Dungeons and Raids
- Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
- Players who reach rank 8 in Brawler's Guild should now reliably receive the "" title.
- Emerald Nightmare
Mythic Emerald Nightmare now allows cross-realm raid groups.
- The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
- Druids can now ride a 正常体型的老鼠 while shapeshifted.
will no longer disappear after the player logs out and back in.Classes
饮血者 damage reduced by 40% (unchanged in PvP).
毁灭, 刃舞, 混乱新星, 混乱打击, 死亡横扫, 恶魔之刃, 恶魔之咬, 眼棱, 邪能弹幕, 邪能爆发, 邪能冲撞, 伊利达雷之怒, 恶魔变形, and 投掷利刃 damage reduced by 2%.
- now increases autoattack damage by 150% (was 200%).
- 眼棱 now only extends the duration of 恶魔变形 once, with the 魔化 talent.
- 邪能精通 now grants 30 Fury (was 25).
- Fixed a bug where 明月普照 was still partially on the global cooldown. It is now fully off the global cooldown.
- 瞄准射击, 奥术射击, 弹幕射击, 黑箭, 爆裂射击, , 多重射击, 夺命黑鸦, 穿刺射击, 响尾蛇, 乱射, and 风之爆裂 damage increased by 8%.
- 削凿, , 爆炸陷阱 direct damage, Flanking Strike, 猫鼬撕咬, 猛禽一击 damage increased by 7%.
- 爆炸陷阱 damage over time, 裂痕, and 毒蛇钉刺 damage increased by 12%.
- 铁蒺藜 damage reduced by 10%.
- 利刃留痕 damage increased by 36%.
- 冰霜射线 damage increased by 12%.
Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
- Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
痛楚 now has its full chance to generate a Soul Shard on 灵魂雕像 (was 55% of normal chance).
- 灾难之握 now increases the damage of damage over time effects by 70% (was 80%).
- 暗影箭 damage increased by 42%.
- 恶魔之箭 damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
- DPS Specs
基尔加丹的炽燃决心: Damage increased by 55%.
- 萨恩的锁链: Damage bonus reduced from 20% to 10%.
- 安努德的焦枯镣铐’ stacks now clear on successful 虚空箭 cast (was when 虚空箭 deals damage).
- 莎赫拉丝主母的诱惑: Stacks of 虚空形态 gained when entering 虚空形态 reduced to 3 (was 5).
- 扎克斯的灭绝令: Damage bonus increased from to 100% (was 25%).
Player versus Player
- 暮行者的薄靴: Energy needed per 1 second of cooldown reduction for 宿敌 increased to 65 (was 50).
- Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
Frost Death Knight PvP template Strength reduced to 75% (was 80%).
- Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
- 冰龙吐息's damage is reduced by 40% in PvP.
- 寒冰联结's damage and timing has changed to allow more counterplay from the enemy team:
寒冰联结 now deals 3% of the target's health in damage (was 8%).
- 寒冰联结 now bounces 9 times (was 5).
- 寒冰联结 will now bounce to a target within 8 yards (was 15 yards).
- 寒冰联结 now has a slightly longer delay before bouncing.
's root now breaks on damage caused by effects other than 冰霜疫病
's bonus 冰霜打击
damage on snared targets is now 15% (was 25%). Demon Hunter
- Havoc Demon Hunters' PvP template Agility has been reduced to 80% (was 85%).
- You can no longer stack Ferocious Wound on targets.
- Balance Druids' PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
- Feral Druids' PvP template Agility has been reduced to 90% (was 100%).
破胆咆哮 now has diminishing returns in the Disorient category (was the Incapacitate category).
- 蛮力冲锋 now has diminishing returns in the Stun category.
- 蛮力冲锋's cooldown has been increased to 25 seconds.
- 锋利兽爪 now increases the damage of 横扫 and 痛击 by 50% (was 100%).
Arcane Mages' PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
- 奥术冲击 now deals normal damage in PvP situations (was an additional 5%).
- 超强能量 increases the damage of Arcane Power to 45% in PvP (was 70%).
- 动荡魔法 deals 30% additional 奥术冲击 damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
- 烈焰世界 now reduces the cast time of 烈焰风暴 by 1.25 seconds (was 2 seconds).
- 烈焰世界 now increases the damage of 烈焰风暴 by 20% (was 30%).
- 烈焰风暴 now deals 90% damage in PvP situations (was 100%).
- 流星 now deals 70% damage in PvP (was 100%).
- Damage caused by 刺骨之寒 no longer breaks crowd control effects.
- 刺骨之寒's damage has been increased by 250%.
- 凝结寒气 now increases the damage of 寒冰宝珠 by 250%.
- 寒冰爆发 now increases the damage of 冰锥术 by 800%.
The damage of 吸血鬼之触 is reduced by 25% in PvP situations.
暗影之灾 increases magical damage over time effects by 20% (was 30%).
- increases Corruption, 痛苦无常, and 痛楚 damage by 50% (was 100%).
- increases the duration of 痛苦无常 by 3 seconds (was 4).
- 腐化枯萎 now only increases the duration of the 痛苦无常 with the shortest remaining duration.
- 混乱之箭 deals normal damage in PvP situations (was an additional 10% damage).
- 聚焦混乱 now increases 混乱之箭 damage by 75% (was 100%).
- 火焰石 now grants an additional 75% Critical Strike (was 100%).
- 缴械's duration has been reduced to 6 seconds, down from 8.
打磨利刃 reduces healing taken by 50%, down from 70%.
- Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
- 死亡之愿 now stacks up to 10 times, down from 15
- Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).