Old AQ40 recipe which has been updated with level 70 materials and can be bought when Exalted with the Sha'tar, since players with the old recipes could be impossible to find on some servers.
He might be mistaken with the effect from
Formula: Enchant Cloak - Subtlety
(note that there are three versions of this formula, the AQ version, Thrallmar, and Honor Hold). Indeed this gives +2% threat and is therefore only useful for those who need high threat, being the tanks.
but who sells this stuff post patch 2.2?
2% threat scales well, 15 agi doesn't nearly as well.
15 agi will probably give more threat at low gear levels, but as your TPS improves, through gear, gems, enchants or just smarter playing, 2% threat will leave it in the dust. Your bear starts pulling 1000 TPS without the enchant, this enchant will give you an extra 20 TPS, which is more than 15 agi would.
As commented above, this is more useful the more 'threat' stats you have. With a Paladin, the 20 spell damage to gloves is more useful until you reach around 540 spell damage, at which point this enchant gives a larger threat boost than the spell damage one.
I'm unsure about warrior and druids, but I assume the same to be true. the 15 agility will be more useful but as you get into Karazhan and higher the threat with actually be more useful overall.
i'd get the 10 stam patch for MTs, but this is good for OTs and a trash tanking set for the MT.
Nice for main tanks.
Does this still work well at 70? I picked it up a while back and don't know if I should do it for a tank in my guild.
Good news for anyone wanting this, in the lock nerf patch (just downloaded it and waiting for initialisation) this becomes a vendor recepie, as with all other AQ chants, imba huh?
Yesterday I was in a heroic Slabs run and was waiting for the priest to rez the rogue we had. So out of sheer boredom i examined the priest's gear. when i came to the gloves guess waht enchant i found? +threat.
Did I miss a new priest tanking patch?
Just to clear up any questions that you might have about this enchant. It was originally a rare drop from AQ40 that required:
Nexus Crystal x4
Large Brilliant Shard x6
Larval Acid x8
The enchant now comes from Sha'tar Quartermaster and requires exulted status. The mats for both the old and the new enchant have been updated to:
Small Prismatic Shard x 4
Greater Eternal Essence x 2
Primal Life x 8
Now, more importantly, how it works. For all classes, threat is generated through damage dealt and through certain moves that generate threat by doing them. For a defensive warrior they will generate 150 threat for every 100 damage dealt. This enchant will increase that to 152 threat per hundred damage. For a bear it will increase from 130 to 132 threat per hundred damage. For a pali it will increase 150 to 152.
This does NOT work on moves performed. i.e. for a prot warrior their sunder will remain at 301 threat and their H.S will remain at 196 Threat. This will improve Devastate as that devastate will remain at 101 threat for the move but for the 50% weapon damage dealt it will increase threat to 152 per 100 damage.
What this means is that if your threat is primarily generated through moves like sunder then getting this enchant will achieve nothing for you. If however you generate most of your threat by dealing maximum damage then this enchant will be beneficial to your tanking skills.
Is this enchant for you? you have to ask yourself where you generate most of your. Bottom line is that if you didn't press anything and still generated a fair amount of threat then this will help. If all of your threat comes from applying debuffs and taunting moves then maybe you should stick with +8 stam. In general the higher you are on the damage meter the higher your threat will be. As a protection warrior there is no question that this is on my gloves; the more threat generated by me, the more damage everyone else can deal to the mobs I'm tanking.
If you want to see your threat coefficient per damage dealt or see how much threat each move you do makes, go to
(as a side note to warriors, you'll see that devastate generates about 1/3 the threat that sunder generates. This is true for the move itself, but just remember that devastate also causes weapon damage and that damage creates 1.5 (or 1.52) threat per damage. This generally averages out to about the same amount of threat, but a tiny boost to you on the damage meters)
As a tankadin, I think I'd rather have the +20 spell dmg chant. Spell damage can be hard to come by, & the coefficients on our spells are so good that every extra bit goes a long way - I think longer than just this 2%.
公式：附魔手套 - 威胁
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