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Returning Player Guide - What Changed Since Burning Crusade
来自 Neryssa
[Last Updated]:
2018/08/06
变更日志
补丁:10.2.6
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Welcome to Wowhead's Returning Player Guides! With these guides, our intention is to help players that have quit in the past to better situate themselves with the new systems and mechanics of Warcraft. This one guide, in particular, is focused on players that have stopped playing back in Burning Crusade, the very first expansion WoW has ever had. The game has changed drastically ever since, both improving existing concepts and creating new ones, all of which you can check below. We've recently had to deal with another Burning Legion invasion, but this time, we ended them for good!
Returning Player Guides
Vanilla
-
Click Here!
Burning Crusade
- You're reading it right now!
Wrath of the Lich King
-
Click Here!
Cataclysm
-
Click here!
Mists of Pandaria
-
Click here!
Warlords of Draenor
-
Click here!
Battle.net Account
Ever since Burning Crusade, not only the world of Azeroth has gone through many changes, World of Warcraft accounts have gone through them as well. Now, in order of play World of Warcraft, every player must have a Battle.net account, which is home to all your Blizzard games. Worry not! You are able to merge your old World of Warcraft account into a new Battle.Net account without any cost, all you need is either the login and password of said account or to get in touch with Blizzard's support with your original WoW License Key and you can get back into playing in no time!
For more information, make sure to visit
Blizzard's Official Merge Page
.
The Plot So Far
This section is dedicated to how the main lore featured in an expansion has evolved over the years. We will cover important plot points that happened on said expansion, and show what has changed since then!
Each different expansion has had a plot that is likely not covered here. For more information on general lore information, check our
Lore of WoW
guides!
The main plot of the Burning Crusade was the re-opening of the Dark Portal in the
诅咒之地
, the defeat of Illidan Stormrage, and an imminent Burning Legion attack, with a victory against
基尔加丹
in the
太阳之井高地
.
加尔鲁什
, the cowardly Orc that had the weight of the Hellscream name and his dark gift to the Horde upon his shoulder, has since come back to Azeroth and rose to the position of Warchief of the Horde, and eventually fell to Old God corruption during the events of Mists of Pandaria. With the help of a rogue Bronze Dragonflight member, Garrosh managed to travel to the past and create an alternate timeline, setting in motion the events of Warlords of Draenor.
During Legion, we had the Demon Hunters return to help fight against the Burning Legion, as well as the return of Turalyon and Alleria Windrunner, as we embarked to Argus to defeat the Burning Legion once and for all. This endeavor resulted in victory for Azeroth, but not before Sargeras made a devastating move by stabbing Azeroth with his massive sword. This attack destroyed Silithus, and has left Azeroth in a dying state, leaking its blood everywhere. This substance, which became known as Azerite, holds massive power, and sparked another conflict between the Horde and the Alliance.
Now, in the war to collect Azerite, the Alliance and the Horde seek out allies in the continents of Kul Tiras and Zandalar.
Races
All races available in Burning Crusade have since received new models, with an updated polygon count, and look much more current, while keeping their cartoonish feel we all know and love.
To look at how the original races had their models changed over the years, look at the
Warlords of Draenor official Blizzard page
!
New Races
Many new races were added to the game since Burning Crusade. Burning Crusade itself also added two new races,
德莱尼
and
血精灵
.
Below is a resume on each race added since then. For more detailed information on each race, both old and new, look at our
Alliance Races
and
Horde Races
overview!
狼人
are the humans from the nation of Gilneas, whom finally emerged from their exile behind the Greymane Wall after it's destruction due to the Cataclysm. An ancient curse has befelled them, transforming its denizens into feral worgen and eventually losing their minds. On their starting zone experience, they discover a cure for their curse, and can now freely change between their Worgen and Human forms when not in combat. With the help of the Alliance, Worgen have restabilished themselves back up.
Capital City:
As
吉尔尼斯城
is overrun through their starting zone experience, they now reside at the Howling Oak in
达纳苏斯
.
Faction Leader:
吉恩·格雷迈恩
Starting Zones:
吉尔尼斯
Classes:
死亡骑士
,
德鲁伊
,
猎人
,
法师
,
牧师
,
潜行者
,
术士
,
战士
Racial Mount:
Unamored Horses.
Racials:
畸变
: Reduces Shadow and Nature damage taken by 1%.
疾步夜行
: Activates your true form, increasing current movement speed by an additional 40% for 10 sec.
剥皮专家
: Skinning skill increased by 15 and allows you to skin faster.
狂野奔跑
: Drop to all fours to run as fast as a wild animal.
双形态
: Turn into your currently inactive form.
恶意
: Increases critical strike chance by 1%.
The Bilgewater
地精
Cartel is a sect of Goblins whom went through a series of devastating events during Cataclysm: The Destruction of their homeland in the Lost Isles, a betrayal from one of their trade princes, and open hostility from the Alliance. They've decided they could no longer maintain neutral relations with the Horde, and decided to join their faction. As a gift of gratitude, they reshaped
艾萨拉
to look like the Horde symbol, and estabilished themselves there.
Capital City:
锈水港
Faction Leader:
贸易大王加里维克斯
Starting Zones:
科赞
,
失落群岛
Classes:
死亡骑士
,
猎人
,
法师
,
牧师
,
潜行者
,
萨满祭司
,
术士
,
战士
Racial Mount:
Tricycles, sold by
卡尔·万金
.
Racials:
时间就是金钱
: Cash in on a 1% increase to haste.
哪里都有好买卖
: Always receive the best possible gold discount, regardless of faction.
化学让生活更美好
: Alchemy skill increased by 15.
呼叫大胖
: Calls in your friend, Gobber, allowing you bank access for 1 min.
火箭弹幕
: Launches your belt rockets at an enemy, dealing (1 + Level * 2) fire damage.
火箭跳
: Activates your rocket belt to jump forward. Other effects which slow the rate of falling cannot be used within 10 sec after using this ability.
熊猫人
is an elusive race, originally hailing from the Pandaren Empire located in the continent of Pandaria. The playable generation of Pandaren hails from the back of
神真子
, a humongous turtle that has an entire island on its back. Pandaren start as a neutral race, and have the option to sworn allegiance to either the Alliance or the Horde at the end of their unique starting zone experience.
Once you pick a side, you can still communicate with Pandaren on the other side, if you choose the Pandaren language.
Capital City:
暴风城
if they choose to become Alliance,
奥格瑞玛
if Horde.
Faction Leaders:
艾莎·云歌
/
季·火掌
Starting Zones:
迷踪岛
, the back of
神真子
.
Classes:
猎人
,
法师
,
武僧
,
牧师
,
潜行者
,
萨满祭司
,
战士
Racial Mount:
Turtles, likely in homage to Shen-zin Su.
Racials:
弹力轻功
: You take half falling damage.
美食家
: Your love of food allows you to receive 100% more of the stats from Well Fed effects.
食神
: Your Cooking skill is increased by 15.
平常心
: You earn twice as much rested experience.
震山掌
: Strikes the target with lightning speed, incapacitating them for 4 sec, and turns off your attack.
Allied Races
Starting with Legion, a new set of races was added:
Allied Races
. These are special races that start at level 20 and don't have a starting zone experience. They're not automatically unlocked, needing to go through a few requirements to unlock them, as well as a small quest chain once said requirements are obtained. Those also have
special Heritage Armor
, that can be obtained once reaching level 110 without any paid boosts.
Below is a small resume on each of the Allied Races currently available ingame (or are scheduled to come soon!). For more information on Allied Races, check our
Allied Races Overview
!
光铸德莱尼
are Draenei who went through a ritual to become infused with the Light, in an effort to aid them in their efforts against the Burning Legion. After thir final victory against the Legion, Lightforged Draenei returned to Azeroth and reunited with their Draenei brethren, together with the Alliance.
Capital City:
维迪卡尔
Faction Leader:
大主教图拉扬
Unlocking Requirements:
Battle for Azeroth Purchased, Exalted with
圣光军团
, earning
有备而来!
.
Classes:
猎人
,
法师
,
圣骑士
,
牧师
,
战士
Racial Mount:
光铸邪能碾压者
Racials:
恶魔之灾
: Experience gained from killing Demons increased by 20%.
圣光熔炉
: Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10.
神圣抗性
: Reduces Holy damage taken by 1%.
圣光裁决者
: Call down a strike of Holy energy, dealing Holy damage to enemies within 5 yards after 3 sec. 40 yd. 2.5 min CD. Instant.
圣光清算
: When you die the Light avenges you, dealing Holy damage to enemies within 8 yards and healing allies.
虚空精灵
is a sect of Blood Elves who attempted to delve into the Void and now struggle with the whispers.
奥蕾莉亚·风行者
is the first mortal to succeed in defying the shadow's whispers, and now she aids this group of elves who nearly gave in to darkness. Alleria has vowed to train these void elves to control the shadows within them and pledge their newfound powers to the Alliance.
Capital City:
泰洛古斯裂隙
Faction Leader:
奥蕾莉亚·风行者
Unlocking Requirements:
Battle for Azeroth Purchased, Exalted with
阿古斯防卫军
, earning
有备而来!
.
Classes:
猎人
,
法师
,
武僧
,
牧师
,
潜行者
,
术士
,
战士
Racial Mount:
星怨虚空陆行鸟
Racials:
暗夜之寒
: Reduces Shadow damage taken by 1%.
熵能之拥
: Your abilities have a chance to empower you with the essence of the Void, increasing damage and healing by 5% for 12 sec.
虚灵连接
: Reduces the cost of Void Storage and Transmogrification by 50%.
冷静自若
: Your spell casts are not delayed by taking damage.
空间裂隙
: Tear a rift in space. Reactivate this ability to teleport through the rift. 30 yd range. 3 min cooldown.
至高岭牛头人
are direct descendants of Huln, brave hero from the War of the Ancients. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde.
Capital City:
至高岭
Faction Leader:
梅拉·高岭
Unlocking Requirements:
Battle for Azeroth Purchased, Exalted with
高岭部族
, earning
一山更比一山高
.
Classes:
德鲁伊
,
猎人
,
武僧
,
萨满祭司
,
战士
Racial Mount:
至高岭雷蹄驼鹿
Racials:
蛮牛冲撞
: Charges forward for 1 sec, knocking enemies down for 1.5 sec. 2 min CD.
登山家
: Increases Versatility by 1%.
铁角之傲
: Mining skill increased by 15 and allows you to mine faster.
皮糙肉厚
: Reduces damage taken by (character level) * 3.
艰苦朴素
: You have a chance to loot additional meat and fish.
夜之子
are the former Night Elves of Suramar, who were isolated from the world for 10,000 years, and grew increasingly dependant on the arcane powers of the Nightwell. To protect this power, the leaders of the Nightborne struck a bargain with the Burning Legion that plunged their kingdom into civil war. After fighting for freedom from their demonic masters, the Nightborne seek allies in the Horde to help them reclaim their place in the world.
Capital City:
苏拉玛
Faction Leader:
首席奥术师塔莉萨
Unlocking Requirements:
Battle for Azeroth Purchased, Exalted with
堕夜精灵
, earning
起义
.
Classes:
猎人
,
法师
,
武僧
,
牧师
,
潜行者
,
术士
,
战士
Racial Mount:
夜之子魔刃豹
Racials:
源远流长
: Inscription skill increased by 15.
奥术脉冲
: Deals (200% Attack Power) Arcane damage to nearby enemies every 2 seconds and snares them by 50%. Lasts 20 sec.
奥术抗性
: Reduces magical damage taken by 1%.
戏法
: Conjure up an Eldritch Grimoire, allowing you mail access for 1.5 min.
魔法亲和
: Increases magical damage 1%.
Dark Iron Dwarves
are a dwarven clan known for their fiery temper and fierce determination, and have a turbulent history with the other dwarven clans. A failed coup in Ironforge resulting in the War of the Three Hammers and former service of the firelord Ragnaros are some of the past misdeeds. Now part of the Alliance under the leadership of
茉艾拉·索瑞森
, daughter of
麦格尼·铜须国王
, they seek to unite themselves to harness the power of Azerite and aid in the struggle against the Horde.
Capital City:
Likely Shadowforge City in
黑石山
.
Faction Leader:
茉艾拉·索瑞森
Unlocking Requirements:
Battle for Azeroth Purchased, complete the 8.0 Alliance War Campaign + Exalted with
7th Legion
.
Classes:
猎人
,
法师
,
武僧
,
圣骑士
,
牧师
,
潜行者
,
萨满祭司
,
术士
,
战士
Racial Mount:
黑铁熔火犬
Racials:
地下城探索者
: While indoors, move 4% faster.
烈焰之血
: Removes all poison, disease, curse, magic, and bleed effects and increases your primary stat by 100 for each effect removed. Lasts 8 sec. 2 min cooldown.
饱经战火
: Reduces damage taken from Physical attacks by 1%.
钻探机
: While outdoors, summon a Mole Machine that tunnels through the earth. 30 min cooldown.
大规模生产
: Items crafted by Blacksmithing are created twice as quickly.
Mag'har Orc
s are a group of united clans from alternate universe Draenor. Their Warchief is Grom Hellscream, who famously refused to drink the Blood of Mannoroth in the Warlords of Draenor Cinematic, founded the Iron Horde, and later helped the Alliance and Horde defeat Archimonde. The Horde seeks their help as a way to pay the debt for helping them back in Draenor.
Capital City:
Possibly
戈尔隆德
in alternate Draenor
Faction Leader:
Overlord Geya'rah
Unlocking Requirements:
Battle for Azeroth purchased, complete the 8.0 Horde War Campaign + Exalted with
The Honorbound
Classes:
猎人
,
法师
,
武僧
,
牧师
,
潜行者
,
萨满祭司
,
战士
Racial Mount:
玛格汉恐狼
Racials:
先祖召唤
- Invoke the spirits of your ancestors granting you their power. Increases a random secondary stat by 102 for 12 seconds.
地广天空
- Increases mounted speed by 10%.
狂野之血
- Reduces the duration of Poisons, Diseases and Curses by 20%.
同步活力
- Increases Pet Health by 10%.
New Classes
Together with new races, expansions added new classes. Those new classes are:
死亡骑士
are revived, former soldiers of the Lich King, infused with powers of undeath. After an epiphany over a failed mission at the Light's Hope Chapel in
东瘟疫之地
, Death Knights seek redemption for their atrocious past deeds. By forming the
黑锋骑士团
, they helped on the offensive against the Lich King and ultimately won freedom over their former master.
As a
Hero Class
, Death Knights start at
level 55
and have a very special starting zone experience, detailing how they escaped the Lich King's grasp.
Playable Races:
德莱尼
,
矮人
,
侏儒
,
人类
,
暗夜精灵
,
狼人
,
血精灵
,
地精
,
兽人
,
牛头人
,
巨魔
,
亡灵
Armor Type:
Plate Armor
Specializations:
Blood
, a Tank specialization that focuses on creating shields and healing themselves as mitigation.
Frost
, a Melee DPS specialization that delivers quick and constant Frost attacks.
Unholy
, a Melee DPS specialization that uses undead minions and diseases to deal damage.
To learn more about Death Knights, check our
Death Knight class overview
!
武僧
are masters of bare-handed combat. When the Pandaren were subjugated by the Mogu centuries ago, it was the Monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these Pandaren instead focused on harnessing their chi and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression.
Playable Races:
黑铁矮人
,
德莱尼
,
矮人
,
侏儒
,
人类
,
暗夜精灵
,
狼人
,
血精灵
,
兽人
,
玛格汉兽人
,
牛头人
,
巨魔
,
亡灵
,
熊猫人
,
虚空精灵
,
至高岭牛头人
,
夜之子
,
黑铁矮人
,
玛格汉兽人
Armor Type:
Leather Armor
Specializations:
Brewmaster
, a tank specialization that focuses on dodging attacks and using brews to mitigate damage.
Mistweaver
, a healing specialization that masters the art of manipulation of life energies together with ancient Pandaren techniques.
Windwalker
, a Melee DPS specialization artist without peer who pummels foes with hands and fists.
To learn more about Monks, check out our
Monk class overview!
恶魔猎手
are disciples of Illidan Stormrage. They uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics - energies that have long threatened the world of Azeroth - believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.
As a
Hero Class
, Demon Hunters start at
level 98
and have a very special starting zone experience, detailing what happened after Illidan's defeat at the
黑暗神殿
. You also need a level 70 on the server you want to create your Demon Hunter on.
Playable Races:
暗夜精灵
,
血精灵
Armor Type:
Leather Armor
Specializations:
Havoc
, a Melee DPS that masters warglaives and the destructive power of Fel magic.
Vengeance
, a tank specialization that embraces the demon within to incinerate enemies and protect their allies.
To learn more about Demon Hunters, check out our
Demon Hunter class overview
!
Leveling
Leveling experience has received significant changes since Burning Crusade.
Questing and Zones
Since patch 7.3.5, questing zones now scale to your level. As long as you have enough level to start questing in that zone, you're able to stay there till you run out of quests for that zone, or you reach the maximum scaling level for that zone.
Zones have the following scaling thresholds. You can click on each section for a leveling guide for each part!
Starting areas: 1-20
Kalimdor and Eastern Kingdoms: 10-60
Outland and Northrend: 58-80
Cataclysm and Pandaria: 80-90
Warlords: 90-100
Legion: 98-110
Kul Tiras/Zandalar: 110-120
Changed Zones
Zones have received many changes over the years. Azeroth was forever changed with Deathwing's passage on the event that set the beginning of the Cataclysm expansion.
Zones in Kalimdor and Eastern Kingdoms were changed in both the
cosmetic way
and several of them also had their
leveling flow and range changed
.
To see how each zone affected by the Cataclysm was changed, look at our
Cataclysm Old World Zone Changes
post!
New Continents
Burning Crusade saw the addition of a new continent,
Outland
, the devastated remains of Draenor. Draenor was destroyed by Ner'zhul, and later became controlled by Illidan Stormrage. Since then, each expansion has either added new continents or changed existing continents forever.
Wrath of the Lich King
added
Northrend
, a continent on the northern side of Azeroth, home of the Lich King.
Cataclysm
changed Azeroth zones forever, and uncovered previously hidden zones like the deserts of
奥丹姆
and the
暮光高地
, home of the legendary
格瑞姆巴托
.
Mists of Pandaria
added
Pandaria
, a continent previously hidden from sight with the help of ancient magics - The Pandaren originally hail from there.
Warlords of Draenor
has us go back in time to uncover the original
Draenor
, before its destruction at the hands of Ner'zhul.
Legion
has uncovered the
Broken Isles
, location of the ancient
萨格拉斯之墓
and the lush capital of
苏拉玛
.
Battle for Azeroth
is uncovering the continents of
Kul Tiras
, an Alliance continent controlled by House Proudmoore, and
Zandalar
, the seat of power of the Zandalari Troll empire.
Call Boards
Feeling lost on where you should go?
暴风城
and
奥格瑞玛
now have objects called
英雄的召唤布告牌
/
酋长的命令布告板
. By clicking on those boards, you will be met with options of zones that are in your level range. Once you choose a zone, simply travel to where the quest giver is located and start questing there!
Quest Tracker
The addon QuestHelper was incredibly useful back in Burning Crusade, to help you track quest objectives and where you were supposed to go. Its functions have since been implemented into the standard game, now quests have both map and minimap displays on where their objectives are. The quest log was also merged with the map, for the same purposes.
On the map menu, you can choose to display what quests are being tracked or not, and it shows the general area where you can find the quest objectives at. When tracking a quest, the general area is also highlighted with a blue display on the minimap.
If you want, you can disable the quest tracker at any point by right-clicking a quest on your quest log.
Dungeon Leveling
Dungeons are no longer incredibly viable to level with, but can still be used at least once for quests. You no longer need to create a group for them, though - by pressing I, you will open the Dungeons & Raids window, where you can queue for dungeons or raids if you're at level cap. The group finder tool will automatically put you in line and create a group for you. You will also be teleported to the dungeon's entrance!
When queueing for a dungeon, you can either choose to queue to a Random dungeon or a Specific dungeon.
By queueing to a Random dungeon, the game will try to find a group for a dungeon in your level range, and you gain extra rewards like
一袋异界的好东西
, which contains a rare item, as well as extra experience.
By queueing to a specific dungeon, the game will try to find a group for that dungeon you've selected, however, there will be no extra rewards.
To complement these changes, dungeon quests are now seldom found around the world - Instead, you will find NPCs at the entrance of the dungeon with quests for that dungeon.
Burning Crusade was the first expansion where dungeons started getting more linear designs, and expansions since then adopted the same design, becoming much easier to navigate.
Heirloom Equipment
A welcome change to the leveling system is the Heirloom system. Heirloom equipment is a special kind of equipment that scales with you as you level up, and gives you additional bonuses like experience increases, effects when enemies die or even heal you up.
Heirlooms are also special in the manner that they can be spawned at any point in the Collections menu (Shift + P, go to the Heirlooms tab), so you can have as many Heirlooms created as you want, and don't run into the danger of forgetting which alt you left them at.
However, they can be pretty pricey, so it's likely you won't be able to first obtain them on your first leveling character.
For more in-depth information on Heirlooms, visit our
Heirloom Collections
guide!
Talents
The talent system went through a major overhaul ever since Burning Crusade. Now, instead of having three trees of talents with mostly small tuning pieces, you must choose your specialization, with each class having 3 options, except
德鲁伊
and
恶魔猎手
, with 4 and 2 options, respectively. Choosing your specialization unlocks the core abilities and traits of it.
On top of your specialization, the new talent system consists of seven rows, with 3 options each, of strong and even game-style changing abilities. You are able to pick one option in each row to change how your specialization plays. Each row usually has an underlying theme to it, like
mobility
or
damage mitigation
, with each option offering a different way to improve your character in that aspect. You can learn more about different specializations and talents in our
Class Guides
.
You can change your specialization at any time, without any cost, as long as you're out of combat. In order to change talents, you must be out of combat and you either need to be in a resting zone, like a major city or inn or to be under the effect of special items that allow you to change talents on the fly, like
宁神书卷
.
Riding and Transportation
The riding system has seen several changes since Burning Crusade.
One of the biggest changes is that
高级骑术
, the base flying riding skill, now has your mounts moving at 150% speed in the air, instead of the incredibly slow 60%! A new riding skill has been added as well,
大师级骑术
. This skill bumps your flight speed to 310%. You can buy it, starting at level 80, for at most riding trainers.
Additionally, mounts are now learned and no longer occupy a bag slot. You can access all your mounts by going to the Mounts menu (default keybind is Shift + P) and see all your collected mounts, as well as mounts you're missing and where you can obtain them. Mounts now also adapt to your riding skill - All mounts will use your maximum learned riding skill to determine your speed!
Mounts have also become account-wide - Once you learn a riding mount, all characters on your account can use the mount (provided you have the minimum adequate riding skill to ride it)!
Transportation
Transportation has also evolved over the years. Along with more zeppelins and boats to other places, Flight Paths continue to be a quick way around zones and many transportation items like extra Hearthstones are now available through different means.
For more details on Transportation and how it evolved over the years, check our
Warcraft Transportation Guide
!
Class Quests and Halls
Order Halls are Legion content, which will become obsolete once you hit 110 and start leveling in Battle for Azeroth content.
Class Quests were really attractive back in Vanilla. Like the Priest questline for
祈福
/
咒逐
, the Hunter questline for
伦鲁迪洛尔,上古守护者的长弓
and the Paladin/Warlock Mounts
召唤军马
and
恐惧战马
, Legion too has expanded those into what we call Class Halls. Class Halls are a distinctive zone only available to your specific class, where you can hang out with your fellow class members.
To read further, go to our
Getting to each Class Hall
and
Class Order Campaign
guides!
Artifact Weapons
Artifact Weapons are Legion content, which will become obsolete once you hit 110 and start leveling in Battle for Azeroth content.
In Legion, weapon drops don't exist - Instead, in an effort against the Burning Legion, we seek powerful weapons of lore to aid us in the fight.
You can earn your own Artifact Weapon starting at level 98 when you can start question in Legion content. Each specialization has its specific Artifact Weapon, and it differs from the usual weapon drops in the manner that it levels with you - You increase its item level by socketing Relics on your Artifact Weapon.
The Heart of Azeroth
In Battle for Azeroth, necklace drops don't exist. Instead,
麦格尼·铜须
, in an effort to help heal Azeroth, will give us a necklace tailored to help heal her wounds, the
艾泽拉斯之心
. This necklace allows us to collect Azerite, a powerful new resource in Battle for Azeroth, and it is used to stop Azerite from leaking all around the world.
Azerite is used on specific armor pieces, unlocking traits that you can put points on.
For more information about the Heart of Azeroth, check our Heart of Azeroth and
Azerite Armor
overviews!
Gear and How to Obtain It
Gear has since become much easier to obtain, and it is a lot more tailored to the strengths of your character. Some of the changes in gear over the years include:
Gear can no longer have more than one
Primary Stat
at the same time - If you play a class that uses more than 1 Primary Stat (like Paladins, they use Intellect to heal and Strength to tank/dps), your gear will automatically change between Strength and Intellect depending on your current specialization;
Hit Chance and Expertise
are now gone, your attacks and spells don't miss anymore;
Armor and Spell Penetration
are gone, so are
Spell Resistances
;
Spell Power and Healing Power
are gone, now they come from your Intellect stat;
Defense rating
is gone, tanks are now guaranteed to not take critical hits or crushing blows unless sitting or when taking enemies much higher level than they are.
There are also more secondary stats now:
Critical Strike:
Gives your attacks a chance to critically strike, dealing double its normal damage;
Haste:
Increases your attack speed, reduces your spell cast times and reduces the time between each tick on DOT spells;
Versatility:
Increases your damage done and reduces your damage taken;
Mastery:
Enhances a key characteristic of your specialization, changes in each specialization.
Gear now also has a
Titanforged
system. All gear drops start at a base item level, and there is a diminishing chance, when the item is generated, to have higher item levels, in increments of 5. If an item has 5 or 10 item levels above its base item level, it is a
Warforged
item. If an item has 15 or more item levels above its base level, it becomes
Titanforged
. This makes it so every niche of content has an (albeit small) chance of becoming an upgrade for you.
World Quests and Warfronts
A good starter point to obtain gear once you're at the maximum level cap is World Quests and Warfronts.
World Quests
World Quests are a new system where quests you have previously done in a zone become available again, this time giving you rewards such as Gold, Azerite Power, or Gear. Gear that comes from World Quests has an item level close to what you're currently wearing.
To learn more about World Quests, check out our
Battle for Azeroth World Quests Overview
!
Warfronts
Warfronts are events that are active every other week for each faction, and involves fighting in a 20-man scenario to regain control of a certain area. You receive a piece of gear every time you complete a Warfront, and there is a quest every week to get an even stronger piece of gear. The warfronts are exchanged between factions and you always win them once they're active on your side.
To learn more about Warfronts and how they work, check out our
Warfronts Guide
!
Reputation Gear
The reputation system has expanded over the years, but it still offers starting gear for newer players. You can now also continue grinding reputation with certain factions past Exalted, for improved rewards. Overall, reputations are less grindy, but still a big part of the game.
Although Vanilla added a faction that had a mount reward with the
冬刃豹训练师
and the
冬泉霜刃豹缰绳
, Burning Crusade expanded the concept with faction mounts like
塞纳里奥作战角鹰兽
, the
沙塔尔天空卫队
nether rays, and the
灵翼之龙
netherdrakes. Since Burning Crusade, many factions have also added toys or mount rewards at the end of the grind. Like Sha'tari Skyguard and Netherwing, many factions also have a questline to go along with the grind, especially the Cloud Serpents from the
云端翔龙骑士团
and the Falcosaurs from
复仇之爪
.
For more information on Battle for Azeroth reputations, check our
Battle for Azeroth Reputation Overview
! And for reputations from other expansions, check out
The Exalted: An Overview of all Reputations
guide!
Dungeons
The Heroic difficulty was added with Burning Crusade and added some much-needed longevity to Dungeons through the expansions. Heroic is no longer the hardest difficulty there is, and no longer requires reputations via items like
Flamewrought Key
, and instead can simply be entered by characters on the level cap. You can also queue via the Dungeon Finder tool, once past an item level threshold.
Dungeons now come in 4 different difficulties:
Normal
,
Heroic
,
Mythic
, and
Mythic Keystone
. Normal and Heroic can be accessed from the Group Finder in the Dungeons and Raids tab (press I). These harder difficulties award better gear.
Normal
is the easiest difficulty there is, you can immediately queue for those after hitting the level cap, and are the only difficulty accessible while leveling.
Heroic
is a middle of the road difficulty. You can queue for a heroic via the Group Finder once you reach a certain item level threshold, or if you have a group of friends, you can simply walk to the instance. Heroic Dungeons have a daily lockout.
Mythic
is a harder dungeon that cannot be queued for, instead, you need to create a group with your friends, or via the Group Finder, and run to the instance's door. Mythic Dungeons are on a weekly lockout.
Mythic Keystone
is a special dungeon mode that can only be accessed by using an
Mythic Keystone
on the altar near a dungeon's entrance. Mythic Keystone dungeons are special because they offer a scaling difficulty, the higher the value of your Keystone, the harder the dungeon will be. Those can scale indefinitely.
For more information about dungeons, check out our
Battle for Azeroth Dungeon Overview
and our
Mythic Keystone Dungeons
guide!
Timewalking Dungeons
This is a special dungeon mode, which allows you to revive your experiences of Dungeons of old. Every couple weeks, a Timewalking event will be active, allowing you to run special versions of old dungeons. You are scaled down to the original level of the dungeons, and the drops you get there are scaled to your current level.
When the
时空漫游地下城活动
is enabled, you can run
禁魔监狱
,
黑色沼泽
,
法力陵墓
,
破碎大厅
,
奴隶围栏
,
魔导师平台
and even
黑暗神殿
in special Timewalking difficulties!
In Timewalking dungeons you can collect
时空扭曲徽章
, yet another reminiscent of the
公正徽章
system. You can collect those to buy special, updated versions of old Badge of Justice gear, or cosmetic items of old such as
灰舌印记
and
日蚀龙鹰缰绳
.
Raids
Raids are completely different from what they were in Burning Crusade. While originally raids were either 10 or 25-man, now there are different difficulty settings, allowing players with less experience or time to experience this type of content. There are now four difficulty settings for each raid, on top of that, most difficulties offer flexible raid sizes, meaning the bosses and encounters will change based on the number of players present.
Raid Finder
is the easiest difficulty setting and can be queued via the Dungeons and Raids tab. The Raid Finder will gather a group of 25 people to kill bosses.
Normal and Heroic:
Those are middle-of-the-road difficulties that you need to find a group and run to the raid's entrance. A Normal or Heroic Raid group can contain 10 to 30 players and bosses will scale accordingly to your group's size. You can also invite your friends that play on different servers!
Mythic:
The hardest difficulty setting of a raid, destined for guilds. Mythic raids are balanced around 20 people in a group.
Lockouts and Coins
Raid Lockouts have significantly changed since Burning Crusade: Dungeons above Normal Difficulty and Raids of all difficulties still have a lockout. However, you only get what's called loot locked - You can kill bosses as many time as you want in a given lockout, but you only have a chance at loot for the first time you kill a boss on that lockout.
Also, loot setting in raids is always set to Personal Loot, which means you need to loot the boss for a piece of loot, it no longer passes through a roll system or a master looter system.
You can bypass those loot limitations if you use a
破碎命运印记
after killing a boss. By using those mystical seals, you have a second chance of getting a piece of loot, and if you win a piece, it will go straight to your bags. However, you can only obtain 3 Seals per week, so think wisely where you wanna use yours! Coins can also be used the first time you kill a boss for the week.
Mythic raids retain the old instance lockouts, meaning you will get yourself locked for the week after killing a Mythic boss, and can't enter a Mythic raid with another lockout ID.
Attunements
Pretty much all raids and certain dungeons had attunements attached to them, forcing you to complete them to enter said dungeon or raid. Over the expansions, long attunements have since been phased out of the game, and instead, became more cosmetic in nature.
Professions
Professions have been massively expanded over the years.
One of the main changes of Battle for Azeroth is that each expansion has its separate profession skill-up bar, instead of one gigantic profession skill-up bar englobing all expansions. What this means, is that you can now ignore past expansion recipes entirely, if desired, and only level the most current expansion's profession.
The Professions UI has also been heavily expanded - You can now more easily filter recipes, as well as check which recipes you haven't learned yet, and where to find said patterns.
During Legion, Recipe ranks were also added - Each profession recipe has 3 ranks. Higher rank recipes are more efficient, either requiring fewer materials to create or creating more items with each craft.
Several new professions have also been added to the game since Burning Crusade:
Archaeology
:
A secondary profession that allows you to see what's underneath Azeroth, literally. Travel around the world, explore dig sites, and locate ancient archaeology fragments that can be combined for a wide variety of rewards, including mounts and pets!
Inscription
:
A primary profession that uses different herbs to mill and create different kinds of ink. With those inks, you can create scrolls, glyphs or even powerful Darkmoon Cards!
For more information on professions, check our
Battle for Azeroth Professions Overview
!
Transmogrification
Don't you like what your current gear looks like? Wish to have that
Corruptor Raiment
appearance forever to look stylish in combat? Well, now you can, thanks to the transmogrification system!
With the transmogrification system, you can alter your gear's appearance to look like any other gear piece you've obtained. Once you obtain a piece of gear, you automatically "learn" it on your Appearance tab, and can use it to transmogrify any pieces of gear right away! Just go to a transmogrifier NPC, found in capital cities.
You can keep track of what pieces of gear you have collected by looking at the Appearance tab (Shift + P, to to the Appearance Tab on the bottom left), as well as see locations for pieces you might be missing. Some really rare Burning Crusade sets like
Windchanneller's Regalia
are highly sought after by transmog collectors.
For more information on transmogs, look at our
Transmogrification Resources
and our
Transmogrification Guide Database!
Pet Battles
Another system that has been severely expanded over the years is the Companion system - Now you can level your companions and use them to battle against other companions, and even players!
Like Mounts, Companions are also learned and no longer occupy a bag slot when learned. You can also go into the wild and capture new companions to use as your own, or battle with them. They're also account-wide, which means all characters on your account will have access to them.
To find more information about Pet Battles, check out our
Pet Battles and You
guide!
Achievements
Achievements are self-contained game goals that offer challenges and objectives to players that like to have a lot of goals in their mind. In WoW, Achievements cover every single aspect of gameplay, from leveling to Player vs. Player, Dungeons and Raids, Collections, and many many others.
Since the achievement list is expandable, new achievements are constantly added in new content patches. To open the Achievement tab, press the Y button on your keyboard (by default). Achievements can award many rewards like toys, mounts, and titles.
Most achievement credit and rewards are account-wide, which means characters across your entire account can earn credit or use the rewards from these!
To find detailed guides on the many achievements in the game, check out our
Achievement Guides Database
!
PvP
In general, PvP has mostly changed since Burning Crusade. The Battleground system has been expanded, composed of a total of 12 different Battlegrounds to fight against, with different winning conditions on each of them. You can now earn experience inside Battlegrounds, for those who prefer the PvP aspects of the game than to complete quests and dungeons. Battlegrounds are also a source of gear, and viable to use in PvE as well, as
Resilience
as a stat no longer exists.
World PvP has now an entirely new system, as realms are no longer labeled as PvP or PvE realms. Instead, you can choose to go into PvP whenever you want by toggling on what's called War Mode. War Mode permanently flags you for PvP, and you will only see other War Mode flagged players while out in the world. While War Mode is active, you also have access to several Honor talents that can be used to improve your PvP prowess, being able to choose between 1 crowd control-focused talent, and 3 class specific talents. For more information on War Mode, check our
War Mode PvP Overview
!
Arenas were proven to be a success and continue to be expanded through the expansions. The core concept hasn't changed - You still fight other players in teams of 2, 3 or 5 players. However, there are no longer "arena teams", and your PvP rating is now attached to your character. Many more arena maps have also been added since Burning Crusade, and now you can fight in 8 different maps.
Another major change for PvP since Burning Crusade is the
战争守则
, or PvP templates. Your PvP stats in instanced content (Battlegrounds or Arena) are no longer directly determined by your gear. Instead, each specialization has a different PvP template, with predetermined stats, and said stats are raised by the overall item level of your gear. So, in instanced PvP, to get the maximum strength from your gear, you want to wear the highest item level possible. For World PvP and similar areas, the templates are not applied and your stats will come from your normal gear.
.
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评论
评论来自
zimtot
"Garrosh, the cowardly Orc". Ok. Bad start there, buds.
评论来自
RogueRequest
Thanks for the guide. Even as a player that knows most of this already it's nice to see at all here in an easy to read format.
评论来自
kzolee89
qaccy mentioned in the
Vanilla Guide's
comment section the missing cross-faction communication in case of Pandarens, and now it is fixed. If this is a relevant information, you should mention (the list may not complete):
The
恶魔猎手
s can communicate crossfaction in Demonic
The
血精灵
can communicate with
虚空精灵
in Thalassian
评论来自
Kraulgar
Just a heads up, it appears that Worgen were accidentally included in the list of playable races for the Monk.
评论来自
Xarthat
You claim Allied Races are coming "starting with Legion". That is false. I mean, they are technically already playable now while Legion is still live, but
they are a Battle for Azeroth feature
. Being able to play them is a preorder bonus.
评论来自
Sakubo
Hello!
I've come back to WoW one week ago. Last time I played was during Burning Crusade.
Too bad I've found your guide a bit late. Still helpful though.
Thanks a lot!
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