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评论来自
8645
Improved Concussive Shot is one of the most hotly debated Hunter talents. Some swear by it, citing it's usefulness in pvp, while others view it as an overrated talent, dwarfed by many of the others available. For 5 points you are getting a 20% chance for concussive shot to stun your target, you may find this invaluable, or quite useless, it really depends a lot on your playstyle and personal preference. Personally, I opted for Efficiency over this talent, but again, it's a very personal choice, if the ability to occasionally stun in pvp appeals do you, this is a solid talent.
评论来自
7343
Nice post :)
评论来自
8389
this is a very good talent and i have the efficiency 5/5 on my tree as well as a full 5/5 improved concussive, very useful in PVP situations when you are chasing a runner,concussive shot,hopefully get a improved stun bonus, and then procede to pursue w/ arcane shot as running,or if they are closer stop to use a aimed shot or scatter shot,very good and over looked talent
评论来自
Taemojitsu
If this does not share DR with Intimidation, it could be useful...
From the perspective of another class: when a hunter uses Concussion Shot on you, you have two immediate options: 1) snare the hunter if at all possible, or otherwise counter the ability by using Blessing of Freedom or something like Shadowstep. In this case reaction time is critical, because you are trying to prevent the kite before it can fully begin. Or
2) use those four seconds of being snared to do something which would require you to be stationary anyway, thus 'countering' the snare with your own class's weakness. This is what a shaman would do if the hunter was already Frostshocked and the shammy had healing focus talents to prevent casting pushback.
It doesn't justify using Concussion in situations where you don't already need the snare, except in the rare situations where a 20% chance for a stun is better than another shot, for example if you're trying to focus fire down a healer at full mana. But it shows how getting Imp concussion can prevent concussion from being countered, and so turn the flow of battle.
The reason I mention it is this
hunter + resto shaman team
who have managed to find a working playstyle for a melee hunter!! And I was playing with specs, and it seems an extra stun could definitely be useful for a build with no scatter shot or silencing shot vs casters, after all you sometimes only need to be lucky once to win a game.
评论来自
Wyr3d
Sometimes procs. Final verdict, this talent is worthless IMO. For five talent points you are getting a
maybe
3 second stun that works once in a blue moon - 20% chance. Those five point could be easily spent for better purpose elsewhere - such as the Survival tree in
Entrapment
provs mopre often, for longer and immobilizes, or
Improved Wing Clip
spammable ability so long as you have the mana for it.
You could of course of for other talents, but immobilize has a similar value to stun. Those of youith enough points in
Beast Master
should have
Intimidation
with it's 100% stun in any case, so no real need for a weak
maybe
stun.
评论来自
2picnic
You can weigh this talent up however you want, try to compare it to other options.... truth is, you can never count out a random % chance to stun. It is what it is.
Of note, I've had enemies walk around concussed for 2-4 seconds with the 50% slow debuff before taking the 3 second stun. Not sure if this is a bug or intended.
链接
强化震荡射击
强化震荡射击
天赋
需要 猎人
使你的震荡射击有20%的几率令目标昏迷3 sec。
(特效触发几率:20%)
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
0秒
光环触发几率
20%
效果
Apply Aura:Proc Trigger Spell
价值:1
PVP 倍率:1
强化震荡射击
标记
[Is Ability]
被动技能
隐藏光环
隐藏施法时间
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