Drops from Zul'jin in Zul'Aman.
Kind of underwhelming, unless you are really looking for spell haste of your healing mace. Lack of MP5 is a real concern.
Instead of spell haste, 10 mana/5 sec would make this mace a wonderful item.
I can't see the benefit of spell haste if you are running low on mana in no time. :D But the guys at Blizzard made almost all the healing stuffs in Zul'aman with spell haste, so this mace fits in the plans, hehe.
To offer a counterpoint, I am a Kara-geared Holy Paladin, and I simply can not run out of mana unless I am healing for a long time and/or having to spam Holy Light for extended periods. So the point is, I'm very excited about this mace. I currently have 186 MP5 with blessing active, and I'm willing to sacrifice some of that to gain the big, fast heals this mace will provide almost singlehandedly. I will be choosing my other upgrades from ZA very carefully, though, as to preserve my overall longevity.
Edit: It's been a while since I wrote this comment. I haven't had a chance to get this mace yet, but I'm not really sure I want to anymore. Since the patch added the stop command to healing spells, I find any amount of spell haste screws up my timing as I hit the heal spells right before they finish casting. I get the feeling this mace might be more of a pain in the ass than not at this point, but it remains to be seen.
+Spell Haste does help with mana regen in non-spam situations, if only in a limited extent. The less time you spend casting, generally speaking, the more time you can spend outside the 5 second rule, thus the more mana you can regen. But I agree, spirit or MP5 would have made this even more attractive then the haste.
Using wowwiki's formula:
30 haste rating / 15.76 haste rating per 1% haste =
Don't just look at the haste rating and determine this isn't a good healing weapon. Sure, mp5 would probably be more desirable, but this also has 49 more healing on it than the Prince mace and a little more than the Season 2 mace. For people who haven't killed Vashj and have no interest or ability to get a 1850 rated arena team for the Season 3 mace, this is easily the best healing mace for a while.
People need to realize that there are more stats to a healer than +healing. The season 2 may bring a lot to the table in terms of +healing, but it also severely lacks in the other, more important stats. Regen, for one, it has no spirit for priests and druids, OR raw mp5. Haste rating, which this has (this is less important but is certainly a nice stat to have). It does have intellect, in a small quantity.
Overall, this mace is better PvE without a doubt than the season 2, as the only things you lose out on are stamina and resilience, neither of which you should need. But I'd still take a Shard of the Virtuous (on my shaman) over this, or a light's justice for a priest or druid
I just picked this gem of a beauty up tonight. It shaves .05 sec off my Holy Light, untalented it's 2.45 instead of 2.5 second cast.
With Light's Grace (which I'm in most of fight), 1.96 vs 2.0 sec cast.
With Enlightenment (new 4/5 bonus for Tier 5 in 2.3), 1.47 vs. 1.50 sec cast. This is when it messes with the GCD.
When I earn a few T6 pieces, this will be super sweet with the extra +5% crit from 2/5 set bonus. I will barely use FoL anymore except light patching.
Revenant, Alliance Draenei Paladin, Eredar PvP US if you would like to check my gear.
To be honest, as a Holy Paladin the part I am not totally crazy about is the lack of Stamina.
A lot of healers will look at Stamina as a 'fluff' stat when looking at gear as it is rather natural since no healing class gains any direct benefit to their ability to perform their role as healer from stamina. The problem is there are a lot of encounters were a healer below the average buffed HP of the non-tanking section of the raid can come dangerously close to dying... which obviously affects their healing capabilites.
Saying 'ok, I will take the hit on this one piece' is also pretty natural, I did it when I took the Aegis of the Vindicator but was more than eager to snatch up the Enamelled Disc of Mojo to replace it. 300 HP here, 300 HP there... it adds up like anything else. Even if you were for some reason or another only running ZA, by the time you are downing Zul'jin and have ever wanted to strangle a caster running around with just under 8k HP, I imagine you would have a pretty good feel for what I mean.
I am not going to argue about the viability of the +healing increase this might give you or the pros and cons of spell haste but I would suggest keeping the stamina difference at least in the back of your mind as fights with no splash damage are exceedingly rare and their are a pretty wide selection of boss abilities, like Zul'Jin's Claw Rage, that have a very good chance of doing more damage over time than the total amount of hitpoints you are likely to have.
This weapon is amazing. Gimping your healing stats for stamina is rarely needed, and even when it's needed the weapon is the last item you will want to replace to up your stamina unless you're scoring S3 or something, and even then if you need the burst HPS of this weapon it's probably better to keep this and get stamina in places where your healing won't take as big of a hit.
Stacking spell haste is also quite attractive for a healing touch druid. It's possible to get 257 spell haste on items usable by druids (assuming full end game raiding, but still), which will allow a druid to get a 2.57 second cast healing touch, almost as fast as a priest's greater heal, with just as much efficiency to boot. Just some more food for thought. =D
could some 1 link me some good healin maces 4 a shamen
It is rumored as of patch 2.4 spell haste will affect the GCD, which would allow druids to cast their HoTs faster. A huge change in resto druid gearing if it is indeed true. I personally took this mace over Light's Justice because one of the best ways to make a druid mana efficient is to make lifebloom so powerful that it is the only spell you ever need to cast. With this weapon my +healing unbuffed is at 1981 (armory Ivori on Stormreaver) and my lifebloom ticks for 770 per second. Pre-patch 2.4 I would probably wear the Staff of Dark Mending or the Ethereum Life-Staff over this (which I currently have combined with the Voodoo Shaker) but I haven't seen either drop yet.
1.9% haste at 70, that means it'll only take
521 haste rating to make flash of light a one second cast. lol, GG
I LIKE PIE.
Why has no one mentioned
??? If you're the WOW player who doesn't have the time for pvp or raiding, and just heroics, spend the 150 badges on the best mace you can get that's outside raiding. (and pvp that is)
Just to point out that this mace is really great for a healer like a shaman, priest or even a paladin who wants to have a
Spell Haste Gear
Spell Haste being very important
after Black Temple, mainly
in The Sunwell Plateau
! A lot, if not every boss fight demands heavy quick healing, so spell haste is great for that, even for paladins !
since having a lot of spell haste can be quickly be a "mana trap" and you will quickly go OOM if not careful ! Having a Shadow Priest in your group, as well as a shaman helps prevent the OOM part ^^ ! Of course mana potions etc also ^^.
Hope this helps anyone !
See you !
Why is it called the Dark Blessing when it has alot of +healing on it?(Oh Yea.....woot first post!)
who cares what it's called, got this on my paladin on our first guild kill of him and it is aweseome! looks even cooler with and enchant on it
I got this on my Draenei shaman few days ago when we managed to take down Zul'jin, the last boss of Zul'Aman on the realm Dentarg. It's awesome, love it!
No stam, no mana regen... However, an increase of 83 healing over what most have, The shard of the virtuous. 22 Stamina and 6 mp5 can easily be redistributed in other pieces of armor. Not to forget the boost to spell haste! All in all, finally a nice upgrade from shard (non-vashj/BT/Hyjal).
s a Holy Paladin I personally think that spell haste (and especially Scarab of the Infinite Cycle) are very overrated. For a paladin I think that stacking regular old +healing would be more beneficial than stacking spell haste, as your primary healing spell is going to be Flash of Light
Assuming you have access to BT gear and all the spell haste gear that exists in the game for Paladins right now, the most you can get is 284 spell haste rating, which is equal to 16.2% decreased cast time.
Flash of Light = 1.5 sec cast time
Global Cooldown = 1.5 seconds
FoL: 1.5(.832)=1.248 sec. cast
GCd: Still 1.5 seconds
Sure, your FoL will cast faster but you will not gain any HpS from it. Holy light, on the other hand is a different story, if you are specced to reduce cast time and have the full effect of Light's Grace then spell haste will give you a nice increase in HpS
Holy Light: 2.5(.832)-.5=1.58 sec. cast
Yes, this reduces your holy light down to the base cast time of FoL, but the problem is that holy light is a VERY mana-inefficient spell. I usually use it only when absolutely necessary, and would not last very long on boss fights if I were chain casting Holy Light instead of FoL.
Spell haste doesnt help FoL spamming holy pallysb becasue of the GCD
I personaly only use holy light( not max rank for the most part) since it gains a greater benefit from bonus healing/BoL/spell crit. So spell haste is amzing for me.
22 - 135伤害
耐久: 105 / 105
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Zul'Aman Loot Guide TBCC
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