10 Items Nerfed in Burning Crusade Classic
During the original transition between Classic and Burning Crusade, Blizzard took a hard look at many items that the community deemed overpowered and decided to make some changes. One of the most surprising "rules" in Arena is all abilities, spells, and items with a cooldown longer than 15 minutes is banned. While the item clause is a bit redundant, as nearly all consumables are already banned, this means Classic gadgets like Tidal Charm, Goblin Rocket Helm, and Gnomish Mind Control Cap wouldn't work in Arena... but Blizzard wanted to nerf them anyway.
Blue Post from January 2007
, Drysc explains the following, shedding some light on why Blizzard nerfed so many items from Classic World of Warcraft...
The original design of some items didn't take into account the need for them to be unique and powerful, but only within a specific level range. Their ability to scale creates a dangerous situation when attempting to create future content or balance player interaction. It worked fine to some degree in the current game, but as we move on to higher levels those items need to be cycled out appropriately. Item scaling becomes increasingly dangerous as the level cap raises as we're no longer designing the game for the items in a specific expansion or level range, but for all of the items ever made that fall into this category. It can quickly get out of control and create a sort of itemization and balancing quagmire (giggity giggity goo).
It was an inevitable change, but there are going to be tons of new items in your future and soon enough you'll be saying "Tidal Charm Schmidal Charm ", or maybe something less stupid sounding.
At the center of this massive nerf wave from Blizzard, "Tidal Charm Schmidal Charm" as Blizzard put it, is such an impactful trinket in Player versus Player content in Classic WoW. As mentioned in the introduction to this article, Tidal Charm actually wouldn't even work in Arena, as its cooldown is 15 minutes. Nevertheless, Blizzard didn't want players roaming around Outland Tidal Charming each other at level 70. And with that, one of the most iconic items in Classic World of Warcraft
The item that
Swifty put on the map
for everybody in Player versus Player, Skull of Impending Doom gets an interesting nerf in Burning Crusade. Instead of dealing a range of damage and mana drain between 100 and 500, it becomes a flat amount equal to 60% of the user's health and mana. This makes the item extremely difficult to use, pretty much only allowing the wearer to get off a single tick of damage before needing to swap to a different off-hand, ending the Flee effect. Because of this, it is much harder to use to great effect and most players won't bother even trying.
Engineering is hit extremely hard moving through the Dark Portal, as many gadgets and gizmos get hit with the hammer. At the forefront of this, is the iconic trio of Engineering reflector trinkets in Classic, all with a higher chance to resist the reflect on spells cast by players over level 60. While it can still have a quirky use in arena, it isn't really worth it in most cases, as there are much better trinkets to use. Thankfully, Warriors do get
, somewhat keeping the spirit of these trinkets alive.
Again, both of these helmets have a cooldown longer than 15 minutes and wouldn't work in Arena to begin with, there wasn't much of a reason to nerf it. Either way, Blizzard didn't want these powerful Classic Engineering gadgets to impact Outland world PvP. Unfortunately, with so many Engineering gadgets getting hit with the nerf hammer, the value of Engineering drops pretty drastically between Classic and Burning Crusade.
Continuing the trend of slamming Engineering, Blizzard goes after Flash Bomb and Classic grenades. While the Grenade change isn't that impactful, as there is a new
, which does work on Level 70 characters. Engineers are practically forced into farming the highest level materials if they intend to stun enemy players in Outland world PvP or in Battlegrounds. As for Flash Bomb, it's pretty much in the dumpster, as there is no Burning Crusade equivalent for this potent Explosive. Flash Bomb was certainly one of the most impactful consumables in Warsong Gulch in Classic, but it has no place in Burning Crusade at level 70.
In a Hot Fix from March 2007
, Blizzard announced that Diamond Flask would no longer benefit from Healing bonuses. Diamond Flask was one of the quirkiest things about Classic World of Warcraft, allowing Warriors to heal themselves for thousands of health over time, thanks to gear swapping macros to full Healing sets. Warriors out there would even go as far as
putting on a dress
, just for the healing parse.
In Patch 2.1.0
, Flask of Petrification was changed to no longer allow the user to remove buff for the entire duration. This means the user will have to sit in the effect for the full 60 seconds. In Classic, players can use the Flask of Petrification to avoid boss mechanics entirely, one example being the Sapphiron's Frost Breath. In the event of a raid wipe during Classic, players can also use the Flask of Petrification to quickly drop combat and use their Hearthstone to get out, before dying, preserving any World Buffs on that player. This all changes in Burning Crusade Classic, as you won't be able to remove the Petrification buff for an entire minute.
Luffa was notorious at the beginning of Burning Crusade's launch back in 2007, as Luffa could be used during the Moroes encounter in Karazhan to remove the bleed effect from the boss. Unfortunately, Blizzard took notice and in Patch 2.0.10, added the "Will not work on bleeds cast by enemies over level 60." line to the Luffa tooltip, effectively making it worthless in Burning Crusade.
Limited Invulnerability Potion was an extremely potent PvP consumable during Classic World of Warcraft. While the item is nerfed heavily in Burning Crusade, it can still be used to great effect during the levelling process. Even though it wouldn't be usable in Arena if it wasn't nerfed, as nearly all consumables are banned, this seems to be another example of items Blizzard didn't want players using in Outland. But that begs the question, why did items like
not get nerfed?
A massive nerf to Flask of the Titans, the Health bonus from Flask of Titans drops from 1,200 to
. Even the new flask in Burning Crusade,
, doesn't even come close to comparing to the Classic equivalent of Flask of the Titans. The best guess as to why Blizzard nerfed Titans and kept the health bonus on Fortification so low, is because the number of players in the raid dropped from 40 to 25. Meaning, the Main Tank won't have as many healers healing them during a boss encounter, so the Tank flask had to be tuned for this adjustment.
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