此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
经典怀旧服主题
Thottbot主题
小知识
屏幕截图
视频
评论
评论来自
Freedomstone
hmm "Kael'thas Sunstrider" loot?
评论来自
Thottbot
Ok, for all the idiots saying that Bliz messed up making the Blood Elves fight their own leaders, well Kael isn't their leader. You see, the Burning Legion is pissed off at Illidan for failing. Kael probably saw that they wouldn't win a war against hte Burning Legion, and that Illidan isn't as uber powerful as they are since he got WTF PWNed by Arthas. Because of this Kael'thas betrayed Illidan and joined the Burning Legion.
评论来自
Thottbot
The story goes, that the blood elves of azeroth traveled to outland only to discover that their beloved leader had learnt to tap and dispell arcane magic by a demon called Illidan. Even worse, he left Illidan and sided with the demon lord Kil'jaeden. To their horror, they also found out that the warrior blood elves that went with Kael new about this and chose to side with Kael dispite the horde blood elves attempt to turn them back. The result of all this is that the horde elves desided that it was time to bring Kael down....once and for all.
评论来自
Thottbot
I'll refresh your memory on what happened in WC3, obviously not everyone had played WC3..
Illidan was first ordered by Kil'jaden to destroy the frozen throne, he went to the Tomb of Sargeras and looked for the eye of Sargeras, he failed because his brother, Malfurion Stormrage thought Tyrande died over Illidan's actions, then Malfurion and Maive and this Paladin you save from that mission killed all the witches who were trying to activate the eye, first try failed..
Then Kil'jaden gave him another chance AFTER he and his gang ( Vashj and Kael'thas ) took out Magtheridon ( the previous lord of the black temple, a pit lord, not as mentioned above that Illidan took out some "Draenei" from the temple, duh..)
Illidan went and tried again, this time he was defeated by Arthas, yes it was an evenly matched fight but Arthas did beat him at the end ( remember the scene where Arthas cut him up deeply and he fell to the ground? ) so whoever said they ended up in a draw was another idiot.
I'm nowhere near the best player in the game but I sure as hell hate people twisting the storyline, it poisons the young who had never played WC3! like drugs! true history ftw!
评论来自
Thottbot
Most Blood Elves don't know that Kael'Thas is evil. In fact, in the Blood Elf starting place, most of the people talk about going to Outland to meet up with Kael. Only the Scryer faction blood elves really know that Kael is working for the Burning Legion.
See, when Kael met up with Illidan in Outland, he sent a messenger back to Silvermoon just to say that Kael had found a way to master their hunger for magic. The messenger went to the Blood Elf city, and then told everyone what Kael told him to say. This is the last that the city had heard of their leader. A while after this, Kael went evil and joined the Burning Legion. However, Kael didn't send another messenger to say that he went evil, so everyone in the city didn't know about the side change, so they still think he is good.
The Scryer faction, they worked for Kael'Thas, but then they discovered that he went mad and joined the demons. Because of this, they defected and seeked shelter in Shattrath City. They now try to convince other Blood Elves that Kael is evil.
评论来自
Thottbot
Undeniable and indisputable fact that will not cause a huge several-paragraph per-post flamewar: Kael'thas is tall.
评论来自
Thottbot
OK...go buy Warcraft 3 reign of Chaos, and The Frozen Throne. Beat both games without cheating, do NOT skip the cinematics, listen closely to everything...
Now...power lvl a toon to whatever lvl you get the tour quest in shatt... listen closely to EVERYTHING...that should explain everything.
I like candy.
评论来自
Thottbot
Just for all you dumb arse people, Arthas didn't PWN Illidan, Arthas just managed to land a cheap blow in on Illidan that merely incapacitated him. Arthas being a dumb $%^& assumed he was dead and wondered off into the Lich King's thrown room. Otherwise Illidan would have kicked the $%^& out of Arthas.
Going back in time, lvl 6 Illidan (or something around that) was equally powerful with lvl 10 Arthas. Illidan absorbed the Skull of Gul'Dan making him even more powerful. Arthas got weaker as did the Lich King but the Lich King returned his power at the last moment. If you do the level without cheats you end up back on lvl 10. But Illidan is still 4 or so levels stronger and has the Skull of Gul'Dan under his belt if you actually played WC3 you'd know that. Arthas strikes in a quick cheap shot and leaves Illidan with nothing more than a scratch on his torso. Then Arthas goes and combines with Ner'Zhul (the Lich King) making him stronger than Illidan, obviously. Then Illidan with a major wound to nothing but his ego goes back to the Black Temple to sit on his arse and sulk about being beaten by a pussy.
So don't &*!@# about Arthas being was tougher than Illidan because he's clearly not. The only thing stopping Illidan from following Arthas up the Frozen Thrown spire to kick his arse was it's not Arthas anymore its Ner'Zhul. As the whole storyline from WC3 goes Ner'Zhul chose Arthas to be his champion, so he brainwashed Arthas and made him free Ner'Zhul from the frozen thrown, then when Arthas outlived his usefulness Ner'Zhul assumed command of Arthas's body.
评论来自
Thottbot
Since I have written a short strat on all bosses before Kael on thott, I finally gave in and decided to write one about him too. For perhaps more in depth info on this boss fight, visit wowwiki.com, for I get some of my detailed numbers from there (I seriously can't remember all the technicalities from memory).
Kael'thas is the last boss of The Eye in Tempest Keep. He is one of the hardest bosses in the game, at least harder than some of the bosses in Hyjal and Black Temple (Arguably first three bosses in each, mileage might vary). Many, MANY guilds spend months perfecting this fight (at least before the 2.3 nerf where all his adds got 10% of their hp knocked off), so don't be downtrodden if you can't seem to get the hang of it, many are with you. And yes, he does drop a phoenix mount, at a very small chance.
He has 5 phases in this encounter, with phase 4 being the key, and the 3-4 transition being the hardest transition. I'll list the phases in detail below.
Required (for all phases): 1 warlock tank w/ full fire resistance, ~8 healers (3 assigned add healers included), 3-4 (probably 4) tanks.
PHASE 1 (Relative difficulty: *, not a dps fight so relax)
During this phase Kael doesn't actually engage the raid. Just have someone run up to him (making sure all adds in the room are down, and the two pats in the hallways before him are gone). He'll start a short speech (~20 secs), after which the leftmost mob Thaladred the Darkener will aggro. There are altogether 4 advisors that'll aggro one after another, so you can take all the time you need to position them (key!) and take them down. The adds are in the order as follows.
1. THALADRED THE DARKENER: As described, he's the leftmost mob in full war t5 gear. Upon aggro, he'll target the closest person, but after around 2 seconds, he'll start his GAZE. During this time (short timer, 6 secs perhaps), the person who is gazed randomly will shoot up in aggro, so much aggro, in fact, that he'll 99% of the time be the guy he chases during this 6 seconds. DO NOT ever get close to him, for he'll probably one shot anyone that's not a tank. He runs at a slower speed than normal, so any class is more than capable of kiting him for one gaze. After the 6 seconds, he'll randomly pick another target and repeat this until his death. Be alarmed that he can gaze a person TWICE IN A ROW (or even 3, since it's random). He has another ability that randomly hits a person (most likely the person with gaze, but not all the time) with a 4-5k shot and send him/her flying across the room (50+ yrds distance). Be mindful that he does keep an aggro list, just that the gaze overrides it. If the gazed person dies, vanishes, bubbles, or iceblocks, he'll go after the one highest on threat for the remaining time of the gaze.
Strat: Our strat is to have everyone pile up in the center of the room. Once Thaladred targets a person, that person must immediately run out of the group (to the west) and then run south, making Thaladred pass in front of the group (maximum nukage). Once Thaladred switches gazes, the next gazed person must run out in the same manner, except that he/she must run north this time, making Thaladred pass in front of the raid again. Just repeat this, and if anything goes wrong, just be aware that as long as everyone tries to stay max distance away from him, he's cake (no melee on him, obviously). Try to position him so he dies in the SW corner.
2. LORD SANGUINAR: Despite having a surprisingly deep voice contrary to his appearance, this guy is more of a pushover. He does hit decently on your tanks, but that's about all he does. While his primary threat comes from his aoe fear (25-30 yr range), casting a fear ward on the main tank (possible for the horde since 2.3) negates this altogether.
Strat: Have the tank (or tanks) pull him to the middle of the eastern wall (inbetween the doorway and the pillar). Fear wards should be up on the tanks, and casters/healers should stand at max range. DO NOT pull aggro, this is not a dps race phase. Have a tank and healer assigned to him for phase 3.
3. GRAND ASTROMANCER CAPERNIAN: This mob constantly shoots a 6-7k fireball at the person highest on her aggro list. She'll attempt to aoe knockback anyone in melee range (so no melee on her at all), and will randomly conflagrate a person (this person could be the tanking lock, so it's a source of frustration; however, as long as the tanking lock is 30 yrds away, she shouldn't do this) and anyone around him for 900 fire damage every second for quite a long time. There's no way around her fireballs, and she doesn't melee.
Strat: Have a warlock in the raid with 200 unbuffed to full fire resistance tank her. When she comes, make sure a hunter misdirects her to the lock, who should be all the way in the SE corner (to the east of where Thaladred died, but far enough away from Sanguinar, who should've died on the opposite side of the doorway). Have an assigned healer on the lock (one is enough). Every ranged should spread out evenly as to avoid more than one target being conflagged, the conflagged should be healed up and kept up by all remaining healers. Did I mention that no melee should be on her?
4. MASTER ENGINEER TELONICUS: Again, one assigned tank, one assigned healer. The only thing he does is he throws bombs at the target highest on his threat list, and occasionally casts a debuff on a random person called remote toy. The bomb has a small radius, so all melee can engage him, except from opposite side of where the tank is. The remote toy acts like the bronze mark from Chromaggus from BWL, it occasionally (very randomly) freezes the target for a short duration (5 secs).
Strat: Have the tank first pull him to the NE corner, the little corner on the stage between the right pillar and the back scenery. Then all dps can engage. If a tank gets the remote toy debuff, it is recommended to stop dps and have it wear off before finishing him off.
Once you've downed all these 4 adds, congratulations, for the real fight begins.
PHASE 2 (Relative difficulty: **, AOE DPS RACE, duration: 1 min)
Once Telonicus goes down, you have but a few seconds before Kael spawns 7 weapons in front of him (in a semicircle). All the weapons should be rounded up by all the tanks and aoe'd down. The weapons are listed below with their specific abilities / strats.
Cosmic Infuser: The healing mace that spawns around the middle. It doesn't hit hard, a dps warrior in dps gear could tank it, but it casts heals on every weapon, and it has a holy nova that damages you and heals its allies. at least one warrior (the tank) and one rogue should be on it at all times to interrupt its heals. In fact, the melee should burn down this guy first. This mace tank could possibly tank another weapon, but it's not necessary.
Devastation: The two-handed axe that spawns right in the center in front of Kael. It whirlwinds, and the whirlwinds really hurt; have one tank tank this, and pull it all the way back to where Kael is. The tank must be mindful not to let it whirlwind anyone else, but also keep it in aoe range. Locks should put a CoD on this thing once the phase starts. It has a lot of hp, so it probably will be taken down in phase 3.
Infinity Blades: The daggers that spawn. They hit hard and fast, and a prot war is preferred to tank them (feral druid works). Just keep them in aoe range, for they don't cleave. The tank tanking this should also be tanking Staff of Disintegration.
Staff of Disintegration: A staff that spawns to the left. It aoe frost novas, and shoots frost bolts at the person highest on aggro. It is recommended to have a rogue on it to interrupt, otherwise not that big of an issue.
Warp Slicer: The sword of the bunch. It hits decently on a tank, but it's almost nothing to worry about. The tank tanking this should also tank the Phaseshift Bulwark. This might also have to be taken down in phase.
Phaseshift Bulwark: The shield, it shieldbashes, but that's about it. It has the most hp of the bunch, so probably will have to be taken down in phase 3.
Netherstrand Longbow: It occasionally multishots, but even a random ranged could tank through its damage. For this reason, have ALL your ranged kill this bow while the tanks build aggro on the other weapons at the beginning of the phase. Be mindful of who tanks it though.
Overall Strat: Like each of the small pieces of info above states, a dps tank on mace, a tank on sword/shield, a tank on axe, a tank on daggers/staff, and all the ranged on the bow while melee go for the mace. After the bow goes down, locks should spam seeds while mages aoe. Have tranquil air totems down in the lock/mage groups. You have only 1 min (or was it 1.5min, anyway, a short time) for everything, so make every aoe count. The mace and staff should go down first, when they're about to die, pull them a bit away from the aoe group. When each weapons die, everyone in raid should pick up the appropriate weapons (they drop LEGENDARIES that are required for the remaining fight). Every healer should get a mace, every dps caster (and feral druids) a staff, every rogue/melee dps a dagger (yes, a dagger even if you're combat swords) and a sword, every hunter should get a bow, and every warrior tank a sword an a shield. It is of the utmost priority that when the phase 3 mark draws near, all the phase 1 tanks (the lock and the other 3 tanks) go to where the adds died in phase 1 and be ready to pick them up... you might've guessed that this is coming.
NOTE: All dps casters should activate their staffs immediately and continue to activate it throughout the fight to make sure the buff is on all the tanks and everyone around them.
PHASE 3 (Relative difficulty: ***, one star dropped since 2.3, 2 min DPS RACE)
The phase transition comes abruptly, for while you still have the sword, shield, and axe up, poof, all the advisors in phase 1 gets ressed and starts attacking. All the strats listed in phase 1 applies, for nothing has changed, except that all 4 advisors engage at once. Have your ranged burn down the axe, and the melee burn down the sword / shield (we had our Sanguinar tank tank the sword/shield). The lock tank and the lock healer (that healer better be there) should be in position as the rest of the tanks. In fact, all the assigned healers should watch their tanks.
Be mindful of Thaladred, and since he poses the most threat, have the ranged go after him once all the weapons go down. The melee should first tackle Sanguinar. The melee and tank healers could be targeted, so again, be mindful of him. Once Thaladred is down, everyone should kill Sanguinar, then the melee should go for Telonicus and the ranged should go for Capernian. This phase is healing intensive, make sure everyone is topped off.
Just when you think things couldn't be anymore chaotic, Kael himself joins the fight and starts phase 4.
NOTE: Capernian should be almost dead when Kael spawns, and Telonicus should be at 50%. If you're good, you could actually kill all advisors before phase 4.
PHASE 4(Relative difficulty:*****, dps till 50%)
Finish off the advisors, but before that, make sure your main tank is up in front of him before he spawns. It is key to have a person with the staff activate it near the main tank. Kael's abilities are as follows.
Melee: He hits decent in melee (possible 7k hits), heals on the tank).
Fireball: A fireball that hits for ~12k (I think?) on a non-mace buffed target (6-7k on your tank). It's interruptible, so have your melee not let him cast.
Mind Control: Randomly mind controls 3-4 targets, increasing their size and damage. The only way to dispel this is with time and the legendary dagger. Have at least 2 melee equip the dagger and hit (but not kill!) the mind controlled targets to bring them out of it. CC them with sheeps/fears meanwhile.
Arcane Disruption: An approximately 2k aoe that hits everyone occasionally, nothing to do except to heal through it.
Flamestrike: Please move out of this thing. It's around a 3-4 second cast, and the targeted area is marked with a very obvious Warcraft 3-esque flamestrike mark. Anyone standing in this when it blows will be instantly killed, including the main tank. Make sure your spell details is on high and avoid this at all costs even if it means moving Kael and the whole melee group. The remaining fire after the explosion still ticks for 3k every sec, so stay out.
Summon Phoenix: One key component to this fight. He'll spawn on e initially, and you should have a FR tank tank it away from the group (but close to kael for easy melee transition). The bird will hellfire itself to death. Once it dies, an egg spawns. You have approximately 15 secs to kill the egg. If you don't the egg pops and another phoenix with full hp spawns. Kael won't mind it, and will actually spawn another one on top of that. If you can't take down the eggs fast enough, soon you'll get overrun with phoenixes. Take note that the phoenix tank could get mc'd, so have an offtank ready to taunt them. Also have the phoenix tank call out when the phoenix is about to die.
Shock Barrier and Pyroblast: The other key component to this fight. On occasion (every 1 min?), he'll throw up a shock barrier on himself that damages anyone who attacks him (very light damage). The shield has approximately 100,000 hp. However, while he has it up, he'll charge up 3 consecutive 4 second cast pyroblasts. If your tank isn't shielded / buffed or even Last Standed / Shield Walled, he'll get one shot. To deal with this, have all the dps burn the shield down while the tank activates the legendary shield to absorb the first pyroblast. The dps should be able to get the shield and interrupt the 2nd and 3rd pyroblasts. A phoenix egg and a shield WILL overlap eventually even though they're on a separate timer, so make sure the phoenix tank take note of it and call out for the dps to kill the pheonix and egg before the barrier comes up. If necessary, the tank with high enough hp should be able to take a pyroblasts with shields / buffs such as nightmare seeds. Make Shield Wall your last choice.
To sum it all up, run out of flamestrikes, interrupt the fireballs, dispel the mind controls with the daggers, tank the phoenixes away from others, kill the eggs, and burn through his shock barriers and interrupt the pyroblasts. Positioning isn't important, but make sure your tank has the staff buff, for he can get stunned. Once you get Kael to 50%, phase 5 starts, and you're almost done.
PHASE 5(Relative difficulty:***, DPS him dead)
At 50%, he'll fly up into the air and do all kinds of really cool animations before coming down onto the ground all big and mad(he becomes quite huge).
Phase 5 is the same as phase 4, except much easier for while he still does the shock barrier, he doesn't pyroblast. The added twist is that on occasion he'll do a gravity lapse. He'll teleport everyone to his feet and throw them up into the air. Everyone should then "swim" out and spread out in all three dimensions. Nobody should be close to him during the gravity lapse for he has clouds around him that decreases the maximum hp of anyone in them (so the tank should stay away too). If you touch the ground during the gravity lapse, you'll just be thrown back up, so stay near the ground but don't touch it (when the gravity lapse ends, you fall, so keep close to the ground). During gravity lapse he'll also shoot beams at random targets. The beams jump to other targets if you're too close, so spread out. Nobody should bother dps'ing Kael during the gravity lapse, for he'll most likely have a shock barrier up, and since the tank isn't near him to hold aggro, all kinds of bad things happen. There'll still be phoenixes up, but you just have to kill the eggs when the lapse ends for the phoenixes kind of freeze during the gravity lapse. Take note that for a few seconds after the gravity lapse ends, he still has clouds around him and he still shoots the beams, so have your tank and raid watch out for that.
Do not pull aggro, keep the tank up, and you're done. You're officially Hyjal attuned, and have joined the ranks of the better guilds world wide :).
评论来自
Thottbot
He has an equal number of looted times as Highlord Kruul and Illidan.
Title: <Lord of the Blood Elves>
Race: Blood elf (Humanoid)
Level: ? Boss
Health: 1,700,000
Mana: 1,693,000
Location: The Eye
Status: Killable
# Fireball – 6-7k fire damage, cast on target holding aggro.
# Mind Control – mind controls
# Arcane Disruption – 1750-2250 Arcane damage and a 10 second disorient.
# Flamestrike – (115625-134375 initial damage, ~3k per second ) – Spell Detail level to High in order to see these, Similar to Void Zones they do damage per second you stand in them. Will give a few seconds to run out of the Flame Strike
# Summon Phoenix – fly around and do AoE damage to players as well as themselves. Will turn into a Phoenix Egg when they die, and this egg will resurrect the phoenix if not killed within roughly 15 seconds.
# Shock Barrier - Shield stops melee from interrupting Pyroblasts, can cause issues if not DPSed down fast enough. > 20k HP.
# Pyroblast – (~18k after all Mitigation) – Melee Interrupts this as much as possible; Tank uses Legendary Shield to mitigate during another ability.
# Gravity Lapse – All members of raid are teleported to him and shot into the air, everyone can “Swim” and needs to get away from each other. At the end of this ability the raid will fall to the ground and take fall damage.
# Nether Beam – 1850-2150 Arcane damage, jumps to nearby players. Randomly targetted while players are under the effects of Gravity Lapse.
# Nether Vapor – Appear as small black clouds floating around in the air with you. If touched they add a stacking debuff that reduces your max health by 10% each time.
评论来自
Thottbot
That has to be one of the scariest 3D renders on the site. Not only has he got a utterly insane face going on, the fingers on this right hand looks to be broken.
I guess Kael is into S&M;
评论来自
Thottbot
Kael'thas Sunstrider is the fourth, and final, boss of Tempest Keep: Eye (20 man raid). He also has four council members that you have to fight
ON AGGRO: Kael'thas will say "Energy. Power. My people are addicted to it. Their dependence made manifest after the Sunwell was destroyed. Welcome to the future...a pity you're too late to stop it. No one can stop me now. Selama ashal'anore. (which translated means "Justice to our people") You will then have to fight his first advisor, Thaladred the Darkener. Kael'thas will say "Let us see how your nerves hold up against the Darkener, Thaladred."
NOTE: You CANNOT target Kael'thas until the last stage of the fight.
Thaladred has two main attacks. Gaze, which turns his attention to another member of the raid. Mainly a healer, and start attacking. You will know who to help as there will be event text that says "Thaladred sets his gaze on *name*"
There is also Knockback, which, as the name states, knocks the targeted person back, dealing usually 4k-5k damage.
After defeating Thaladred, you will face advisor number two, Lord Sanguinar. Kael'thas will say "You have persevered against some of my best advisors. But none can withstand the might of the hammer. Behold, Lord Sanguinar." The only main attack Sanguinar has is a 30 yard Fear attack. Not much, fairly easy to defeat.
Following Thaladred, you will fight Grand Astromancer Capernian. She makes up for the cloth armor in having the most attacks of any advisor. Kael'thas will again say "Capernian will see to it that your stay here is a short one." Capernian has three attacks. Fireball, which does 6k-7k damage on the targeted player. Arcane Explosion, which not only does 4.5k damage, but also knocks all players back within melee range. And conflagration, which targets a random raid player within 30 yards of her, again a healer, and casts Conflagrate, which is an AoE debuff. Every player within a 5 yard radius wanders disoriented and dealing 600-900 damage to themselves and all nearby players for 10 seconds. If you can avoid these attacks, she will be very easy to defeat.
The final advisor, and certainly the hardest, is Master Engineer Telonicus. Kael'thas will say "Well done. You have proven worthy to test your skills against my Master Engineer, Telonicus." Telonicus has no main attacks, but has two main items at his disposal. A that deals 7k-9k damage, thrown at the target holding aggro, and a Remote Toy, which places the Remote Toy debuff on a random raid member. The debuff lasts 60 seconds, and will periodically stun the affected player for 4 seconds. Other than that, Telonicus is just a DPS boss.
After all the advisors have been defeated, you're only just starting. Moving on to stage two is going to get you the legendary items. Kael'thas will say "As you can see, I have many weapons in my arsenal." These weapons have around 200k-300k health, and are lootable for 60 seconds after . Supposedly, every player can loot every weapon, and get every legendary item, but you really only need one. You fight the actual weapons in this. This stage will last for roughly two minutes, then stage three will automatically start.
Kael'thas will resurrect all of his advisors, saying "Perhaps I underestimated you. It would be unfair to make you fight all four Advisors at once, but...fair treatment was never shown to my people. I'm just returning the favor." and you will have to face all of them at the same time. You only have two minutes to do this, so make sure you know what you're doing. This stage is the main whiping stage, since there are so many enemies to face.
Thaladred is the biggest threat, and must be killed first. Leave any remaining weapon enemies and have all ranged DPS players attack Thaladred. Thaladred, as before, will change his aggro target. However, it's much more sensitive this time, so only have 1 or 2 melee DPS on him. The rest of the raid should focus on Lord Sanguinar. Once Thaladred is killed off, have every player focus on Sanguinar. Once he's , have all melee DPS on Telonicus and all casters on Capernian. A good sign is when you only have Telonicus alive when stage four begins. If he isn't you're going to have a really tough boss fight
Stage four will begin with Kael'thas saying "Alas, sometimes one must take matters into one's own hands. Balamore shanal!"(Which translates into Kael'thas) Kael'thas has obviously many attacks. Here is a list I found, courtesy of Wowwiki.
Fireball – ~12.5k fire damage after Infernal Protection mitigation. Can (and should) be interrupted.
Mind Control – Mind controls a few people in the raid.
Arcane Disruption – 1750-2250 Arcane damage and a 10 second disorient.
Flamestrike – (115625-134375 initial damage, ~3k per second ) – set Spell Detail level to High in order to see these. Similar to Void Zones, they do damage per second if you stand in them. Will give a few seconds to run out of the Flame Strike. Does not spawn a phoenix.
Summon Phoenix – The graphic to this summon is identical to the Flamestrike, however, in less than a second, the Phoenix is born and causes a small knockback to anyone in the area of effect. Will turn into a Phoenix Egg when they die, and this egg will resurrect the phoenix if not killed within roughly 15 seconds.
Shock Barrier - Absorbs 80,000 damage, immunity to interupts, lasts 10 seconds. He casts this immediately before the 3 consectutive Pyroblasts, and also when he casts gravity lapse (a couple of times during gravity lapse actually).
Pyroblast – Base spell damage is 45k-55k fire damage, interruptible (he casts Shock Barrier immediately before casting 3 of these). Immediately after the 3rd pyroblast (whether he gets it off or not), he will cast Arcane Disruption.
Gravity Lapse – All members of raid are teleported to him and shot into the air, everyone can “Swim” and needs to get away from each other. At the end of this ability the raid will fall to the ground and take fall damage. Note: If you go too near to the ground during Gravity Lapse, you will get punted high up, potentially increasing the chance you'll die from fall damage.
Nether Beam – 1850-2150 arcane damage, jumps to nearby players. Randomly targeted while players are under the effects of Gravity Lapse. Damage doubles as it chains (similar to C'Thun eye beam attack).
Nether Vapor – Appear as small black clouds floating around in the air with you. If touched they add a stacking debuff that reduces your max health by 10% each time, reducing your health by up to 90%. (Thanks to Wowwiki)
Kael'thas will say either "Obey me." or "Bow to my will." upon casting Mind Control. This is a very annoying attack and he will cast this alot. After 30-40 seconds in stage four, Kael'thas will summon a Phoenix, while saying either "Anara'nel belore!"(Which translated means Kael'thas), or "By the power of the sun!". The summoning will look like the Mages Flamestrike ability, and any players in the flamestrike range will be knocked back, but will lose no damage. The Phoenix should be targeted by the ranged DPS groups until he dies. The phoenix will cast a hellfire ability that hits itself for about 5%, and anybody else around it for about 2.5k-3.5k damage. It will cast this every second, so it will have a life span of about 20 seconds. Of course, it has a suicidal attack. This one will explode and knock back any players in range, and turn into an egg. The egg itself has about 70k health, and it MUST BE KILLED. Otherwise it will respawn and just be a trouble.
About 60 seconds into stage four, Kael'thas will cast Shock Barrier immediately followed by 3 successive Pyroblasts. If you have some dumb players right next to Kael'thas, they WILL get killed by this. It has about a 40k-50k damage base. This can be dodged, but you might lose a few people.
This entire sequence will cycle again and again until Kael'thas is at 50% health, at which he will become invulnerable, and there will be a little cutscene. Kael'thas will say "I have not come this far to be stopped! The future I have planned will not be jeopardized! Now, you will taste true power!" During this time, take care of any phoenix enemies that may be around.
NOTE: While it is very rare, sometimes stage 4 and 5 will begin at the same time, which is an absolute nightmare. He will become invulnerable and will probably kill off half the raid. While it might not happen to you, just make sure that your tanks and DPS's are forewarned.
Once stage five begins, Kael'thas loses Mind control and Pyroblast. Imstead, he gets Gravity Lapse, a 30 second raid-wide debuff that makes everyone float and swim in the air. Kael'thas will say either "Having trouble staying grounded?" or "Let us see how you fare when your world is turned upside down." upon casting. This is insanely annoying, as he will still be casting flamestrikes and summoning Phoenixs, so make sure you're prepared for it.
When Gravity lapse is cast, all aggro will be reset, so just be ready. Try not to be too high up in the air, otherwise it's a long way down when the debuff is gone. Kael'thas will also cast Shock Barrier while casting Gravity lapse, so attacking him is useless.
Now it's just trying to attack Kael'thas for the rest of stage five. However, it may get tougher, as the legendary weapons will disappear around 25%, or 15 minutes after loot. You can still do it, but the fight itself will just drag out for a bit longer. Kael'thas will be finished with the quote "For...Quel...thalas!" and will Die.
-521-
评论来自
Thottbot
Strategy my guild came up with. No one dropped below 50% health..
(This was written by a really good friend of mine for our guild. Cyndell)
"STAY TOGETHER, don't fly around willy-nilly. That's right... the normal survival thought of spreading out to keep the enemy guessing is thrown right out the window! The best strategy here is to cluster together and stay together at all times. As soon as you have control, swim away to the door you entered from, and hover a few inches off the floor. If you try to touch the floor, you will be thrown back up in the air and have to come back down. So hover there for a while and let your healer crap their pants trying to keep up with your health. When the orbs start getting close, everyone shoots straight up into the air and flies straight to the back of the room behind Kael. At this point, everyone still needs to stay near each other so that the healer doesn't have an aneurysm but now you can continue beating on the a**hat. Just before the spheres come back to you, the anti-grav ends, and Kael goes down on one knee. At this point, for a short time (maybe 10 seconds) Kael takes 50% more damage from your attacks, so go all out! After this, he gets up and throws you back up into the air, and you repeat the same strategy. We downed him when the second wave of anti-grav ended, and nobody died that encounter."
评论来自
Thottbot
I hate you with a passion.
评论来自
Thottbot
for all the warrior tanks for read this, there is a way to mitigate the pyroblast damage.
as a prot warrior with 14.7k hp (16.8k group buffed) i tanked this with ease. pyro hit me for 44.8k normal.
teh trick is the pop "Last Stand" and "Shield Wall" when you see him casting it, but make sure you have aggro, otehr wise its a waste.
i had 22.3k hp with last stand up, and with shield wall up it mitigated the 44k pyro blast to only 11.4k pyroblast. which was only half my hp
评论来自
Thottbot
feal sorry for bird if you see tauren riding it
评论来自
Allakhazam
Heres a shot of Prince, Front View
http://www.chitywok.com/OLDSITE/hostedimages/PrinceKaelThasSunstrider3.jpg
Heres a shot of him from the side, so you can see the staff he carries
http://www.chitywok.com/OLDSITE/hostedimages/PrinceKaelThasSunstrider2.jpg
And lastly, the back side..
http://www.chitywok.com/OLDSITE/hostedimages/PrinceKaelThasSunstrider1.jpg
评论来自
Allakhazam
This was all me screwing around on a Private Server..
I closed the allakazam thing though before i logged in, because i didn't want to screw up alla's DBs..
Don't know why it uploaded it.. Sorry everyone :(
Needless to say though, Princy boy here pwned thrall when I spawned them together in the emerald dream instance..
3D查看
链接
节日护火者:人类
此 NPC 的地点未知。
相关
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。