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评论来自
12472
Difficulty 0/5
does not even count as a boss. amazingly easy. he comes with 2 adds that can be sheeped or killed quickly b/c they heal the Main tank.
He puts a debuff on the MT that reduces healing (unconfirmed) that stacks so he cant be left alive for too long
piece of cake
评论来自
10620
Easy as pie. Just make sure the area is clear enough to fight him and kill off his healers first.
评论来自
12334
He's an incredibly easy fight, with about 10 pulls leading up to him. He comes with two healer adds that try to heal themselves or the Watchkeeper, and a SW:P. Basically, kill the adds, kill watchkeeper, loot and move on. He has a healing debuff similar to Fankriss and Kurinaxx except it stacks in 5% increments instead of 10%. In addition, he also has a knockback charge that he does every 30 seconds or so.
评论来自
Vaatarau
His charge attack seems focused on the character furthest from him, so spellcasters need to stay close to Gargolmar while burning down his healer adds and DPS'ing down the boss.
评论来自
15764
His Special Abilities:
Surge - Randomly charges party members for minor damage and knocking them down. (Roughly 500-700 dmg on cloth)
Unprepared - At 50% health in will call to his minions asking for healing/help. It is wise to kill the mobs near his patrol for engaging him.
Real easy fight, kill his two adds or crowd control them in such a way where they can't cast, I.e. heal.
Ranged DPS just watch his surge ability and burn him down. Easy to tank and heal for.
评论来自
6780
Abilites:
1.) Charge: he randomly charge a person dealing some damage and a knockdown effect. Rumored to hit the person furthest from him.
2.) Mortal wound: stacking debuff that reduces healing done by 10%. Rarely will you see it stack. More a nusance than a threat.
3.) Healer buddies: He comes with 2 adds. They either need to be killed first or sheeped. Freezing trap/Sap is not reliable enough so just kill them down if you don't have enough mages to sheep them both.
评论来自
18504
On heroic difficulty:
- dont forget to clear larger area than you are used on normal difficulty
- the fight is the same with some small changes (see further)
- keep one add sheeped, kill other add first, then boss, then last add
- random charge does cca 1200-1500 on cloth, does that pretty often
- hits tank for 2K, has more HP, fight is longer.
- bring two healers, two dps, one tank
评论来自
lackofgravitas
His charge always hits the furthest away party member.
评论来自
29148
This guy is deffinately easy! Kill the healers, and just tank him just easy as pie. Make sure you sheep the healers. Easy as pie.
评论来自
Hearthvader
Did this last night on heroic, this guy was a joke. We downed him on our first journey into a heroic instance. I think he was easier than I remember him being in normal mode @ 60.
Group composition:
1x Prot Pally (tank)
1x Holy Pally (me, healer)
2x Rogues
1x Mage
Cleared the area around him, basically everything near that far right end of the hall where the boss pat will pause & turn around to head back. Tank grabs him, mage sheeps one add. Rogues destroy the second. Then standard tank & spank. Mage resheeps as needed. Had everyone stand close to him, I stood further back to soak the charge damage when he broke loose. Healing debuff has a 30 sec duration, so it will stack up on the tank. Managed to get 5 stacks on him, but was still easy enough to outheal. Debuff apparantly can't be applied if attack is dodged, blocked or parried however, so this is one way tanks can make their healers happy.
Really this fight is like a free badge.
评论来自
72738
We had no problem with this guy, two mages one paladin one rogue one priest.
I have to idea about the charge since i was busy behind him so i can use all my moves including backstab our paladin was tanking and our mages and priest stayed furthest away so one of them might've got it, we sheeped his healers and killed them after him, and his pretty big second biggest NPC in ramparts. Not like the other red orcs he is greyish black color.
评论来自
34876
It should also be noted that he has another ability: Retaliation - It does exactly the same as the warrior's Retaliation, I'm not sure when, but I think he activates it at around 30% hp.
评论来自
133641
Leader of the rampart's watcher regiment, he lost his hands in an epic battle in the third war.
评论来自
147048
Must've been hard growing up without hands lol
评论来自
Thottbot
We beat him last night on heroic. Party was Protection Warrior, Hunter, Warlock, Resto Shaman healing and Resto Druid off healing. The funny part is this boss does not hit as hard as the Raveners in the area. We burned down one caster first, feared the other, then burned the second caster down, then the boss. His intercept hits for about 900 on me (the druid).
The pulls before that were intense and a total blast. We learned the hard way on the first pull that in Heroic Mode here, YOU CAN'T SEDUCE. After that it was a combination of fears, hibernates, freezing traps, and Cyclones. The pulls with 5 that include casters are not as hard as they look if you just step out of their rain of fire.
One last note, if you Fear a target, then Cyclone it, the fear will still keep it's usual duration after Cyclone expires. But if you Cyclone first then try to fear, the Fear will be immuned because he already has Cyclone on him. This is helpful for when a feared trget starts running the wrong way into adds, you can stop him for 6 seconds of it and keep him still.
评论来自
Thottbot
i remember seeing him having one sword hand, thought the other was a shield, might have been another sword hand...
评论来自
Thottbot
http://img408.imageshack.us/img408/9576/untitled1ry5.jpg
评论来自
Thottbot
If you've managed to take on the pulls so far this boss should be relatively easier.
Like the normal mode, he starts out with his two goons that heal him when he calls for them. Have the tank sit on the boss, as he doesn't hit for much. Everyone else should take out his adds to prevent them form healing. The adds only hit for ~600 on cloth, so they're not bad at all.
Once you have kill the adds it is a game of DPS with Gargolmar. He has Mortal Wound which reduces healing taken by 10% and I've seen it stack up to 6 times. It is important to have the healer use anything that will prevent damage near the end rather than heal the main tank for 50% of your heals. The tank also needs to be using anything that increases block/dodge/parry rating during the end. This helps prevent the Mortal Wound from stacking too much.
This boss is by far easier than most of the pulls you have to do up to him. As long as the healer knows how to work around Mortal Wound (which he/she should after fighting so many destroyers) you should be fine.
评论来自
Thottbot
"Move it, Pop!"
评论来自
Thottbot
"Back off, pup"
L2R
评论来自
Thottbot
He's doable with a 70 warlock and 60 rogue.
Rogue sap one of the healers. Warlock (with minor speed increase) kites Gargol with dots. He'll intercept you so often but you can outrun him again. Meanwhile, your rogue friend is smashing the hell out of the other healer with the help of a succy or felguard. Once one healer is down, rogue can turn to the other one. The warlock continues to kite up and down until he's dead.
评论来自
Thottbot
Solo'd him as a 70 prot pally. Just took a really long time (had to wait for the healers to run out of mana)
评论来自
Allakhazam
and what are the coords of this boss ?
评论来自
Allakhazam
annoying bastard randomly charges people--other than that, easy.
评论来自
Allakhazam
'This just might hurt a little
love hurts sometimes when you do it right' John Legend - Save room.
This guy says something like that (the 1st part) :)
评论来自
Allakhazam
What would be a good group lvl?
评论来自
Allakhazam
First boss in Ramparts. Appears as a brown-skinned large fel orc. Has 2/3 adds that patrol with him.
Simple encounter. Tank main boss while the adds are zerged, then gank 'n' spank the boss.
评论来自
Allakhazam
really easy boss
sheep one add, kill the other and zerg boss down
评论来自
Allakhazam
Went there for the first time today, had a 61 War, 70 Shaman, 61 Priest, 60 Hunter, and myself a 63 Rogue.
They were all from one guild and seemed decently equipped, epic'd out and such. Myself just a lowly solo'er with quest gear.
Anyhow, the Scale leggings of the Skirmisher dropped and the war wanted to roll on them for DPS gear when the Hunter could have used them as an upgrade, luckily hunter won the roll.
I was really frazzled trying to keep up with the group. They would NOT let me sap and thought that letting pathing mobs walk into us brawling already was a-okay. I have never died in an instance and this was just insane to me.
Overall everything went fine but I was very confused by their greed and careless tactics. Maybe it was a guild thing, even so, if I was ever in a guild and a guildie needed something they had no business needing.. I'd &*!@#.
评论来自
Allakhazam
tempest beat this boss on heroic without any hiccups. had as CC sheep and seduce, worked a treat. our tank didn't go past 80% health and i had 60% mana left (healer) at end of fight. easy badge, the trash up to him was harder than he was. also dropped the arcane resists shield :)
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