For those who don't know this instance is east of Childwild post in Western Plaguelands ( WPL ) . lvl 57+ with cool gear .
If you are good at pulling, you are good at this instance.
Aside from Darkmaster Gandling and Alexei Barov, all you have to do is pull one or two people at a time throught the whole instance, and if you are careful, you can easily get through this instance only killing 2/3s of the monsters. Just pull with a ranged weapon, and make sure you time it right. DONT rush into things. Believe me, thats how you wipe. Rattlegore is ANNOYING but if you have a good tank he is pretty easy. This is Very do-able with 3-4 casters only. Just have a warlock "Tank" with his Voidwalker, and let him get agro for a sec. Then, DPS HARD. they should go down pretty fast if you are pulling only a few at a time.
For those who dont know Scholomance is originally based apon an old Transilvanian myth where "Scholomance" was school on an island in the middle of a lake in which every year 5 people would enter and be taught everything there is to know by non other than the Devil himself. Well 1 of these 5 people would not leave every year cause the devil would keep one for well obvious purposes. The defender of the school was told to be a dragon which rested at the bottem of the lake around the island.
Just a little insight into a true Scholomance myth.
*possiblity of mistakes in lore*
@ level 70
easily cleared with a rogue & mage
Solo'd at level 60 Pre-BC.
Level 60 Warlock.
Today I went here solo as a 70 warrior with good success. Was able to eliminate Rattlegore, Jandice, Marduk, Vectus, Ras, the Ravenian, Illucia Barov, and Lorekeeper Polkelt.
My gear is so-so - still wearing a few greens and a couple old-world epics. I couldn't beat Jandice without using Recklessness. The fight with Ravenian was really close. Otherwise, the bosses I took out didn't present much of a challenge.
I summoned Kirtanos, got him down to about 20% health, and decided not to try again; it's definitely a winnable fight, though. Krastinov carved me up like the black knight. I'm sure Instructor Malicia would have gone down easily, but being magic-impaired as I am, the scholomance cultists guarding her created an impasse. I didn't try Alexei Barov, as the first two guards in his room were strong enough to send me to the graveyard (I screwed up fighting them though); a priest or paladin, at least, could surely solo Alexei, but I don't suppose any warriors will be doing it.
- Ranthen (Elune)
Am able to solo most of the content as a 70 feral druid, dps/tank cross gear.
Haven't tried summoning Kirtanos yet.
Janice is a bitch. I can get her down to 10% before dying with frenzied regen and pot, but the million copies take their toll on me.
Rattlegore is solo-able if I can pull it without his add (easy, just have to wait until its farthest away and then moonfire)
Ras is a joke and drops 2 shards for me
Every boss except for Lorekeeper is a piece of cake. The only reason Lorekeeper is a problem is because of the room of 347634 zombies, but it would be easy if you have a way to remove the disease they inflict.
The interesting part is the Darkmaster. If you want to fight this guy then you have to clear EVERYTHING in the six rooms, or you WILL die. If you solo this guy, he is going to teleport you to the different rooms. He'll then run after you, aggroing the the non-elites that spawn when you get ported. Yes, they will continue to spawn. They hardly hit at all, but it can get very annoying as the fight goes on (they hit for about 6-10 when roared on my bear, but after 3 minutes you'll be dealing with at least 12+ adds, and it will continue to go up). The fight will actually take around 4-5 minutes at least, so be prepared for a long bout with him. And if you didn't clear all the elites before fighting the Darkmaster, be prepared to die. It will probably be too much for you since you'll end up porting into each room and will aggro a few things you left over.
Solo'd it with enhance shammy with T4 / equivelants gear. Just be careful to pull 1 pack at a time, because even at 70 they all hit pretty hard. The only mobs I struggle d with were the caster mobs before Instructor Malicia, they have bolts and "shock" spells and can reduce your HP very, very quickly and before you notice you are dead :) At low HP they transform into shades which can only be killed by magic attacks, so rogues / warriors, beware.
The fastest way to Scholomance from Stormwind. Is to fly first to Aerie Peak (Hinterland) and then walke ore ride true Plaguemist Ravine. The rute starts at 25:46. Its no mobs a long the ravine.
lvl 70 hunter
first time in this instance. never entered it before and i have cleared all bosses except kirtonos.
the reason i havent tried him out yet is the blood of innocents doesn't drop for me. thought i can loot it off jandice barov or gandling but there was none.
i didnt have the key though. just lockpicked it with my rogue from another account. is the key necessary to loot blood of innocents or do i have to do some quests to have it drop for me all the time?
get in without the key:
you and a friend duel outside
the one who loses has to run to the top and jump off so you die
(be as close to the door as you can)
and then run back and rez behind the door and let everybody in
I got in at lvl 48 for a twink run dunno if you can get in lower
Soloed with a 70 enhance shaman 0/40/21.
I'm pretty geared and in pvp gear as well. I didn't get crit much and bosses weren't much of a struggle. The hardest part was fighting multiple mobs so I avoided most of the trash. I wiped once on a 61 elite Risen Construct in Rattlegore's room because I didn't take it seriously enough, but otherwise wasn't in too much danger. It took me about 1 hr and 20 min and altogether I made 60g on coin and vended BoPs. If you're 70 and tired of other farming spots try this out. It's tough and fun but it can be done. Now on to Stratholme!
Suarez - Darkspear
It's very easy as a rogue using S1 arena gear to take down every boss in the instance.
However, you'll need to invite a caster friend to get the last boss to appear because some of the trash mobs turn immune to magic and you must kill these or he won't spawn.
I've tried Scholo with my lvl 70 Arcane/Fire mage
I had the blood of innocents so i tried to kill Kirtonos, i wiped in like 5 hits... :(
I'm 3/8 epic and rest is all blue (D3 stuff etc)
The mobs themselves were not a problem, but i suggest that a cloth class( except warlocks cause they nerfed ^^) take another one with them :) cause as mage it is hard to grind the place :)
just a small warning if be sure you check out the rewards for the quests in the outlands because you might get the item you want from here and then replace it a few levels later when you reach outlands and all that time and work will be a waste!
70 BM hunter 3/5 t5 and ssc/tk items
easy to clear ,died on rattlegore because i pulled an extra add..but still easy
not alot of money,but some nice items for alt:P
could you run this with a 57 shadow spec preist healin ina group?
What does the usable torch in Jandice Barov's room do? I pulled it myself and could'nt see anything happen.
I solo'd Gandling last week as a Lv 70, mid Kara Geared Hunter. I fully expected for myself or pet to be transported, however tanked and spanked the entire fight as normal. - No teleport.
A month prior to that, a Pally friend and i were in and each of us got teleported one after the other. Came back to find my pet carrying on like the good soldier he is, all by himself. I just let him get on with it, hit mend pet and he finished Gandling off.
It's worth mentioning that if you're trying to solo Gandling, you need to kill the trash in one of the rooms, the thrash that gets immune to physical attacks, to get Gandling to spawn.
When you fight him and he teleports you, he drags all the mobs in the rooms with him if you haven't killed them.
I have a level 70 full epic druid and I can solo this place full clear in under an hour, Walking out with on avrage 40g+ Not to mention the blue boes/shards/green/demats/and vendor junk. Well worth the gear check to do, I have never died in here, And if you are good enough like me you can Sell runs to people for 45+Gold
Soloed on a 70 Retribution Paladin, Wearing all PVP gear (All Vindicator stuff, some S3, some S2, S1 weapon) Was no trouble at all. The only boss that posed a threat was Doctor Theolen Krastinov. He attacks fast, hurts a lot, and enrages. He also does some stuns, making healing a bit difficult. But, a couple heals and a Bubble + bandage + heal and quick work was made of him. The last boss was a joke, since he tries to cast spells most of the time you resist like 80% of them and take very little damage.
The trash mobs are no trouble either, just be sure you don't aggro a bunch of them on accident.
As a rogue you can solo this.
To kill the physical immune shades build up 5 combo points and 5 stacks of deadly poison using shiv. Then burn them to shade form. Watch the poison icon and once you are down to the last poison tic use envenom. This should either kill the shade or bring them to between 1-5% health. At this point you will need to have either some EZ-throw Dynamite II or Strat Holy Water. One shot from either of these will finish the shade.
It is REALLY important that you not try to take two at a time, b/c you will most likely not be able to kill them both without waiting for the holy water to cooldown. So in groups with two shades, sap is your friend.
Don't try to solo this as a protection warrior (lvl70). Everything is a walk in the park, until you hit those Dark Shades (Occultists), which are immune to physical damage. Or you should bring a stockload of non-engineering grenades with you...
You might try to burst damage them down as well (since they transform at ~30%), something I wasn't able to, despite full s3 pvp gear and a big, whopping 2h
easy solo as 70 feral druid, im using tank / dps crossing gear ((tough gear is bout to be meant for T6 even)) only boss there to bring slight troubles is rattlegores hard hits , other r *!@#-easy go
n...jandice barrow ofc...w/o aoe those ghost r painful go
Last night I decided to try to clear Scholo as a level 70 Arms, PvP-geared Warrior. I made no gear changes except for swapping out my PvP trinket for Berserker's Call.
Most of the instance was a complete joke difficulty-wise. Sweeping Strikes/Cleave/Whirlwind was very important in clearing the zone. Rattlegore and the Ravenian hit like sissies on plate, and I resisted most of the caster mobs/bosses spells. Only Jandice threatened my health for some reason, but still dropped her with about 4K remaining.
WARNING TO ALL WARRIORS LOOKING TO SOLO THIS INSTANCE --- if you want to kill Darkmaster Gandling, you need to kill the 6 "minibosses" that surround him, AS WELL AS all of the mobs in Instructor Malicia's room. Why is this significant to a warrior? Because the Occultist mobs in there turn into "Dark Shade" around 35-50% health, which are 100% immune to physical attacks.
At first I thought I was out of luck, and became sad that I wouldn't be able to "summon" Gandling. But then I gave one last effort to kill one and I learned that you CAN kill them as a warrior with heavy burst damage. I'd auto attack them down to 50-60% and then pop Death Wish, queue up Heroic Strike and then MS/WW and hope I get a couple of crits and take it from 50% to 0% in a second. Doing that, you can kill it before it can turn into a Dark Shade. This was trial and error though, and I probably ran out of the instance to reset the pull about 10 times before I was able to kill them all. I had a lot of 2-10% Dark Shades after trying to burst down the Occultist.
So the bottom line is that it's not practical for a Warrior to solo the instance through Gandling. Not unless there's some item you can use for heavy "magic" damage on each of the Occultists. But you can easily clear the entire instance, solo, minus Gandling.
Just some tips what to be prepared for:
Clothies / Magic users:
- Magic IMMUNE. You'll need to melee it down or use the
Wand of Eternal Light
or the healing wand from the Sunwell Plateu trash. These wands got Holy damage and does damage to these mobs. The mobs got ca 2000 hp and hits fast (about 100 damage each hit). The Wand of Eternal Light does about 100 damage to the Aberration.
Doctor Theolen Krastinov
- Hits hard. This boss hits for about 500 damage each hit, and he hits really fast. Especially after he enrages. Some recommended items:
and lots of stamina.
The mobs in
room. - Immune to melee attacks after their health is down to 30%. Items that might help: A friend,
, something that does magic damage, like a combat pet. It also seems like deadly poison and envenom works on these mobs. Or you could just skip them and run straight to the boss. She won't aggro the room.
This is not a "I R GOD!" instance. You will get killed unless you're careful.
There are a couple different tactics you can use as a Warrior against the Dark Shades. I've found that the
Petrified Lichen Guard
is quite weak against them, but there are other tools you can use.
My favourite is the
only usable once every 10 minutes. It does a ton of damage, and most likely will take down a single shade from 50% to 0% by the time it fades/dies from Shadowbolt Volley.
If you're an engineer, you can bring any type of bomb, it works as the magic damage to take down their HP.
Darkmoon Card: Vengeance
Defender of the Timbermaw
; Works, but not worth using as it dies after one single shadowbolt volley
What doesn't work:
Romulo's Poison Vial
Darkmoon Card: Maelstrom
Essence of the Pure Flame
Oil of Immolation
Shard of the Fallen Star
Fetish of Chitinous Spikes
Ramstein's Lightning Bolts
There's also a way to reset the guys if you mess up, and it involves jumping in water (that's all I'm gonna give you.) :]
Hi all i'm a 71 warrior with the dark moon cards crusade and wrath and i want to know if you have disenchant and run this instance after selling and killing every thing in here what amount of gold did you make
money from killing mobs
I've run Scholomance about 20 times, skipping only one boss you make about 10-15g solely from mobs, and about 40-50g from drops. Assuming you have about 40 slots free, you can expect to make 50-65g in a single run. Just make sure you have a lot of room.
Skipping that very same boss, you can make about 1100 or so Argent Dawn Reputation every run, as long as you have your
Argent Dawn Commission
Ok so don't be brilliant and attack the students >.> this is a bad idea even if you are a full group of 70+
This is kind of a strange comment and something someone might have noticed, but that symbol on the rug in Darkmaster Gandling's room, it looks like the Shinigami symbol from Bleach.... yeah kinda weird but w/e. thats what i noticed.
since no1 has put it up yet the rep for a complete run of scholomance is around 2750 not including scourgestones. the amount of stones i end up with is:
50-70 invaders scourgestones.
40-50 minions scourgestones.
11 corruptors scourgestones. (all bosses including kirtanos.)
scholo is easy to run for rep at 80 for the argent champion achievement. takes around 20mins for a full run im a dk frost specc'd but i use dps gear ofc.
also easy to get kirtanos if u do the quest outside of the doors to scholo...kill the butcher, hand in, kill jandice, hand in. then u get the blood as part of that quest.
enjoy, and i hope this helps some people.
Well.. Yeah, it does help. But if you after Argent Dawn reputation you should move on up to Stratholme. Which offers around 5k reputation a run, if you include the scourgestones and stuff. Also net around 100g a run :D
I went in there today to get the achivement. Look about 45 minutes with me and a prot warrior. Probably one of my favorite old school instances.
Note that you dont just have to kill the 6 bosses at the end to summon the last boss, allso the adds at the cambers are needed.
Hope its usefull.
alright i just soloed this as an 80 unholy dk tank in full tanking gear
very easy also quick cash
from the instance and drops i made about 150g and it took me about 1hr so id recommend doing teh quest for the key pretty simple imo
i died once and it wasnt even on a boss(i just accidently pulled a big ass room)
ALSO ITS GUY LOVE BETWEEN 2 GUYS
Just did it 4 man without a healer but 70 warrior i found it very easy with all of the aoe.
i solo it once a day on my 80 prot warrior for de mats and rep, then i run over to strat and do the undead side for the shot at barons mount..both very easy at 80 in my heroic/naxx 10 gear mix. Never tryed to solo it with my hunter but imagine it would be fairly easy with him too(hes only used for raiding i farm with the warrior)
On my level 80 Feral Druid I am able to do a full clear in about 25-35 min. My net total of gold from vendors, keep runecloth for the AH, is an average of 100g. I highly recommend you bring a level 52-62 to loot and leach exp. so you can make the run even faster. The instance can be cleared in under 15 min total if you ignore loot.
This is a great sorce of runecloth for leveling up skills, rep or to make some easy few gold.
If you're going just for reputation with the Argent Dawn if you kill everything you get:
Has anybody noticed that Scholomance, even before WoTLK, seems to have the 3 specializations of the Death Knights? Hall of the Damned could be a reference to the Blood, Chamber of Secrets to Frost, and the Vault of Ravenian could represent Unholy. Or it could just be coincidence, but it would be too much coincidence...
Has any one noticed that they put pumpkins in caer darrow, does any one know why they did that?
Truth be told, this place is RIDICULOUSLY easy to solo (if you know what the hell you're doing), but what level of lockpicking is the door outside the instance? Some of us have full inventories with no room to strip down ._.
Oh and to RipperGand: Those are basically the three schools of study in necromancy as a whole. Unholy power in all things, blood as a powerful reagent, and the chill of death. You'll notice that many acolytes of the Scourge use frost and shadow spells, and diseases attack the blood of anyone alive.
And yeah, what's with the jack o' lanterns?
The entrance is on the island in the middle of the lake in Western Plaguelands. You -need- the key to get in, which you can find the quests for at your respective argent dawn encampment. It's quite costy, but hey, it's worth it, especially if you're an alchemist =)
Just kill yourself near teh door then spawn inside the door ^^
285 Lockpick required to pick it
A "powerful seaforium charge" will open the door for all you engineers out there.
I've 5-manned Scholo so many times that I can give you some tips. This isn't difficult if you've got some other smart 4 players who known what they're doing and where they're going.
First, if you want to finish it the more easily, try to get a group like this :
1 / Warrior (must be able to hold aggro and to take big damage dealing boss such as Alexi or the ravenian). He always need to know how to pull, he'll have to do this a couple of time.
2/ Mage. Very very useful for the sheep and for the counterspell pull, and damage dealing of course. Must be skilled to do much damage in AOE without dying, too
3/ Rogue. Such as Sheep and Shackle undead, sap is here an unvaluable help. Kick to pull caster to melee is a good thing to. And of course the dps.
4/ Priest. We always need a healer, and priests are the best, and they can Shackle undead too.
5/ The last one... Hmm any class is good as soon as you've got the other 4. But a Hunter (good pull, mark, , and icy traps), a warlock (soulstone, we always need a soulstone...).
But what you've got to keep in mind that's you've got for EACH fight to try to put out of combat the maximum of mobs BEFORE it begin (sap, sheep, shackle, trap, etc), then you kill thme one by one.
(The group i've shown you is the one i prefer, but i've allready finish Scholo with 2 druids and 2 pallys (i'm a rogue))
So the basically technique is to :
1/ Pull the wandering guards first (there is one in the stairs of the second room, 4 or 5 in the summoning room, one in the start of the next room and one more in the second part of this room)
2/ Then, the warrior pull the mobs that are alone, and then everyone hit ^^
3/ If there is more than one mob, sheep/sap/shackle the others, then same tactic : warrior tank, everyone hit.
4/ The mobs must come to you, not you to them. Use counterspell to pull, or kick (rogue).
5/ For the summoning room, you must sap/sheep the summoners absolutely and kill them in last. They can summon lots of annoying skeletons and are running everywhere in the room... Crippling poison, no-flee curse, anything to force them to stay in place.
For each group, sap a normal guy, sheep the summoner, and kick/counterspell the last to get him come to the warrior. Kill. hit the normal guy. Kill. Hit the summoner, don't let him flee, kill. Do that for the 6 groups and you're done
6/ If you've got blood of innocent you can here try to kill Kirtonos... you REALLY need a good tank, he it's really hard, and the tank must be able to hold aggro (i've died so many times when after a "lucky" row of crits I get aggro and died in 3 hits 'cause the tank was a pally who can't hold aggro as much as a warrior...).
The tactics if fairly easy. You must stay all at the top of the stairs (he can deliver blows that send you backward, and if you're unlucky you go out of the window... and out of the instance -_- ).
Tank charge, gain aggro during 5-6 seconds, then everyone hit, healer must hold an eye more than ever on tank's life.
Oh and Kirtonos sometimes Mind Control one of you, I think MC can be dispelled, so dispell it ^^
7/ The next room is fairly simple. Pull wandering guards, sap/sheep, pull, sap/sheep.
Just 2 things to know.
The two groups at the left of the room, inside the little two rooms... If you're all 60, you can let them in peace, you won't aggro.
Second point, the groups in the top right corner (when you enter the room) are not linked BUT if the rogue go sap and lose stealth, he will aggro the second group, so it's more secure to sheep/shackle the first group then sap/sheep the second.
There's a deed in this corner if you're doing the quest.
8/ On the right you've got Jandice... I hate this part, i try to never do it, except if a warlock wants to...
There are plenty of green gouls, warrior pulls, ghouls come, kill ghouls (shackle if more than one), never stay in the green cloud, and again, pull, kill, etc, etc...
Only the warrior enter the room while the path to Jandice isn't clear.
And to kill Jandice... no tactics, everyone enter the little square space where she is (you'll not aggro the last ghouls while fleeing in fear...)
(Oh and if you get to this point, do not forgot to click on the torch, it'll open an access to a chest later)
9/ So, back to the previous room. The part in front of the entrance now. I do not like this part either. Someone has to pull the dragons in the room, mage must aoe them (and be very carefull they hit very hard) while rogue and warrior get rid of the elite guy.
Do this for each groups, pull is very important, you must not aggro all the room, and you must go back enough for them to be in the same room as your group. (
I maybe am not very clear but... english isn't my primary language...
10/ Once this is done, get down the stairs.
Here, a very simple tactic, but very important too. The rule is simple here : "Do not get ADDs !"
The warrior ONLY must get down the stairs to where Rattlegore and his friends are, the others must not.
Warrior pull one by one the Risen Constructs, and run at the top of the stair (first lvl), those things hit really really hard, so the healer must keep the aggro all the fight.
If you (mage, rogue and other non-plate class) got the aggro, lose it ! You can't tank those things, i'm dead in three blows with my blue leather gear.
I don't know how other classes can lose aggro, but in my case, i spamm the "Feint" as soon as i can, I do not deliver Eviscerate blows, only Kidney Shots to immobilise them, while the warrior builds his aggro.
Oh and blessing of Salvation is good on anyone except tank too.
So, you apply this tactic to any mob here, and only when you ARE sure that pulling Rattlegore won't mean that another little friend will come you can pull it ;)
Even if you misjudge the situation and an add comm, the priest must Shackle it, you kill Rattlegore with the same tactic than the Risen Constructs (except that he hit EVEN harder...)
One he's dead, you've got the key for the room of visions...
11/ Back to the previous room one more time. This time, you head on the left. The warrior pulls the ghouls groups one by one. If more than one ghoul come, the priest shackle the other (wait for the priest to shackle before attacking, to not break the schackle).
The corpse is very slow, you kill it last, let him run...
You must kill the ghoul first and then get out of the cloud as soon as possible. Mage kill the little skeletons with aoe, and then you can finish the hypotetical second ghoul.
Do this 3-4 times for all the groups
(Oh and be aware of the respawn of some spiders here, especially if you've done Jandice, this is time...)
Oh, and this room is just under the first bridge when you enter, so if you died you can jump from the first room to get here.
12/ Next you enter the room of vision (or whatever the name). Do not speak with anyone.
If you've got the Dawn's Gambit quest, the group stay outside, you enter the room, use the gambit and get out.
All the students will transform into skeletons (they are marked as elite 61 but that's fake, then die in 2 or 3 Aracane Explosion).
So tank run into one groupe, mage Aoe. Tank run into another group, mage aoe, etc, etc.
Once the room is empty except for Vectus and Marduk, pull Marduk (he do not hit hard but he has a lot of HP, the fight takes some time). He may drop some cool sword.
The kill Vectus, hit, kill, he is not difficult neither.
The time to Ras. Get rid of the little groups (sap/sheep, as usual). The for Ras, let the Tank build aggro for some seconds, then go dps.
Just one thing to know, he'll give you blows that send you at the other end of the room AND slow you (that mean that you'll take some seconds te get back to him). Except that he is not very difficult, just let the tank hold aggro and the healer healing him.
There's a deed on the right side for the quest, and an embalming fluid on the left for the epic cloth craft quest.
14/ Now get back to the viewing room (hmm yes i guess that's the name in fact...) and the door to your right is now open. Here it become easier.
6 rooms, 6 bosses.
The three upstairs are not difficult (except the Butcher... he too hit really really hard...). Just empty the rooms with the usuals tactics : pull the greens ghouls, aoe the corpses and skeletons, sap/sheep the humanoids (Ah hmm, these humanoids are special, they transform into ghost while dead, and can only be killed by magic in this form)
15/ Now, downstairs.
On the right, the ravenian. Pull the guards, same tactic as for the Risen Constructs (but they do not hit as hard), you may have to shackle.
(I do not detail to much, if you're alive in this room that's you managed all the groups before, so you've got a good group and smart players).
For the Ravenian, do not go in the water, let the tank build aggro, lose aggro if you're not the tank, the fight is not short but neither it is difficult.
Ok, let's get out of this room, go see the Barov girl. Same tactic, kill the mobs (shackle if necesarry), and then Alicia Barov...
She is not very difficult except that she can fear (so protection agains fear) and Mind Control someone (me, usually -_-) so once again, be fast on the dispell ^^
There's a Skin of Shadow in the lower right corner of her room, used for the epic craft leather quest.
Ok now, the last two bosses, and the last to more difficult.
First clean Alexi Barov room, pull guards, shackle, etc.
Now, enter the room.
The tactic we use is :
The tank goes on Alexi.
The priest shackle one of the guards.
The offtank (warlock pet, druid in bear form, hunter pet, pally) tank the second guards while the rogue help him.
The mage MUST dispell the curse ! 75% of healing spells suppressed, that's terrible, so dispell it when it appears.
When the second guard is dead, everybody on Alexi and kill him. Then kill the last guard.
And DO NOT get out of the room !
(If you do not have a mage for the curse hmmmmmmm I only know one other tactic... Just focus alexi, all the dps on alexi, all the heal on the MT, the others must heal themselves (potions, bandage, etc). You will surely wipe but with some luck you'll kill Alexi too and loot him...
It's useless to try to kill his guards, the will respawn as soon as you wipe...)
Oh and the last deed is just here too.
Now, Gandling has spawn in the previous room. Before starting the fight, tell you're group if they do not know that Gandling can randomly teleport some of you in one of the 5 previous cleaned room, with 3 mobs (easilly killable, do not worry). Those rooms are closed while the mobs are alive, so kill them fast and go back to the fight
tell everybody on the group chan that you've been teleport in order for them to wait for you to loot !
If you're stuck in one of the room and someone loot gandling, you MAY not loot anything...
(not always, but I can assure you that it is really really #@% when it happened to you !)
So be careful and tell all your group to not loot while everybody's not there.
Oh and gandling isn't difficult except this little thing to know, i've never died here.
So enjoy the loot, and pray for your class head set to drop ^^
(Whooo i've typed a very very long message... hope it'll help at least someone)
Best classes to do this with:
(a must have, best healing class and they also got shackle undead)
(you can�t do scholo 5-man without a proper tank)
-(Mages can do nice damage and they are also able to poly one of the mobs)
-(Rogues are also very good damage dealers and they are also able to sap)
-(Warlocks are able to do many powerfull DOTS and besides its easy to get one because they need to do a epic mount quest in scholo).
Most mobs in scholo are in groups of 4 so first let the rogue sap one. Then let mage poly second and priest shackle third. Then let the tank charge into the fourth mob and gather some aggro. Then should the mage, warlock and rogue nuke the mob like hell.
The priest should only stay back and heal and buff and ofc shackle =P.
I hope this strategy helped you =). The hardest part will be to get a group for scholo 5-man =S.
gotta watch this
this is a 2 man mage run thru scholo they did everything its amazing
I think Scholomance is an abbreviation or a pun of 'school of necromancers' :^)
There are three ways to open the door.
With a key. You can take the key from a quest
Kill yourself outside the door (warlock with life tap and aoe and paladin with the bubble which you cast on party members)
Lockpick the door with a rogue (Lockpicking skill above 270)
Sorry if sombody has already asked.
How long do you reakon it'd take to run through it with a good 5-man group?
I found a way to enter the door without being a warlock! (If you are more than 1 person and no rogue) But you need a warlock nevertheless in your group..
Me and a pal (lvl 70 priest) wanted to get in... (I'm a 62 'lock) I needed to do the imp delivery quest so I can get my dreadsteed... So we arrived, and we found out that we had to res inside, unfortunately, the priest can't suicide like us 'locks, so I got the idea to run all the way up to the roof of the building with the door, then we duelled until the priest lost, and with no health he jumped off the roof near the entrance and died.. So he ressed inside the door and I used the suicide method... ;-)
If you are more than two, I guess you just repeat until only the 'lock in the group is the last one outside the door... :-)
you can open the door once one gets in.
all you have to do is click on the candle to the left.
You need to do the "All along the Watchtowers" quest. then he tells you to talk to apothecary dithers, which is to dude's right, and he gives you a quest to gather skeletal fragments from Andorhol. Do this and he should give you the key to Scholo. I didnt read any posts to see of anyone covered this but I know that no one I had asked around knew how to get the key so Im telling everyone
Cellina lv 60 Belf Priest (Hydraxis)
Solable for 70 hunters, im BM i it wasent to hard. Rattlegore and The Butcher were hard, but if you have a pot and dont pull anything with boss easy. helps to be geared well and know what ur doing lol. and a hint for the large room with the 6 bosses, just kite mobs around the whole room can even jump off stirs and shoot from atop. (very helpful in Lorekeeper Polkelt room, the one witha ll the non elite zombies). but yah just let ur pet have agrro and very easy. plus you can run by most mobs without geting agrro xD just remember to put awya pet. hope i helped
Stagg BM hunter
Very easy to solo as a 69 Hunter. I'll apologize in advance if this information seems too 'remedial', but since I had to learn all of it through trial and error- there may be others who can benefit also.
To prevent unecessary agro, cast heal on your pet before you send him in to pull. With multiple mobs, don't attack until you see the GROWL icon run through at least twice. The ticking of the heal should balance out whatever damage your pet takes until you can attack.
Kill the necromancers and summoners first, or else you'll have skeletons popping up everywhere. One type of mob there can fear- creates a lot of excitment when they send you (or your pet) running into the next crowd. Keep feign death ready as a hot-key. I honestly cannot recall right now which mob that was.. I want to say 'Acolyte'? - drop em first, even before the summoners and necromancers.
For logic I don't quite understand, the regular auto-attack of your gun will drop skeletons VERY fast. There may be immunity to Arcane shots on certain mobs. Through trial and error you will also learn quickly which can be stung ect..
If you are not a dwarf, take in LOTS of anti-poison and anti-disease devices. Dwarves can of course just cast stone-skin, so that makes life a lot easier for us here. There are some particularly nasty diseases you can catch in Scholo that make healing VERY VERY difficult.
Spectral Student/Apprentices are PAINS in the rear and should be killed LAST when pulling multiple. Reason being: they vanish then reappear as 3-4 mobs... then de-manifest back to one. Bottom line is that it takes longer to kill them, so drop the others in the crowd first then focus your attention on them, otherwise the other 2, 3 or 4 mobs will be beating on you and your pet for the whole time you are trying to catch the spectral.
In a lot of areas, it was VERY easy to pull one at a time. There will be many places along the way that enable you to 'catch your breath'.
The snake-trap is a GOD SEND in this place. Apart from the fact that they cause all the casters there ALL SORTS of drama, other mobs like ghouls will actually agro on them and focus on them until they are all killed. Will definitely buy you some time. Just be careful about the timing of your snake-trap. If you lay it too late and the mobs are all killed before the snakes die out, you may get a wanderer-rogue snake slither over to the next group and pull. Fun times!
Bosses shouldn't give you any trouble if you play properly. Lady Barov will manifest into a GANG of mobs when she is killed. No worries- just feign death.. let them wander off and dissapear... then loot her corpse.
If anyone has any techniques on how to solo Stratholme as a 69 hunter, I'd love to hear them! This place was a picnic compared to there.
You'll make some good gold for a few hours work if you are prepared to take the time to solo this place- and TONNES of runecoth.. for anyone working on rep.
Hope this helps! Good luck.
there is a campfire behind the building, duel on top of it and u die instantly. rez inside door.
Blacksmith can open the entrance with Arcanite Skeleton Key.
If you failed first time try again!
okey.. i've been reading the whole comments.. and guys, I dont care if u soloed as a lvl 69 rogue or 2 lvl 70 druids or what ever.. I wanna know where it is, how to get key, name of the quest where u get key and stuff like that.. Im just telling ya... :O
If you are after the acheivement, there are 7 books in the first room alone. Sure that there are a couple of more around and about.
Instance is on Caer Darrow Island - Western Plagelands - a short run from Chillwind Camp.
Level is 58 - 62 elite
There is a Q giver by the side of the building / meeting stone.
Go into building, turn left, you will need the 'Skeleton Key' from previous Q lines to get into door, or pick lock, blow it up etc....
Finding your way around the place can be tricky & frustrating.
Most areas easy to find except;-
1. Key to viewing room door drops from Skele boss - into instance, over bridge, left down staircase, straight on, through the place with all the small dragonkin flying about. (there is a q for blowing them up - Plagued Hatchlings i think)
2. Door to Jandice Barov is not obvious - its behind a big curtain type thing, opposite the iron gate door going to the room just before the Viewing room door.
Hope this helps - Im 80th priest & did it for classic dm achievement & loremaster - loads of Runecloth / Bone Frags / Crypt Fiend part / couple of epic purple drops / lots of recipes / about 45g a run in cash.
Had to do 3 runs because of various quests.
A good place to grind Ardent Dawn rep if you are going for Argent Champion achievement.
If you're trying to solo scholo with a non-magic character, read this. I did Scholomance as a 79 warrior with both protection and fury, absolutely no problem except the room that the guy about four posts above mentioned. Even if you defeat the bosses in the six rooms, you cannot fight the final boss without killing the 6 occultist's in the room on the top right. Once you begin to attack them, they will change form and cannot be defeat without a magical attack. On a search for "scholomance occultist" there's a thread as to how it can be done.
Most importantly, once they've changed form you can run to the room directly below and wait for a few seconds in the water, they will run back and reset to human form. They will still fire a couple shots at you but after about 10 seconds go back.
I found that they change form at about one quarter of there health so tried to make sure to use my most powerful attack once I got them to about a third. However the people on that thread mostly agree to hit them with all you got and hope for crits. Either way, once they've changed they are immune to any attack that doesn't use mana (as far as I could find)... just go below and jump in the water, than try again. Hope this helps, I waisted about 2 hours running from them all the way back to the entrance.
45.3, 69.2 coords for Araj
No body really knows =)
Dungeon Set 2
is aquired through a fairly lengthy, somewhat difficult and expensive quest chain through which you upgrade
Dungeon Set 1
which is one part of the chain, you will recieve
The manual describes where the brazier can be used to summon a variety of bonus bosses with rare loot in the following dungeons:
BRAZIER OF INVOCATION: USER'S MANUAL - Where to find Haunted Loci
"The open-aired chamber where
resides is one of these haunted loci."
"Should you seek to raise the echo of Mor Grayhoof's spirit,
's chamber is a haunted location."
appears after defeating
"Thus it is that another of these haunted loci is The Crimson Throne (
's room) inside The Scarlet Bastion at Stratholme."
's chamber one of the haunted locations where the brazier can be successfully utilized."
"As you must know, this makes Lord Valthalak's abode, what is now
's chamber in Blackrock Spire, the last of the haunted locations."
Minimum level 45 to zone in.
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
[Please review our