
So on fireballs, Quag's eye will proc about once every 60 sec (45 sec of cooldowns + average 5 fireballs * 3 sec)
With quag's equiped, on boss fights, the proc is like clock work, 1 a minute. Averaged out quag's eye is 37 spell damage and about 32 haste. Still a really good trinket, but slightly worse than Icon of the Silver Crescent
In regards to the Talismen
48.3 haste is right for fireball spam - making this trinket suck for fire
96.6 haste for arcane blast spam - making it better, but rather ridiculous for the modern Arcane mage as he would just run out of mana faster than he already does
IMO this trinket is still suxor
Don't forget about this trinket, once you have enough haste for 2.4 second fireballs, this trinket gives benefit for 3 fireballs instead of 2, making it more effective than skull or hex. Ive tested this out, its nice.
however I only reach that mark with skull activated, cant get a passive 2.4 sec fireball yet.
How much casting time would this proc take off of a 70th level fireball?
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