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评论来自
Drebbly
Magtheridon's Lair has been confirmed by Blizzard to be a quick, raid encounter, similar to that of Onyxia's Lair. It will be a raid wing of the Hellfire Citadel dungeon.
评论来自
15218
The entrance to Magtheridon's Lair is on the ground level (down in the path of glory) of Hellfire Peninsula at HFC. The requirement to enter is that you be level 65 and in a raid group.
评论来自
Thottbot
There is no pre-requisite. Just being lvl 65 and in a raid, and you can zone in.
评论来自
Thottbot
Straight from 2.1 patch notes:
Hellfire Citadel:Magtheridon's Lair
Hellfire Warders have been significantly reduced in difficulty.
Hellfire Channeler's Shadow Bolt Volley has been made much more easy to interrupt.
The melee damage of Burning Abyssals has been significantly reduced.
Looks like they nerfed the encounter a bit.
评论来自
Thottbot
also at 30% he goes enraged an knocks the walla nd the ceiling falls hitting everying in raid for 6k damage no way to avoid that and also debree will fall from the ceiling. The debree is a 1 shot and ive been hit by it for about 120,000. thats alittle bit of overkill.
评论来自
Thottbot
This is a 25 Man Raid located in the Hellfire citadel in HFP. There is no attunement. Its entirely trash mobs except the last room, and it only takes about 20 minutes to get to the room.
You will need to tank all of the casters around the room. Once phase 2 begins all the casters should be downed. You will need deadly boss mods for this to know when he begins to cast his Blast Nova, a powerful spell that WILL kill you unless it is disarmed. The only way to do this is to Have 6 people click the Rubik cubes located around the room. Click these after he does his ability that knocks you around the room. You will have to continue to do this throughout the fight.
At 30% he drops debris from the ceiling. This is where it becomes Tricky. You will need about a group of healers for this.
My guild has downed him once out of our 2 attempts. He really is not hard as long as you keep him from doing the Blast nova.
Good luck!
PS: Since 2.1 They significantly nerfed the trash mobs.
评论来自
Thottbot
Magtheridon
Last updated pre-2.1, so trash mobs have been slightly nerfed since then. Some of these numbers may be slightly lower.
Background Information
Magtheridon is a Pit Lord, who used to rule the Outlands from within the Black Temple. His reign was ended, however, with the arrival of Illidan. Upon defeat, Magtheridon was taken to the Hellfire Citadel, where he is now imprisoned, his blood being channeled in order to corrupt orcs and add to Illidan's massive army of fel orcs.
Today, Magtheridon is still being held captive within the Hellfire Citadel, on the lower most level. Guarded by the orc warlock Warders, and banished under the spells of the Channelers, reaching Magtheridon will be no easy task, and one shouldn't expect gratitude, should he be freed...
Trash Mobs
Hellfire Warders - Come in groups of 3, 4 groups total, one hour respawn.
Major Abilities:
Shadow Bolt Volley - Hits raid for ~2000 shadow damage, must be interrupted.
Shadow Word: Pain - Random target DoT, ticks for 1000 shadow damage every 3 seconds, for 6 seconds.
Unstable Affliction - Ticks for 500 shadow damage every 3 seconds. Causes 4500 shadow damage if dispelled.
Rain of Fire - Instant Cast AoE. Deals 1900 Fire damage every 2 seconds, cannot be interupted, must be avoided.
Death Coil - Targets second closest person, deals 2000 shadow damage, not dispellable.
Fear - Targets random person, lasts 8 seconds. Not dispellable. Tremor Totem can break, immune abilities work.
Shadow Burst - Targets main aggro. Knockback, deals 2000 shadow damage, reduces aggro.
Basic Melee - 2000-4000 physical damage against 14000 armor.
Encounter Mobs
Hellfire Channelers - Five total, will not aggro until a hostile action is taken against them. ~240,000 health.
Major Abilities:
Shadow Volley - Hits all players within 30 yards for 1800 shadow damage.
Dark Mending - Heals a Channeler for 70,000-80,000 health. Two second cast.
Summon Abyssal - Summons standard infernal. A channeler can only have two abyssals active at any given time.
Soul Transfer - Upon death, the remaining Channelers gain the Soul Transfer buff. Damage and Cast time increased by 30%. Size increased by 20%. Stackable.
Abyssal
- Deals 2500-3500 fire damage to the player in which it lands. CC'able with all standard forms of CC. Despawns after 60 seconds.
Major Abilities:
Fire Blast - 3300 Fire damage to a random player within 20 yards.
Manticron Cubes
- Not exactly a mob, but does have abilities.
Major Abilities:
DoT - Deals 800 shadow damage every second to the channeler while being channeled.
Mind Exhaustion - Debuff applied to a player after using a Cube that disallows the player to use another cube until the debuff has expired. Lasts 90 seconds.
Magtheridon
- Becomes active 120 seconds after channelers are engaged.
Major Abilities:
Basic Melee - 6000-7000 physical damage vs. 14000 armor.
Cleave - 180 degree frontal attack, deals 8000-9000 physical damage vs. 14000 armor.
Quake - First occurs 40 seconds after Magtheridon becomes active. Knocks players away in a random direction ever second for 7 seconds. 50 second cooldown.
Blast Nova - First cast 60 seconds after Magtheridon becomes active. Deals 2500 Fire damage to every player in the zone, every 2 seconds for 10 seconds. 2 second cast. 60 second cooldown.
The Encounter
Before Starting
Two five-man groups will need to be established to rotate cube activation (due to the Mind Exhaustion debuff, the same people cannot activate the cubes for every Blast Nova). Each person should be assigned to a specific cube.
Phase 1
Phase 1 begins when a hostile action is taken against any of the Hellfire Channelers. This causes all of the channelers to break from their cubes and run towards the person who took the initial action. Each channeler will need to be tanked and spread out to avoid stacking the Shadow Volley. It is possible for one tank to tank the first two Channelers, although the raid will be taking twice as much shadow damage from the volley as needed.
The channelers should be taken down in a predetermined order in respect to which tank is tanking it. Due to the stacking buff the channelers receive when one dies, the two weakest tanks should take the first two. The Main Tank should tank the third (so that that tank is free of mobs when Magtheridon becomes active). The third best geared tank should tank the fourth, and the second best geared tank should tank the fifth.
It is important for the DPS classes capable of spell interupts to interupt the Dark Mending spell, since it is imperative that the Channelers die in a timely fashion. Warlocks and Mages will need to help control the abyssals. There will be no more than 10 up at any time, and they despawn after 60 seconds. As more channelers die, less abyssals will be active. Abyssals can be affected by banish, fear, nova, etc.
Phase 2
Phase 2 begins 120 seconds after the first channeler has been engaged. At this time, Magtheridon becomes active and should be picked up b the Main Tank. All DPS should focus on killing the remaining channelers before switching focus to Magtheridon.
40 seconds after Phase 2 begins, Magtheridon will cast his Quake ability During this time, the Main Tank will take no damage, however, all casts will be interupted. It is important to keep the Main Tank at high health before the Quake so that he doesn't get killed from a large hit immediately after the Quake is finished.
60 seconds after Phase 2 begins, Magtheridon will begin to cast his first Blast Nova. The first interrupt group should already be in position, and as soon as Magtheridon begins to cast, the first group should all click their Cubes. While the Cubes are clicked, Magtheridon will be banished (dealing no damage to the Main Tank, and takes 200% damage), however, those channeling the cubes will be taking 800 shadow damage every second. The duration of the banish is largely dependent on the raid make up (for example, a high number of healers means you can have a longer banish to compensate for the lack of dps).
Phase 3
Phase 3 begins when Magtheridon reaches 30%. Once this occurs, he will "Shatter Walls" that deals 5000-7000 physical damage to all players. It is best to wait until immediately after a Blast Nova to begin Phase 3. All Phase 2 abilities remain and a new ability, Cave In, will occur periodically. The Cave In deals 90,000-113,000 damage to anyone standing in the Cave In. Each Cave In is preceded by a Cave In animation (approx. 3 seconds), which gives players enough time to move out of the Cave In (which will result in instant death).
评论来自
Thottbot
If anyone is wondering about the lore involving Magtheridon, here you go
http://www.wowwiki.com/Magtheridon
评论来自
Thottbot
my guild went in there last night for the first time, the coordination of clicking the cubes takes some doing. we must have wiped 10-11 times, had a few wipes cause of lag and computers crashing.
Anyways last attempt everything is going great and mag is at 3-4% last blast nova comes up and someone didnt click their cube. raid wiped on last attempt at 3 percent
"crys"
评论来自
Thottbot
Hes just like kael, compaired with lurker and VR hes harder with a worse loot table than the other two.
评论来自
Thottbot
ILLIDAN OWNED MAG! remember that its important
评论来自
Thottbot
i love the way in warcraft 3 he was purple, and now he is a light bluish color.
Same goes for azgalor.
评论来自
Thottbot
While Mag's seen a couple of nerfs since the original comments in this thread, it's still a challenging encounter. The trash leading up to him has become easier as people have picked up better gear, but on the fight itself, there are many roles to assign and bringing him down takes some preparation. A full guide to Mag is posted at
http://www.worldofstrats.com/Magtheridon/tabid/60/Default.aspx
评论来自
Thottbot
Just to make 2 corrections on the storyline here:
1) One post above mine mentioned something about Thrall or Grom charging their weapon and throw at this guy, um...that was another pit lord named Mannoroth, yes also a pit lord, but not Magtheridon, thank you.
2) No Illidan wouldn't "own" Magtheridon even on his best day, anyone who played WC3 would remember that Illidan needed a grand army ( including himself in demon form, Kael'Thas and his phoenix, Vashj, Akama and his 2 wolves, and a whole buncha Nagas and BE ) just to take him down, and even then Illidan's army would be badly wounded. So, if Illidan was to take on Mag 1 on 1 Mag would kick his arse like a dog.
评论来自
Thottbot
Loot wise his loot table is pretty poor in terms of variety and item level in comparison to his difficulty.
评论来自
Thottbot
If you had 2 dps and a healer, then you couldn't even have soloed him in the first place...
评论来自
Thottbot
LOL
People like you give honest raiders a bad name.
评论来自
Thottbot
this guy sorta looks like the pit master at the dark portal lol
评论来自
Thottbot
Illidan killed hom in WCIII Frozen Throne, any lore folks with an explanation why he still is here?
评论来自
Thottbot
After patch 2.4 I dub his new name: Bagtheridon... since that's all he's good for. 20 slot bag and a sack of gems.... and cash money too!
评论来自
Thottbot
It seems that the main reason to down Magtheridon is that he is the ONLY mob in the game who drops the Tier 4 chestpiece.
So, you'd do him if you really, really, really wanted to complete your Tier 4 set.
Of course, by that time, you and your guild buddies will probably be well-enough geared that you can start doing SSC and the TK eye, to accumulate Tier 5 gear....
评论来自
Thottbot
This Fight is very easy if your cube clickers know what they are doing i'm a cube clicker for my guild. it is very important that the clickers be range DPS i myself and a Moonkin druid and find this fight very very simple. he does tremors also at witch time all the raid will be sent in random directions its for the best that the cube clickers try adn stay near there cubes during theses tremors
评论来自
Thottbot
This Fight is very easy if your cube clickers know what they are doing i'm a cube clicker for my guild. it is very important that the clickers be range DPS i myself and a Moonkin druid and find this fight very very simple. he does tremors also at witch time all the raid will be sent in random directions its for the best that the cube clickers try adn stay near there cubes during theses tremors
评论来自
Thottbot
The plate belt that drops off him isnt as good as the red belt of battle so warrior dps chould just waste the gold on that
评论来自
Thottbot
here it is kael was forced to fight a undead army by hiself so he accepted lady vashjs ade.
then he was banished from human lands and went through dark port to meet illidan.
then seeing illlidan trapped in cage by maiev he helped free him then illidan needed base.
so he found black temple but mag ruled it he was more than a match with the twin blades of azzinoth(illidans epic drops)he gave mag a chance to surrender and he did.
so ill trapped him in helfire citadel but kael didnt like wat mag's blood did to his elves so left illidans team
i belive its true may be wrong but the stuff before kaels elves is true rest is 50 50 chance
评论来自
Allakhazam
What about him now?
What Blizzard changed with the patch?
评论来自
Allakhazam
If you go through blood furnace in HFC, you can see him if you look down through the grate after killing the last boss. Don't know about drops yet. We'll have to see. Reportedly, however, this encounter is designed to be quick, similar to Onyxia.
评论来自
Allakhazam
link the drops..
Edited, Mar 6th 2007 11:47am by kNoCKswastaken
评论来自
Allakhazam
The execution of this fight isn't difficult. However, there are a few tricky points that are easy to get stuck on:
- That 5th Channeler will be hitting *VERY* hard right around the time that Magtheridon unbanishes. So you need to make sure that a few dedicated healers are on your Mag tank the minute he comes up. At the same time, all your OTHER healers need to have moved to the final Channeler tank or they need to be keeping an eye on the raid - shadow bolt volleys will be coming so fast that it may not be possible to interrupt them all.
- Blast Nova is a guaranteed raid wiper if you don't stop it every time, so you can't get away with anything short of assigning a full two teams of five to alternate clicking the Manticron Cubes. Fortunately there's a simple addon called Orion Magtheridon Assist that'll help you with this, putting raid symbols over the heads of your clickers when they're up next.
I wrote an article on
beating Magtheridon
which goes into great detail and includes a link to the aforementioned addon. It helped our guild a ton.
评论来自
Allakhazam
As well as Magtheridon, there are 5 Hellfire Channelers in his room that summon fire adds. The toughest part of the fight is trying to survive taking the Channelers down whilst keeping their summoned adds and Magtheridon under control. It's easy to get overwhelmed. As the Channelers go down, you need to move healers on to the other tanks, because they get stronger and faster with fewer of them up.
Full details of all 3 stages of the fight explained in
Magtheridon Strategy Guide
评论来自
Allakhazam
Well u can see him at the end of the Blood Furnace, under the channelers.
He seems a bit agitated :D
Don't think u can get to him yet, therefore no drop
评论来自
Allakhazam
He's the outland version of Onyxia. Very short trash clearing and right to the encounter. . . I'll post a pic shortly
评论来自
Allakhazam
Magtheridon's currently discovered loot:
keeping checking the armoury as more loot is discovered.
评论来自
Allakhazam
.
Edited, Feb 15th 2007 10:36pm by racaftw
评论来自
Allakhazam
Drops the Tier 4 Chest, need to kill him to get into Tempest Keep, also drops Phat loots.
评论来自
Allakhazam
fools... magtheriden willl live forever !
lord of outland!
even though illidan and kael defeated him, his spirit will always live!
and he is the strongest pitlord in the game.
MUHAHA
评论来自
Allakhazam
Nihilium OWNED him. On first try to!
http://www.warcraftmovies.com/movieview.php?id=36681
评论来自
Allakhazam
So, where is he, what does he drop
3D查看
链接
玛瑟里顿
此 NPC 的地点未知。
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