Mana Tap – Drains 1455 mana.
Summon Nether Wraith – Summons 3-4 Nether Wraiths that cast Arcane Bolts for 1300-1700 Arcane Damage. Nether explosion is another skill they cast but may be bugged at the moment it does not seem to do anything.
Domination – Mind Control that can not be removed.
AoE Silence – Mid-range AoE that Silences for 3 seconds.
Our tank gets a break with Pathaleon, the only job is in fact to tank, however the rest of the party will have much more trouble. His Mana Tap looks to have range on it and may be avoidable, but assuming it is not our healers should keep a close eye on their mana bars. As for Pathaleon’s Domination we deal with it like any other mind control that can not be removed, polymorph or a fear to keep that player in check.
The major part of this fight is dealing with his Nether Wraiths, if ignored they will tear up the party quickly. Dps classes should focus fire on the Nether Wraiths and take them down as soon as possible then focus back on Pathaleon, the Wraiths are also affected by fear.
NOTE: There are a few pulls after Nethermancer Sepethrea in order to clear to Pathaleon. You will notice that every pull begins with 4 mobs and, after that, a mechanical mob spawns from those following with 3-4 MORE humanoid mobs all in one pull without any rest. Worst of all, the last boss (Pathaleon) pulls INSTANTLY after the last pull. This may be a bug but it caught my group off guard and wiped us.
Pathaleon has pretty low HP and armor and is rather easy if your group is organized.
Simply put the ranged DPS as far away from the tank as possible to avoid the silence, kill the nether wraiths that spawn (4 at a time) before anything else, and then continue to attack Pathaleon.
The hardest part about this boss are the pulls up to him.
if you have a mage, then on the last wave sheep one of the guys with fire shield, and spellsteal it right before the mob dies. Makes the encounter trivial, one fireshield tick plus a aoe or two gets ride of all the adds.
This is a very easy boss if you fight it the right way.We did 3 tries to kill him the first time we met him.1st and 2nd was with the strats above but it didnt worked.3rd try we decited to go 100% dps and tank to open shield wall after some seconds.Why to do that?
1st The adds that boss spawn are very hard to kill (3or4x9-10k HP with fast respawn time),so we have to minimase the loss of dps to the adds in everyway,
2nd The boss dps is very low so there are no great needs for healing,
3rd The boss has realy low HP (estimated 80-90k)
So the plan is:
4rth The boss will not cast lot of mana taps / mind controls because of the sort time of combat.
5th After Boss die the spawns despawn.
Send the Tank let it build some agro before nuking,After 4 Sunders do max damage to the boss and MT open Shield wall,when boss spawn the 1st (and hopefully the last) wave of adds MT use Challenging shout or a priest / lock / war aoe fear them so the whole party continue nuking the boss , till the fear end or challenging shout / shieldwall combo end the boss must be down.
Dont forget to keep max distance from the boss.The group we had was 1 Shammy (Resto) , 1 Mage (frost) , 1 Druid (feral) , 1 Lock (demonologist) , 1 War (Protection) and the encounter was more than easy.
I, the tank, Was mind controlled immediately upon pulling, Pathaleon the Calculator then summoned his adds.. The group was silenced and helpless so we wiped. Your kind of out of luck if the tank is Mc'd immediately. The door above the elevator proceeded to lock after that wipe so thats it folks.
Note: we wiped on the mob pull "wave" event leading up to it twice and were able to continue from the mob we wiped on, we actually got to pull Pathaleon with only doing one pull.
The best EVER tactic is this, if you have a shaman in your group:
Use Earth Elemental. It will take aggro of all adds and the boss. Spamheal it. Rest dps. It's that simple really.
After your epic battle with the Nethermancer, you'll see a long winding hallway ahead of you, guarded by four mobs.
As soon as you cross a certain point, the gauntlet event begins. MAKE SURE YOU ARE READY. Alternating waves of four mobs (engineer/physician/astromage/netherbinder mixes) and destroyer golems will gate in and attack. There is no break between waves.
You must keep pressing forward as you fight them off (we did this with a survival hunter trapping with frost and freeze, a warlock liberally fearing, and a druid offtanking as necessary). When you defeat the last group of four elves Pathaleon will teleport in and rush you. Again, you will have no rest so if you can regenerate beforehand that's optimal.
I've put this on the comment because he is not automatically in his room if you just run straight there. There is, however, an instance portal. This portal leads outside, so don't go in unless you're ready to leave or avoiding a wipe.
Had 3min30 before a server reset to kill this guy and after running straight in to the boss from a previous wipe we killed him in just over 2mins with time to loot and leave the instance to spare.
The only real trouble with the encounter is the spawning adds, but if you get the main guy down fast enough they don't have time to do much.
Heroicmode - Strategy:
As for all heroic modes you need 3 IMBA DPS.
We used this setup:
1 Healingpriest (me)
As for 19. February, the door will open again if you wipe in the event to reach the Calculator.
The event does neither restart so you can wipe your self in there.
Anyway, at the calculator, have the mage (if you have one) spellsteal the flamethingy from one of the bloodelfs before and let him nuke the adds down with that combined with aoe.
Its also wise to have them feared alot as they do alot of dmg(arcane).
The other dps stay at boss and nuke him down, he hits for about 500 on the mt so its no problem to keep the mt up. The problem is really the adds. If they are unfeared or live too long they will take out your dps eventually.
This is really a hard fight so having a ts channel is nice in coordinating the event.
This boss is really hard on heroic so a pickupteam is not adviced..
Also, he mindcontrols a random partymember from time to other, it cant be dispelled, lasts for about 7 seconds.
Took him down today with:
Mage took add duty and just kept taking down any adds the tank couldn't hold and Hunter and Shadow Priest stayed DPS'ing the boss. Get him down and do it quickly.
The adds he spawns CAN be ice trapped for you hunters out there. Any mind controlled people called out when it happened and a quick dispel or attack would take the effect off.
Best way to kill him in heroic is to fear bomb rotation the adds and DPS hard on Pathaleon. At 20% when he enrages the adds despawn and its GG hot loots inc
Finished Heroic Pathaleon today with:
Trapped, feared, and seduced the waves, trapping the last mob on each wave to heal and mana up. Netherbinders and Physicians die first. Let the tank get sunders on the mechanicals as they're non-tauntable and can one-shot clothies.
For the boss, we misdirectioned the tank and let the paladin consecrate the adds so dps and heals could focus without fearing for a while. Once the adds were grouped up, we rotated mass fear on the adds and burned Pathaleon down hard. Healthstones and potions really helped make this fight go smoothly.
Drops very nice loot. :3
this guy is in a few quests as you level, like the one in HFP where you need to kill a 63 elite giant, natural remedies i belive it was called.. he is also spotted when your trying to take over firewing point in tero, when doing "the final code"
If you wipe on either of the mob waves in the halls (there are 2 waves), the rest of the monster of that wave will be standing still at their own places, you can now easily kill the packs 1 by 1. If its on the 2nd wave, the boss will be standing still in hir lair after you kill the last pack.
So if you have a sucky group, send someone out there naked and ress him. No more waves!
The boss got very low health, atleast if you got decent dps. We had one rogue, one mage(me), one warlock, one priest and one warrior. The priest and the warlock chain aoe-feared the adds, and we simply nuked the boss. The adds will be able to throw their lightning every now and then, so heal and keep everyone up. At 20% all the adds despawn, and he goes into an enrage. The enrage should last for like 10 seconds or so, since it's just 28k health to kill. Took us 2 tries to get it right, but not very hard if you do it right.
Who he MCs is quite predictable: The closest person who is not the highest threat, just like Prince's enfeeble. Note that the one he ignores isn't the person who has aggro at the time, as you can have higher threat than the tank and not take aggro until 110% at melee, 130% at range. The tank can taunt a lot to keep his threat up so that he doesn't get MC'd, and the rest of the group can choose who gets MC'd by putting them closer than everyone else.
also easier in 2.1
just bring a lock for fear+enslave(small ones)+banish+SS+HS+seduce and mech heroic is a cakewalk
The information in the introduction is slightly incorrect.
The two waves for the "gauntlet" event come in numbers of 4 - 1 - 3, then 3 - 1 - 4. The last wave of 4 can be a challenge, even with well-geared characters in normal mode. Conserve mana until the group of four appears, and then use all the crowd-control you have (fear, polymorph, traps, seduction, etc.) Even the priests should take a break from their healing to drop a fear bomb.
Pull the second wave back so you are well away from the room where Pathaleon spawns. If you do, he will not aggro immediately, and you'll have time to restore your mana and health before going in.
One character may have trouble burning down all the little monsters that Pathaleon summons. It's a good idea to assign all damage-dealing characters to killing the summons, then going back to the boss when he's alone.
I'd just like to add, mind-numbing poison will increase the casting time of arcane explosion on heroic mode, which is helpful in interrupting the ability entirely.
Did Heroic today with 2Mages, Priest, Hunter and Feral Druid(me), could not bring this boss down due to insufficient dps
Tried both tanking all the adds and also fearing all the adds, but the MC became the wiping factor and ruined everything.
From my experience, either bring very very high dps to the group, or bring two classes that can rotate fear.
Heroic Pathaleon: Pally Aggro.
Okay, well, we were lacking on DPS, so our group took a somewhat different approach to downing Pathy.
Makeup: Resto Druid, Fire Mage, Feral Druid, Prot War, Holy Pally
As you can see, we had something of an excess in healing, but we were all Kara geared, to greater or lesser extent, so it wasn't too much of an issue, just made kills a little slow.
However, upon getting to Pathy, we just didnt have enough DPS to down his adds, as the mage would go OOM too fast. So, our paladin came up with an amazing idea: put on Righteous Fury (which he had imp with talents) and healtank the adds. He would heal himself, with a little HoT help from the druid, while the rest of the group DPS'd Pathy.
Although this sounds a little insane, it worked perfectly. The Pally pulled the adds the second they spawned with a large heal, then kept them out of the group's hair. No fears or AOE necessary.
This probably won't work with every group, but if you've got good enough gear, give it a shot, if only so you can brag to guildies about it.
Heroic Mode: You mostly just need to keep your wits about you. Our team consisted of:
Undergeared Prot Warrior
Now, the biggest problem for us is that he would often mind control me and on our first attempt (I'm the Ret) I would kill both the Enhance and the Fire Mage. Not so good. In addition, the adds' health is much greater than in normal, so you might not want to kill them as much as "wrangle" them around as you can. In addition, in a party with a fear it is probably much easier, so that there is an alternate strategy if you find yourself without a mage and instead with a Priest or Warlock. Other than that we sheeped DPS whenever they were mind controlled (it can be managed; 10 seconds of mind control is easily enough for many DPS characters to take at least one of their teammates down) and focused on the boss.
Enjoy your loots, we recieved Primal Nether, Abacus of Violent Odds, Vanquisher's Legs, and something else that I know got vendored...
He will only Mind control the second closest target so make it the weakest DPS stand 2nd closest
We tried Pathaleon with both of the main strategies, DPSing the adds down and DPSing Pathaleon himself. Our group consisted of a Prot Warrior (myself), Feral Druid, Combat Mace Rogue, Fire Mage, and Holy Priest. Plenty of DPS, and with any group of like composition the DPS burning Pathaleon is definitely the way to go. Have your warrior focus on holding aggro on the first wave of the adds that spawn and if your DPS output is enough you'll get Pathaleon down to his enrage (when he stops producing adds) with just a single wave (which happened for us). If you get two waves, don't forget in most groups with a warrior and/or priest you have at least two fears, and you shouldn't need a third assuming you can DPS quickly.
For holding all the adds I was wearing 3/4 Enchanted Adamantite (socketed for defense with arcane resistance kits attached) with the JC Arcane resist ring. I highly recommend this set for arcane tanking (especially this fight) because you don't give up a ton of defense (I'm not terribly well geared and still pulled down 205 Arcane resist and 510 defense).
The mats for these items aren't terrible (our small guild threw the whole set together before going in to Heroic Mech for our first time with mats we had in our banks).
Enchanted Adamantite Armor Set (Plate):
Or for you druids, Enchanted Clefthoof "Set" (Leather):
Arcane Resistance Armor Kit:
If you can get a tailor to make it for you, the Lower City cloak is nice also (we have a tailor just didn't think to gather the mats for it before setting out for Mech):
Bottom line: decent arcane gear, a tank competant enough to hold aggro on 4-7 targets (including the boss), and a fair amount of DPS, and you can down this guy with very little problems.
On a side note, the waves before Pathaleon are far easier to manage if you jump back down the elevator (pull the waves back to it) between waves, because the next wave will reset and take you out of combat, freeing you to drink etc. before you go back up and manage the next wave.
For heroic pathaleon:
Get a paladin tank for this fight, and it's easy.
When we do this boss, I run in and grab aggro, when his adds appear I use consecration and they immediately aggro on me. I just keep using consecration to keep those adds on me, and we just dps the boss down. Works everytime, it's even easier than the first boss on heroic!
So...was he a robot all along,
or was this a fake Pathaleon that you fight?
I would say Pathaleon in heroic Mech is probably the easiest fight. Our group make up .
Warlock put curse of tongue on Pathaleon so the warriors can have a better chance of interrupting Arcane Explosion. We also pull him to the narrow hallway so we can just keep his adds fear while we nuke him down fast.
He mind control the fury warrior which was ease because I can just taunt him without moving before he goes after the clothies and the warlocks fear him away.
our healer and 2 dps died when he went dow %30, just me and a fury warrior left.. Fearing adds, reck nessless and shield wall& last stand saved us.. Able to kill as 2 people at heroic mode. And the best part, sun eater dropped..
Does anyone know if the flame shield can be purged?
This is a pretty easy fight, I took a Moonkin, holy priest, warrior (tank), warlock, and a mage.
What we did is we let the adds come and had the tank just grab them all once we had about 9 adds our warlock started pulling them off me and to himself. Once he got them all to him he just feared and then we just dpsed the boss. By the time the adds got back we had got the boss down. Its a fun/easy fight basically tank and spank. We did it on Heroic.
the name of this npc is probably making reference to pantheon about the greek mythology and calculator probably because greeks were great mathematics
after wrath of the lich king he is easy like pie! cuz he is easy right now but that fuc(k)ing domination only works up to lvl 70 so when you can get to lvl 80 its gonna be easy:D
Easy fight if you know whats going on.
Pathaleon the Calculator himself is extremely easy. He has 3 abilities, mind control, AOE silence, and he spawns 4 mobs every 30-45 seconds.
The silence is easily avoidable, healers just stay at max range. The mind conrol isn't very long so much make sure you stun whoever gets MCed.
The only hard thing about the boss is the adds. 4 of them come every 30-45 seconds. They are just like Moam's adds from AQ20, they hit like trucks (about 1200). They only have about 5k health so just get em down as fast as you can. They are slowable and fearable so take advantage of that the best you can. Don't fall behind on the adds, make sure you get all 4 down before the next group spawns. Also try to keep as much DPS on the boss the entire time as possible, dots, pets, etc.
The boss only has about 100,000 hp so its a relatively short fight if you have good dps. The boss also hits the tank like a @#$%^, so your warrior can use a 2her with no problem and do a decent amount of damange..
At 20% all remaining adds despawn, and the boss enrages. But the boss is pretty squishy so its a quick 20%. If everyone knows what they are doing its a simple fight, get the adds down fast and you'll have no problem. And also get as much damage done as possible in the first 30-45 seconds before he spawns the first set of adds.
Did it with a warrior, 2 paladins, a hunter, and a rogue (all 70s). I'd imagine it to be much easier with a mage for AOE.
We just took down Pathaleon quite easily. Ran in and dpsed him with everything we had. When he spawned his adds we feared them and continued to concentrate dps on Pathaleon. He took about 50-55 seconds to kill with a warrior, paladin, priest, hunter and warlock.
If you got a Warlock at 70 this guy is cake, just have him dot up with boss, and keep spamming Seed of Corruption, it will blow and nearly kill all the adds, and if the lock is at max range he can get a seed on the adds before they get to him and within 5 seconds all adds are dead. Rinse and reapeat and the same goes for the boss. GG
Super easy run, done 15 runs in the past few days, exalted rep with Sha'tar and the bastard drops nearly the same ^&*! every time...
Never seen the Righteous Helm, and all the people I know that done it, only 1 said they actually seen it drop...
I got pretty lucky and had the helm drop. its good because of the sockets, but the pennance helm from Sv is much better for healing. My problem is getting the mace to drop off the first boss.
in addition to the attacks listed above, heroic Pathaleon also has an arcane explosion that deals around 2.5k to people within 20-30 yards and a mana tap that will drain 2000-3000 Mana
Rogues should use mind numbing as it will slow his casting speed and he is immune to kicks or silences
The way we finaly downed him (after some wipes)was durring the first wave of adds we had our mage AoE them all down making sure they are hitting the boss as well for the added dps(they have A LOT of HP in heroic, so keep the aoer up)
then we burned him down as fast as we could.
When the second wave of adds come comes, have your warrior fear them (or if you have a different tank, a priest or warlock aoe fears will work) then kill him as fast as you can.
We downed em (mage and rogue on adds everyone else on the boss..towards the end everyone on the boss)but some of our group had to run back and the gate was closed >.< so it's still glitched on BurningBlade. And it happened that both swords dropped mana wrath and the edge of cosmos. The mage in the group was one of the ones behind the gate and couldn't get the mana wrath...first time and both dropped.
a group with high dps with only a warrior's fear can still get this guy down easily. we did it with a paladin, warrior, rogue, mage, and shaman. warrior in full arcane resist gear. used thunderclap spam to snatch 1st group, then feared when 2nd group came. adds despawned with boss at around 18%. dead boss, dropped plate dps legs, looks like blue lightforge.
Correct link to Sharth:
first try with add handling was unsuccessful so we went for a simple 'nuke his head off' approach. it worked but 3/5 of us finished with v low health.
I have the quest to get the Arcatraz key, and cannot get it from this boss. We have killed him twice, and I have not gotten it either time.
I got the Bottom Key first i think, the one from Botanica. But it shouldn't be a problem to loot if before. Weird.
So does this guy drop the beast lord helm or what...b/c the item page says he does but his page doesnt list it as one of his drops...hmmmmmm
Can anyone confirms that he drops the beast lord helm? Mech is too easy to not run him a few times for it.
As of 2.1.0 pathaleon will drop,
Two BoP blues from his usual table;
One of the four BoP epics on his table;
A decent chance to drop one of the epic gems on his table;
Roughly 5% chance to drop arcanoweave robe pattern.
You will almost certainly need either 2-3 aoe fear classes, or a lot of aoe dmg for this. Completeing with 2 or more rogues/hunters is very, very difficult. Fight is very similar to normal mode. Pathaleon and his adds have more hp, and pathaleon gain a aracane explosion that can be avoided by casters/healers at max range, and a mana tap that can also be avoided. The adds extra hp is the only really significant change, they cannot be blown up by 2 well timed SoC's like they can on normal mode.
I strongly recomend killing the first wave of adds. When they spawn they will make a beeline for your healer, which means they are pregrouped. Frost nova + warlock SoC plus anything else you can throw at them. If you have a very high dps group, they are managable. The second wave of adds should be secured by the tank with any and all aoe aggro he can - held for 3-5 seconds, and then hit intimidating shout. It may be necessary to hit intimidating shout as soon as they spawn if the tank cannot hiold them for a few seconds. they do relatively little close range dmg upon spawning though, they wont begin nuking immediately. If the tank can hold them for a few seconds it makes life easier, this is a VERY hard and fast fight.
All dps should be continued on pathaleon, and unless you have very poor luck or poor dps, the third wave should spawn at roughly the same time the second wave begins attacking your group. Howl of terror/pshycic scream them off your group and zerg boss. Pathaleon has very little hp and can be killed in under 90 seconds quite comfortably on heroic, and in addition the adds despawn at 20%. Unless you get your fear rotation perfect the adds will begin to bother you again before you can get him to the 20%, but if you can live till then you have him.
If you have a pally tank, i strongly recommend killing all waves as soon as they pop. pally cons, hold for 2-3 secs, and launch aoe. if you have at least two aoe classes then it should be relatively easy. I've never done this fight with a druid tank, but given their poorer aoe aggro id suggest fearing. This is not possible with a warrior tank.
If you dont have either a pally tank + lots of aoe dmg, or at least two, preferably three aoe fearers, you are unlikely to kill pathaleon. With an appropriate group hes very killable, with a mismatched group hes very, very hard.
MC will target either the 2nd or 3rd on pathaleons threat table (many will tell you 2nd, but i personally think its 3rd, it makes little difference though). Its a short duration so id recommend poly/dispell, hammer of GG, or similar. Unless you are very unlucky MC will not affect the fight too much - the one time it has wiped me is when the groups warlock (me) was mc'd and dropped a howl of terror. as it happens i was in the middle of casting it myself (my turn on fear rotation) and consequently the adds pulled a swifty on my fleeing group. Not fun.
I would not recommend entering heroic mech or any other heroics until you are either FULLY equipped in your level 70 dungeon gear, or preferably wearing some epics as well. Pathaleon and his mates require less strategy than most kara bosses, but are approximately as hard as the first few.
this guys is cake , we never even kill the ads the warior just fears the first wave ,and the priest fears as well if they come for him , every1 is dpsing at full and he should be down very fast by some pretty decent geared people, and on heroic mode you really should have this instance on farm status for heroic badges the rewards are nice and will help for future raiding /other heroics! good luck
For final encounter in heroic mode, i would STRONGLY recommend a priest healer. AoE fear and heal after death are invaluable. Even though priest went down in fight, her one heal was enough for me to tank him from 30% down to 0 without dying (after popping all abilities and trinkets).
Wanna know how to tank him at heroic mode? ppl stay behind.. you send the WARRIOR tank hold him where he is and SPAM thunderclap.. that easy.. ppl nuke him down with good dps in about 35seconds.. gg... no adds to kill =D
well, this boss, in heroic mode, is really easy, more or less as in normal. we have just finished it,think we had a resto druid as a tank.. so it's really doable ^^
does the sun eater only drop on hero?
if i have to believe thott than this wep has a 4.3% drop rate, that would mean that if i run the instance 20-25 times i should get one... tbh that sounds like im better of with getting exalted with thrallmar for warbringer, which is almost as good.
boss drops now new epic item
edit: heroic ofc
Edited, May 23rd 2007 6:48pm by Lukki
He is not as easy as you all make him out to be. At least not for us. Prot pally, arms/fury warrior, holy priest (myself), assassination rogue, fire mage.
We tried taking down the adds, but they have a good bit of hp and take a *firemage* four fireballs to down. Each. He summons 4 every 30-35 seconds. We also tried having aoe, but to no avail, the mage ran out of mana and couldn't dps him. We then tried to straight dps him without worrying about adds, but he killed me, killed the mage, and then we wiped. We also tried fearing the adds with warrior and priest aoe fears, but they killed us very quickly because there was too many. I know for a fact none of us are incompetent or badly geared (I am a holy priest with my entire Hallowed Set and others in our group had some of theirs) but we couldn't get him down.
Oh, and someone....please turn down the "zomg caek with a lock" because you can't always get a lock to come save yer butt.
After you beat the 4th boss, you will go into the tunnel.
You will get 4 rushes of mobs, without a break in between, so I suggest keeping 1 sheeped or banished ( depending on the rush ). So you can restore Mana in between the rushes. ( It's better to fight them at the room where you fought boss 4 )
After that you can go on further in the tunnel. You will again have to fight 2 groups of mobs, save your mana at the last mob ( eg: sheep )
Right after Pathaleon will come.
The way to do it is full DPS non stop on him. We managed to take him down in about a minute.
- he spawns 4 mobs every 30 seconds or so, don't bother killing them, just fear them & keep steady DPS on boss.
- AOE silence ( casters just go max range except for fearing the adds )
- Mindcontrol of about 10 seconds of 1 person.
Don't try to kill the adds, it takes way to long. 100% for boss and you'll be fine. After you killed him you might have to watch it, 1 spawn stayed there for like 15 more seconds so don't rush for the loot instantly.
We did it with: 1 rogue, 1 priest, 1 mage, 1 warrior & 1 warlock
Hope this helps
Did this with a priest and warrior with the only CC. Full DPS On the boss, spawns despawn around 10 - 15% and then he rages. Priest was able to keep them CC through it out and me and a mage hardcore DPS the boss. Not very hard g'luck
Just wanted everyone who didn't read patch notes to know that as of the last patch, the gate doesn't bug out anymore.
Done earlier with Rogue, Warrior , mage, hunter (me) and druid, easy boss even if you dont have fear for adds.
fight started, we decided to completely ignore the adds and fully dps the boss from start to finish..so popped misdirection, distracting shot and aimed shot to get huge aggro on MT, and just throw everything youve got at the boss from start to finish..it gets abit hectic with the adds, warrior was supposed to fear them once but they resisted. They hurt abit, but with full dps the boss was down to 10% in no time and they despawned. Easy from there on, druid just popped a mana potion and kept the tank up for the few seconds it took to finish him off.
&*!@ty old loot, time to farm him some more for the telescopic sharprifle :P
He drops 3.5 tier chest (rogue one anyhow but probly random like the 0.5 was)
One of the easiest last bosses I've faced, did him with 2 warlocks (including me), a priest, a rogue and a feral druid.
At the start of the battle we dropped everything on him, soon he started to spawn the adds, we got into fearing them by turns, me, the other warlock and the priest, and between me, the other warlock and our Felguards we brought them down quick and before I knew it the guy was down to 27%. Dropped everything on him again, feared the next wave of adds and sat back to see the guy die.
Dropped the Mana Wrath, Baba's Cloak of Arcanistry and Pattern: Arcanoweave robes. Needed it all and only missed getting the Pattern by 5 points, won the other 2 ^_^ (priest didn't roll, he says he's happy with being holy, works for me :D)
I feel like a cheeky bastard now tho
Like others have said. Full DPS the boss and ignore the adds. I used my Warrior fear once which gave us all a little time to breath. Other than that I just tried to hold as many of the adds on me.
Sun Eater dropped (one of the best Warrior tank swords you can get from running heroics), but the holy pala needed too and won it! I'm not sure how a holy paladin can benefit from that sword. Well, not nearly as much as a prot spec warrior tank!
Holy pala was called Ratsinger on Skullcrusher, so if you group with him, beware, he is a loot ninja for sure!
What level should a hunter be and how far in is this boss? (non-heroic)
这个 NPC 能在这些地区找到：
杀死此 NPC 后您可获得：
Tailoring Recipe Locations 300-375 in Burning Crusade Classic
The Mechanar Dungeon Quests Guide for Burning Crusade Classic
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